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  • World of Warcraft
  • 3,015 Monthly Downloads
  • Supports: 5.4.1
  • 1,634,422 Total Downloads
  • Updated 11/18/2013
  • Created 01/14/2008
  • 2,577 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Creative Commons Attribution-Noncommercial-No Derivative Works 3.0
  • Newest File: 1.8.11
Support development! **

About Pawn

Pawn calculates scores for items to help you easily find upgrades for your gear. It's completely customizable, and applicable to any class and situation: for example, it can help you decide whether to equip the ring with a higher item level but one stat you don't want (say, strength for shamans), or the ring with the lower item level but all good stats. It's that level of customization that makes it very different from more general mods like GearScore and more specialized mods like TankPoints.

Pawn can be used by new players right off the bat without needing to change any options, or by advanced players who plan out their gear upgrades, build Excel spreadsheets, install Rawr, and read Elitist Jerks.

Language support

Pawn works with English, French, German, Portuguese, Russian, and Simplified Chinese, and includes an untested translation into Traditional Chinese. Unlike most addons, it's NOT possible to use the English version on a language that it doesn't support. (If you're interested in helping translate Pawn into other languages, let me know!)

Staying in touch

Become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there if you don't have an account on this site.

Prerelease alpha versions of Pawn are occasionally available on CurseForge.

Getting started

Pawn will automatically set itself up to work with your characters, but there's a lot that you can do to customize it. See the readme file included with Pawn for more information on getting the most out of Pawn.

Version 1.8.11

    Made a tweak to make Pawn's Quest Advisor work better with ElvUI.
    Updated Russian and German translations.

Version 1.8.10

    The new Timeless, Flexible, Warforged, and Heroic Warforged items will no longer show a (?) next to those terms.

Version 1.8.10a

    Actually including the right file this time so the fix described in the notes works.
    New German translation updates.

Version 1.8.10b

    New Russian and Simplified Chinese translation updates.

Version 1.8.9

    Items that an Eye of the Black Prince can be applied to (Sha-Touched weapons from Heart of Fear and Terrace of Eternal Spring, Level 502 Blacksmithing weapons, and weapons that drop in Throne of Thunder) will be valued assuming that you add the socket to that weapon.  Weapons from heroic scenarios and Siege of Orgrimmar will not.  (Previously only Sha-Touched weapons were correctly being valued in this way.)
    Made a few adjustments to try to better handle chest armor that is classified as "robes" by the game.
    Minor changes for patch 5.4.

Version 1.8.8

    Fixed some issues with upgrade displays showing incorrect information for wands.
    Fixed some issues with upgrade displays showing incorrect information for characters that don't save healing gear but still have a healing scale enabled.

Version 1.8.7

    Pawn will now no longer show any weapons other than daggers as upgrades for assassination rogues when using the default Wowhead scales.
    Fixed a rare bug that could occur with quests such as Returned Sevenfold that include both a choice of rewards and some guaranteed rewards, where Pawn could incorrectly display upgrade symbols that were intended for the guaranteed rewards on the icons for the reward choices.
    Fixed a problem that appears to be new for patch 5.3 where inspecting another player that you're not also targeting would not calculate an average item level for that player's equipment.

Version 1.8.6

    Adjusted the values of PvP power and PvP resilience on MoP-quality gems to their new (halved) values.
    Added Tense Imperial Amethyst.

Version 1.8.5

    A few minor changes to work around a rare issue where Pawn would load files in a different order on some machines.

Version 1.8.4

    Priests will no longer incorrectly see bows, crossbows, and guns as potential upgrades when using the built-in Wowhead scales.

Version 1.8.3

    Sha-touched items from Heart of Fear and Terrace of Eternal Spring (all difficulties) will now always be valued (for base value) as if you've completed Wrathion's Chapter II questline and can add a prismatic socket to the item.
    Added a Brailian Portuguese translation.  Thanks maxmag!
    Includes minor updates to the other translations.
    Fixed a couple minor display issues on the Compare tab when one item had sockets and the other did not.
    Thunderforged and Heroic Thunderforged items on the English PTR will no longer show (?) on their tooltips.

Version 1.8.2

    Fixed a bug in average item level calculations when inspecting hunters.  (Their ranged weapons were only getting counted for half the appropriate level.)
    The Reforging Advisor will now also show up when you right-click an item while talking to an arcane reforger.

Version 1.8.1

    This version of Pawn now includes French support, thanks to translation volunteers othor and Snuff, and an untested Traditional Chinese translation based on work by BNSSNB.
    Reduced Pawn's memory usage by about 35% (at least on my PC) by optimizing the way translations are loaded.  Pawn's memory usage should return to about where it was back when it was for a single language only.
    Corrected a calculation problem where the Ghost Iron Dragonling trinket was undervalued because Pawn suggested Cataclysm cogwheels for it instead of Mists of Pandaria cogwheels.  (Thanks durandal42!)
    Fixed a minor problem that could occur when using the Compare tab if you used Pawn in the past (or on another computer), then stopped using it, then sold some of your best items, and then started using it again.

Version 1.8

    This version of Pawn now works for German and Russian in addition to English.  Big thanks to the translation volunteers Sandmahn and mgotovtsev!  It also has an untested Simplified Chinese translation based on work by bigbamboo.
    This version also contains a large number of changes to prepare for German, Russian, and more languages in the future.
    Some now-unnecessary information that was being stored in Pawn's SavedVariables file will now be removed when logging out.
    Reorganized the Options tab to make it a bit cleaner.  Options for changing the digits of displayed precision for values and for controlling the visibility of (?) icons on tooltips were removed.
    Changed a bunch of bits of text throughout Pawn.
    Worked around a problem that occurred with Pawn annotations showing up on AtlasLoot items twice.  (To show Pawn annotations on AtlasLoot items, click Options in AtlasLoot and then check Use GameTooltip.)
    Added support for the Pyrium Weapon Chain and Living Steel Weapon Chain.
    Crystals of Fear will now no longer improperly show (?) on their tooltips.


First Previous Page 1 of 140 Next Last
  • #2314
    Addons are enabled in the current build of Beta. I think that your addon will still be very valuable, especially when trying to decide between the different secondary stats. Thank you so very much for all your hard work on this addon - I consider it one of the 'Must-Have' addons for WoW.
  • #2317

    Oh look at that they are; I haven't been paying super close attention to the patch notes because Blizzard hasn't sent out beta invitations to addon authors yet.  But I'll start planning the next round of updates when I can!  The live version of WoW isn't very good about giving me the information I need to make decisions for items with random bonuses (like "durasteel broadsword of the bear taint"), so hopefully it'll be better about raid items with extra stats and sockets and those sorts of things.  Either way I'll try to come up with the most useful features that make sense.

    Glad you enjoy Pawn.  :)

  • #2311

    Have you or will you be updating this for WoD?

  • #2312

    Hi!  Yes, I definitely intend to update Pawn in some way for WoD.  I'm not sure exactly what form that will take after all of the stat changes coming.  I expect that Pawn's usefulness will probably decline (not necessarily a bad thing!) once items start changing stats based on your spec though.

    I'm not currently in the WoD beta and addons aren't currently allowed in beta, but I'll definitely get an update ready sometime during the PTR phase.

  • #2309

    Thanks again for your add-on, which I can't do without. I see its main use being while leveling to decide on what to wear, or at higher levels while in dungeons for quick decisions on rolls.

    I see that Pawn's stat weights aren't currently matching either wowhead, or the askmrrobot weights wowhead is supposedly based on, for combat and assassination rogues. (I'm also asking wowhead why theirs don't match amr).


  • #2310

    Hi!  I looked into it, and it looks like Wowhead has their Assassination and Combat weights reversed—the ones listed for Assassination on the website are supposed to be for Combat and vice-versa.  The web code that the page sends to your computer when you go to the page says this:

    assas: {__icon:'ability_rogue_eviscerate',mledps:137,speed:100,agi:80,exprtng:78,hitrtng:78,hastertng:44,mastrtng:34,critstrkrtng:31,str:29,atkpwr:29},
    combat: {__icon:'ability_backstab',agi:100,mledps:92,hitrtng:66,exprtng:45,mastrtng:39,str:38,hastertng:38,critstrkrtng:37,atkpwr:36},

    Those match the values in the most recent version of Pawn.  Hope that helps!

  • #2307

    Just been getting a bunch of errors about per-character settings not existing for a new character.

    I fixed it by inserting 

    ["Stegra-Nagrand"] = {
    ["Visible"] = true,

    into one of the custom scales that had been added, and they went away (Stegra-Nagrand is the character, obviously).

  • #2308

    Thanks for the report!  I've tried a lot of things to try to alleviate that problem; something appears to be different about the loading sequence on some PCs, and I think Pawn isn't resilient against that enough.  It's something I'll continue to look into though.  Sorry for the troubles!

  • #2302

    Thanks for a supremely helpful addon :-)

    I have an issue with the gem suggestions, check for instance this bm hunter who gets recommended one red and one blue gem: It would be great with a little more info than that ;-)

    I can open the pawn window and see that the recommendation for the red socket is accurate imperial amethyst (expertise+hit) or precise primordial ruby (expertise). But what about Delicate primordial ruby (agi) which most hunters would prefer for a red socket?

    I haven't touched the scales, so this is right out of the box. Looking at the scales, I can see the reason behind the recommendation, since expertise is valued at 64 and agility at 100 (so the 320 expertise will be prefered over the 160 agility). And from what I understand it's true that expertise is best until you meet the 7.5% cap, but very often normal gear will get you there. Wouldn't it be possible to check whether this breakpoint is already met, and change the recommendation based on that?

    One more thing I noticed when I checked out the scales: Mastery gets 0 points, but from what I can see it does have some use, here for instance: I couldn't find the scales on wowhead, you refer to, maybe link to them?

    Thanks a lot :-D

  • #2303

    Hi!  In that situation Pawn condenses the suggestions to "1 red and 1 blue" just because it would be a little too wordy to say "one of these two, and then one of these two" and actually display the gems, and then do that for each spec, since that would be about sixty words and no one would read it.  But probably what I should have done in that situation is to at least say "click the Pawn button for details."

    You're completely right in your assessment of why Pawn suggested that gem.  The reason that Pawn suggested additional expertise gems when you're already capped is that it tries to value each piece of your gear individually; without doing that, then a bracer could be an upgrade, and then you change your pants and then your old bracer becomes an upgrade to your new bracer, which is really confusing.  (But it's not much less confusing to have Pawn weirdly suggest that you keep adding more expertise forever and ever either.)  Now that all of the stat caps and breakpoints are going away in the next major patch (YAAAAAYYYY) I'm just going to live with Pawn as-is until then.  But you'll probably want to hold off on adding more expertise to your stuff until then.  If you want more custom suggestions, you can make a copy of your favorite of the three hunter scales and then change the value of Expertise to something like 45, and then Pawn will suggest different stuff for you.

    You can see the Wowhead scales in their item comparison tool.  If you go there and then click Weight Scale, then choose Hunter from the first list, and then Beast Mastery from the second list, and then Show Details, you can see that they inseed don't list Mastery at all.  I agree that that does seem silly to me since obviously it has some use, but someone determined that it was close enough to useless to not include it.  If you make a custom version of your scale I'd suggest giving it at least a small value, but realistically a small value probably won't change any item's ranking versus another.

    If you want really custom stat weights for your character, I'd suggest Ask Mr. Robot.  It's more work to use their simulator and then look for the stat weights produced and then type them into Pawn, and their weights are a bit more complicated since they look at all your gear and take caps into account, but I assume they're more accurate.  I do that for my shaman since she's my main girl, and then for the other classes I use the Wowhead numbers.

    I hope that helps!

  • #2301

    Thanks!  The built-in Wowhead scales come directly from Wowhead and I don't modify them (except to make a few very minor changes such as adding a base value for Stamina and a couple of cases where I adjust Spirit to the value of Hit for hybrid casters).  (If you see anything significant that's different between Wowhead and Pawn, do let me know and I can look into it.)

    Going forward, in 6.0 / WoD, all of the scales will need to be redone.  It's possible that in WoD I'll ditch most of the class-specific defaults entirely, since primary stats will automatically change based on your spec.  Definitely some classes will have more use for certain secondary stats than others (such as mages still not wanting Spirit) but there might not be enough of those cases to even warrant having separate built-in scales since high-end players will always use simulators anyway, and at the lower end it doesn't matter.  A lot of Pawn's features are going to be obsolete in 6.0 and there will probably be an existential crisis of some sort.

  • #2304

    Haha well I will be honest even as a high end raider i like the features pawn supplies, i just find myself always making cutom scales becasue the generoic ones dont make sense once geared and upgrading with heroics. None the less i use the addon every day, and appreciate your efforts in making it!

  • #2300

    Hey just currious but I noticed a number of the scales for clas/roles are incorrect. Is this somthing you typically update with the release or not really?

    If you need help creating correct scales (i know there are loads of class combinations) I would be happy to help.

  • #2298

    Bug: Pawn signficantly overvalues Garrosh heirlooms, since they come pre-upgraded. I haven't found a way to configure things to avoid this.

  • #2299

    Thanks for the report!  Just to verify, I'm guessing by "since they come pre-upgraded" you mean how they come 8 item levels higher than the other SoO loot for that difficulty, but can't be upgraded further with VPs?

    That's a good point.  Since Siege of Orgrimmar is getting pretty old, probably I'll hold off on making any changes until the 6.0 PTR when we know more about the 6.0 plans for VP upgrades.  If it looks like VP upgrades are sticking around, probably the right thing to do here is just calculate values for upgradeable items assuming that they're fully JP/VP upgraded since that fits with Pawn's "value an item based on its potential, not its current state" strategy.

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