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Pawn

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  • 58 Likes
  • World of Warcraft
  • 68,025 Monthly Downloads
  • Supports: 6.1.0
  • 2,101,381 Total Downloads
  • Updated 02/25/2015
  • Created 01/14/2008
  • 2,819 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Creative Commons Attribution-Noncommercial-No Derivative Works 3.0
  • Newest File: 1.9.14
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About Pawn

Pawn calculates scores for items to help you easily find upgrades for your gear. It's completely customizable, and applicable to any class and situation: for example, it can help you decide whether to equip the ring with a higher item level but one stat you don't want (say, strength for shamans), or the ring with the lower item level but all good stats. It's that level of customization that makes it very different from more general mods like GearScore and more specialized mods like TankPoints.

Pawn can be used by new players right off the bat without needing to change any options, or by advanced players who plan out their gear upgrades, build Excel spreadsheets, install Rawr, and read Elitist Jerks.

Language support

Pawn works with English, French, Spanish (European), German, Portuguese, Russian, and Simplified Chinese, and includes an untested translation into Traditional Chinese. Unlike most addons, it's NOT possible to use the English version on a language that it doesn't support. (If you're interested in helping translate Pawn into other languages, let me know!)

Staying in touch

Become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there if you don't have an account on this site.

Prerelease alpha versions of Pawn are occasionally available on CurseForge.

Getting started

Pawn will automatically set itself up to work with your characters, but there's a lot that you can do to customize it. See the readme file included with Pawn for more information on getting the most out of Pawn.

Found a bug?

If you think you might have found a bug, you can file an official ticket on CurseForge or comment here. In addition to a description of the problem, please make sure to include: (1) the language that you use Pawn and WoW in, (2) the specific items that don't work as expected, and (3) your class and spec if you're using the default Wowhead stat weights. Screenshots are often very helpful as well.

Version 1.9.14

    Fixed a bug where sometimes Pawn would save over custom key bindings set up by certain addons, such as ElvUI.
    Included updates and improvements to the Italian translation.

Version 1.9.13

    Included a variety of updates and improvements to the French translation.

Version 1.9.12

    Included the correct version of the French translation (with the changes from 1.9.10, which were accidentally reverted in the 1.9.11 release).

Version 1.9.11

    Significant changes to the built-in Wowhead scales.  (Note that this iteration doesn't include spell power, attack power, or weapon DPS.  This is the design of the Wowhead scales, not a problem with Pawn.)
    Lots of further improvements to the Spanish translation.

Version 1.9.10

    Fixed a problem where weapon speed was not read properly in Spanish.
    Made a few changes to try to make the French version of Pawn understand large numbers (1,000 or greater) better.

Version 1.9.9

    Given their exorbitant cost, Pawn will no longer suggest Greater Taladite gems on gear lower than item level 685 (mythic Highmaul).
    Fixed the problem where some new Draenor wands caused an error to appear in the chat log and did not have their DPS calculated correctly.
    Attempted to fix a problem in Spanish where numbers greater than 1,000 were not read properly.

Version 1.9.8

    New scales from Wowhead have been integrated into Pawn, and the starter scales that Pawn previously included have been removed.
    Includes a new Spanish translation, which is still a work-in-progress.
    Fixed a bug where the socketing advisor would always unhelpfully suggest that you put a gem "of any color" into a prismatic socket.
    Fixed a bug where It was difficult or impossible to change the color of a scale, depending on where the Pawn window is situated.  (It was difficult if the scale list happened to be behind the color window.)
    Fixed a bug where if you opened your chest of Garrison Resources and the last item you won (it showed up in a "you won!" popup) was an upgrade, the Garrison Resources would also show up as an upgrade.  (Hey, maybe you got some Complicated Wood instead of Simple Wood.)
    Removed the code that dealt with Wrathion's Breath of the Black Prince item, which added sockets to certain weapons, but is no longer obtainable by new players and not relevant to current content.

Version 1.9.7

    Strength, Agility, Intellect, and Stamina can't be marked as "unusable" in custom scales.  (Since multiple primary stats are on most armor pieces now, marking those as unusable leads to some confusing and unexpected results.)
    Made a couple small improvements to the French, German, and Traditional Chinese translations.

Version 1.9.6

    Pawn will now no longer suggest gems for items below level 630 (level 100 heroic dungeon).  (This change is particularly noticeable for helms, which had high-value meta sockets at level 90, but not at level 100.)
    Improved the German and Simplified Chinese translations.

Version 1.9.5

    Additional changes to try to prevent the "UseSpecialQuestItem" error from occurring when clicking items in the objectives list.
    More improvements to the Simplified Chinese and Traditional Chinese translations.

Version 1.9.4

    Dodge and Parry on low-level items will now be treated as if they were Bonus Armor, at a 2:1 ratio.  (40 Parry on an item will be treated as 20 Bonus Armor.)
    Pawn will now once again work with AtlasLoot even when the "Use GameTooltip" AtlasLoot setting is off.  (Release versions only, not the latest AtlasLoot beta.)
    The warrior tank starter scale now properly has a value for bonus armor.
    Included lots of improvements to the Traditional Chinese translation.

Version 1.9.3

    Changed the way that Pawn uses item tooltips, in the hopes that it will prevent issues where the game blocks certain buttons and actions due to "taint."
    Fixed a bug where a few settings wouldn't be saved when logging out, including Pawn's list of your best items used for determining upgrades.
    Included new French translations.

Version 1.9.2

    Continued changes to the starter scales and translations.

Version 1.9.1

    Bonus armor is now listed as a separate stat from base armor and can be given a value independently.
    Significantly increased the value of armor and bonus armor in the tank starter scales.
    Fixed a harmless error where a message about #(Item1.UnknownLines could appear in the chat log when using the Compare tab.
    Fixed a harmless error where a message about being unable to parse the item link could appear in the chat log when hovering over a caged battle pet.

Version 1.9

    Updated for WoW 6.0 and Warlords of Draenor.  Many features have changed in some way as a result of item changes in patch 6.0.
    I updated the visuals for the Pawn UI to be a little more warlordy.
    A new set of starter scales have been added for all classes and specs.  You can use these scales as you would the old Wowhead scales, and you can also customize them to your heart's content.
    The Wowhead scales have been disabled since they haven't been updated for patch 6.0 and would do more harm than good.
    The values of Pawn's default scale have changed to be a more appropriate starting point for WoW 6.0.
    New stats are recognized and can be assigned values on the Values tab: Bonus Armor, Multistrike, Versatility, Movement Speed, Leech, Avoidance, Indestructible.
    Obsolete stats (hit, etc.) are removed from your scales upon logging in, and have been removed from the UI.
    All of the new Taladite gems in Warlords of Draenor are now in Pawn's database.
    The changes to stats on pre-Draenor gems in Pawn's database have been taken into account for purposes of gem recommendations.  (I anticipate that I'll need to do another update of gem stats before the expansion hits.)
    A new option has been added, on by default: "Ignore sockets on low-level items."  When this option is enabled, Pawn will ignore sockets when calculating values of low-level items (currently, any item below level 463), so they won't have inflated values when Pawn determines upgrades.
    Pawn's calculations for item values no longer take reforging potential into account since that feature is gone from the game.
    All code for Pawn's Reforge Advisor feature has been removed.
    Changed the way that information about your best items for purposes of determining upgrades is stored and processed.  (I now use item links instead of item IDs, since in Warlords of Draenor, a mythic version of one item and the raid finder version of the same item might have the same ID but a different bonus suffix.)

Comments

First Previous Page 1 of 163 Next Last
  • #2669

    I'm brazilian client and receive every time this msg:

    PAWN COULDN'T READ ( multistrke and vesatility) STATS FROM (various items); TRANSLATION PROBLEM?

    Only happens when run wow in portuguese. In english not.

  • #2666

    i wanted to know if it is possible to define weights for example: if crit is above 25%: 0.55, if below 25%:0.65.

    if not, are you considering on adding that to the addon? it would be great

  • #2668

    Hi!  Right now, I don't have plans for caps and breakpoints in stat weights, but it's definitely on the list of possible stuff in the horizon.  I wouldn't be able to do the feature well without a lot of work beforehand, as right now Pawn doesn't have a concept of item sets, buffs from food and other characters, or even what your current stats are, besides your level.

  • #2661

    I really love this addon, are there currently any plans on extending it to give a raid leader a view of where loot upgrades should go? It would be nice to see at a glance if someone really needs an item versus a big small upgrade to someone else.

  • #2664

    Hi!  I don't plan on doing anything like that, but I know a couple people are actively working on such a thing right now.  I'm a bit worried that people could easily game the system a little bit (by hiding their best gear and swapping in a couple 630s or something), but it sounds like it'll be available soon.

  • #2665

    Looks like one of them is up for download already, actually.

  • #2660

    Would it be feasible (or even possible) to have an upgrade icon, like those in quest rewards, for the best item in your bag for each armor/weapon slot? Also, I'm using ArkInventory, and I tried making a category for upgrades by searching the tooltip for "upgrade", but it doesn't seem to find it even though I can see the word in the tooltip. 

  • #2663

    Hi!  Yes, I'd like to try this out sometime.  I was a little worried that it might have a significant negative impact on performance, but I guess I won't know until I try it.

  • #2659

    Hi VgerAN. I found that addon doesn't show upgrade percentage if value < 1%:

    I think, it will be good if you fix precision to 0.1% (or better). And if diff < 0.1 then write something about it, for example 0. Because in case above, I prefer to take new item with high IL. But in current implementation, I simple not notice this item :(
    And 1 more suggestion (which cross with above case too), it will very helpfull to see absolute diff values too, for exemple: +0.8 (0.2%) upgrade. And option "always show diff values" (even negative). With this 2 options on, it will be like this:

    guardian:   900       -100 (10%)                           (rad color)
    guardian:   999       -1 (0.1%)                               (rad color)
    guardian:   999.9    -0.1 (0%)                               (rad color)
    guardian:   1000     0 (0%)                                    (gray color)
    guardian:   1000.1  +0.1 (0%) upgrade             (green color)
    guardian:   1001     +1 (0.1%) upgrade              (green color)
    guardian:   1100     +100 (10%) upgrade          (green color)

    It will be very helpful - thanks.

    Last edited by SUKER on 2/21/2015 3:29:48 AM
  • #2662

    Hi!  Yes, I do plan on making some similar enhancements in a future version.  (Right now, I'm thinking probably nothing below -5% downgrades, but I haven't decided yet.)  Thanks for the detailed suggestion!

  • #2654

    I am finding items that are not showing PAWN recommendations for. Some of the items are in the AH and some are in the Raid journals where you can loot at hte loot tables. It will work for some but not all. Am I doing something wrong?

  • #2655

    Hi!  Can you give a specific example?  An item you're hovering over, where that item is being displayed, the best item you currently have in that slot, and which scale you're using (such as "Priest: shadow") would all be helpful.  A screenshot would be extra great.

  • #2658

    That sounds approximately correct, though "time" in this case should be a small fraction of a second.  When you hover over an item or click a link in chat, Pawn asks your game client for that item's tooltip so it can read the stats.  But if the game client doesn't know what that item does yet, it has to ask the server, and Pawn can't wait that long, so it just has to ignore that item.  But the next time you hover over that item your PC should have already gotten that item's stats from the server, so it'll be ready when Pawn asks for it, and then Pawn can do its thing normally.

    Maybe that helps explain things?  Short version: if you try again in a second, it should work the next time, unless you have a super laggy connection.

  • #2657

    so it appears it just needed time to load all the items or something. I tried again a few hours later and finally all the items I was looking at before now actually showed results for score and whether it was an upgrade or not.

  • #2652

    I'm finding that I can't use the same custom scale on two characters of the same class on the same account.  I have to copy my CM scale and rename it for the second character.  Could you add this functionality?  It would be nice to right click and choose a scale from the list to use on the second character.

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