Ovale Spell Priority is a rotation-helper addon that shows you what spell or ability you should use in order to maximize your damage.
It displays one or more icons that show the cooldown of an action. The action is conditionally defined through a user-defined script, e.g. you may display either Corruption if the DoT is not on your target or Shadow Bolt if the Corruption DoT is already on your target.
The current release of Ovale provides default scripts for the following classes for Warlords of Draenor:
- Death Knight: Blood, Frost, Unholy
- Druid: Feral, Guardian, Restoration (Balance is NOT currently supported)
- Hunter: Beast Mastery, Marksmanship, Survival
- Mage: Arcane, Fire, Frost
- Monk: Brewmaster, Windwalker
- Paladin: Protection, Retribution
- Priest: Shadow
- Rogue: Assassination, Combat, Subtlety
- Shaman: Elemental, Enhancement, Restoration
- Warlock: Affliction, Demonology, Destruction
- Warrior: Arms, Fury, Protection
- Tracks DoTs, buffs, debuffs, cooldowns, combo points, runes, mana -- everything that a player would need to decide what to do.
- Adapts to your talent points and glyphs.
- 100% configurable: everything is in an easy-to-understand script that you can modify and test in real-time without reloading your UI.
- Compatible with the action icon skinning library Masque.
- Use SpellFlashCore to flash abilities on action bars in addition, or as an alternative, to displaying the ability icons.
How closely are the default scripts based on SimulationCraft?
The SimulationCraft APL language and the Ovale script language are functionally very similar and concepts from one can be translated into the other in a very direct and mechanical way. For all intents and purposes, the default scripts are the SimulationCraft APLs imported into the game and displayed visually.
Why is the key binding displayed for an action wrong?
You may be running an action bar addon, e.g., Bartender4, etc., that does not use the Blizzard action bar frames.
Why is the icon sometimes red?
The cooldown that is displayed in an icon is not always the true action cooldown. If this cooldown is longer than the action cooldown, then the icon is red. In most cases, it means that if you use this action too soon, then you will overwrite or clip a DoT, which may not be what you want.
How do I make the spells flash on the action bar?
Why can't I click on the icon to cast the spell?
Blizzard does not allow this. Only a predefined sequence of spells can be bound to an action icon and this sequence can not change in combat.
On my low-level character, there is nothing at all.
You need to reach level 10 and choose a specialization. However, be aware that the default Ovale scripts are tuned for max-level characters and you may be missing key abilities at low levels that are assumed to exist. If the default script is not working for you, you will need to find or write a script more appropriate for your character's level.
Ovale Spell Priority 6.0.53
Changes from version 6.0.52:
Implement Assassination 4pT17 set bonus for rogues.
The Assassination 4pT17 set bonus causes Envenom to refund one combo
point, so detect when Envenom is cast and create a pending combo point
Restrict the tier set bonuses to the correct specialization.
The same tier gear is worn by all specializations of the same class, and
some abilities are used by more than one specialization, so we need to
restrict the set bonus to the proper specialization.
Merge branch 'simulationcraft'.
Pull in changes from MMO-Champion rogue forums from 2015-01-29.
Import profiles from MMO-Champion rogue forum, updated 2015-01-29.
- Updated combat and subtlety profiles.
Default to not suggesting Time Warp and Bloodlust/Heroism.
Change the default toggles for Time Warp and Bloodlust/Heroism to
unchecked since these are raid cooldowns that are usually meant to be used
at specific times.
As a side effect, this fixes ticket 535 by @thejourney. Thanks to
@Reason2012 for the analysis and identification of the problem.
Regenerate reference and default scripts after translator changes.
Translate SimulationCraft's "righteous_fury" action.
Wrap the action with a check for an "opt_righteous_fury_check" toggle.
Remove the RighteousFury() and RighteousFuryOff() functions and rely on
the SimC APLs to properly execute "righteous_fury".
Warlock: Insert a "life_tap" action earlier in the APL for Ovale.
Ovale doesn't track mana costs of caster spells, so it doesn't ever fall
through to the "life_tap" action at the end of the APL.
Paladin: Directly toggle Righteous Fury appropriately in precombat list.
Holy and retribution toggle Righteous Fury off by default, while
protection toggles it on.
Use class-unique names for all functions in generated scripts.
This allows for separate scripts to be combined together into a single
script without name collisions for functions or controls.
Translate SimulationCraft's "cooldown" property for trinkets.
Add BuffCooldownDuration() script condition.
BuffCooldownDuration(id) returns the duration in seconds of the cooldown
before a buff can be gained again. It can be used to return the cooldown
duration of a trinket by checking the cooldown duration of the
corresponding trinket buff.
Fully describe MoP and WoD trinkets in the spell database.
Add durations to the trinket auras, and sprinkle "buff" and "stat"
properties into the ItemInfo() for trinkets so that the correct buff lists
are added to.
Add some missing 615+ trinkets and remove unimplemented trinkets.
Only Include() scripts if the including script declares icons.
Don't Include() scripts if the including script only defines functions and
script controls. This guideline makes it easier to pick and choose what
code is included in the final script.
Split trinket definitions into their own scripts.
Fix trinket buff IDs that have changed since the initial data-mining.
Add trinket buffs to the appropriate buff lists after script evaluation.
After the script has been evaluated, check for the equipped trinkets and
search for the associated buffs to add to the appropriate buff lists.
For example:Define(lucky_double_sided_coin 118876) ItemInfo(lucky_double_sided_coin buff=lucky_flip_buff) Define(lucky_flip_buff 177597) SpellInfo(lucky_flip_buff duration=20 stat=agility)
This causes the "Lucky" Flip buff to be added to the following buff lists:
The "buff" and "stat" properties can be comma-separated values to list
more than one buff or one stat.
Remove trinket buff lists from OvaleData since they are dynamically
managed during script evaluation.
Add GetEquippedTrinkets() method to OvaleEquipment.
GetEquippedTrinkets() returns the item IDs of the trinkets in the two
trinket slots as a tuple.
Extend some OvaleEquipment methods to take a list of item slots.
The following methods are modified to accept a list of item slots instead
of a single or no parameters:
The return value is the list of the item IDs in those slots, in order.
- HasEquippedItem(itemId, ...)
Returns true if the item is in any of the listed slots, or check all of
the slots if none are given.
Enhance OvaleData to store information from ItemInfo() at compile-time.
Import latest release.sh from curseforge-packager project.
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