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Pawn

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  • 65 Likes
  • World of Warcraft
  • 56,845 Monthly Downloads
  • Supports: 6.2.0
  • 2,289,323 Total Downloads
  • Updated 06/24/2015
  • Created 01/14/2008
  • 2,898 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Creative Commons Attribution-Noncommercial-No Derivative Works 3.0
  • Newest File: 1.9.17
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About Pawn

Pawn calculates scores for items to help you easily find upgrades for your gear. It's completely customizable, and applicable to any class and situation: for example, it can help you decide whether to equip the ring with a higher item level but one stat you don't want (say, strength for shamans), or the ring with the lower item level but all good stats. It's that level of customization that makes it very different from more general mods like GearScore and more specialized mods like TankPoints.

Pawn can be used by new players right off the bat without needing to change any options, or by advanced players who plan out their gear upgrades, build Excel spreadsheets, and run simulations.

Language support

Pawn works with English, French, German, Italian, Portuguese, Russian, Spanish (European), Simplified Chinese, and Traditional Chinese. Unlike most addons, it's NOT possible to use the English version on a language that it doesn't support. (If you're interested in helping translate Pawn into other languages, let me know!)

Staying in touch

Become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there if you don't have an account on this site.

Prerelease alpha versions of Pawn are occasionally available on CurseForge.

Getting started

Pawn will automatically set itself up to work with your characters, but there's a lot that you can do to customize it. See the readme file included with Pawn for more information on getting the most out of Pawn.

Found a bug?

If you think you might have found a bug, you can file an official ticket on CurseForge or comment here. In addition to a description of the problem, please make sure to include: (1) the language that you use Pawn and WoW in, (2) the specific items that don't work as expected, and (3) your class and spec if you're using the default Wowhead stat weights. Screenshots are often very helpful as well.

Version 1.9.17

    A few updates to make Pawn work better on WoW patch 6.2.

Version 1.9.16

    The "Special effects were not included in the value" message that you'd see at the bottoms of tooltips for trinkets and enchanted weapons has been removed.
    The (?) icon used to indicate special effects on items has been replaced with a small orange diamond (like in Diablo III).
    Support for crystals of fear and sha-touched sockets, cogwheels and cogwheel sockets, and assigning a fixed value to the effect portion of a meta gem (2% chance to restore mana, etc.) have all been removed, as those features are no longer relevant in any current content.

Version 1.9.15

    Pawn will now work with AtlasLoot again.
    Included some improvements to the Portuguese translation.

Version 1.9.14

    Fixed a bug where sometimes Pawn would save over custom key bindings set up by certain addons, such as ElvUI.
    Included updates and improvements to the Italian translation.

Version 1.9.13

    Included a variety of updates and improvements to the French translation.

Version 1.9.12

    Included the correct version of the French translation (with the changes from 1.9.10, which were accidentally reverted in the 1.9.11 release).

Version 1.9.11

    Significant changes to the built-in Wowhead scales.  (Note that this iteration doesn't include spell power, attack power, or weapon DPS.  This is the design of the Wowhead scales, not a problem with Pawn.)
    Lots of further improvements to the Spanish translation.

Version 1.9.10

    Fixed a problem where weapon speed was not read properly in Spanish.
    Made a few changes to try to make the French version of Pawn understand large numbers (1,000 or greater) better.

Version 1.9.9

    Given their exorbitant cost, Pawn will no longer suggest Greater Taladite gems on gear lower than item level 685 (mythic Highmaul).
    Fixed the problem where some new Draenor wands caused an error to appear in the chat log and did not have their DPS calculated correctly.
    Attempted to fix a problem in Spanish where numbers greater than 1,000 were not read properly.

Version 1.9.8

    New scales from Wowhead have been integrated into Pawn, and the starter scales that Pawn previously included have been removed.
    Includes a new Spanish translation, which is still a work-in-progress.
    Fixed a bug where the socketing advisor would always unhelpfully suggest that you put a gem "of any color" into a prismatic socket.
    Fixed a bug where It was difficult or impossible to change the color of a scale, depending on where the Pawn window is situated.  (It was difficult if the scale list happened to be behind the color window.)
    Fixed a bug where if you opened your chest of Garrison Resources and the last item you won (it showed up in a "you won!" popup) was an upgrade, the Garrison Resources would also show up as an upgrade.  (Hey, maybe you got some Complicated Wood instead of Simple Wood.)
    Removed the code that dealt with Wrathion's Breath of the Black Prince item, which added sockets to certain weapons, but is no longer obtainable by new players and not relevant to current content.

Version 1.9.7

    Strength, Agility, Intellect, and Stamina can't be marked as "unusable" in custom scales.  (Since multiple primary stats are on most armor pieces now, marking those as unusable leads to some confusing and unexpected results.)
    Made a couple small improvements to the French, German, and Traditional Chinese translations.

Version 1.9.6

    Pawn will now no longer suggest gems for items below level 630 (level 100 heroic dungeon).  (This change is particularly noticeable for helms, which had high-value meta sockets at level 90, but not at level 100.)
    Improved the German and Simplified Chinese translations.

Version 1.9.5

    Additional changes to try to prevent the "UseSpecialQuestItem" error from occurring when clicking items in the objectives list.
    More improvements to the Simplified Chinese and Traditional Chinese translations.

Version 1.9.4

    Dodge and Parry on low-level items will now be treated as if they were Bonus Armor, at a 2:1 ratio.  (40 Parry on an item will be treated as 20 Bonus Armor.)
    Pawn will now once again work with AtlasLoot even when the "Use GameTooltip" AtlasLoot setting is off.  (Release versions only, not the latest AtlasLoot beta.)
    The warrior tank starter scale now properly has a value for bonus armor.
    Included lots of improvements to the Traditional Chinese translation.

Version 1.9.3

    Changed the way that Pawn uses item tooltips, in the hopes that it will prevent issues where the game blocks certain buttons and actions due to "taint."
    Fixed a bug where a few settings wouldn't be saved when logging out, including Pawn's list of your best items used for determining upgrades.
    Included new French translations.

Version 1.9.2

    Continued changes to the starter scales and translations.

Version 1.9.1

    Bonus armor is now listed as a separate stat from base armor and can be given a value independently.
    Significantly increased the value of armor and bonus armor in the tank starter scales.
    Fixed a harmless error where a message about #(Item1.UnknownLines could appear in the chat log when using the Compare tab.
    Fixed a harmless error where a message about being unable to parse the item link could appear in the chat log when hovering over a caged battle pet.

Version 1.9

    Updated for WoW 6.0 and Warlords of Draenor.  Many features have changed in some way as a result of item changes in patch 6.0.
    I updated the visuals for the Pawn UI to be a little more warlordy.
    A new set of starter scales have been added for all classes and specs.  You can use these scales as you would the old Wowhead scales, and you can also customize them to your heart's content.
    The Wowhead scales have been disabled since they haven't been updated for patch 6.0 and would do more harm than good.
    The values of Pawn's default scale have changed to be a more appropriate starting point for WoW 6.0.
    New stats are recognized and can be assigned values on the Values tab: Bonus Armor, Multistrike, Versatility, Movement Speed, Leech, Avoidance, Indestructible.
    Obsolete stats (hit, etc.) are removed from your scales upon logging in, and have been removed from the UI.
    All of the new Taladite gems in Warlords of Draenor are now in Pawn's database.
    The changes to stats on pre-Draenor gems in Pawn's database have been taken into account for purposes of gem recommendations.  (I anticipate that I'll need to do another update of gem stats before the expansion hits.)
    A new option has been added, on by default: "Ignore sockets on low-level items."  When this option is enabled, Pawn will ignore sockets when calculating values of low-level items (currently, any item below level 463), so they won't have inflated values when Pawn determines upgrades.
    Pawn's calculations for item values no longer take reforging potential into account since that feature is gone from the game.
    All code for Pawn's Reforge Advisor feature has been removed.
    Changed the way that information about your best items for purposes of determining upgrades is stored and processed.  (I now use item links instead of item IDs, since in Warlords of Draenor, a mythic version of one item and the raid finder version of the same item might have the same ID but a different bonus suffix.)

Comments

First Previous Page 33 of 167 Next Last
  • #2239

    The game is full of soft caps.  Preference and play style usually determine the soft caps, but there are required caps for stats such as HIt.  You may want to add a list for stats such as Spirit, Hit, Haste, Dodge, Parry ... etc.

    When a person upgrades to the new version, all the softcaps will be 0, and the program will work using the current stat values.  For the items where a softcap has been defined, there needs to be a second value ... the value given to the stat below the softcap.  To get an idea of the method, play around with:

    http://www.askmrrobot.com/wow/gear

    They have a system of adjusting softcaps and evaluating.  It is what I use to optimize my statistics while reforging.  By gemming and reforging according to their optimization, it gets all of my stats exactly to the softcaps and increases all other stats to their maximum values.

    Currently, my gear level is high enough that I just use the over softcap values in Pawn.  If I were not at those levels ... it would be a great help to have Pawn recognize them and evaluate the gear depending on my current need.

     

     

  • #2240

    SPIRIT SOFTCAP? HERESY! ONE CAN NEVER HAVE ENOUGH SPIRIT!  ALL SPIRIT!

    Yeah, I use Ask Mr. Robot from time to time.  Most likely at some point I will add softcap features.  Before that can happen, I need to make it so that you can associate a scale with one of a character's gear sets in some fashion, so that Pawn can make those decisions based on the correct gear and not just whatever you happen to be wearing at the moment (or the feature wouldn't be useful for hybrid classes).  Definitely would like to do it; just need to find the time to design and build.  :)

  • #2237

    Is there still the version of 3.3.5? since I can't manage to find it over the web.

    only in german and russian.

  • #2238

    No, Pawn is only available for current versions of WoW.

  • #2236

    I really like Pawn a lot! It helps me make fast decisions on upgrading my equipment. It works  great together with my addon MoncaiCompare :)

    Last edited by Moncai on 6/27/2013 1:55:31 PM
  • #2234

    absolutely awesome addon! i just wanted to thank you for making such a helpful and customizable adoon. i would feel lost without it.it takes a lot of the tedious stuff i do outside the game and makes everything very easy to figure out what truly is best for my character given my parameters or situation.

    keep up the good work. thank you so much! *bows*

  • #2235

    Thanks!  Glad you like it.  :)

  • #2228

    When I moved my warlock to different realm (name stayed the same), pawn is unable to show the scales in item tooltips and do proper search in auction house's search->pawn. In auction search->pawn there are no scales which i can choose. Also by default it suggested leather rather than cloth. And items which it suggested weren't lvl 90s either (the lock is lvl 90, with blue and epic gear), and pawn suggested some item level 22 greens.

    Using the latest pawn available from here.

  • #2230

    Can you try the suggestion in the post directly below yours (shift+clicking scales)?  It sounds like you reused a character name that was previously a rogue or druid or monk and Pawn didn't correctly detect it.

  • #2233
    Quote from VgerAN »

    Hmmm, okay.  That's bizarre.  I'm not sure what to suggest.  If you delete your character's Pawn saved variables file, as in...

    ...World of Warcraft\WTF\Account\your account name\Azjol-Nerub\Vger\SavedVariables\Pawn.lua

    ...then maybe that would help.  There's almost nothing at all in it; that won't affect any of your scales.

    Deleting those files fixed the issue, cheers.

    Ix

  • #2232

    Hmmm, okay.  That's bizarre.  I'm not sure what to suggest.  If you delete your character's Pawn saved variables file, as in...

    ...World of Warcraft\WTF\Account\your account name\Azjol-Nerub\Vger\SavedVariables\Pawn.lua

    ...then maybe that would help.  There's almost nothing at all in it; that won't affect any of your scales.

  • #2231
    Quote from VgerAN »

    Can you try the suggestion in the post directly below yours (shift+clicking scales)?  It sounds like you reused a character name that was previously a rogue or druid or monk and Pawn didn't correctly detect it.

    Hi,

    When I tryed that suggestion the content of that dropdown list were still empty.

  • #2225

    Interesting problem:

    I created a new character and deleted it after a few levels.

    Created a character with same name but different class.

    Pawn is the only addon that did not adjust to the new class.

    Found no way to reset the pawn, and changing the scale only changes it for that time.

    Please help..

     

  • #2226

    Can you explain what you mean by "changing the scale only changes it for that time?"

    Normally, if you create a new character with the same name and realm but different class as an older one, Pawn should detect that and show you different scales.  But if it doesn't, you can shift-click the scales you don't want to see to turn them off and the ones you do want to see to turn them on.  (Or, instead of shift-clicking, select the scale and then check/uncheck "Show scale in tooltips".)

  • #2229

    The PerCharacterOptions message (or anything that starts with a pink "Error") is meant for developers and is never something that you should need to address directly.  As far as how to get rid of that message, I'm at a loss at the moment, unless you're using other addons that interact with Pawn, in which case you should try disabling them and see if that makes a difference.  That message SHOULD never happen, but some PCs load Pawn in a strange order for some reason and that's what's going on.

    Choosing a different scale in the Scales tab (or anywhere else in the Pawn UI) just lets you do things with the scale like renaming it and changing the color, nothing else, so it's perfectly normal that you'd have to do that every time you open Pawn.

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