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Pawn

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  • 64 Likes
  • World of Warcraft
  • 11,797 Monthly Downloads
  • Supports: 6.1.0
  • 2,229,876 Total Downloads
  • Updated 03/26/2015
  • Created 01/14/2008
  • 2,866 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Creative Commons Attribution-Noncommercial-No Derivative Works 3.0
  • Newest File: 1.9.16
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About Pawn

Pawn calculates scores for items to help you easily find upgrades for your gear. It's completely customizable, and applicable to any class and situation: for example, it can help you decide whether to equip the ring with a higher item level but one stat you don't want (say, strength for shamans), or the ring with the lower item level but all good stats. It's that level of customization that makes it very different from more general mods like GearScore and more specialized mods like TankPoints.

Pawn can be used by new players right off the bat without needing to change any options, or by advanced players who plan out their gear upgrades, build Excel spreadsheets, and run simulations.

Language support

Pawn works with English, French, German, Italian, Portuguese, Russian, Spanish (European), Simplified Chinese, and Traditional Chinese. Unlike most addons, it's NOT possible to use the English version on a language that it doesn't support. (If you're interested in helping translate Pawn into other languages, let me know!)

Staying in touch

Become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there if you don't have an account on this site.

Prerelease alpha versions of Pawn are occasionally available on CurseForge.

Getting started

Pawn will automatically set itself up to work with your characters, but there's a lot that you can do to customize it. See the readme file included with Pawn for more information on getting the most out of Pawn.

Found a bug?

If you think you might have found a bug, you can file an official ticket on CurseForge or comment here. In addition to a description of the problem, please make sure to include: (1) the language that you use Pawn and WoW in, (2) the specific items that don't work as expected, and (3) your class and spec if you're using the default Wowhead stat weights. Screenshots are often very helpful as well.

Version 1.9.16

    The "Special effects were not included in the value" message that you'd see at the bottoms of tooltips for trinkets and enchanted weapons has been removed.
    The (?) icon used to indicate special effects on items has been replaced with a small orange diamond (like in Diablo III).
    Support for crystals of fear and sha-touched sockets, cogwheels and cogwheel sockets, and assigning a fixed value to the effect portion of a meta gem (2% chance to restore mana, etc.) have all been removed, as those features are no longer relevant in any current content.

Version 1.9.15

    Pawn will now work with AtlasLoot again.
    Included some improvements to the Portuguese translation.

Version 1.9.14

    Fixed a bug where sometimes Pawn would save over custom key bindings set up by certain addons, such as ElvUI.
    Included updates and improvements to the Italian translation.

Version 1.9.13

    Included a variety of updates and improvements to the French translation.

Version 1.9.12

    Included the correct version of the French translation (with the changes from 1.9.10, which were accidentally reverted in the 1.9.11 release).

Version 1.9.11

    Significant changes to the built-in Wowhead scales.  (Note that this iteration doesn't include spell power, attack power, or weapon DPS.  This is the design of the Wowhead scales, not a problem with Pawn.)
    Lots of further improvements to the Spanish translation.

Version 1.9.10

    Fixed a problem where weapon speed was not read properly in Spanish.
    Made a few changes to try to make the French version of Pawn understand large numbers (1,000 or greater) better.

Version 1.9.9

    Given their exorbitant cost, Pawn will no longer suggest Greater Taladite gems on gear lower than item level 685 (mythic Highmaul).
    Fixed the problem where some new Draenor wands caused an error to appear in the chat log and did not have their DPS calculated correctly.
    Attempted to fix a problem in Spanish where numbers greater than 1,000 were not read properly.

Version 1.9.8

    New scales from Wowhead have been integrated into Pawn, and the starter scales that Pawn previously included have been removed.
    Includes a new Spanish translation, which is still a work-in-progress.
    Fixed a bug where the socketing advisor would always unhelpfully suggest that you put a gem "of any color" into a prismatic socket.
    Fixed a bug where It was difficult or impossible to change the color of a scale, depending on where the Pawn window is situated.  (It was difficult if the scale list happened to be behind the color window.)
    Fixed a bug where if you opened your chest of Garrison Resources and the last item you won (it showed up in a "you won!" popup) was an upgrade, the Garrison Resources would also show up as an upgrade.  (Hey, maybe you got some Complicated Wood instead of Simple Wood.)
    Removed the code that dealt with Wrathion's Breath of the Black Prince item, which added sockets to certain weapons, but is no longer obtainable by new players and not relevant to current content.

Version 1.9.7

    Strength, Agility, Intellect, and Stamina can't be marked as "unusable" in custom scales.  (Since multiple primary stats are on most armor pieces now, marking those as unusable leads to some confusing and unexpected results.)
    Made a couple small improvements to the French, German, and Traditional Chinese translations.

Version 1.9.6

    Pawn will now no longer suggest gems for items below level 630 (level 100 heroic dungeon).  (This change is particularly noticeable for helms, which had high-value meta sockets at level 90, but not at level 100.)
    Improved the German and Simplified Chinese translations.

Version 1.9.5

    Additional changes to try to prevent the "UseSpecialQuestItem" error from occurring when clicking items in the objectives list.
    More improvements to the Simplified Chinese and Traditional Chinese translations.

Version 1.9.4

    Dodge and Parry on low-level items will now be treated as if they were Bonus Armor, at a 2:1 ratio.  (40 Parry on an item will be treated as 20 Bonus Armor.)
    Pawn will now once again work with AtlasLoot even when the "Use GameTooltip" AtlasLoot setting is off.  (Release versions only, not the latest AtlasLoot beta.)
    The warrior tank starter scale now properly has a value for bonus armor.
    Included lots of improvements to the Traditional Chinese translation.

Version 1.9.3

    Changed the way that Pawn uses item tooltips, in the hopes that it will prevent issues where the game blocks certain buttons and actions due to "taint."
    Fixed a bug where a few settings wouldn't be saved when logging out, including Pawn's list of your best items used for determining upgrades.
    Included new French translations.

Version 1.9.2

    Continued changes to the starter scales and translations.

Version 1.9.1

    Bonus armor is now listed as a separate stat from base armor and can be given a value independently.
    Significantly increased the value of armor and bonus armor in the tank starter scales.
    Fixed a harmless error where a message about #(Item1.UnknownLines could appear in the chat log when using the Compare tab.
    Fixed a harmless error where a message about being unable to parse the item link could appear in the chat log when hovering over a caged battle pet.

Version 1.9

    Updated for WoW 6.0 and Warlords of Draenor.  Many features have changed in some way as a result of item changes in patch 6.0.
    I updated the visuals for the Pawn UI to be a little more warlordy.
    A new set of starter scales have been added for all classes and specs.  You can use these scales as you would the old Wowhead scales, and you can also customize them to your heart's content.
    The Wowhead scales have been disabled since they haven't been updated for patch 6.0 and would do more harm than good.
    The values of Pawn's default scale have changed to be a more appropriate starting point for WoW 6.0.
    New stats are recognized and can be assigned values on the Values tab: Bonus Armor, Multistrike, Versatility, Movement Speed, Leech, Avoidance, Indestructible.
    Obsolete stats (hit, etc.) are removed from your scales upon logging in, and have been removed from the UI.
    All of the new Taladite gems in Warlords of Draenor are now in Pawn's database.
    The changes to stats on pre-Draenor gems in Pawn's database have been taken into account for purposes of gem recommendations.  (I anticipate that I'll need to do another update of gem stats before the expansion hits.)
    A new option has been added, on by default: "Ignore sockets on low-level items."  When this option is enabled, Pawn will ignore sockets when calculating values of low-level items (currently, any item below level 463), so they won't have inflated values when Pawn determines upgrades.
    Pawn's calculations for item values no longer take reforging potential into account since that feature is gone from the game.
    All code for Pawn's Reforge Advisor feature has been removed.
    Changed the way that information about your best items for purposes of determining upgrades is stored and processed.  (I now use item links instead of item IDs, since in Warlords of Draenor, a mythic version of one item and the raid finder version of the same item might have the same ID but a different bonus suffix.)

Comments

First Previous Page 1 of 165 Next Last
  • #2701

    I quite often have to speak to a quest giver twice to get the upgrade (or coins) icon to show up on the rewards. Any ideas?

  • #2702

    Hi!  Unfortunately that sounds like a known problem; if your computer hasn't downloaded the stats and other information for one or more of those items by the time that the window first appears, Pawn isn't able to decide on a suggestion, so it doesn't show any icons that time.  The next time that the window is open it should have the necessary information and Pawn should show the icons.

    I have some ideas as to how I could work around it, but it'd be a big change and I haven't had the time to look into it yet.  But closing the window and reopening it is the best suggestion I have for you right now.  Sorry for the trouble!

  • #2693

    Would it be possible to add an option to show the actual value of the item as if it's gemmed/enchanted?

    Will make comparing new drops with equiped items much more efficient.

  • #2694

    Hi—can you give an example of what you mean and what you'd use that information for?  There's an option today to show you the current value of items, which takes gems and enchantments into account, and can be used for on-the-spot item replacements in raids before you have a chance to get the gems or enchantments for the new item.  (Pawn always ignores current gems and enchantments when using the Compare tab and for purposes of the green upgrade arrows though.)

  • #2700

    Yes, you're describing the way that base value is intended to work.  If you're not concerned about the case where a new upgrade might not be an upgrade until you leave the raid (so you just don't equip it yet), I recommend turning off the current values option, and just sticking with base.  Then I think things will be a little clearer.

    Base value will never change because of something you did to the item, so that's why it's always used in comparisons.

    Last edited by VgerAN on 4/16/2015 11:56:19 AM
  • #2699

    It could be that (doesn't scan the "same" items properly) but I've had different items, rings, showing difference values after being enchanted and gemed. I'll try to illustrate:

    Equiped: Ring 1 - Gem - ilvl 685 - Enchanted

    Drop: Ring 2 - Warforged - ilvl 691 - Not enchanted

    Ring 2 is labeled as best. I can't compare them by eye because they have different stats and only one has a gem. Ring 2 looks worse because it has Versatility and no Gem but I assumed the WF stats outweight those. I can't compare actual values, so I compare base which agrees Ring 2 is best.

    Once I enchanted Ring 2, it received it's maximum value which was actually lower than Ring 1. Pawn now shows Ring 1 as best.

    This is why I think there is a need for a value that shows the maximum potential of the item, based on enchants and gems in my profile. Base value was pointless here and so was Current value because one was not enchanted.

    Last edited by Phoenix250 on 4/16/2015 5:44:10 AM
  • #2698

    What perhaps wasn't clear is that the "base" value for a warforged item will always be higher than the "base" value of the same item but non-warforged.  To Pawn, "base" just means with appropriate gems and no enchantments.  (It used to mean other things, like non-reforged.)

    Does that help, maybe?

  • #2697

    When compared, the base values for both items will do the right thing—it'll value the socketed item as if it had a gem in it, and the warforged gem with the bonus warforged stat points.  And since you'd enchant the new one if you decided to switch with the same enchantment you used before, the base value would correctly represent the long-term potential of the item for purposes of upgrading.

    (That said, there are some problems right now with the upgrade arrow feature sometimes not immediately noticing that you've equipped a new version of the same item you already had in the same slot—as in same item ID—but the Compare tab and everything else about the upgrade arrows should be fine, and the problem will eventually correct itself after Pawn re-scans.)

  • #2696

    Example: Having a Mythic Warforged item equiped (enchanted) and the same item drops and it's Mythic+Gem (non-WF). Comparing the base values wouldn't make sense because it wouldn't tell me the difference in WF vs. Gem.

  • #2691

    Hey! Is there a way to disable showing those default scales?

  • #2692

    Hi!  Open the Pawn window, and then shift-click the ones you don't want to see, or click them and then uncheck "show scale in tooltips" at the bottom of the list.

  • #2687

    Is there anyway to insert caps in the stat weights? For example, devaluing haste when above 30%?

  • #2688

    Hi!   Sorry,  no,  not at the moment.  You would need to adjust your scale as your needs for haste change. 

  • #2685

    Great addon, I've been using it for years.

    I used to sim my character's stats in EnhSim, Rawr etc  and export customized Pawn scales. Nowadays I don't have time for that (and Rawr is dead) so I rely on the default scales. My question is, where do you take the stat weights from? Do you sim every class? (I am most interested in hunter).

    Thanks!

  • #2686

    Hi!  The scales that come with Pawn under the heading "Wowhead scales" come directly from Wowhead, which come indirectly from Ask Mr. Robot.  Pawn's defaults for creating a totally custom scale are based approximately on the weights that Blizzard uses in determining item stat budgets.

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