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Ovale Spell Priority

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  • 51 Likes
  • World of Warcraft
  • 16,945 Monthly Downloads
  • Supports: 6.2.0
  • 2,536,739 Total Downloads
  • Updated 07/24/2015
  • Created 08/17/2008
  • 825 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: MIT License
  • Newest File: 6.2.13
or

About Ovale Spell Priority

Ovale Spell Priority is a rotation-helper addon that shows you what spell or ability you should use in order to maximize your damage.

It displays one or more icons that show the cooldown of an action. The action is conditionally defined through a user-defined script, e.g. you may display either Corruption if the DoT is not on your target or Shadow Bolt if the Corruption DoT is already on your target.

The current release of Ovale provides default scripts for the following classes for Warlords of Draenor:

  • Death Knight: Blood, Frost, Unholy
  • Druid: Feral, Guardian, Restoration (Balance is NOT currently supported)
  • Hunter: Beast Mastery, Marksmanship, Survival
  • Mage: Arcane, Fire, Frost
  • Monk: Brewmaster, Windwalker
  • Paladin: Protection, Retribution
  • Priest: Shadow
  • Rogue: Assassination, Combat, Subtlety
  • Shaman: Elemental, Enhancement, Restoration
  • Warlock: Affliction, Demonology, Destruction
  • Warrior: Arms, Fury, Protection

Default scripts are based on SimulationCraft. You may also customize the default script to suit your needs (see Documentation) or use scripts made by other users.

See the video of a survival hunter using Ovale during Wrath of the Lich King.

Please use the forums to submit scripts or discuss them. If you want to report bugs, use the ticket manager.

Features

  • Tracks DoTs, buffs, debuffs, cooldowns, combo points, runes, mana -- everything that a player would need to decide what to do.
  • Adapts to your talent points and glyphs.
  • 100% configurable: everything is in an easy-to-understand script that you can modify and test in real-time without reloading your UI.
  • Compatible with the action icon skinning library Masque.
  • Use SpellFlashCore to flash abilities on action bars in addition, or as an alternative, to displaying the ability icons.

FAQ

How closely are the default scripts based on SimulationCraft?

The SimulationCraft APL language and the Ovale script language are functionally very similar and concepts from one can be translated into the other in a very direct and mechanical way. For all intents and purposes, the default scripts are the SimulationCraft APLs imported into the game and displayed visually.

Why is the key binding displayed for an action wrong?

You may be running an action bar addon, e.g., Bartender4, etc., that does not use the Blizzard action bar frames.

Why is the icon sometimes red?

The cooldown that is displayed in an icon is not always the true action cooldown. If this cooldown is longer than the action cooldown, then the icon is red. In most cases, it means that if you use this action too soon, then you will overwrite or clip a DoT, which may not be what you want.

How do I make the spells flash on the action bar?

Simply install SpellFlashCore (included if you install SpellFlash) and Ovale will use it to flash the spell to cast on the action bar in addition to displaying the spell in the Ovale icon bar.

Why can't I click on the icon to cast the spell?

Blizzard does not allow this. Only a predefined sequence of spells can be bound to an action icon and this sequence can not change in combat.

On my low-level character, there is nothing at all.

You need to reach level 10 and choose a specialization. However, be aware that the default Ovale scripts are tuned for max-level characters and you may be missing key abilities at low levels that are assumed to exist. If the default script is not working for you, you will need to find or write a script more appropriate for your character's level.

Ovale Spell Priority 6.2.13

THIS RELEASE REQUIRES A CLIENT RESTART.

Changes from version 6.2.12:

  • Update localized strings from CurseForge app from 2015-07-23.

  • Regenerate scripts based on SimulationCraft git master from 2015-07-23.

  • Merge branch 'simulationcraft'.

    Pull in changes from SimulationCraft git master from 2015-07-23.

  • Import Tier18M profiles from SimulationCraft git master from 2015-07-23.

  • Put all scripts for each class into a single, per-class Lua file.

    This makes it easier to update the addon without needing to restart the
    client to detect new files.

  • Ovale does not use AceLocale-3.0.

  • Skip "wait" actions with a constant "sec" modifier in SimC APLs.

    Ovale does not have the concept of "wait for N seconds before proceeding",
    so just ignore those lines in SimC APLs.

  • Don't use the same variable name back-to-back.

  • Import latest release.sh from curseforge-packager project.

  • Check for non-nil tables before referencing members.

  • Teach OvaleSimulationCraft about "sim.target" expressions.

    Ovale doesn't understand the concept of a priority target, so treat
    "sim.target=target" expressions as always true.

  • Update for patch 6.2 hotfixes up through 2015-07-20.

  • The spell databases have been updated for patch 6.2.

Comments

First Previous Page 44 of 90 Next Last
  • #723

    For survival hunters having issues, I've created an updated script here: http://wow.curseforge.com/addons/ovale/forum/hunter/42272-updated-5-0-4-survival-hunter-script/

  • #721

    My Ret pally keeps getting told to use Divine Intervention...which disappeared with Cata.  I have no idea what spell the DI icon is supposed to represent!

    Thanks so much for your hard work.

  • #726

    That's "Spell_nature_timestop" and should be Templar's Verdict (at least according to clcret).

  • #754

    If it's Templar's Verdict than even more is wrong because it suggests it constantly when you CAN'T use Templar's Verdict because you don't have enough Holy Power. 

  • #720

    Feral Druid still seems off. It's telling me to do Savage roar over and over again. 

  • #735
    Quote from Vailwolf »

    Feral Druid still seems off. It's telling me to do Savage roar over and over again. 

    Same here

  • #718

    constant errors in the warlock module  ¬¬ 

  • #717

    Can someone tell me if im doing somthing wrong? I download the new version for mop. By the way thanks for this addon. When i was using it agaist the dummies it work great. I was playing survial hunter .But when i was using in a raid it would start the rotation right then hang up on cobra shot agiast raid bosses, 

    Last edited by Aquaskoal on 8/30/2012 7:34:31 AM
  • #722

    Feel free to see my post here: http://wow.curseforge.com/addons/ovale/forum/hunter/42272-updated-5-0-4-survival-hunter-script/

    I was having similar issues.

  • #716

    Just want to say thank for updating this mod. Most useful mod ever. Warlock rotation is bugged saying like others have said to cast haunt and it has already been cast and is up etc. Anyway thanks its working. Anyway Ill keep trying the betas and alpha's when they come out. I find this mod useful as it works as a dot tracker I find the bar dot trackers too complicated.

  • #715

    Hello

    Great add-on =)

    But since the 5.x patch the assassin rogue script has been strange, it suggest everything correctly but it never suggests envenom it always does rapture (or whatever that 5cp dot is) instead.

    Strangely enough I still do 32k dps without envenom on a raid dummy without any cool downs or buffs, normally it was 28k before patch with envenom, so yeah.

    Hopefully a fix will be out soon.

  • #714

    Yes on my druid it's telling me just to shred and savage roar a lot too. Patience people, obviously it needs an update. 

  • #713

    It keeps telling me to use shred and savage roar on the feral druid and that's it.

  • #712

    constant errors in the warlock module and telling me to constantly soulburn or haunt and nothing else.

  • #710

    (Hi Thanks alot for taking the time to update his amazing addon, but i seem to be getting this Lua Error)

    Hope this helps

     

    Message: Interface\AddOns\Ovale\OvaleBestAction.lua:634: attempt to concatenate local 'n' (a nil value)

    Time: 08/29/12 16:53:43
    Count: 87
    Stack: Interface\AddOns\Ovale\OvaleBestAction.lua:634: in function <Interface\AddOns\Ovale\OvaleBestAction.lua:194>
    (tail call): ?
    Interface\AddOns\Ovale\OvaleBestAction.lua:484: in function <Interface\AddOns\Ovale\OvaleBestAction.lua:194>
    (tail call): ?
    Interface\AddOns\Ovale\OvaleBestAction.lua:483: in function <Interface\AddOns\Ovale\OvaleBestAction.lua:194>
    (tail call): ?
    Interface\AddOns\Ovale\OvaleBestAction.lua:185: in function `ComputeBool'
    Interface\AddOns\Ovale\OvaleBestAction.lua:462: in function `Compute'
    Interface\AddOns\Ovale\OvaleBestAction.lua:185: in function `ComputeBool'
    Interface\AddOns\Ovale\OvaleBestAction.lua:392: in function `Compute'
    Interface\AddOns\Ovale\OvaleBestAction.lua:663: in function `Compute'
    Interface\AddOns\Ovale\OvaleFrame.lua:162: in function `OnUpdate'
    Interface\AddOns\Ovale\OvaleFrame.lua:58: in function <Interface\AddOns\Ovale\OvaleFrame.lua:57>

    Locals: self = <table> {
    GetActionInfo = <function> defined @Interface\AddOns\Ovale\OvaleBestAction.lua:68
    Compute = <function> defined @Interface\AddOns\Ovale\OvaleBestAction.lua:194
    ComputeBool = <function> defined @Interface\AddOns\Ovale\OvaleBestAction.lua:184
    StartNewAction = <function> defined @Interface\AddOns\Ovale\OvaleBestAction.lua:63
    }
    element = <table> {
    a = <table> {
    }
    type = "operator"
    b = <table> {
    }
    nodeId = 100
    result = <table> {
    }
    operator = "/"
    }
    startA = 0
    endA = nil
    prioA = 3
    elementA = <table> {
    value = 100
    type = "value"
    rate = 0
    origin = 0
    }
    startB = 0
    endB = nil
    prioB = 3
    elementB = <table> {
    value = 0
    type = "value"
    rate = -1
    origin = 20831.134
    }
    a = 100
    b = 0
    c = 0
    x = 0
    y = 20831.134
    z = -1
    l = nil
    m = nil
    n = nil
    result = <table> {
    type = "value"
    }
    (*temporary) = <function> defined @Interface\AddOns\Ovale\Ovale.lua:201
    (*temporary) = <table> {
    SetDefaultModuleLibraries = <function> defined @Interface\AddOns\Ovale\Libs\AceAddon-3.0\AceAddon-3.0.lua:383
    EnableModule = <function> defined @Interface\AddOns\Ovale\Libs\AceAddon-3.0\AceAddon-3.0.lua:348
    modules = <table> {
    }
    baseName = "Ovale"
    IterateEmbeds = <function> defined @Interface\AddOns\Ovale\Libs\AceAddon-3.0\AceAddon-3.0.lua:458
    GLYPH_ADDED = <function> defined @Interface\AddOns\Ovale\Ovale.lua:142
    casesACocher = <table> {
    }
    Printf = <function> defined @Interface\AddOns\Ovale\Libs\AceConsole-3.0\AceConsole-3.0.lua:69
    PLAYER_REGEN_DISABLED = <function> defined @Interface\AddOns\Ovale\Ovale.lua:168
    defaultModuleState = true
    IsEnabled = <function> defined @Interface\AddOns\Ovale\Libs\AceAddon-3.0\AceAddon-3.0.lua:467
    DisableModule = <function> defined @Interface\AddOns\Ovale\Libs\AceAddon-3.0\AceAddon-3.0.lua:366
    UpdateVisibility = <function> defined @Interface\AddOns\Ovale\Ovale.lua:225
    Log = <function> defined @Interface\AddOns\Ovale\Ovale.lua:201
    RegisterMessage = <function> defined @Interface\AddOns\Ovale\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:118
    UnregisterMessage = <function> defined @Interface\AddOns\Ovale\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:181
    ToggleCheckBox = <function> defined @Interface\AddOns\Ovale\Ovale.lua:313
    dropDowns = <table> {
    }
    SetEnabledState = <function> defined @Interface\AddOns\Ovale\Libs\AceAddon-3.0\AceAddon-3.0.lua:440
    enabledState = true
    RegisterEvent = <function> defined @Interface\AddOns\Ovale\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:118
    DebugListAura = <function> defined @Interface\AddOns\Ovale\Ovale.lua:56
    UNIT_INVENTORY_CHANGED = <function> defined @Interface\AddOns\Ovale\Ovale.lua:124
    traced = false
    checkBoxes = <table> {
    }
    frame = <table> {
    }
    IsChecked = <function> defined @Interface\AddOns\Ovale\Ovale.lua:294
    score = 0
    Enable = <function> defined @Interface\AddOns\Ovale\Libs\AceAddon-3.0\AceAddon-3.0.lua:315
    listes = <table> {
    }
    GetModule = <function> defined @Interface\AddOns\Ovale\Libs\AceAddon-3.0\Ac

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