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Ovale Spell Priority

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  • World of Warcraft
  • 177,281 Monthly Downloads
  • Supports: 6.0.3
  • 1,916,299 Total Downloads
  • Updated 11/19/2014
  • Created 08/17/2008
  • 718 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: MIT License
  • Newest File: 6.0.24

About Ovale Spell Priority

Ovale Spell Priority is a rotation-helper addon that shows you what spell or ability you should use in order to maximize your damage.

It displays one or more icons that show the cooldown of an action. The action is conditionally defined through a user-defined script, e.g. you may display either Corruption if the DoT is not on your target or Shadow Bolt if the Corruption DoT is already on your target.

The current release of Ovale provides default scripts for the following classes for Warlords of Draenor:

  • Death Knight: Blood, Frost, Unholy
  • Druid: Feral, Guardian, Restoration (Balance is NOT currently supported)
  • Hunter: Beast Mastery, Marksmanship, Survival
  • Mage: Arcane, Fire, Frost
  • Monk: Brewmaster, Windwalker
  • Paladin: Protection, Retribution
  • Priest: Shadow
  • Rogue: Assassination, Combat, Subtlety
  • Shaman: Elemental, Enhancement, Restoration
  • Warlock: Affliction, Demonology, Destruction
  • Warrior: Arms, Fury, Protection

Default scripts are based on SimulationCraft. You may also customize the default script to suit your needs (see Documentation) or use scripts made by other users.

See the video of a survival hunter using Ovale during Wrath of the Lich King.

Please use the forums to submit scripts or discuss them. If you want to report bugs, use the ticket manager.


  • Tracks DoTs, buffs, debuffs, cooldowns, combo points, runes, mana -- everything that a player would need to decide what to do.
  • Adapts to your talent points and glyphs.
  • 100% configurable: everything is in an easy-to-understand script that you can modify and test in real-time without reloading your UI.
  • Compatible with the action icon skinning library Masque.
  • Use SpellFlashCore to flash abilities on action bars in addition, or as an alternative, to displaying the ability icons.


Why does it not work for me?

Try to reset your Profile in the Ovale settings.

Why is the key binding displayed for an action wrong?

You may be running an action bar addon, e.g., Bartender4, etc., that does not use the Blizzard action bar frames.

Why is the icon sometimes red?

The cooldown that is displayed in an icon is not always the true action cooldown. If this cooldown is longer than the action cooldown, then the icon is red. In most cases, it means that if you use this action too soon, then you will overwrite or clip a DoT, which may not be what you want.

Why can't I click on the icon to cast the spell?

Blizzard does not allow this. Only a predefined sequence of spells can be bound to an action icon and this sequence can not change in combat.

How do I make the spells flash on the action bar?

Simply install SpellFlashCore (included if you install SpellFlash) and Ovale will use it to flash the spell to cast on the action bar in addition to displaying the spell in the Ovale icon bar.

On my low-level character, there is nothing at all.

You need to reach level 10 and choose a specialization. However, be aware that the default Ovale scripts are tuned for max-level characters and you may be missing key abilities at low levels that are assumed to exist. If the default script is not working for you, you will need to find or write a script more appopriate for your character's level.

tag 6.0.24
Johnny C. Lam <>
2014-11-19 22:08:08 -0500

Tagging a 6.0.24 release.


Johnny C. Lam:
    - Warrior: Gladiator DPS prefers Battle Shout over Commanding Shout.
    - Warrior: Reverse order that Shouts are suggested.
    Check for the spec-enhancing buff first before the raid buff so that we're
    not told to Shout back to back, overwriting the raid buff with the main


First Previous Page 80 of 81 Next Last
  • #28
    For the "Predictive" fuction you can see what I mean if you have the posibility to test CLCRet addon ( for ret pallies, has some nice features, but yours is just so much cooler because it's usable for all classes.
  • #27

    Thanks for the reply

    I have tested the "Predictive (EXPERIMENTAL)" feature, and yeah it seems a bit more confusing than helpful. Maybe make both icons visible, so there are 2 icons at all times instead of the scrolling feature (a small icon for next skill and a normal sized icon for the skill you should use now?)

    Here's a screenshot of the ? I talked about ( They turn red if I'm out of range of the target.

    As for the iconborder on cleave/hs - it seems a little odd that the border is there without anything to cast imo. Maybe you could change it so that the hs/cleave icon has it's own size-scroller, and make it possible to move it individualy from the other icons?
  • #29
    I will add the option to remove the borders.

    About the ?, it looks that it is the keyboard shortcut that is not displayed properly. I see that you use ButtonFacade. Which skin it is? And what addon do you use to move the icons?
  • #30
    I use apathy skin for button facade, but I don't have keyboard shortcuts activated.

    What do you mean by: "And what addon do you use to move the icons?" if you mean action bars I am using Dominos.
  • #31
    I added the option to hide the border and the option to hide the icons if the target is friendly (in 3.2.14).

    I installed Dominos and Apathy but I was not able to reproduce the bug. Could you confirm that if you hide the shortcuts in Ovale, the question marks disappear? Or do you mean that it is already the shorcuts in Ovale that you hide?
  • #24
    Sweet Addon ! Tested it today on my Arms an i LOVE it !
    Keep up the good Work !
  • #22
    Is this addon for lvl 80 only or does it work for lower levels (10-40) as well?
  • #23
    It works for lower levels too for some classes. It does not work for mage, but it works for warrior, for example. It works for all classes at level 60.
  • #20
    Warlocks destro rotation does not include Chaos Bolt.
  • #21
    Added in 3.2.10. Thank you.
  • #17

    I love this addon. It really helps to keep my rotation tighter and more efficient.

    However, I've run into a problem since the last couple updates. It used to be that my Heroic Strikes would disappear once I activated it, and not show up again until it goes off. This behavior seems to have changed. Now, as long as it's conditions are met, "Mana (MORE 50), it will always be there and not go away, making it harder to tell when I should hit it again. I don't believe my scripts have changed. They still say "{Spell(HEROICSTRIKE doNotRepeat=1)}"

    It may have been I've mucked something up, since I have customized my script, but any help is appreciated.

    I just updated to 3.2.9 and the problem is still there.
  • #18
    Ah.. The Zen of Posting... as soon as I post asking for help, I figure it out.

    Seems the scripting languange has changed a wee bit. I backed up my custom script, and reset to Default. Looks like a different script from the one I based mine on. It has new commands and what not. Spellinfo(Heroicstrike Toggle=1) is the one I'm interested in, I think.

    You're probably already working on updating the documentation, but I should be able to figure it out from this new script, most of it is self-explanatory once you get the hang of it. One question though, what's "ScoreSpells" do? I don't even have an inkling.
  • #19
    Oh, sorry, you're right. I removed the doNoRepeat parameter without any notice. I will update the documentation as soon as I find the time to do it.

    Yes, you should use SpellInfo(HEROICSTRIKE toggle=1). It says that heroic strike is a "next attack" ability.

    ScoreSpells is a new feature that allows to test how well you follow the script. Any time you cast a spell that is in the list, Ovale checks if the spell was the spell on the icon. If it was the case, you score from 0 to 1, 0 if you were slow, 1 if you were fast. The score is displayed on Recount.
  • #15
    I get this when i try to run it on my blood DK

    Message: ..\AddOns\Ovale\Ovale.lua line 960:
    attempt to compare number with nil
    (tail call): ?
    [C]: ?
    Ovale\Ovale.lua:960: CalculerMeilleureAction()
    Ovale\Ovale.lua:1042: CalculerMeilleureAction()
    Ovale\Ovale.lua:1089: CalculerMeilleureAction()
    Ovale\OvaleFrame.lua:134: OnUpdate()
  • #16
    It may be fixed in 3.2.7, thank you. I was not able to reproduce it, maybe because my DK is only level 60. Could you please tell me if the bug is still here and if you have to do anything to get it or if it pops as soon as you log.
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