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Pawn

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  • 46 Likes
  • World of Warcraft
  • 55,709 Monthly Downloads
  • Supports: 6.0.2
  • 1,696,531 Total Downloads
  • Updated 10/18/2014
  • Created 01/14/2008
  • 2,616 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Creative Commons Attribution-Noncommercial-No Derivative Works 3.0
  • Newest File: 1.9.2
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About Pawn

Pawn calculates scores for items to help you easily find upgrades for your gear. It's completely customizable, and applicable to any class and situation: for example, it can help you decide whether to equip the ring with a higher item level but one stat you don't want (say, strength for shamans), or the ring with the lower item level but all good stats. It's that level of customization that makes it very different from more general mods like GearScore and more specialized mods like TankPoints.

Pawn can be used by new players right off the bat without needing to change any options, or by advanced players who plan out their gear upgrades, build Excel spreadsheets, install Rawr, and read Elitist Jerks.

Language support

Pawn works with English, French, German, Portuguese, Russian, and Simplified Chinese, and includes an untested translation into Traditional Chinese. Unlike most addons, it's NOT possible to use the English version on a language that it doesn't support. (If you're interested in helping translate Pawn into other languages, let me know!)

Staying in touch

Become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there if you don't have an account on this site.

Prerelease alpha versions of Pawn are occasionally available on CurseForge.

Getting started

Pawn will automatically set itself up to work with your characters, but there's a lot that you can do to customize it. See the readme file included with Pawn for more information on getting the most out of Pawn.

Version 1.9.2

    Continued changes to the starter scales and translations.

Version 1.9.1

    Bonus armor is now listed as a separate stat from base armor and can be given a value independently.
    Significantly increased the value of armor and bonus armor in the tank starter scales.
    Fixed a harmless error where a message about #(Item1.UnknownLines could appear in the chat log when using the Compare tab.
    Fixed a harmless error where a message about being unable to parse the item link could appear in the chat log when hovering over a caged battle pet.

Version 1.9

    Updated for WoW 6.0 and Warlords of Draenor.  Many features have changed in some way as a result of item changes in patch 6.0.
    I updated the visuals for the Pawn UI to be a little more warlordy.
    A new set of starter scales have been added for all classes and specs.  You can use these scales as you would the old Wowhead scales, and you can also customize them to your heart's content.
    The Wowhead scales have been disabled since they haven't been updated for patch 6.0 and would do more harm than good.
    The values of Pawn's default scale have changed to be a more appropriate starting point for WoW 6.0.
    New stats are recognized and can be assigned values on the Values tab: Bonus Armor, Multistrike, Versatility, Movement Speed, Leech, Avoidance, Indestructible.
    Obsolete stats (hit, etc.) are removed from your scales upon logging in, and have been removed from the UI.
    All of the new Taladite gems in Warlords of Draenor are now in Pawn's database.
    The changes to stats on pre-Draenor gems in Pawn's database have been taken into account for purposes of gem recommendations.  (I anticipate that I'll need to do another update of gem stats before the expansion hits.)
    A new option has been added, on by default: "Ignore sockets on low-level items."  When this option is enabled, Pawn will ignore sockets when calculating values of low-level items (currently, any item below level 463), so they won't have inflated values when Pawn determines upgrades.
    Pawn's calculations for item values no longer take reforging potential into account since that feature is gone from the game.
    All code for Pawn's Reforge Advisor feature has been removed.
    Changed the way that information about your best items for purposes of determining upgrades is stored and processed.  (I now use item links instead of item IDs, since in Warlords of Draenor, a mythic version of one item and the raid finder version of the same item might have the same ID but a different bonus suffix.)

Comments

First Previous Page 24 of 143 Next Last
  • #2007

    Thanks!  Glad you like it.  <3

  • #2004
    Ilvl scales

    Any chance you can add an option to give a score based on item level?  Because of some of the ratings I'm using, it's (properly) listing some blue items being better than purple items.  However, if a purple item drops with a higher ilvl than the blue I'm wearing, I want to be able to set something up (such as giving a value to ilvl) so that the upgrade icon comes up on the Need/Greed popup.

  • #2005

    Hi!  Thanks for the comment.  At first I was against it since it was sort of against the whole point of Pawn, having customized scales that care about stats instead of just looking at item level.  Now that item level is actually an important stat for getting into LFR (only one of my characters can even get into HoF and ToES at this point), I've changed my mind on that a little bit.  I'm a little worried about whether or not it's a good idea to actually create any features to help even more undergeared people who don't know what they're doing into raids, but if I left it as a stat that was only useful for custom scales for people like you then that wouldn't be a problem.  :)

  • #2002

    Works excellent! Can you make it to check seperately pvp and pve gear?  Best of both?

    Reason: I'm looking at Malevolent Gladiator's treads of Alacrity, I have Contender's silk footwraps and it is not showing as an upgrade.   This is because I have some higher pve gear.   Same happens in reverse when i am looking at valor gear but have conquest.  Just a switch to ignore pvp or pve gear temporarily.

     

    Last edited by Boudlin on 11/23/2012 2:59:59 PM
  • #2003

    Hi!  It's definitely possible to have Pawn track upgrades for PvE and PvP gear sets separately and it doesn't require any additional features or settings.  I used to do it a couple years ago when I would PvP regularly.  What you need is a scale that values PvP stats.

    You can create one by copying your current PvE scale (such as Mage: Frost or whatever) and then adding values for resilience, PvP power, and increasing the value of stamina.  You might be able to get a good set of stat weights from Ask Mr. Robot if you aren't sure how to value things.  I actually decided a while back that it wasn't worth having Pawn help me with my PvP gear set though, because with PvP gear there's really only one best-in-slot item per slot to worry about and it's whichever conquest item you're allowed to buy at the moment.  But if you want to give it a shot, that's how—make a copy of one of your scales on the Scales tab, call it "PVP" or something, and then add PvP stats to it on the Values tab.

  • #1999

    Any Plans on adding a feature for enchant suggestions?

  • #2001

    Thanks for the suggestion!  Possibly someday, though it's not a high priority since the enchantment you want for a given class/spec is pretty much always the same one for each slot, and for some slots (weapons in particular) it's not something that can be determined without complex simulation.  So to make that work, I'd basically just be including suggested enchantments for all 34 specs for all dozen or so slots (and maybe another 34 sets of them for heirloom gear since the best enchantments don't work on heirlooms), which is a lot of work for something that you can get from guides.  Right now I've been focusing on things to help you make quick in-game decisions since that's Pawn's main strength.

    WOO COMMENT 2000
    [Edit: CRAP THIS IS ACTUALLY 2001]

    Last edited by VgerAN on 11/22/2012 8:47:55 PM
  • #1997

    if the damn PM-System finally allow me to send you one with a single screenshot

     

  • #2000

    Thanks for the screenshot.  You're using an English version of Pawn on a German version of World of Warcraft.  You can get the German version here.

  • #1998

    If you prefer, you can also email me at vger -at- greeneclipsesoftware.com, or you can attach it to a message you send my page at facebook.com/vgermods.

  • #1996

    Can you post a screenshot, or some details about the item that you currently have and an example of an item that is showing up as an upgrade that shouldn't be?

  • #1995

    Pawn doesn't work for me.

    If I get leather (int & Agi) and Chain (agi & int) and int-plate items pawn shows this is an improvement for my warrior. On Plate-strength items it remains silent

  • #1989

    Hey all—in between the endless series of dailies I managed to find time to make progress on Pawn 1.7, and I finally have a preview version ready to share.  This version is not quite feature-complete, but it's close.  The major new feature in this version is that Pawn will now automatically select gems of a quality appropriate for your gear.  Take a look if you're interested in providing early feedback!  (I do recommend backing up your Pawn settings/SavedVariables first.)

    http://wow.curseforge.com/addons/pawn/files/105-1-7-alpha-1/

  • #1991

    Just a heads up, Pawn 1.7 Alpha 1 throws errors everywhere on login for me.

    234x <string>:"PawnUIFrame:OnEvent":1: attempt to call global "PawnOnEvent" (a nil value)
    <string>:"*:OnEvent":1: in function <string>:"*:OnEvent":1

    1x Pawn-1.7 alpha 1\Wowhead.lua:528: attempt to call global "PawnAddPluginScaleProvider" (a nil value)
    Pawn-1.7 alpha 1\Wowhead.lua:528: in main chunk

    1x Pawn-1.7 alpha 1\PawnUI.lua:2365: bad argument #1 to "format" (string expected, got nil)
    <in C code>
    Pawn-1.7 alpha 1\PawnUI.lua:2365: in function <Pawn\PawnUI.lua:2356>

    1x Pawn\Pawn-1.7 alpha 1.lua:77: attempt to concatenate global "PawnQuestionTexture" (a nil value)
    Pawn\Pawn-1.7 alpha 1.lua:77: in main chunk

    1x Pawn-1.7 alpha 1\Localization.lua:215: attempt to concatenate global "PawnQuestionTexture" (a nil value)
    Pawn-1.7 alpha 1\Localization.lua:215: in main chunk

  • #1994

    Gotcha. That's probably what happened.  Thanks for letting me know!

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