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  • World of Warcraft
  • 108,274 Monthly Downloads
  • Supports: 6.0.3
  • 1,891,645 Total Downloads
  • Updated 12/14/2014
  • Created 01/14/2008
  • 2,728 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Creative Commons Attribution-Noncommercial-No Derivative Works 3.0
  • Newest File: 1.9.9
Support development! **

About Pawn

Pawn calculates scores for items to help you easily find upgrades for your gear. It's completely customizable, and applicable to any class and situation: for example, it can help you decide whether to equip the ring with a higher item level but one stat you don't want (say, strength for shamans), or the ring with the lower item level but all good stats. It's that level of customization that makes it very different from more general mods like GearScore and more specialized mods like TankPoints.

Pawn can be used by new players right off the bat without needing to change any options, or by advanced players who plan out their gear upgrades, build Excel spreadsheets, install Rawr, and read Elitist Jerks.

Language support

Pawn works with English, French, German, Portuguese, Russian, and Simplified Chinese, and includes an untested translation into Traditional Chinese. Unlike most addons, it's NOT possible to use the English version on a language that it doesn't support. (If you're interested in helping translate Pawn into other languages, let me know!)

Staying in touch

Become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there if you don't have an account on this site.

Prerelease alpha versions of Pawn are occasionally available on CurseForge.

Getting started

Pawn will automatically set itself up to work with your characters, but there's a lot that you can do to customize it. See the readme file included with Pawn for more information on getting the most out of Pawn.

Version 1.9.9

    Given their exorbitant cost, Pawn will no longer suggest Greater Taladite gems on gear lower than item level 685 (mythic Highmaul).
    Fixed the problem where some new Draenor wands caused an error to appear in the chat log and did not have their DPS calculated correctly.
    Attempted to fix a problem in Spanish where numbers greater than 1,000 were not read properly.

Version 1.9.8

    New scales from Wowhead have been integrated into Pawn, and the starter scales that Pawn previously included have been removed.
    Includes a new Spanish translation, which is still a work-in-progress.
    Fixed a bug where the socketing advisor would always unhelpfully suggest that you put a gem "of any color" into a prismatic socket.
    Fixed a bug where It was difficult or impossible to change the color of a scale, depending on where the Pawn window is situated.  (It was difficult if the scale list happened to be behind the color window.)
    Fixed a bug where if you opened your chest of Garrison Resources and the last item you won (it showed up in a "you won!" popup) was an upgrade, the Garrison Resources would also show up as an upgrade.  (Hey, maybe you got some Complicated Wood instead of Simple Wood.)
    Removed the code that dealt with Wrathion's Breath of the Black Prince item, which added sockets to certain weapons, but is no longer obtainable by new players and not relevant to current content.

Version 1.9.7

    Strength, Agility, Intellect, and Stamina can't be marked as "unusable" in custom scales.  (Since multiple primary stats are on most armor pieces now, marking those as unusable leads to some confusing and unexpected results.)
    Made a couple small improvements to the French, German, and Traditional Chinese translations.

Version 1.9.6

    Pawn will now no longer suggest gems for items below level 630 (level 100 heroic dungeon).  (This change is particularly noticeable for helms, which had high-value meta sockets at level 90, but not at level 100.)
    Improved the German and Simplified Chinese translations.

Version 1.9.5

    Additional changes to try to prevent the "UseSpecialQuestItem" error from occurring when clicking items in the objectives list.
    More improvements to the Simplified Chinese and Traditional Chinese translations.

Version 1.9.4

    Dodge and Parry on low-level items will now be treated as if they were Bonus Armor, at a 2:1 ratio.  (40 Parry on an item will be treated as 20 Bonus Armor.)
    Pawn will now once again work with AtlasLoot even when the "Use GameTooltip" AtlasLoot setting is off.  (Release versions only, not the latest AtlasLoot beta.)
    The warrior tank starter scale now properly has a value for bonus armor.
    Included lots of improvements to the Traditional Chinese translation.

Version 1.9.3

    Changed the way that Pawn uses item tooltips, in the hopes that it will prevent issues where the game blocks certain buttons and actions due to "taint."
    Fixed a bug where a few settings wouldn't be saved when logging out, including Pawn's list of your best items used for determining upgrades.
    Included new French translations.

Version 1.9.2

    Continued changes to the starter scales and translations.

Version 1.9.1

    Bonus armor is now listed as a separate stat from base armor and can be given a value independently.
    Significantly increased the value of armor and bonus armor in the tank starter scales.
    Fixed a harmless error where a message about #(Item1.UnknownLines could appear in the chat log when using the Compare tab.
    Fixed a harmless error where a message about being unable to parse the item link could appear in the chat log when hovering over a caged battle pet.

Version 1.9

    Updated for WoW 6.0 and Warlords of Draenor.  Many features have changed in some way as a result of item changes in patch 6.0.
    I updated the visuals for the Pawn UI to be a little more warlordy.
    A new set of starter scales have been added for all classes and specs.  You can use these scales as you would the old Wowhead scales, and you can also customize them to your heart's content.
    The Wowhead scales have been disabled since they haven't been updated for patch 6.0 and would do more harm than good.
    The values of Pawn's default scale have changed to be a more appropriate starting point for WoW 6.0.
    New stats are recognized and can be assigned values on the Values tab: Bonus Armor, Multistrike, Versatility, Movement Speed, Leech, Avoidance, Indestructible.
    Obsolete stats (hit, etc.) are removed from your scales upon logging in, and have been removed from the UI.
    All of the new Taladite gems in Warlords of Draenor are now in Pawn's database.
    The changes to stats on pre-Draenor gems in Pawn's database have been taken into account for purposes of gem recommendations.  (I anticipate that I'll need to do another update of gem stats before the expansion hits.)
    A new option has been added, on by default: "Ignore sockets on low-level items."  When this option is enabled, Pawn will ignore sockets when calculating values of low-level items (currently, any item below level 463), so they won't have inflated values when Pawn determines upgrades.
    Pawn's calculations for item values no longer take reforging potential into account since that feature is gone from the game.
    All code for Pawn's Reforge Advisor feature has been removed.
    Changed the way that information about your best items for purposes of determining upgrades is stored and processed.  (I now use item links instead of item IDs, since in Warlords of Draenor, a mythic version of one item and the raid finder version of the same item might have the same ID but a different bonus suffix.)


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  • #2528

    Hi, thanks for the addon works perfectly fine. Except for on thing. It randomly spam my chat with :

    ERROR:  Weapon with mismatched or missing speed and damage stats was not converted to DPS

    And I can't understand what this means. Wdps weight is set. And the "item score" show normally. I play with a french client if it helps.

    Last edited by Tasunke on 12/19/2014 7:46:11 AM
  • #2529

    Thanks for including the language!  Can you see if you can find which weapon triggers the problem?  Then I can investigate the translation.

  • #2530


    I have the same error ( Weapon with mismatched or missing speed and damage stats was not converted to DPS) .

    My client is in French and i have the error with all weapons.

    My current weapon is : 

    Guisarme de terre courbée (Earthwarped Bladestaff) :



  • #2526

    Hello, best addon ever to make your decision on items as easy as possible.

    But how do you rate trinket procs like:
    Use: 1537 Haste for 20s, 2min CD

    I imagine that you could work with an average value (1537 haste 20s / 120s), but where can I set it?

    Last edited by Smaiki165 on 12/18/2014 3:56:36 AM
  • #2527

    Hi!  Thanks. :)  Right now Pawn doesn't do anything with trinket procs.  My concern is that if you tried to compare one with a typical proc (like the 2-min or 55-second cooldowns) with one with an unusual one (use: restore some mana, chance on hit: summon a guardian, etc.), Pawn would have no idea which one is better, and often mislead people into choosing the wrong one.

    For now, I'd suggest that you choose the two trinkets with the appropriate primary stat (str/agi/int) of the highest item level.  There are some exceptions (I know the everburning candle healer trinket is crazy overpowered), but that's a good rule of thumb, in theory they're supposed to be balanced, of course.  Ask Mr. Robot has a lot of per-spec trinket advice available too.

  • #2524
    Fury Warriors and dual wielding 2h

    Hi, so with a Fury Warrior being able to dual-wield 2H, how  would Pawn let me know if a mix-amd-match of a 2H and a 1H weapon is better than two 1h?

    I have a 2H right now that says "Warrior - Fury: your best", a 1H that also says "Warrior - Fury: your best", and another 1H that says "Warrior - Fury: your second best" .

    Should I always equip both "best" items, or "best" and "second best" of  2H or 1H ?

  • #2525

    Hi!  Unfortunately Pawn isn't good with Fury.  :(  I don't know what the proper way to equip is (I assume 2x 2H, but I'm not sure), but you might find it helpful to turn on the "show scale values and upgrade %" option, which will give you a numeric value for each of your items in addition to the usual upgrade percentages.  Regardless of the option chosen Pawn currently won't track two best two-handers, just one, so you'll need to compare numbers a bit.  Sorry!

  • #2520

    Some how it seems that i cant disable the scales allready in the addon and only see my own on the items.

    When i try to disable them they will just be enabled again right after i close Pawn.

    Any help there?

  • #2521

    Can you make sure that you've updated to the latest version?  That should only happen on 1.9.8 alpha 1, and should be fixed in both 1.9.8 and 1.9.9.

  • #2523

    Pritesh22—Sorry, I don't understand what you mean.

  • #2522

    To clarify: You need to 'copy' the default scales first, you will then be able to delete that. (It remains as 1)

    Last edited by Pritesh22 on 12/15/2014 8:24:51 PM
  • #2518

    Excuse me when this is already somewhere explained, but I want to add an softcap as for marksman hunter crit loses some value after 40% crit. Is there any possibility to add a soft cap into the ratings?

  • #2519

    Hi!  Sorry, not right now; thanks for the suggestion.  My understanding is that all of your secondary stats are very close in value except for maybe haste, so probably in that case the difference would be minor enough to only matter in the highest levels of play anyway.

    Soft caps are something always in the back of my mind; it would just be a lot of changes for something that hopefully Blizzard hopes to continue to eliminate, given what they did for DoTs and HoTs.

  • #2514

    It's me again, still love the mod!

    I have a suggestion for a feature. Is it possible to let the player decide which iLvl the gear should be socketed with a specific ilvl of a gem? Preferably this setting would be scale specific, so that you can gem with greater taladites at an earlier iLvl in main spec for example.

    To illustrate, I want to socket every 655+ item with greater taladites and everything from 600 to 654 with ordinary taladites. I still want that to be factored in when showing the score as it does now. Meanwhile someone else probably wants to socket everything up to 685 with normal gems.

    And actually i kinda want to be able to have two scales, one that includes gems and one that doesnt. That way I can at a glance see if a recently looted item is better than my current gemmed/enchanted one.


  • #2517

    Hi!  Thanks for the suggestion.  In Pawn 1.9.9 I changed Pawn so that it won't start suggesting Greater Taladites until you get a little further into raid progression, mostly just based on the exorbitant materials currently required for the Greater gems.  (I'm guessing you noticed this though.)

    My guess is that that sort of option probably wouldn't have a lot of use.  Off the top of my head, I'd guess using a Greater Taladite over a Taladite is probably about 2% of an upgrade, which isn't insignificant, but it's also probably not significant enough to matter much when deciding on upgrades except for at the very highest level of play.  And I figure most people probably don't change options anyway.

    If you're interested in deciding if it's worth replacing an item with one that just dropped, try out the "show current and base values" option along with "show scale values and upgrade %".  You'll see two numbers on each item (per scale): the value as the item is right now with gems and enchantments, and the "base" value of the item used for calculating upgrade percentages.  Compare the current values when making on-the-spot decisions, and the base values when deciding which to keep long-term.

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