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Ovale Spell Priority

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  • 49 Likes
  • World of Warcraft
  • 6,294 Monthly Downloads
  • Supports: 6.1.0
  • 2,375,089 Total Downloads
  • Updated 02/25/2015
  • Created 08/17/2008
  • 792 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: MIT License
  • Newest File: 6.1.2
or

About Ovale Spell Priority

Ovale Spell Priority is a rotation-helper addon that shows you what spell or ability you should use in order to maximize your damage.

It displays one or more icons that show the cooldown of an action. The action is conditionally defined through a user-defined script, e.g. you may display either Corruption if the DoT is not on your target or Shadow Bolt if the Corruption DoT is already on your target.

The current release of Ovale provides default scripts for the following classes for Warlords of Draenor:

  • Death Knight: Blood, Frost, Unholy
  • Druid: Feral, Guardian, Restoration (Balance is NOT currently supported)
  • Hunter: Beast Mastery, Marksmanship, Survival
  • Mage: Arcane, Fire, Frost
  • Monk: Brewmaster, Windwalker
  • Paladin: Protection, Retribution
  • Priest: Shadow
  • Rogue: Assassination, Combat, Subtlety
  • Shaman: Elemental, Enhancement, Restoration
  • Warlock: Affliction, Demonology, Destruction
  • Warrior: Arms, Fury, Protection

Default scripts are based on SimulationCraft. You may also customize the default script to suit your needs (see Documentation) or use scripts made by other users.

See the video of a survival hunter using Ovale during Wrath of the Lich King.

Please use the forums to submit scripts or discuss them. If you want to report bugs, use the ticket manager.

Features

  • Tracks DoTs, buffs, debuffs, cooldowns, combo points, runes, mana -- everything that a player would need to decide what to do.
  • Adapts to your talent points and glyphs.
  • 100% configurable: everything is in an easy-to-understand script that you can modify and test in real-time without reloading your UI.
  • Compatible with the action icon skinning library Masque.
  • Use SpellFlashCore to flash abilities on action bars in addition, or as an alternative, to displaying the ability icons.

FAQ

How closely are the default scripts based on SimulationCraft?

The SimulationCraft APL language and the Ovale script language are functionally very similar and concepts from one can be translated into the other in a very direct and mechanical way. For all intents and purposes, the default scripts are the SimulationCraft APLs imported into the game and displayed visually.

Why is the key binding displayed for an action wrong?

You may be running an action bar addon, e.g., Bartender4, etc., that does not use the Blizzard action bar frames.

Why is the icon sometimes red?

The cooldown that is displayed in an icon is not always the true action cooldown. If this cooldown is longer than the action cooldown, then the icon is red. In most cases, it means that if you use this action too soon, then you will overwrite or clip a DoT, which may not be what you want.

How do I make the spells flash on the action bar?

Simply install SpellFlashCore (included if you install SpellFlash) and Ovale will use it to flash the spell to cast on the action bar in addition to displaying the spell in the Ovale icon bar.

Why can't I click on the icon to cast the spell?

Blizzard does not allow this. Only a predefined sequence of spells can be bound to an action icon and this sequence can not change in combat.

On my low-level character, there is nothing at all.

You need to reach level 10 and choose a specialization. However, be aware that the default Ovale scripts are tuned for max-level characters and you may be missing key abilities at low levels that are assumed to exist. If the default script is not working for you, you will need to find or write a script more appropriate for your character's level.

Ovale Spell Priority 6.1.2

Changes from version 6.1.1:

  • Hunter: Fix spell ID of Kill Shot after gaining Enhanced Kill Shot perk.

Changes from version 6.1.0:

  • Druid: Update restoration script for WoD.

    • Properly detect Omen of Clarity if talented into Moment of Clarity.

    • Rejuvenation (Germination) is a Swiftmend-able HoT.

    • Add restrictions for casting Swiftmend on a target.

    • Wild Mushroom is a more expensive spell nowadays, so no longer maintain
      it as the top priority.

    • Use the correct Arcane Torrent (for when Blizzard decides to allow Blood
      Elf druids.

  • Regenerate scripts based on SimulationCraft profiles from release-610-02.

  • Merge branch 'simulationcraft'.

    Pull in changes from SimulationCraft release-610-02.

  • Only prefix the pet ability with the pet name if it's not "pet_<name>".

  • Simplify some SimulationCraft translations after aura ownership change.

    A pet-applied buff is now considered to belong to the player as well, so
    simplify some translations to drop "any=1" and handle Beast Cleave in a
    simpler way.

  • Import Tier17M profiles from SimulationCraft tag "release-610-02".

  • Consider auras applied by the player's pet to belong to the player, too.

    Fixes ticket 569 by @LunaEclipse.

  • Add requirement handlers to check for auras applied by anyone.

    The requirement handlers are:

    • buff_any
    • debuff_any
    • target_buff_any
    • target_debuff_any

    These check for buffs and debuffs on the player or the target that are
    cast by anyone, not restricted to the player.

  • Shaman: The spell IDs for Ascendance have changed in patch 6.1.

    Fixes ticket 571 by @Leafkillr.

  • Remove attempted loading of LibDispellable-1.0, which was removed.

Comments

First Previous Page 88 of 89 Next Last
  • #31
    I added the option to hide the border and the option to hide the icons if the target is friendly (in 3.2.14).

    I installed Dominos and Apathy but I was not able to reproduce the bug. Could you confirm that if you hide the shortcuts in Ovale, the question marks disappear? Or do you mean that it is already the shorcuts in Ovale that you hide?
  • #24
    Sweet Addon ! Tested it today on my Arms an i LOVE it !
    Keep up the good Work !
  • #22
    Is this addon for lvl 80 only or does it work for lower levels (10-40) as well?
  • #23
    It works for lower levels too for some classes. It does not work for mage, but it works for warrior, for example. It works for all classes at level 60.
  • #20
    Warlocks destro rotation does not include Chaos Bolt.
  • #21
    Added in 3.2.10. Thank you.
  • #17
    Hi!

    I love this addon. It really helps to keep my rotation tighter and more efficient.

    However, I've run into a problem since the last couple updates. It used to be that my Heroic Strikes would disappear once I activated it, and not show up again until it goes off. This behavior seems to have changed. Now, as long as it's conditions are met, "Mana (MORE 50), it will always be there and not go away, making it harder to tell when I should hit it again. I don't believe my scripts have changed. They still say "{Spell(HEROICSTRIKE doNotRepeat=1)}"

    It may have been I've mucked something up, since I have customized my script, but any help is appreciated.

    I just updated to 3.2.9 and the problem is still there.
  • #18
    Ah.. The Zen of Posting... as soon as I post asking for help, I figure it out.

    Seems the scripting languange has changed a wee bit. I backed up my custom script, and reset to Default. Looks like a different script from the one I based mine on. It has new commands and what not. Spellinfo(Heroicstrike Toggle=1) is the one I'm interested in, I think.

    You're probably already working on updating the documentation, but I should be able to figure it out from this new script, most of it is self-explanatory once you get the hang of it. One question though, what's "ScoreSpells" do? I don't even have an inkling.
  • #19
    Oh, sorry, you're right. I removed the doNoRepeat parameter without any notice. I will update the documentation as soon as I find the time to do it.

    Yes, you should use SpellInfo(HEROICSTRIKE toggle=1). It says that heroic strike is a "next attack" ability.

    ScoreSpells is a new feature that allows to test how well you follow the script. Any time you cast a spell that is in the list, Ovale checks if the spell was the spell on the icon. If it was the case, you score from 0 to 1, 0 if you were slow, 1 if you were fast. The score is displayed on Recount.
  • #15
    I get this when i try to run it on my blood DK

    Message: ..\AddOns\Ovale\Ovale.lua line 960:
    attempt to compare number with nil
    Debug:
    (tail call): ?
    [C]: ?
    Ovale\Ovale.lua:960: CalculerMeilleureAction()
    Ovale\Ovale.lua:1042: CalculerMeilleureAction()
    Ovale\Ovale.lua:1089: CalculerMeilleureAction()
    Ovale\OvaleFrame.lua:134: OnUpdate()
    Ovale\OvaleFrame.lua:59:
    Ovale\OvaleFrame.lua:5
  • #16
    It may be fixed in 3.2.7, thank you. I was not able to reproduce it, maybe because my DK is only level 60. Could you please tell me if the bug is still here and if you have to do anything to get it or if it pops as soon as you log.
  • #13
    I updated Ovale via the curse client when the file was updated. When I login my ovale is visible so I go into the settings, uncheck the box to show in combat only and recheck it so it goes away. Every time I log in or switch characters I have to do it.
  • #14
    It's fixed in 3.1.18. Thank you.
  • #11
    I like where this is going. A few bugs:
    1. Can't use pet spells in Spell() i.e. Call of the Wild even when they're on the petbar. However you should make this work from the spellbook as well since there are only 4 slots.
    2. "Macro(chim) or Spell(CHIMERASHOT)" doesn't work. "Ovale: meilleurePrioriteFils nil and priorite not nil "

    And some suggestions:
    3. waitmax=# parameter for Spell(). For example, if Kill Shot is coming off cooldown in 0.6 seconds, I would rather wait than start casting another Steady Shot. The value should be a float in seconds, or an integer in milliseconds.
    4. Detect macros that display the pertinent spell. This would make scripts easier to share.
    5. Let us refer to spells/talents by name instead of having to define id's.

    Thanks for your work.
  • #12
    3.1.16 should help you. I made extensive changes, so I hope it does not break anything.
    1 & 4. Spells are displayed now even if they are not in the action bar. It should solve these problems (note that "on next attack" spells like heroic strike should be in the action bar anyway)
    2. I added chimera shot to the default script, and I didn't see this bug
    3. It is already supported. Use something like:
    unless 0.6s before Spell(KILLSHOT) Spell(STEADYSHOT)
    5. I would like the script to be sharable even if a different language is used for the client, so I don't think that I will do that.
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