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  • World of Warcraft
  • 58,909 Monthly Downloads
  • Supports: 6.0.2
  • 1,700,131 Total Downloads
  • Updated 10/18/2014
  • Created 01/14/2008
  • 2,622 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Creative Commons Attribution-Noncommercial-No Derivative Works 3.0
  • Newest File: 1.9.2
Support development! **

About Pawn

Pawn calculates scores for items to help you easily find upgrades for your gear. It's completely customizable, and applicable to any class and situation: for example, it can help you decide whether to equip the ring with a higher item level but one stat you don't want (say, strength for shamans), or the ring with the lower item level but all good stats. It's that level of customization that makes it very different from more general mods like GearScore and more specialized mods like TankPoints.

Pawn can be used by new players right off the bat without needing to change any options, or by advanced players who plan out their gear upgrades, build Excel spreadsheets, install Rawr, and read Elitist Jerks.

Language support

Pawn works with English, French, German, Portuguese, Russian, and Simplified Chinese, and includes an untested translation into Traditional Chinese. Unlike most addons, it's NOT possible to use the English version on a language that it doesn't support. (If you're interested in helping translate Pawn into other languages, let me know!)

Staying in touch

Become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there if you don't have an account on this site.

Prerelease alpha versions of Pawn are occasionally available on CurseForge.

Getting started

Pawn will automatically set itself up to work with your characters, but there's a lot that you can do to customize it. See the readme file included with Pawn for more information on getting the most out of Pawn.

Version 1.9.2

    Continued changes to the starter scales and translations.

Version 1.9.1

    Bonus armor is now listed as a separate stat from base armor and can be given a value independently.
    Significantly increased the value of armor and bonus armor in the tank starter scales.
    Fixed a harmless error where a message about #(Item1.UnknownLines could appear in the chat log when using the Compare tab.
    Fixed a harmless error where a message about being unable to parse the item link could appear in the chat log when hovering over a caged battle pet.

Version 1.9

    Updated for WoW 6.0 and Warlords of Draenor.  Many features have changed in some way as a result of item changes in patch 6.0.
    I updated the visuals for the Pawn UI to be a little more warlordy.
    A new set of starter scales have been added for all classes and specs.  You can use these scales as you would the old Wowhead scales, and you can also customize them to your heart's content.
    The Wowhead scales have been disabled since they haven't been updated for patch 6.0 and would do more harm than good.
    The values of Pawn's default scale have changed to be a more appropriate starting point for WoW 6.0.
    New stats are recognized and can be assigned values on the Values tab: Bonus Armor, Multistrike, Versatility, Movement Speed, Leech, Avoidance, Indestructible.
    Obsolete stats (hit, etc.) are removed from your scales upon logging in, and have been removed from the UI.
    All of the new Taladite gems in Warlords of Draenor are now in Pawn's database.
    The changes to stats on pre-Draenor gems in Pawn's database have been taken into account for purposes of gem recommendations.  (I anticipate that I'll need to do another update of gem stats before the expansion hits.)
    A new option has been added, on by default: "Ignore sockets on low-level items."  When this option is enabled, Pawn will ignore sockets when calculating values of low-level items (currently, any item below level 463), so they won't have inflated values when Pawn determines upgrades.
    Pawn's calculations for item values no longer take reforging potential into account since that feature is gone from the game.
    All code for Pawn's Reforge Advisor feature has been removed.
    Changed the way that information about your best items for purposes of determining upgrades is stored and processed.  (I now use item links instead of item IDs, since in Warlords of Draenor, a mythic version of one item and the raid finder version of the same item might have the same ID but a different bonus suffix.)


First Previous Page 11 of 143 Next Last
  • #2209

    I just downloaded this last night, as I read that it could make comparing items and gear a little easier. However, because I'm new to this type of addon, I'm a little confused on how to read it. Basically because it says that every item I have is "best", even though I can cleary see that the values are drastically different. I could just be looking at this all wrong though, which is probably the case, but could someone give me a simple yet clear explanation on how to read this. If it helps, I'm talking about just using the shift function to compare my items.

  • #2212

    ...see my reply above, which I posted in the wrong place.

  • #2207

    I have had the items not calculating correctly as d_archangel below has reported.

    The Cloak of Itesh (item=66898)

    When I set all variables except Stam to 0 (Stam at .001)

    The cloak (which has no hit) is valued at .2

    When I give Hit the value of 1.0 ... the cloak suddenly becomes 36.2

    That 36 points drove me crazy.  I spent 2 hours finding the stat that was throwing it off.

    The cloak I was using for comparison was the heirloom cloak.  It changed properly with all additions, including the Hit value (It has no hit either).

    Does your addon read the stats from the tooltip, or does it read an internal listing.  If internal, I wonder if Blizzard has screwed up a few items recently ... not as advertized.

    I have a screenshoot uploaded.  The Draebow Scale has Hit set to 0 and is now showing the proper score.  The Zero Scale has everything Zero but Stamina and Hit ... as shown. (Screenshot Link)

    Found other items:
    Zero Scale => Stam=0.001/Hit=1 (All other values = 0)

    Items show Hit when there is NO Hit listed on the item:

    Cagebreaker's Chain Links (item#81023) 80.4 instead of 0.4
    Lurking Tiger Band (item#80770) 159.4 in quest tooltip / 66.4 in bag (instead of 0.4)
    Ornate Band (rare item#90904 of the Zephyr) 85.5
        [Ornate Band (common item#83793 of the Stormblast) Has Hit and shows properly 159.4]


    I am finding it on many items that have no HIt value.  Items with Hit, will register properly ... giving them a poorer score than items without (on some items).  This also begs  the question ... is there another stat that is also doing the same thing.  I found the problem on one conflict and made a scale to measure the problem on other items.  What if there is another stat doing the same, but one I am not using and therefore don't notice?



    Last edited by Draewind on 5/12/2013 10:47:47 PM
  • #2210

    Sorry for the confusion (and the late reply).  What you're seeing is that 40% of the secondary stat that shows up the most on the item (Mastery in the case of your example screenshot) is being interpreted as hit, since if hit were truly the only stat you cared about, clearly you'd reforge any item that you got to include more hit.  In a more practical sense, Pawn tries to anticipate how you'd reforge an item, and it takes that reforging into account when calculating the value for any item that can be reforged.

    If you'd like details on how a particular item's core is calculated, one thing that you can do is put it into both sides of the Compare tab, which will give you a stat-by-stat breakdown and a few details like how much the score increased due to reforging and gems and that sort of stuff.

    Let me know if you have any other questions!

  • #2204

    got this reloading my ui , with latest version

    Date: 2013-05-04 19:25:49
    ID: 1
    Error occured in: Global
    Count: 3
    Message: ..\AddOns\Pawn\Pawn.lua line 4163:
    attempt to concatenate global 'PawnPlayerFullName' (a nil value)
    Pawn\Pawn.lua:4163: PawnIsScaleVisible()
    Pawn\Pawn.lua:1310: PawnGetAllItemValues()
    Pawn\Pawn.lua:1199: PawnRecalculateItemValuesIfNecessary()
    Pawn\Pawn.lua:1077: PawnGetItemData()
    Pawn\PawnUI.lua:2263: PawnUI_OnQuestInfo_ShowRewards()
    [C]: QuestInfo_Display()
    ..\FrameXML\WorldMapFrame.lua:2335: WorldMapFrame_SelectQuestFrame()
    ..\FrameXML\WorldMapFrame.lua:2070: WorldMapFrame_DisplayQuests()
    ..\FrameXML\WorldMapFrame.lua:2156: WorldMapFrame_UpdateMap()
    [C]: SetMapToCurrentZone()
    [C]: ?
    [C]: Show()
    RaidBuffStatus\Core.lua:2611: DelayedEnable()
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[1]"]:9:
    [string "safecall Dispatcher[1]"]:5
    (tail call): ?
    Ace3\AceAddon-3.0\AceAddon-3.0.lua:558: EnableAddon()
    [C]: LoadAddOn()
    PitBull4\Main.lua:1225: LoadModules()
    PitBull4\Main.lua:1336: OnProfileChanged()
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[1]"]:9:
    [string "safecall Dispatcher[1]"]:5
    (tail call): ?
    Ace3\AceAddon-3.0\AceAddon-3.0.lua:558: EnableAddon()
    [C]: LoadAddOn()
    ..\FrameXML\UIParent.lua:301: UIParentLoadAddOn()
    ..\FrameXML\UIParent.lua:375: TimeManager_LoadUI()

  • #2206

    Thanks for the report.  I've got a change that'll go into the next version that I think will eliminate this error, but RaidBuffStatus is doin' some crazyweird stuff there.

  • #2203

    I keep having some issues with items being displayed as Upgrades when they definetly are not.

    An example:

    Furious Gizmatic Goggles - Item Level 127 -- 1175 Armor, +48 Strength, +28 Stamina

    Is being scored as a 20% upgrade over

    Crown of Chelonian Freedom - Item Level 288 -- 2116 Armor, +176 Strength, +264 Stamina on my Ret pally.

    And I also kept getting that one the pandarian Bejeweled Spellblades (don't recall the exact one) was a 92% upgrade for my Shadow Priest even though I was already using it.

    I noticed this weird scores since the previous Blizzard patch a couple of week ago.

    Last edited by d_archangel on 5/4/2013 11:02:30 AM
  • #2205

    Can you tell me what scales is/are causing the weird item to show up as an upgrade?

  • #2200

    on my dk opening teh mailbox with alpha2 , just got it on doing my bs daily as well.

    Date: 2013-05-03 12:45:26
    ID: 1
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\Pawn\Pawn.lua line 3157:
    attempt to perform arithmetic on field '?' (a nil value)
    [C]: ?
    Pawn\Pawn.lua:3157: CheckItem()
    Pawn\Pawn.lua:3199: PawnFindBestItems()
    Pawn\Pawn.lua:3086: PawnCheckInventoryForUpgrades()
    Pawn\Pawn.lua:3351: PawnOnInventoryChanged()
    Pawn\Pawn.lua:142: PawnOnEvent()
    [string "*:OnEvent"]:1:
    [string "*:OnEvent"]:1

    Last edited by Dohram on 5/3/2013 11:58:17 AM
  • #2201

    Thanks; a couple other people are having this problem too.  If you could check alpha 3 for me, hopefully it's an improvement.  If you use any custom scales you may want to make a backup copy of your Pawn settings, or do "/pawn export" to save them all as text.

  • #2202

    it appears fixed for me.

  • #2198

    Started to get this type of error when hovering mouse over item:

    2x Pawn\Pawn-1.8.5 alpha.lua:1383: bad argument #4 to "format" (number expected, got string)
    <in C code>
    Pawn\Pawn-1.8.5 alpha.lua:1383: in function "PawnAddValuesToTooltip"
    Pawn\Pawn-1.8.5 alpha.lua:1262: in function "PawnUpdateTooltip"
    Pawn\Pawn-1.8.5 alpha.lua:237: in function <Pawn\Pawn.lua:237>
    <in C code>
    <in C code>
    FrameXML\ContainerFrame.lua:815: in function "ContainerFrameItemButton_OnEnter"
    <string>:"*:OnEnter":1: in function <string>:"*:OnEnter":1

    Tooltip = GameTooltip {
     0 = <userdata>
     SetQuestLogRewardSpell = <func> @Auc-Advanced\Libs\..\LibExtraTip.lua:381
     SetSpellBookItem = <func> @Auc-Advanced\Libs\..\LibExtraTip.lua:381
     InspectEquipItem = "|cff0070dd|Hitem:87365:0:0:0:0:0:0:1231664768:90:0:0|h[Beneficent Gloves]|h|r"
     LCAddLine = <func> @..\LootCount_DropCount.lua:3325
     SetExistingSocketGem = <func> =[C]:-1
     SetHyperlink = <func> =[C]:-1
     SetTradeSkillItem = <func> =[C]:-1
     SetVoidItem = <func> =[C]:-1
     SetVoidDepositItem = <func> =[C]:-1
     Hide = <func> =[C]:-1
     hasMoney = 1
     shownMoneyFrames = 1
     LCAddSmallLine = <func> @..\LootCount_DropCount.lua:3330
     SetItemByID = <func> =[C]:-1
     SetCurrencyToken = <func> @Auc-Advanced\Libs\..\LibExtraTip.lua:381
     comparing = false
     SetSocketGem = <func> =[C]:-1
     SetShapeshift = <func> @Auc-Advanced\Libs\..\LibExtraTip.lua:381
     Show = <func> @TipTac\core.lua:911
     SetMissingLootItem = <func> =[C]:-1
     SetPetAction = <func> @Auc-Advanced\Libs\..\LibExtraTip.lua:381
     SetUnitDebuff = <func> =[C]:-1
     LCAddDoubleLine = <func> @..\LootCount_DropCount.lua:3335
     SetLootItem = <func> =[C]:-1
     SetQuestItem = <func> =[C]:-1
     SetVoidWithdrawalItem = <func> =[C]:-1
     SetQuestRewardSpell = <func> @Auc-Advanced\Libs\..\LibExtraTip.lua:381
     FadeOut = <func> @TipTac\core.lua:897
     numMoneyFrames = 1
     ttGradient = <unnamed> {}
     LCSize = 13
     SetInboxItem = <func> =[C]:-1
     SetBuybackItem = <func> =[C]:-1
     shoppingTooltips = <table> {}
     SetHyperlinkCompareItem = <func> =[C]:-1
     SetMerchantItem = <func> =[C]:-1
     SetQuestLogItem = <func> =[C]:-1
     SetTrainerService = <func> =[C]:-1
     SetTradeTargetItem = <func> =[C]:-1
     SetTalent = <func> @Auc-Advanced\Libs\..\LibExtraTip.lua:381
     SetTradePlayerItem = <func> =[C]:-1
     SetIconTextureAndText = <func> @TipTacItemRef\core.lua:93
     SetSendMailItem = <func> =[C]:-1
     SetUnitAura = <func> =[C]:-1
     updateTooltip = 0.16799999848008
     SetInventoryItem = <func> =[C]:-1
     SetUnit = <func> @Auc-Advanced\Libs\..\LibExtraTip.lua:381
     ttCount = <unnamed> {}
     SetLootRollItem = <func> =[C]:-1
     LCFont = "!ClearFont\Fonts\PerspectiveSans\ClearFont.ttf"
     ttIcon = <unnamed> {}
     SetAuctionSellItem = <func> =[C]:-1
     SetBagItem = <func> =[C]:-1
     SetUnitBuff = <func> =[C]:-1
     SetAction = <func> =[C]:-1
     LCFlags = ""
     SetGuildBankItem = <func> =[C]:-1
     SetAuctionItem = <func> =[C]:-1
    ItemValues = <table> {
     1 = <table> {}
     2 = <table> {}
     3 = <table> {}
    UpgradeInfo = nil
    BestItemFor = nil
    SecondBestItemFor = nil
    InvType = "INVTYPE_HAND"
    OnlyFirstValue = nil
    Entry = nil
    _ = nil
    (for generator) = <func> =[C]:-1
    (for state) = <table> {
     1 = <table> {}
     2 = <table> {}
     3 = <table> {}
    (for control) = 1
    _ = 1
    Entry = <table> {
     1 = ""Wowhead":MonkBrewmaster"
     2 = 1.#INF
     3 = 1.#INF
     4 = false
     5 = false
     6 = false
     7 = "Monk: brewmaster"
    ScaleName = ""Wowhead":MonkBrewmaster"
    Value = 0
    UnenchantedValue = 1.#INF
    LocalizedName = "Monk: brewmaster"
    Scale = <table> {
     Header = "Wowhead scales"
     PerCharacterOptions = <table> {}
     Color = "00ff96"
     Values = <table> {}
     LocalizedName = "Monk: brewmaster"
     DoNotShow1HUpgrades = false
     NormalizationFactor = 1
     DoNotShow2HUpgrades = false

  • #2199

    Thanks for your report.  Give 1.8.5 alpha 2 a try and see if that helps things for you.

  • #2194

    I really can't get this working properly. I wish to create a Holy (Paladin) PvP and a Holy PvE scale, and creating them goes well by copying the default holy scale and changes the weights, the addon can even calculte wiht them, at least the value seems to be fine. But it just can't recognize and save which is the best item, no matter how many times I click the rescan button. If I keep switching gear sometimes it changes which one is considered to be the ultimate by the addon, but it also happens that it eventho I have an item equipped, it suggest to replace it to itself cause it's better in stats -.- I don't know what I could do wrong, any ideas?

    It's about two 1H + shield set, but shields are always working, and so seem to be every other item as well. Only the weapons seem to be weird (One is the tyrannical sword, other is the jin'rokh thunderforged sword).

    Plx help :(

  • #2195

    Hi!  Do you use an addon to swap your equipment sets?  Do you use the built-in game feature for swapping equipment?  When determining whether or not items are an upgrade, Pawn looks through your current gear and all of your equipment sets.  If you don't keep your items in equipment sets, Pawn will eventually "forget" about those items—this can happen after patches when your game's cache gets cleared, or after changing stat weights, or clicking the rescan gear button, or after other similar types of events.  If you're not using WoW equipment sets, putting your items in sets should help.  (If you're using Outfitter, there's an option to store your equipment set on the server; use that—it's a little gear icon.)

    If you're having these troubles and you ARE using equipment sets already, then I'll need to investigate further.

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