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Ovale Spell Priority

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  • 48 Likes
  • World of Warcraft
  • 47,637 Monthly Downloads
  • Supports: 6.1.0
  • 2,361,417 Total Downloads
  • Updated 02/25/2015
  • Created 08/17/2008
  • 787 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: MIT License
  • Newest File: 6.1.2
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About Ovale Spell Priority

Ovale Spell Priority is a rotation-helper addon that shows you what spell or ability you should use in order to maximize your damage.

It displays one or more icons that show the cooldown of an action. The action is conditionally defined through a user-defined script, e.g. you may display either Corruption if the DoT is not on your target or Shadow Bolt if the Corruption DoT is already on your target.

The current release of Ovale provides default scripts for the following classes for Warlords of Draenor:

  • Death Knight: Blood, Frost, Unholy
  • Druid: Feral, Guardian, Restoration (Balance is NOT currently supported)
  • Hunter: Beast Mastery, Marksmanship, Survival
  • Mage: Arcane, Fire, Frost
  • Monk: Brewmaster, Windwalker
  • Paladin: Protection, Retribution
  • Priest: Shadow
  • Rogue: Assassination, Combat, Subtlety
  • Shaman: Elemental, Enhancement, Restoration
  • Warlock: Affliction, Demonology, Destruction
  • Warrior: Arms, Fury, Protection

Default scripts are based on SimulationCraft. You may also customize the default script to suit your needs (see Documentation) or use scripts made by other users.

See the video of a survival hunter using Ovale during Wrath of the Lich King.

Please use the forums to submit scripts or discuss them. If you want to report bugs, use the ticket manager.

Features

  • Tracks DoTs, buffs, debuffs, cooldowns, combo points, runes, mana -- everything that a player would need to decide what to do.
  • Adapts to your talent points and glyphs.
  • 100% configurable: everything is in an easy-to-understand script that you can modify and test in real-time without reloading your UI.
  • Compatible with the action icon skinning library Masque.
  • Use SpellFlashCore to flash abilities on action bars in addition, or as an alternative, to displaying the ability icons.

FAQ

How closely are the default scripts based on SimulationCraft?

The SimulationCraft APL language and the Ovale script language are functionally very similar and concepts from one can be translated into the other in a very direct and mechanical way. For all intents and purposes, the default scripts are the SimulationCraft APLs imported into the game and displayed visually.

Why is the key binding displayed for an action wrong?

You may be running an action bar addon, e.g., Bartender4, etc., that does not use the Blizzard action bar frames.

Why is the icon sometimes red?

The cooldown that is displayed in an icon is not always the true action cooldown. If this cooldown is longer than the action cooldown, then the icon is red. In most cases, it means that if you use this action too soon, then you will overwrite or clip a DoT, which may not be what you want.

How do I make the spells flash on the action bar?

Simply install SpellFlashCore (included if you install SpellFlash) and Ovale will use it to flash the spell to cast on the action bar in addition to displaying the spell in the Ovale icon bar.

Why can't I click on the icon to cast the spell?

Blizzard does not allow this. Only a predefined sequence of spells can be bound to an action icon and this sequence can not change in combat.

On my low-level character, there is nothing at all.

You need to reach level 10 and choose a specialization. However, be aware that the default Ovale scripts are tuned for max-level characters and you may be missing key abilities at low levels that are assumed to exist. If the default script is not working for you, you will need to find or write a script more appropriate for your character's level.

Ovale Spell Priority 6.1.2

Changes from version 6.1.1:

  • Hunter: Fix spell ID of Kill Shot after gaining Enhanced Kill Shot perk.

Changes from version 6.1.0:

  • Druid: Update restoration script for WoD.

    • Properly detect Omen of Clarity if talented into Moment of Clarity.

    • Rejuvenation (Germination) is a Swiftmend-able HoT.

    • Add restrictions for casting Swiftmend on a target.

    • Wild Mushroom is a more expensive spell nowadays, so no longer maintain
      it as the top priority.

    • Use the correct Arcane Torrent (for when Blizzard decides to allow Blood
      Elf druids.

  • Regenerate scripts based on SimulationCraft profiles from release-610-02.

  • Merge branch 'simulationcraft'.

    Pull in changes from SimulationCraft release-610-02.

  • Only prefix the pet ability with the pet name if it's not "pet_<name>".

  • Simplify some SimulationCraft translations after aura ownership change.

    A pet-applied buff is now considered to belong to the player as well, so
    simplify some translations to drop "any=1" and handle Beast Cleave in a
    simpler way.

  • Import Tier17M profiles from SimulationCraft tag "release-610-02".

  • Consider auras applied by the player's pet to belong to the player, too.

    Fixes ticket 569 by @LunaEclipse.

  • Add requirement handlers to check for auras applied by anyone.

    The requirement handlers are:

    • buff_any
    • debuff_any
    • target_buff_any
    • target_debuff_any

    These check for buffs and debuffs on the player or the target that are
    cast by anyone, not restricted to the player.

  • Shaman: The spell IDs for Ascendance have changed in patch 6.1.

    Fixes ticket 571 by @Leafkillr.

  • Remove attempted loading of LibDispellable-1.0, which was removed.

Comments

First Previous Page 44 of 89 Next Last
  • #696

    Had to test this because the addon I was using for rotation advice won't be updated anymore. I do like it after spending a few hours getting it to look and feel like my old one :) Just one problem, this addon tells me to use Drain Life and cast Shadowbolt only when it procs for instant cast, but the old addon + my guild mates tell me I should be casting Shadowbolt. So now I'm confused about what I really shoud use My warlock is only lvl 80 so does that have anything to do with the rotation?

  • #697

    If you don't have the Bane talent, it is correct to use Drain Life.

  • #693

    Authors of the simulationcraft have introduced new strings in their code that are not yet supported by ovale, like multiplication of time intervals (target.time_to_die*30) or count of dot ticks that are left (ticks_remain+1<n_ticks) or duration of whole dot effect with haste.

    With new ability that warlocks get at lvl90 http://mop.wowhead.com/spell=131973/pandemic this new functions will be needed.

    Last edited by pazarac on 8/18/2012 10:25:10 AM
  • #695

    Actually, the MoP branch includes these changes.

  • #692

    Best addon ever, many thanks for keeping it alive ;)

  • #689

    hello any chance of a MOP beta/PTR  compatble  version ?  addon is broken in both PTR and BETA

  • #690

    I'm working on it

  • #691

    Thanks for the info :) Waiting patiently.

  • #687
    Command for setting ?

    hello

    I have not found the command to access the setting of this addon (exemple / .....)

    thank you for your help

  • #684

    This getting updated for mists of pandaria?

  • #685

    Maybe

  • #686

    How about right now, for the beta?

    Smile

  • #682

    I just installed this addon today and it's working wonderfully on my druid, warrior, priest, and hunter but I'm leveling a mage and it's level 81 at the moment and it's frost. The problem I'm having is that it's telling me to put up molten armor constantly and I play with mage armor to keep my mana up in dungeons or frost armor when I quest. I'm a frost mage too so it's not like I'm a fire mage and it's telling me to put up the respective armor for my talents. For some reason I can't click on it and have list open up on the side like I can with all of my other characters. I've checked all the settings and the "ignore mouse clicks" isn't checked. I can click the icons and they do the mouse down graphic, but nothing else happens. It's driving me nuts because no matter what spell I cast the molten armor doesn't change. 

    Last edited by Invisinak on 7/16/2012 11:49:28 AM
  • #683

    You'll have to edit that part of the code yourself with something like:

    unless InCombat() if BuffExpires(MAGEARMOR 400) and BuffExpires(MOLTENARMOR 400) and BuffExpires(ICEARMOR 400) Spell(MAGEARMOR)

  • #679

    Installed this today and it works great, except that I can't move it at all.  The "Lcok Position" setting is not checked.

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