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Pawn

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  • 47 Likes
  • World of Warcraft
  • 71,355 Monthly Downloads
  • Supports: 6.0.3
  • 1,713,165 Total Downloads
  • Updated 10/29/2014
  • Created 01/14/2008
  • 2,628 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Creative Commons Attribution-Noncommercial-No Derivative Works 3.0
  • Newest File: 1.9.3
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About Pawn

Pawn calculates scores for items to help you easily find upgrades for your gear. It's completely customizable, and applicable to any class and situation: for example, it can help you decide whether to equip the ring with a higher item level but one stat you don't want (say, strength for shamans), or the ring with the lower item level but all good stats. It's that level of customization that makes it very different from more general mods like GearScore and more specialized mods like TankPoints.

Pawn can be used by new players right off the bat without needing to change any options, or by advanced players who plan out their gear upgrades, build Excel spreadsheets, install Rawr, and read Elitist Jerks.

Language support

Pawn works with English, French, German, Portuguese, Russian, and Simplified Chinese, and includes an untested translation into Traditional Chinese. Unlike most addons, it's NOT possible to use the English version on a language that it doesn't support. (If you're interested in helping translate Pawn into other languages, let me know!)

Staying in touch

Become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there if you don't have an account on this site.

Prerelease alpha versions of Pawn are occasionally available on CurseForge.

Getting started

Pawn will automatically set itself up to work with your characters, but there's a lot that you can do to customize it. See the readme file included with Pawn for more information on getting the most out of Pawn.

Version 1.9.3

    Changed the way that Pawn uses item tooltips, in the hopes that it will prevent issues where the game blocks certain buttons and actions due to "taint."
    Fixed a bug where a few settings wouldn't be saved when logging out, including Pawn's list of your best items used for determining upgrades.
    Included new French translations.

Version 1.9.2

    Continued changes to the starter scales and translations.

Version 1.9.1

    Bonus armor is now listed as a separate stat from base armor and can be given a value independently.
    Significantly increased the value of armor and bonus armor in the tank starter scales.
    Fixed a harmless error where a message about #(Item1.UnknownLines could appear in the chat log when using the Compare tab.
    Fixed a harmless error where a message about being unable to parse the item link could appear in the chat log when hovering over a caged battle pet.

Version 1.9

    Updated for WoW 6.0 and Warlords of Draenor.  Many features have changed in some way as a result of item changes in patch 6.0.
    I updated the visuals for the Pawn UI to be a little more warlordy.
    A new set of starter scales have been added for all classes and specs.  You can use these scales as you would the old Wowhead scales, and you can also customize them to your heart's content.
    The Wowhead scales have been disabled since they haven't been updated for patch 6.0 and would do more harm than good.
    The values of Pawn's default scale have changed to be a more appropriate starting point for WoW 6.0.
    New stats are recognized and can be assigned values on the Values tab: Bonus Armor, Multistrike, Versatility, Movement Speed, Leech, Avoidance, Indestructible.
    Obsolete stats (hit, etc.) are removed from your scales upon logging in, and have been removed from the UI.
    All of the new Taladite gems in Warlords of Draenor are now in Pawn's database.
    The changes to stats on pre-Draenor gems in Pawn's database have been taken into account for purposes of gem recommendations.  (I anticipate that I'll need to do another update of gem stats before the expansion hits.)
    A new option has been added, on by default: "Ignore sockets on low-level items."  When this option is enabled, Pawn will ignore sockets when calculating values of low-level items (currently, any item below level 463), so they won't have inflated values when Pawn determines upgrades.
    Pawn's calculations for item values no longer take reforging potential into account since that feature is gone from the game.
    All code for Pawn's Reforge Advisor feature has been removed.
    Changed the way that information about your best items for purposes of determining upgrades is stored and processed.  (I now use item links instead of item IDs, since in Warlords of Draenor, a mythic version of one item and the raid finder version of the same item might have the same ID but a different bonus suffix.)

Comments

First Previous Page 15 of 144 Next Last
  • #2156

    Since the latest update Pawn seems to be a bit confused.

    My hunter has a IL of 481 has all 476 or above gear besides 1 blue 463 ring.

    I was helping a guild mate run some heroics yesterday and several times pawn told me drop blue items were upgrades to my 476 and 483 items.

    Color me baffeled

  • #2157

    Hi! Can you give me examples of items that you had, and items that dropped that showed up as upgrades that shouldn’t?  And do you just have the three default hunter scales “Hunter: marksmanship,” “Hunter: beast mastery,” and “Hunter: survival,” or do you have any other class’s scales listed or any custom scales?

  • #2154

    Pawn keeps telling me that intellect cloaks are good upgrades for me Frost DK. Silly DK needs no smarts just crush!

  • #2155

    What cloak do you currently have and what's an example of a cloak it's showing you as an upgrade that you don't feel is one?  You should only be seeing that if your cloak is so terrible that the secondary stats on the new one outweigh the loss of strength on the old one.  That's most likely to happen right when first stepping onto a new continent and seeing quest rewards that are vastly better than what was previously available.

  • #2166

    Right.  But you do need secondary stats.

    If you ever have an example of something that you don't think is right, let me know, and I'll explain what's going on.  I need the two items and which scale you're using.  (A screenshot can work for all three of those.)

  • #2165

    I cant remember exactly what cloak it was other than being a DPS cloak, and the cloak that pawn suggested i upgrade to was a int/spirit cloak. As a DK i have no use whatsoever of those stats no matter how bad my gear is. Also told me tonight that the "Steelspark Dagger of the Windstorm"  was a upgrade for me two 1h swords. Dk's cant even use daggers

    Last edited by crivens666 on 3/17/2013 7:51:49 PM
  • #2152

    Hi!  That is caused by Pawn Scrap; it's asking for item scores from Pawn before Pawn has had a chance to prepare.  Right now I don't have any solution for you, I'm afraid.

  • #2161

    ok ill post it up over there, thanks :)

  • #2150

    For a while now i have been getting an error every time i log into wow from pawn or pawn scrap, not sure which is causing it but the error shows its from pawn, it is as follows:

    Date: 2013-03-06 20:41:08
    ID: -51
    Error occured in: Global
    Count: 4
    Message: ..\AddOns\Pawn\Pawn.lua line 4112:
    attempt to concatenate global 'PawnPlayerFullName' (a nil value)
    Debug:
    [C]: ?
    Pawn\Pawn.lua:4112: PawnIsScaleVisible()
    Pawn\Pawn.lua:1300: PawnGetAllItemValues()
    Pawn\Pawn.lua:1189: PawnRecalculateItemValuesIfNecessary()
    Pawn\Pawn.lua:1067: PawnGetItemData()
    Pawn\Pawn.lua:4432: PawnIsItemIDAnUpgrade()
    Pawn_Scrap\Pawn_Scrap.lua:19:
    Pawn_Scrap\Pawn_Scrap.lua:18
    (tail call): ?
    Scrap\Scrap.lua:206:
    Scrap\Scrap.lua:200
    (tail call): ?
    Scrap\Scrap.lua:112: IsJunk()
    Scrap\Scrap.lua:136: (for generator)()
    Scrap_Merchant\Scrap_Merchant.lua:276: GetJunkValue()
    Scrap_Broker\Scrap_Broker.lua:61: Update()
    Scrap_Broker\Scrap_Broker.lua:49:
    Scrap_Broker\Scrap_Broker.lua:48

  • #2151

    Also it would be nice if things like the Chef's hat, foragers gloves etc werent marked as junk, I accedentally sold em without realizing it after an update and had to item restore to get em back.

  • #2153

    Sorry to hear that.  You should post that feedback to Pawn Scrap though; Pawn doesn't have a concept of what's "junk."

  • #2148

    Hey is it possible to add stat weights after you hit a certian percent

    AKA i need 15% hit but after that hit is useless for my shadow priest.

    Thanks

  • #2149

    Hi!  No, right now there is no automatic way to make values change after your gear reaches a certain level.  You can copy the built-in "Priest: shadow" scale and then reduce the values of spirit and hit.

    I don't think that you want to zero them out, because hit likely does still have value to you—pieces with hit allow you to wear other equipment that doesn't have hit OR spirit on it at all.  Since you can generally reforge your excess hit away, I suggest reducing the value of hit so that it's slightly below your next best secondary stat.  So, for example, if you had (Mastery 50, Haste 60, Hit 100, Spirit 100), I'd suggest changing it to (Mastery 50, Haste 60, Hit 59, Spirit 59).  But you can do whatever you feel is most appropriate, and Pawn will suggest and evaluate items for you based on whatever criteria you like best.

  • #2146

    As a priest it keeps telling be a Bow is a upgrade.

  • #2147

    Whoops, thanks for the tip; I missed that weapon restriction for priests.  Fixed in the next version.

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