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Pawn

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  • 43 Likes
  • World of Warcraft
  • 3,114 Monthly Downloads
  • Supports: 5.4.1
  • 1,624,976 Total Downloads
  • Updated 11/18/2013
  • Created 01/14/2008
  • 2,567 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Creative Commons Attribution-Noncommercial-No Derivative Works 3.0
  • Newest File: 1.8.11
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About Pawn

Pawn calculates scores for items to help you easily find upgrades for your gear. It's completely customizable, and applicable to any class and situation: for example, it can help you decide whether to equip the ring with a higher item level but one stat you don't want (say, strength for shamans), or the ring with the lower item level but all good stats. It's that level of customization that makes it very different from more general mods like GearScore and more specialized mods like TankPoints.

Pawn can be used by new players right off the bat without needing to change any options, or by advanced players who plan out their gear upgrades, build Excel spreadsheets, install Rawr, and read Elitist Jerks.

Language support

Pawn works with English, French, German, Portuguese, Russian, and Simplified Chinese, and includes an untested translation into Traditional Chinese. Unlike most addons, it's NOT possible to use the English version on a language that it doesn't support. (If you're interested in helping translate Pawn into other languages, let me know!)

Staying in touch

Become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there if you don't have an account on this site.

Prerelease alpha versions of Pawn are occasionally available on CurseForge.

Getting started

Pawn will automatically set itself up to work with your characters, but there's a lot that you can do to customize it. See the readme file included with Pawn for more information on getting the most out of Pawn.

Version 1.8.11

    Made a tweak to make Pawn's Quest Advisor work better with ElvUI.
    Updated Russian and German translations.

Version 1.8.10

    The new Timeless, Flexible, Warforged, and Heroic Warforged items will no longer show a (?) next to those terms.

Version 1.8.10a

    Actually including the right file this time so the fix described in the notes works.
    New German translation updates.

Version 1.8.10b

    New Russian and Simplified Chinese translation updates.

Version 1.8.9

    Items that an Eye of the Black Prince can be applied to (Sha-Touched weapons from Heart of Fear and Terrace of Eternal Spring, Level 502 Blacksmithing weapons, and weapons that drop in Throne of Thunder) will be valued assuming that you add the socket to that weapon.  Weapons from heroic scenarios and Siege of Orgrimmar will not.  (Previously only Sha-Touched weapons were correctly being valued in this way.)
    Made a few adjustments to try to better handle chest armor that is classified as "robes" by the game.
    Minor changes for patch 5.4.

Version 1.8.8

    Fixed some issues with upgrade displays showing incorrect information for wands.
    Fixed some issues with upgrade displays showing incorrect information for characters that don't save healing gear but still have a healing scale enabled.

Version 1.8.7

    Pawn will now no longer show any weapons other than daggers as upgrades for assassination rogues when using the default Wowhead scales.
    Fixed a rare bug that could occur with quests such as Returned Sevenfold that include both a choice of rewards and some guaranteed rewards, where Pawn could incorrectly display upgrade symbols that were intended for the guaranteed rewards on the icons for the reward choices.
    Fixed a problem that appears to be new for patch 5.3 where inspecting another player that you're not also targeting would not calculate an average item level for that player's equipment.

Version 1.8.6

    Adjusted the values of PvP power and PvP resilience on MoP-quality gems to their new (halved) values.
    Added Tense Imperial Amethyst.

Version 1.8.5

    A few minor changes to work around a rare issue where Pawn would load files in a different order on some machines.

Version 1.8.4

    Priests will no longer incorrectly see bows, crossbows, and guns as potential upgrades when using the built-in Wowhead scales.

Version 1.8.3

    Sha-touched items from Heart of Fear and Terrace of Eternal Spring (all difficulties) will now always be valued (for base value) as if you've completed Wrathion's Chapter II questline and can add a prismatic socket to the item.
    Added a Brailian Portuguese translation.  Thanks maxmag!
    Includes minor updates to the other translations.
    Fixed a couple minor display issues on the Compare tab when one item had sockets and the other did not.
    Thunderforged and Heroic Thunderforged items on the English PTR will no longer show (?) on their tooltips.

Version 1.8.2

    Fixed a bug in average item level calculations when inspecting hunters.  (Their ranged weapons were only getting counted for half the appropriate level.)
    The Reforging Advisor will now also show up when you right-click an item while talking to an arcane reforger.

Version 1.8.1

    This version of Pawn now includes French support, thanks to translation volunteers othor and Snuff, and an untested Traditional Chinese translation based on work by BNSSNB.
    Reduced Pawn's memory usage by about 35% (at least on my PC) by optimizing the way translations are loaded.  Pawn's memory usage should return to about where it was back when it was for a single language only.
    Corrected a calculation problem where the Ghost Iron Dragonling trinket was undervalued because Pawn suggested Cataclysm cogwheels for it instead of Mists of Pandaria cogwheels.  (Thanks durandal42!)
    Fixed a minor problem that could occur when using the Compare tab if you used Pawn in the past (or on another computer), then stopped using it, then sold some of your best items, and then started using it again.

Version 1.8

    This version of Pawn now works for German and Russian in addition to English.  Big thanks to the translation volunteers Sandmahn and mgotovtsev!  It also has an untested Simplified Chinese translation based on work by bigbamboo.
    This version also contains a large number of changes to prepare for German, Russian, and more languages in the future.
    Some now-unnecessary information that was being stored in Pawn's SavedVariables file will now be removed when logging out.
    Reorganized the Options tab to make it a bit cleaner.  Options for changing the digits of displayed precision for values and for controlling the visibility of (?) icons on tooltips were removed.
    Changed a bunch of bits of text throughout Pawn.
    Worked around a problem that occurred with Pawn annotations showing up on AtlasLoot items twice.  (To show Pawn annotations on AtlasLoot items, click Options in AtlasLoot and then check Use GameTooltip.)
    Added support for the Pyrium Weapon Chain and Living Steel Weapon Chain.
    Crystals of Fear will now no longer improperly show (?) on their tooltips.

Comments

First Previous Page 20 of 139 Next Last
  • #2004
    Ilvl scales

    Any chance you can add an option to give a score based on item level?  Because of some of the ratings I'm using, it's (properly) listing some blue items being better than purple items.  However, if a purple item drops with a higher ilvl than the blue I'm wearing, I want to be able to set something up (such as giving a value to ilvl) so that the upgrade icon comes up on the Need/Greed popup.

  • #2005

    Hi!  Thanks for the comment.  At first I was against it since it was sort of against the whole point of Pawn, having customized scales that care about stats instead of just looking at item level.  Now that item level is actually an important stat for getting into LFR (only one of my characters can even get into HoF and ToES at this point), I've changed my mind on that a little bit.  I'm a little worried about whether or not it's a good idea to actually create any features to help even more undergeared people who don't know what they're doing into raids, but if I left it as a stat that was only useful for custom scales for people like you then that wouldn't be a problem.  :)

  • #2002

    Works excellent! Can you make it to check seperately pvp and pve gear?  Best of both?

    Reason: I'm looking at Malevolent Gladiator's treads of Alacrity, I have Contender's silk footwraps and it is not showing as an upgrade.   This is because I have some higher pve gear.   Same happens in reverse when i am looking at valor gear but have conquest.  Just a switch to ignore pvp or pve gear temporarily.

     

    Last edited by Boudlin on 11/23/2012 2:59:59 PM
  • #2003

    Hi!  It's definitely possible to have Pawn track upgrades for PvE and PvP gear sets separately and it doesn't require any additional features or settings.  I used to do it a couple years ago when I would PvP regularly.  What you need is a scale that values PvP stats.

    You can create one by copying your current PvE scale (such as Mage: Frost or whatever) and then adding values for resilience, PvP power, and increasing the value of stamina.  You might be able to get a good set of stat weights from Ask Mr. Robot if you aren't sure how to value things.  I actually decided a while back that it wasn't worth having Pawn help me with my PvP gear set though, because with PvP gear there's really only one best-in-slot item per slot to worry about and it's whichever conquest item you're allowed to buy at the moment.  But if you want to give it a shot, that's how—make a copy of one of your scales on the Scales tab, call it "PVP" or something, and then add PvP stats to it on the Values tab.

  • #1999

    Any Plans on adding a feature for enchant suggestions?

  • #2001

    Thanks for the suggestion!  Possibly someday, though it's not a high priority since the enchantment you want for a given class/spec is pretty much always the same one for each slot, and for some slots (weapons in particular) it's not something that can be determined without complex simulation.  So to make that work, I'd basically just be including suggested enchantments for all 34 specs for all dozen or so slots (and maybe another 34 sets of them for heirloom gear since the best enchantments don't work on heirlooms), which is a lot of work for something that you can get from guides.  Right now I've been focusing on things to help you make quick in-game decisions since that's Pawn's main strength.

    WOO COMMENT 2000
    [Edit: CRAP THIS IS ACTUALLY 2001]

    Last edited by VgerAN on 11/22/2012 8:47:55 PM
  • #1997

    if the damn PM-System finally allow me to send you one with a single screenshot

     

  • #2000

    Thanks for the screenshot.  You're using an English version of Pawn on a German version of World of Warcraft.  You can get the German version here.

  • #1998

    If you prefer, you can also email me at vger -at- greeneclipsesoftware.com, or you can attach it to a message you send my page at facebook.com/vgermods.

  • #1996

    Can you post a screenshot, or some details about the item that you currently have and an example of an item that is showing up as an upgrade that shouldn't be?

  • #1995

    Pawn doesn't work for me.

    If I get leather (int & Agi) and Chain (agi & int) and int-plate items pawn shows this is an improvement for my warrior. On Plate-strength items it remains silent

  • #1989

    Hey all—in between the endless series of dailies I managed to find time to make progress on Pawn 1.7, and I finally have a preview version ready to share.  This version is not quite feature-complete, but it's close.  The major new feature in this version is that Pawn will now automatically select gems of a quality appropriate for your gear.  Take a look if you're interested in providing early feedback!  (I do recommend backing up your Pawn settings/SavedVariables first.)

    http://wow.curseforge.com/addons/pawn/files/105-1-7-alpha-1/

  • #1991

    Just a heads up, Pawn 1.7 Alpha 1 throws errors everywhere on login for me.

    234x <string>:"PawnUIFrame:OnEvent":1: attempt to call global "PawnOnEvent" (a nil value)
    <string>:"*:OnEvent":1: in function <string>:"*:OnEvent":1

    1x Pawn-1.7 alpha 1\Wowhead.lua:528: attempt to call global "PawnAddPluginScaleProvider" (a nil value)
    Pawn-1.7 alpha 1\Wowhead.lua:528: in main chunk

    1x Pawn-1.7 alpha 1\PawnUI.lua:2365: bad argument #1 to "format" (string expected, got nil)
    <in C code>
    Pawn-1.7 alpha 1\PawnUI.lua:2365: in function <Pawn\PawnUI.lua:2356>

    1x Pawn\Pawn-1.7 alpha 1.lua:77: attempt to concatenate global "PawnQuestionTexture" (a nil value)
    Pawn\Pawn-1.7 alpha 1.lua:77: in main chunk

    1x Pawn-1.7 alpha 1\Localization.lua:215: attempt to concatenate global "PawnQuestionTexture" (a nil value)
    Pawn-1.7 alpha 1\Localization.lua:215: in main chunk

  • #1994

    Gotcha. That's probably what happened.  Thanks for letting me know!

  • #1993

    Weird, works fine after restarting WoW (didn't touch anything else).

    I have Curse Client auto-updating addons. It could have done something weird like update it during loading.

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