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Ovale Spell Priority

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  • 38 Likes
  • World of Warcraft
  • 129,293 Monthly Downloads
  • Supports: 6.0.3
  • 2,035,314 Total Downloads
  • Updated 12/16/2014
  • Created 08/17/2008
  • 742 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: MIT License
  • Newest File: 6.0.34
or

About Ovale Spell Priority

Ovale Spell Priority is a rotation-helper addon that shows you what spell or ability you should use in order to maximize your damage.

It displays one or more icons that show the cooldown of an action. The action is conditionally defined through a user-defined script, e.g. you may display either Corruption if the DoT is not on your target or Shadow Bolt if the Corruption DoT is already on your target.

The current release of Ovale provides default scripts for the following classes for Warlords of Draenor:

  • Death Knight: Blood, Frost, Unholy
  • Druid: Feral, Guardian, Restoration (Balance is NOT currently supported)
  • Hunter: Beast Mastery, Marksmanship, Survival
  • Mage: Arcane, Fire, Frost
  • Monk: Brewmaster, Windwalker
  • Paladin: Protection, Retribution
  • Priest: Shadow
  • Rogue: Assassination, Combat, Subtlety
  • Shaman: Elemental, Enhancement, Restoration
  • Warlock: Affliction, Demonology, Destruction
  • Warrior: Arms, Fury, Protection

Default scripts are based on SimulationCraft. You may also customize the default script to suit your needs (see Documentation) or use scripts made by other users.

See the video of a survival hunter using Ovale during Wrath of the Lich King.

Please use the forums to submit scripts or discuss them. If you want to report bugs, use the ticket manager.

Features

  • Tracks DoTs, buffs, debuffs, cooldowns, combo points, runes, mana -- everything that a player would need to decide what to do.
  • Adapts to your talent points and glyphs.
  • 100% configurable: everything is in an easy-to-understand script that you can modify and test in real-time without reloading your UI.
  • Compatible with the action icon skinning library Masque.
  • Use SpellFlashCore to flash abilities on action bars in addition, or as an alternative, to displaying the ability icons.

FAQ

Why does Ovale update so often?

Ovale tracks the latest SimulationCraft profiles for the latest raid content, and as action priority lists are updated in SimulationCraft, they are mirrored fairly quickly in the Ovale default scripts.

Why is the key binding displayed for an action wrong?

You may be running an action bar addon, e.g., Bartender4, etc., that does not use the Blizzard action bar frames.

Why is the icon sometimes red?

The cooldown that is displayed in an icon is not always the true action cooldown. If this cooldown is longer than the action cooldown, then the icon is red. In most cases, it means that if you use this action too soon, then you will overwrite or clip a DoT, which may not be what you want.

Why can't I click on the icon to cast the spell?

Blizzard does not allow this. Only a predefined sequence of spells can be bound to an action icon and this sequence can not change in combat.

How do I make the spells flash on the action bar?

Simply install SpellFlashCore (included if you install SpellFlash) and Ovale will use it to flash the spell to cast on the action bar in addition to displaying the spell in the Ovale icon bar.

On my low-level character, there is nothing at all.

You need to reach level 10 and choose a specialization. However, be aware that the default Ovale scripts are tuned for max-level characters and you may be missing key abilities at low levels that are assumed to exist. If the default script is not working for you, you will need to find or write a script more appropriate for your character's level.

tag 6.0.34
3df21767e501a416d421a44491f2d45847c4010f
Johnny C. Lam <jlam88@gmail.com>
2014-12-16 12:26:56 -0500

Tagging as 6.0.34 release.

--------------------

Johnny C. Lam:
    - Update frFR localization data.
    - Update default scripts to SimulationCraft git master from 2014-12-15.
    - Translate SimulationCraft's "gcd.remains" operand.
    - Enhance Name() script condition to accept a spell ID instead of a name.
    The name of the spell is then used for comparison to the unit name.
    - Add OvaleTotem module to keep state for player's totems.
    OvaleTotem tracks everything that is considered to be a totem in-game.
    This includes shaman totems, mage's Rune of Power and Prismatic Crystal,
    druid Wild Mushroom, and monk statues.  Casting a spell that summons a
    totem in the simulator will now actually summon the totem in the
    simulator.
    
    Modify script conditions to use the new state methods provided by
    OvaleTotem.  RuneOfPowerRemaining() is deprecated and the Totem*()
    conditions now directly take the ID of the spell that summons the totem.
    
    Decorate totem spell descriptions in the default scripts with information
    used by OvaleTotem.
    - Store the texture of the spell when scanning the spellbook.

Comments

First Previous Page 81 of 83 Next Last
  • #35
    Hi, I just started using this addon on my DK which even though i'm getting an error i can already tell will do wonders for my rotation. As Unholy i get when Scourge Strike is suppose to come up:
    Message: Interface\AddOns\Ovale\OvaleIcone.lua:40: attempt to perform arithmetic on local 'actionCooldownStart' (a nil value)
    Time: 12/06/09 00:49:38
    Count: 2445

    [C]: ?
    Interface\AddOns\Ovale\OvaleIcone.lua:40: in function `Update'
    Interface\AddOns\Ovale\OvaleFrame.lua:162: in function `OnUpdate'
    Interface\AddOns\Ovale\OvaleFrame.lua:60: in function

    Locals: self = Icon1n1 {
    0 =
    SetHelp = defined @Interface\AddOns\Ovale\OvaleIcone.lua:144
    __bf_framelevel = {
    }
    Update = defined @Interface\AddOns\Ovale\OvaleIcone.lua:4
    cd = Icon1n1Cooldown {
    }
    icone = Icon1n1Icon {
    }
    SetSize = defined @Interface\AddOns\Ovale\OvaleIcone.lua:133
    shouldClick = false
    __bf_normaltexture = Icon1n1NormalTexture {
    }
    aPortee = Icon1n1Count {
    }
    remains = Icon1n1Name {
    }
    debutAction = 32676.853
    actionCourante = "Interface\Icons\Spell_Deathknight_ClassIcon"
    finAction = 32676.853
    ancienneAttente = 32678.306
    shortcut = Icon1n1HotKey {
    }
    __bf_skinlayer = {
    }
    help = "main"
    focusText = {
    }
    normalTexture = Icon1n1NormalTexture {
    }
    skinGroup = {
    }
    SetSkinGroup = defined @Interface\AddOns\Ovale\OvaleIcone.lua:128
    SetNormalTexture = defined =[C]:-1
    }
    minAttente = 32678.306
    actionTexture = "Interface\Icons\Spell_Deathknight_ClassIcon"
    actionInRange = 1
    actionCooldownStart = nil
    actionCooldownDuration = nil
    actionUsable = 1
    actionShortcut = nil
    actionIsCurrent = nil
    actionEnable = 1
    spellName = "Obliterate"
    actionTarget = "target"
    red = nil
    (*temporary) = Icon1n1Icon {
    0 =
    }
    (*temporary) = 1
    (*temporary) =
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = "attempt to perform arithmetic on local 'actionCooldownStart' (a nil value)"

    and as blood when heart strike it up:
    Message: Interface\AddOns\Ovale\OvaleIcone.lua:40: attempt to perform arithmetic on local 'actionCooldownStart' (a nil value)
    Time: 12/06/09 00:51:09
    Count: 2665

    [C]: ?
    Interface\AddOns\Ovale\OvaleIcone.lua:40: in function `Update'
    Interface\AddOns\Ovale\OvaleFrame.lua:162: in function `OnUpdate'
    Interface\AddOns\Ovale\OvaleFrame.lua:60: in function

    Locals: self = Icon1n1 {
    0 =
    SetHelp = defined @Interface\AddOns\Ovale\OvaleIcone.lua:144
    __bf_framelevel = {
    }
    Update = defined @Interface\AddOns\Ovale\OvaleIcone.lua:4
    cd = Icon1n1Cooldown {
    }
    icone = Icon1n1Icon {
    }
    SetSize = defined @Interface\AddOns\Ovale\OvaleIcone.lua:133
    shouldClick = false
    __bf_normaltexture = Icon1n1NormalTexture {
    }
    aPortee = Icon1n1Count {
    }
    remains = Icon1n1Name {
    }
    debutAction = 32768.716
    actionCourante = "Interface\Icons\Spell_Deathknight_DeathStrike"
    finAction = 32768.716
    ancienneAttente = 32768.969
    shortcut = Icon1n1HotKey {
    }
    __bf_skinlayer = {
    }
    help = "main"
    focusText = {
    }
    normalTexture = Icon1n1NormalTexture {
    }
    skinGroup = {
    }
    SetSkinGroup = defined @Interface\AddOns\Ovale\OvaleIcone.lua:128
    SetNormalTexture = defined =[C]:-1
    }
    minAttente = 32768.969
    actionTexture = "Interface\Icons\Spell_Deathknight_DeathStrike"
    actionInRange = 1
    actionCooldownStart = nil
    actionCooldownDuration = nil
    actionUsable = 1
    actionShortcut = nil
    actionIsCurrent = nil
    actionEnable = 1
    spellName = "Blood Strike"
    actionTarget = "target"
    red = nil
    (*temporary) = Icon1n1Icon {
    0 =
    }
    (*temporary) = 1
    (*temporary) =
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = "attempt to perform arithmetic on local 'actionCooldownStart' (a nil value)"

    Sorry if i'm just noobing it up but any help would be great and keep up the good work with this addon.
  • #36
    Please try 3.2.24 and tell me if it solves your problem. If so, does it ever ask you to cast Death Coil?
  • #44
    Yes no more errors with .24! It does ask me to Deathcoil too, so so far so good. Thanks for the help! It really cuts close on Pestilence but maybe that's just my timing. If i can provide anymore help let me know.
  • #45
    Yes, in some rare occurrence it does not ask to refresh the diseases with Pestilence and the glyph. I suspect that there may be no blood rune available at this time, but I did not play long enough to be sure. Somebody that knows the Death Knight better than me may tell me if that is a problem: should one blood rune be spared some time before the diseases expire? It may not worth it.
  • #32
    How do you add weapon enchants? There seems to be support for this according to the documentation but I must be doing something wrong. It is always showing that the enchant is not preset.

    Script Below

    Define(FLAMETHONG 8024)
    #Added WINDFURY to the defined spells (Tried both Rank 1 and Rank 8 spellids)
    Define(WINDFURY 8232)

    AddIcon
    {
    if WeaponEnchantExpires(WINDFURY mainhand 2) Spell(WINDFURY)
    if WeaponEnchantExpires(FLAMETHONG offhand 2) Spell(FLAMETHONG)

    # All of the below seems to work fine.
    if BuffPresent(MAELSTROMWEAPON stacks=5) Spell(LIGHTNINGBOLT)
    Spell(STORMSTRIKE)
    Spell(EARTHSHOCK)
    if ManaPercent(less 25) Spell(SHAMANISTICRAGE)
    if TotemExpires(fire) Spell(MAGMATOTEM)
    if BuffExpires(LIGHTNINGSHIELD 0) Spell(LIGHTNINGSHIELD)
    Spell(LAVALASH)
    }
  • #33
    You can not specify which weapon enchant expires. You should write this:
    if WeaponEnchantExpires(mainhand 2) Spell(WINDFURY)
    if WeaponEnchantExpires(offhand 2) Spell(FLAMETHONG)
  • #34
    That fixed the issue. Thanks for the help!
  • #25
    First off I want to say very nice addon!
    I have a few questions though.

    1. Would it be possible to make it show only "if has target" and taget is hostile and not dead? I don't really need to see what spells to cast on a friendly- or a dead- target.
    2. is it possible to get an icon that tells you what spell to cast after the next - icon 1 = cast now, icon 2 = cast next, 3 = fillers (for warriors heroic strike or cleave)?

    Also the icon that shows HS/Cleave always has the border shown, and there's a ? between the 2 first icons, what is that supposed to do?

    Thanks
  • #26
    1. I may do that in a future version. Thank you for the suggestion.
    2. I tried that (the option is still here in the appearence menu, check "Predictive (EXPERIMENTAL)"), but I found that the result was more confusing than useful. You may test it if you want, I could use some feedback.

    It is a feature to show the border of the HS/Cleave button even if there is nothing to cast. If thought it was weird if the button kept disappearing/appearing every two seconds. If a majority of people don't like that, I may change it.

    I don't know what you mean about the question mark, I don't have it. It is likely a bug. Did you change the default script? Could you show me a screenshot?
  • #28
    For the "Predictive" fuction you can see what I mean if you have the posibility to test CLCRet addon (http://wow.curse.com/downloads/wow-addons/details/clcret.aspx) for ret pallies, has some nice features, but yours is just so much cooler because it's usable for all classes.
  • #27
    Hi,

    Thanks for the reply

    I have tested the "Predictive (EXPERIMENTAL)" feature, and yeah it seems a bit more confusing than helpful. Maybe make both icons visible, so there are 2 icons at all times instead of the scrolling feature (a small icon for next skill and a normal sized icon for the skill you should use now?)

    Here's a screenshot of the ? I talked about (http://hellbound.apathia.dk/img/upload/WoWScrnShot_110109_113024.jpg). They turn red if I'm out of range of the target.

    As for the iconborder on cleave/hs - it seems a little odd that the border is there without anything to cast imo. Maybe you could change it so that the hs/cleave icon has it's own size-scroller, and make it possible to move it individualy from the other icons?
  • #29
    I will add the option to remove the borders.

    About the ?, it looks that it is the keyboard shortcut that is not displayed properly. I see that you use ButtonFacade. Which skin it is? And what addon do you use to move the icons?
  • #30
    I use apathy skin for button facade, but I don't have keyboard shortcuts activated.

    What do you mean by: "And what addon do you use to move the icons?" if you mean action bars I am using Dominos.
  • #31
    I added the option to hide the border and the option to hide the icons if the target is friendly (in 3.2.14).

    I installed Dominos and Apathy but I was not able to reproduce the bug. Could you confirm that if you hide the shortcuts in Ovale, the question marks disappear? Or do you mean that it is already the shorcuts in Ovale that you hide?
  • #24
    Sweet Addon ! Tested it today on my Arms an i LOVE it !
    Keep up the good Work !
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