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Pawn

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  • 46 Likes
  • World of Warcraft
  • 58,818 Monthly Downloads
  • Supports: 6.0.2
  • 1,700,046 Total Downloads
  • Updated 10/18/2014
  • Created 01/14/2008
  • 2,622 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Creative Commons Attribution-Noncommercial-No Derivative Works 3.0
  • Newest File: 1.9.2
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About Pawn

Pawn calculates scores for items to help you easily find upgrades for your gear. It's completely customizable, and applicable to any class and situation: for example, it can help you decide whether to equip the ring with a higher item level but one stat you don't want (say, strength for shamans), or the ring with the lower item level but all good stats. It's that level of customization that makes it very different from more general mods like GearScore and more specialized mods like TankPoints.

Pawn can be used by new players right off the bat without needing to change any options, or by advanced players who plan out their gear upgrades, build Excel spreadsheets, install Rawr, and read Elitist Jerks.

Language support

Pawn works with English, French, German, Portuguese, Russian, and Simplified Chinese, and includes an untested translation into Traditional Chinese. Unlike most addons, it's NOT possible to use the English version on a language that it doesn't support. (If you're interested in helping translate Pawn into other languages, let me know!)

Staying in touch

Become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there if you don't have an account on this site.

Prerelease alpha versions of Pawn are occasionally available on CurseForge.

Getting started

Pawn will automatically set itself up to work with your characters, but there's a lot that you can do to customize it. See the readme file included with Pawn for more information on getting the most out of Pawn.

Version 1.9.2

    Continued changes to the starter scales and translations.

Version 1.9.1

    Bonus armor is now listed as a separate stat from base armor and can be given a value independently.
    Significantly increased the value of armor and bonus armor in the tank starter scales.
    Fixed a harmless error where a message about #(Item1.UnknownLines could appear in the chat log when using the Compare tab.
    Fixed a harmless error where a message about being unable to parse the item link could appear in the chat log when hovering over a caged battle pet.

Version 1.9

    Updated for WoW 6.0 and Warlords of Draenor.  Many features have changed in some way as a result of item changes in patch 6.0.
    I updated the visuals for the Pawn UI to be a little more warlordy.
    A new set of starter scales have been added for all classes and specs.  You can use these scales as you would the old Wowhead scales, and you can also customize them to your heart's content.
    The Wowhead scales have been disabled since they haven't been updated for patch 6.0 and would do more harm than good.
    The values of Pawn's default scale have changed to be a more appropriate starting point for WoW 6.0.
    New stats are recognized and can be assigned values on the Values tab: Bonus Armor, Multistrike, Versatility, Movement Speed, Leech, Avoidance, Indestructible.
    Obsolete stats (hit, etc.) are removed from your scales upon logging in, and have been removed from the UI.
    All of the new Taladite gems in Warlords of Draenor are now in Pawn's database.
    The changes to stats on pre-Draenor gems in Pawn's database have been taken into account for purposes of gem recommendations.  (I anticipate that I'll need to do another update of gem stats before the expansion hits.)
    A new option has been added, on by default: "Ignore sockets on low-level items."  When this option is enabled, Pawn will ignore sockets when calculating values of low-level items (currently, any item below level 463), so they won't have inflated values when Pawn determines upgrades.
    Pawn's calculations for item values no longer take reforging potential into account since that feature is gone from the game.
    All code for Pawn's Reforge Advisor feature has been removed.
    Changed the way that information about your best items for purposes of determining upgrades is stored and processed.  (I now use item links instead of item IDs, since in Warlords of Draenor, a mythic version of one item and the raid finder version of the same item might have the same ID but a different bonus suffix.)

Comments

First Previous Page 15 of 143 Next Last
  • #2153

    Sorry to hear that.  You should post that feedback to Pawn Scrap though; Pawn doesn't have a concept of what's "junk."

  • #2148

    Hey is it possible to add stat weights after you hit a certian percent

    AKA i need 15% hit but after that hit is useless for my shadow priest.

    Thanks

  • #2149

    Hi!  No, right now there is no automatic way to make values change after your gear reaches a certain level.  You can copy the built-in "Priest: shadow" scale and then reduce the values of spirit and hit.

    I don't think that you want to zero them out, because hit likely does still have value to you—pieces with hit allow you to wear other equipment that doesn't have hit OR spirit on it at all.  Since you can generally reforge your excess hit away, I suggest reducing the value of hit so that it's slightly below your next best secondary stat.  So, for example, if you had (Mastery 50, Haste 60, Hit 100, Spirit 100), I'd suggest changing it to (Mastery 50, Haste 60, Hit 59, Spirit 59).  But you can do whatever you feel is most appropriate, and Pawn will suggest and evaluate items for you based on whatever criteria you like best.

  • #2146

    As a priest it keeps telling be a Bow is a upgrade.

  • #2147

    Whoops, thanks for the tip; I missed that weapon restriction for priests.  Fixed in the next version.

  • #2144

    Anybody have, or is it possible to add PVP scale for Frost Mage ? :) thx ([email protected])

  • #2145

    You might try going to Ask Mr. Robot, then choosing PvP from "Choose a gearing strategy," and then clicking Edit Weights.  You can make a copy of the built-in "Mage: frost" scale in Pawn and then replace those values with the ones from Ask Mr. Robot.

  • #2137

    For the last week, maybe longer, or so I have been having an issue with Pawn not working in Atlasloot Enhanced, not sure if it is a bug or not.

     

  • #2138

    AtlasLoot changed some defaults, or the way that their tooltip works, or something like that.  I'll continue to look into it in future versions.

    In the meantime, you can open the AtlasLoot options and check "Use GameTooltip" on the first page.  As far as I know there are no downsides to doing this (I've done it on all my characters).  Once AtlasLoot uses GameTooltip (the default WoW tooltip) then Pawn will recognize it appropriately.

  • #2142

    Thank you VgerAn :)

  • #2135

    can fury warriors compare two 2h vs two 1h? and does this compare a main hand and an off hand vs 2h for spell casters?

  • #2136

    Hi!  Right now Pawn doesn't have any built-in away to compare pairs of weapons/off-hands.  I do recognize that this would be pretty handy.  (I've wondered before whether I should use the Kri'tak healing mace and a lower-level healing shield/off-hand, or the 2H sha-touched caster staff.)

    What you can do is put each of the items into Pawn's Compare tab to see its value, and then just add up the numbers yourself.  (You can also turn on the "Show values and upgrade %" option on the Options tab to see the number values on your item tooltips directly.  To get items into the Compare tab that you don't actually own yet, you can right-click item link windows/tooltips, or set Pawn keybindings.)  If you do add the numbers together, keep in mind things like that for casters you get an extra enchantment for using an off-hand instead of a staff, and for melee classes, your class's abilities might make using one type of weapon more attractive even if you have higher ilvl stuff of the other type.

  • #2131

    I love pawn, but would like to see one additional option:  See item values with reforge.  This would be a simple adjustment:  assume the lowest valued stat is reforged to the highest value stat that can be reforged into. Pawn already gives a refoge advice; I'd like to see this incorporated into the item values.

    True, you may not reforge that way (i.e. need to achieve hit cap, breakpoint, etc.), but his would still be more accurate than not considering reforge.

     

  • #2132

    Thanks for the suggestion!  I have visited the Caverns of Time and retroactively added this feature back when reforging was added to the game.  :)

    The values that Pawn shows by default and uses for upgrade calculations already assume that you reforge (and gem) the item in the way that maximizes the item's value.  (In almost all cases this will be replacing its worst stat with the best stat it doesn't already have, but it's possible in rare cases that if there's an almost-as-bad stat that there's a lot of on the item, it's more beneficial to reforge away that almost-as-bad stat.)

    If you ever want to see the values for a new item before it's reforged, you can turn on the "Show scale values and upgrade %" and "Show base and current values" options on the Options tab.

  • #2128

    Hi again VgerAN; Quick question as im not sure at all whats happening but;

    The green upgrade/yellow coin icon on quest rewards seem to be set behind the quest rewards. Any ideas as to whats happening if its a bug or another addon conflicting etc?

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