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Ovale Spell Priority

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  • World of Warcraft
  • 40,847 Monthly Downloads
  • Supports: 5.4.8
  • 1,734,241 Total Downloads
  • Updated 10/23/2014
  • Created 08/17/2008
  • 694 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: MIT License
  • Newest File: 5.4.36

About Ovale Spell Priority

Ovale Spell Priority is a rotation-helper addon that shows you what spell or ability you should use in order to maximize your damage.

It displays one or more icons that show the cooldown of an action. The action is conditionally defined through a user-defined script, e.g. you may display either Corruption if the DoT is not on your target or Shadow Bolt if the Corruption DoT is already on your target.

Default scripts are available for all dps classes and specializations, based on SimulationCraft. You may also customize the default script to suit your needs (see Documentation) or use scripts made by other users.

See the video of a survival hunter using Ovale during Wrath of the Lich King.

Please use the forums to submit scripts or discuss them. If you want to report bugs, use the ticket manager.


  • Default scripts for every DPS class and talent specialization.
  • Tracks DoTs, buffs, debuffs, cooldowns, combo points, runes, mana, everything that a player would need to choose what to do.
  • Adapts to your talent points and glyphs.
  • Change quickly the configuration at any time with configurable checkboxes and drop-down lists that can be shown/hidden by clicking on the icons, e.g. switching between single and multi-target damage, setting the curse to cast.
  • Multi-target DoT tracking: remember which target had a DoT and when the DoT will expire, allowing the script author to support multi-target dotting.
  • Compatible with the action icon skinning library Masque.
  • 100% configurable: everything is in an easy-to-understand script that you can modify and test in real-time without reloading your UI.
  • Can be used to track crowd-control spells on your focus.
  • Scoring system: evaluate how well you followed the script. Add a new Ovale panel in Recount and Skada, with a score between 0 (very bad) and 1000 (perfect).
  • Up to two-spells-ahead accuracy with some classes.


Why does it not work for me?

Try to reset your Profile in the Ovale settings. Most problems come from faulty scripts.

Why is the key binding displayed for an action wrong?

The action may be in several action bars, e.g., the bars that you can cycle through or the bars that appear in special cases like Shadowform or Cat Form.

Why is the key binding not displayed at all?

The action must be in your standard Blizzard action bar in order for Ovale to know which key binding is used.

Why is the icon sometimes red?

The cooldown that is displayed in an icon is not always the true action cooldown. If this cooldown is longer than the action cooldown, then the icon is red. In most cases, it means that if you use this action too soon, then you will overwrite or clip a DoT, which may not be what you want.

Why can't I click on the icon to cast the spell?

Blizzard does not allow this. Only a predefined sequence of spells can be bound to an action icon and this sequence can not change in combat.

On my low-level character, there is nothing at all.

You need to reach level 10 and choose a specialization.

tag 5.4.36
Johnny C. Lam <>
2014-10-08 16:04:23 -0400

Tagging as 5.4.36 release.


Johnny C. Lam:
    - Warrior: Improve the AoE tanking rotation.
    Suggest Cleave, Thunder Clap, and the level 60 talents.
    - Warrior: Move "offgcd" icon to the far left position.
    The default icon layout is now:
        [offgcd] [shortcd] [main] [aoe] [cd]
    where the AoE icon can be toggled.  This change makes the shortcd-to-cd
    icon block like all other classes and specializations, and simply appends
    the offgcd icon to the leftmost position where it can "flash" as a
    reminder to use the offgcd ability.
    Also, make the offgcd icon small to de-emphasize it relative to the
    rotation icons.
    - Warrior: Move Demoralizing Shout to the short CD icon.


First Previous Page 44 of 72 Next Last
  • #437
    So is there a way to do this?
  • #439
    No, there is no way to do this, sorry.
  • #433
    Great mod, but it seems broken for me. I have two icons on my screen, and that's it. I've messed with the settings as much as I can. I went afk on my druid and came back to find a list of other options (including aoe, yay!) next to these two spell icons, but I have no idea how to reactivate them or bring that list up on my other characters (how did it get there while I was gone?). Frustrating, since the majority of dungeon dps is aoe. Either case, it serves as a great single target "reminder" for my dps classes. I play 8 characters so sometimes I have trouble remembering what's what. I don't have the time or inclination to mess with the script, so I hope that part is simplified some day.
  • #434
    Your cat walked on your mouse while you were afk. You must click on an Ovale icon to bring the options checkboxes. However, the aoe option is displayed only for classes where aoe is not obvious.

    Anyway, I don't see how it is "broken" as displaying two icons is exactly what it should do.
  • #435
    Ah, go figure. I've tried clicking those a thousand times (boredom) and nothing has ever happened. You say something today and now the check box comes up. It's like that IT man complex, I say it's broke, IT guy walks in and it works fine.

    By broken I meant that it seemed to me like the check boxes should have been there and they just weren't no matter what I did. That's the kind of luck I seem to have with most things. There's always a fix though!

    Anyhoo, thanks for the help.
  • #430
    Maybe I'm missing the point with this add-on... But it seems only logical that this add-on should be able to map 5 or 10 spells to 1 button. Therefore the add-on does the processing as to which spell to cast depending on which ever one is available for use and the priority. I have tried to get this add-on to map more than 1 spell to the same key... and no matter what, it will only cast 1 of the assigned spells.

    Allowing multiple spells to be mapped to 1 button would insanely increase the DPS generated.
  • #432
    You can't map multiple spells (or changing ones) to 1 button ever. Blizzard changed the ability to do this a long time ago.
  • #431
    I'm not really sure what you mean by mapping spells to buttons, but a long time ago, Blizzard made it impossible for mashing one button to do different things, depending upon any sort of evaluation of events. That's the way the original Decursive worked, and they explicitly killed that.

    There's no way around you having to push the right button at the right time. The purpose of this addon is simply to inform you of what button to push.
  • #426
    TargetClassification(worldboss) dosnt work for me, it is always negative, even when I target LK, can you look at it
  • #427
    I thought it was resolved. I will check the next id if I can remember to do it.
  • #428
    Maybe it is, I will try it tonight with new build. I have other question now. How can I code this, I want addon to show Soulfire if time left on empowered imp buff is lower than time left on Improved Soulfire buff. Thank you.
  • #429
    Bah this new build doesn't track this any more

    if BuffExpires(ISF 2.5) unless {Spell(SOULBURN usable=1) or BuffPresent(SOULBURN) or BuffPresent(EMPOWEREDIMP)} Spell(SOULFIRE)

    Spell(SOULBURN usable=1 cant be used as condition, is code changed, is this still possible to track
  • #421
    I just found this and absolutely LOVE it... Only two quick questions:

    1. I'm not having any keybindings show up on these. I use Bartender. Is there a Bartender related problem, or am I just having some sort of issue?

    2. I want to make the icons smaller, but nothing I do makes that happen.

    Can you help with these?
  • #423
    It's been a long time since I tested Ovale with Bartender. I will try again as soon as possible (maybe this week end).
  • #418
    So, I'm wondering if there is a better way to do what I'm doing...

    I'm currently editing the default scripts outside of the game using my favorite text editor (they are just way to complicated to try to edit via that in-game dialog). But then every time there is an update, I have to save them to another directory, and then copy them back into the default directory after the update.

    Is there a better place for me to save my class-specific scripts (like some place below WTF?) so that they don't get overridden every time I update the addon?
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