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Pawn

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  • 52 Likes
  • World of Warcraft
  • 97,233 Monthly Downloads
  • Supports: 6.0.3
  • 1,895,091 Total Downloads
  • Updated 12/14/2014
  • Created 01/14/2008
  • 2,730 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Creative Commons Attribution-Noncommercial-No Derivative Works 3.0
  • Newest File: 1.9.9
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About Pawn

Pawn calculates scores for items to help you easily find upgrades for your gear. It's completely customizable, and applicable to any class and situation: for example, it can help you decide whether to equip the ring with a higher item level but one stat you don't want (say, strength for shamans), or the ring with the lower item level but all good stats. It's that level of customization that makes it very different from more general mods like GearScore and more specialized mods like TankPoints.

Pawn can be used by new players right off the bat without needing to change any options, or by advanced players who plan out their gear upgrades, build Excel spreadsheets, install Rawr, and read Elitist Jerks.

Language support

Pawn works with English, French, German, Portuguese, Russian, and Simplified Chinese, and includes an untested translation into Traditional Chinese. Unlike most addons, it's NOT possible to use the English version on a language that it doesn't support. (If you're interested in helping translate Pawn into other languages, let me know!)

Staying in touch

Become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there if you don't have an account on this site.

Prerelease alpha versions of Pawn are occasionally available on CurseForge.

Getting started

Pawn will automatically set itself up to work with your characters, but there's a lot that you can do to customize it. See the readme file included with Pawn for more information on getting the most out of Pawn.

Version 1.9.9

    Given their exorbitant cost, Pawn will no longer suggest Greater Taladite gems on gear lower than item level 685 (mythic Highmaul).
    Fixed the problem where some new Draenor wands caused an error to appear in the chat log and did not have their DPS calculated correctly.
    Attempted to fix a problem in Spanish where numbers greater than 1,000 were not read properly.

Version 1.9.8

    New scales from Wowhead have been integrated into Pawn, and the starter scales that Pawn previously included have been removed.
    Includes a new Spanish translation, which is still a work-in-progress.
    Fixed a bug where the socketing advisor would always unhelpfully suggest that you put a gem "of any color" into a prismatic socket.
    Fixed a bug where It was difficult or impossible to change the color of a scale, depending on where the Pawn window is situated.  (It was difficult if the scale list happened to be behind the color window.)
    Fixed a bug where if you opened your chest of Garrison Resources and the last item you won (it showed up in a "you won!" popup) was an upgrade, the Garrison Resources would also show up as an upgrade.  (Hey, maybe you got some Complicated Wood instead of Simple Wood.)
    Removed the code that dealt with Wrathion's Breath of the Black Prince item, which added sockets to certain weapons, but is no longer obtainable by new players and not relevant to current content.

Version 1.9.7

    Strength, Agility, Intellect, and Stamina can't be marked as "unusable" in custom scales.  (Since multiple primary stats are on most armor pieces now, marking those as unusable leads to some confusing and unexpected results.)
    Made a couple small improvements to the French, German, and Traditional Chinese translations.

Version 1.9.6

    Pawn will now no longer suggest gems for items below level 630 (level 100 heroic dungeon).  (This change is particularly noticeable for helms, which had high-value meta sockets at level 90, but not at level 100.)
    Improved the German and Simplified Chinese translations.

Version 1.9.5

    Additional changes to try to prevent the "UseSpecialQuestItem" error from occurring when clicking items in the objectives list.
    More improvements to the Simplified Chinese and Traditional Chinese translations.

Version 1.9.4

    Dodge and Parry on low-level items will now be treated as if they were Bonus Armor, at a 2:1 ratio.  (40 Parry on an item will be treated as 20 Bonus Armor.)
    Pawn will now once again work with AtlasLoot even when the "Use GameTooltip" AtlasLoot setting is off.  (Release versions only, not the latest AtlasLoot beta.)
    The warrior tank starter scale now properly has a value for bonus armor.
    Included lots of improvements to the Traditional Chinese translation.

Version 1.9.3

    Changed the way that Pawn uses item tooltips, in the hopes that it will prevent issues where the game blocks certain buttons and actions due to "taint."
    Fixed a bug where a few settings wouldn't be saved when logging out, including Pawn's list of your best items used for determining upgrades.
    Included new French translations.

Version 1.9.2

    Continued changes to the starter scales and translations.

Version 1.9.1

    Bonus armor is now listed as a separate stat from base armor and can be given a value independently.
    Significantly increased the value of armor and bonus armor in the tank starter scales.
    Fixed a harmless error where a message about #(Item1.UnknownLines could appear in the chat log when using the Compare tab.
    Fixed a harmless error where a message about being unable to parse the item link could appear in the chat log when hovering over a caged battle pet.

Version 1.9

    Updated for WoW 6.0 and Warlords of Draenor.  Many features have changed in some way as a result of item changes in patch 6.0.
    I updated the visuals for the Pawn UI to be a little more warlordy.
    A new set of starter scales have been added for all classes and specs.  You can use these scales as you would the old Wowhead scales, and you can also customize them to your heart's content.
    The Wowhead scales have been disabled since they haven't been updated for patch 6.0 and would do more harm than good.
    The values of Pawn's default scale have changed to be a more appropriate starting point for WoW 6.0.
    New stats are recognized and can be assigned values on the Values tab: Bonus Armor, Multistrike, Versatility, Movement Speed, Leech, Avoidance, Indestructible.
    Obsolete stats (hit, etc.) are removed from your scales upon logging in, and have been removed from the UI.
    All of the new Taladite gems in Warlords of Draenor are now in Pawn's database.
    The changes to stats on pre-Draenor gems in Pawn's database have been taken into account for purposes of gem recommendations.  (I anticipate that I'll need to do another update of gem stats before the expansion hits.)
    A new option has been added, on by default: "Ignore sockets on low-level items."  When this option is enabled, Pawn will ignore sockets when calculating values of low-level items (currently, any item below level 463), so they won't have inflated values when Pawn determines upgrades.
    Pawn's calculations for item values no longer take reforging potential into account since that feature is gone from the game.
    All code for Pawn's Reforge Advisor feature has been removed.
    Changed the way that information about your best items for purposes of determining upgrades is stored and processed.  (I now use item links instead of item IDs, since in Warlords of Draenor, a mythic version of one item and the raid finder version of the same item might have the same ID but a different bonus suffix.)

Comments

First Previous Page 19 of 154 Next Last
  • #2251

    Hi, I was wondering if I'm the only one having this problem or if it's just such an easy fix that I'm overlooking it.

    But my issue is that while using this addon when I look at a piece of gear it is giving me very innacurate stats. For example on my Blood DK while leveling my Stat weight for 1 Dodge is 77, but when I look at say the early Wrath Justice Point tank trinket that has 84 Dodge it gives it a ranking of just 15.8 and says my current DPS trinket is much better which is beyond me since I'm using the Heirloom trinket with Haste which is another Stat that isn't being recognized for me either. Please any help would be appreciated.

  • #2252

    Sorry, I can't reproduce the problem you're describing.  Can you include a screenshot?

    Is it perhaps that the problem is you're looking at the wrong scale when comparing?

  • #2249
    Re: Blazecaster's Wand

    "Error: Weapon with mismatched or missing speed and damage stats was not converted to DPS"

    I'm getting this error with "Blazecaster's Wand" (quest reward: http://www.wowhead.com/item=82590). I think it's the Fire Damage on it that's causing a problem because it's listed as "Special effects not included in the value."

    Thanks for the great addon! 

    Last edited by Enzio64 on 7/26/2013 3:50:57 PM
  • #2250

    Hi!  What language are you using WoW in?  Blazecaster's Wand works fine for me in English, but I can check the translation.  If you can include a screenshot of the wand's tooltip that'd be great.  Thanks!

  • #2245

    WoWScrnShot_071613_145047

  • #2246

    Thanks!  That's perfect.  A couple issues here:

    • Pawn is showing the Claws as an upgrade for your healing set, not your DPS set.  Since it appears that you don't actually have a set of healing gear, you should turn off the mistweaver (and presumably brewmaster) scales.  Open Pawn, and then shift-click mistweaver to turn it off, or click it and then uncheck "show this scale in tooltips."
    • Regardless, the Claws is still showing up with a higher value, which is certainly odd.  It looks like the reason is that the Wowhead stat weights for monks don't take weapon DPS into account at all, which seems like a bad idea to me.  Without that extra large chunk of DPS, the Claws actually are better by quite a bit, since Pawn assumes that you'll have the Crystal of Fear gem to put in it.  You can see similar results on Wowhead, though the raw numbers are different.  I don't know much about monk gearing, but I imagine that weapon DPS being ignored is just an oversight on their part, and you may want to ignore Pawn upgrade notifications for weapons on your monk for now.  Or you can make a custom scale; if you used values similar to what other DPS classes use, those ToT weapons would definitely come out as the winner.
  • #2248

    If you want to try out making a custom scale, open the Scales tab, choose "Monk: windwalker", and click Copy.  Give your new scale a name ("My windwalker" or something), and then go to the Values tab.  Try ~100 for weapon DPS.  Then see if that gives you better results.

    You could also try opening up Ask Mr. Robot for your class and clicking Edit Weights to see what weights Mr. Robot suggests for each stat.  (That's how I came up with a rough value for weapon DPS.  Note that Ask Mr. Robot's numbers are a much lower scale than Wowhead's, so you can't just pop in 5.2 and expect reasonable results when the other weights are things like 100 and 75.)  Or use whatever your favorite gearing site / post / etc. suggests for stat weights.

    Hope that helps!

  • #2247

    Thank you so much, after i rescanned my gear its comming up as a 45% upgrade for the windwalker set those fist weapons even beat out the Best in slot for the game for this expansion hope it will  be fixed soon the dps increase between the weapons i have is alot but thanks again for the quick replys.

  • #2243

    Will this addon be updated anytime soon, i love this addon for sure and use it every drop, but yet on my dwwindwalker monk it is saying that Claws of Shek'zeer are the best thing out there and when equipt vs to having 502 on my dps drops by at least 20k.  when i have my 502 mace and axe on its says the Claws of Shek'zeer are an up by 47% but yet don't put out the same dps as the two 502 weapons.

  • #2244

    The latest version of Pawn contains the latest stat weights from Wowhead.  It sounds like those are just particularly inaccurate for your character.  You can consider creating a custom weight scale using numbers from something that analyzes your character's actual gear, like Ask Mr. Robot.

    Other possibilities are that you're accidentally looking at upgrade numbers for a different spec; maybe the Claws of Shek'zeer are better for healing or something.  (Obviously you wouldn't use them for that, but it could be that's what you're seeing.)

    To better analyze what's going on, I'd need some screenshots, or a few more details—specific items including their item levels, and which scale(s) you have enabled for your character.

  • #2241

    this addon got some realy odd suggestions tbh.. my dk is 2h frost and it suggests that i should reforge everything into exp.. when checking with wowreforge, mrrobot and other sites all tells me i dont need more than 7.5% exp but this addon says i should get as much as possible..

  • #2242

    7.5% is your expertise cap, yes; don't continue to reforge other stats to expertise when you're above 7.5%.  You can reduce the value of expertise in your scale on the Values tab to prevent it from showing up in the reforge advisor.  Assuming you're using the built-in Wowhead scales, you'd need to first make a copy of the built-in scale on the Scales tab, and then you can modify it to your heart's content.

    The built-in scales from Wowhead are all based on "average" characters, and aren't as tailored to your character as what you'll get from something like Mr. Robot, as they don't take your gear's stats into account in any way.  So alternately, you can just ignore the reforge and gemming suggestions from Pawn and go with what Mr. Robot tells you; it should be more accurate.  You can turn those little advisor popups off in Pawn's options if you don't want to see them.

  • #2239

    The game is full of soft caps.  Preference and play style usually determine the soft caps, but there are required caps for stats such as HIt.  You may want to add a list for stats such as Spirit, Hit, Haste, Dodge, Parry ... etc.

    When a person upgrades to the new version, all the softcaps will be 0, and the program will work using the current stat values.  For the items where a softcap has been defined, there needs to be a second value ... the value given to the stat below the softcap.  To get an idea of the method, play around with:

    http://www.askmrrobot.com/wow/gear

    They have a system of adjusting softcaps and evaluating.  It is what I use to optimize my statistics while reforging.  By gemming and reforging according to their optimization, it gets all of my stats exactly to the softcaps and increases all other stats to their maximum values.

    Currently, my gear level is high enough that I just use the over softcap values in Pawn.  If I were not at those levels ... it would be a great help to have Pawn recognize them and evaluate the gear depending on my current need.

     

     

  • #2240

    SPIRIT SOFTCAP? HERESY! ONE CAN NEVER HAVE ENOUGH SPIRIT!  ALL SPIRIT!

    Yeah, I use Ask Mr. Robot from time to time.  Most likely at some point I will add softcap features.  Before that can happen, I need to make it so that you can associate a scale with one of a character's gear sets in some fashion, so that Pawn can make those decisions based on the correct gear and not just whatever you happen to be wearing at the moment (or the feature wouldn't be useful for hybrid classes).  Definitely would like to do it; just need to find the time to design and build.  :)

  • #2237

    Is there still the version of 3.3.5? since I can't manage to find it over the web.

    only in german and russian.

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