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  • World of Warcraft
  • 68,364 Monthly Downloads
  • Supports: 6.1.0
  • 2,105,303 Total Downloads
  • Updated 02/25/2015
  • Created 01/14/2008
  • 2,822 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Creative Commons Attribution-Noncommercial-No Derivative Works 3.0
  • Newest File: 1.9.14
Support development! **

About Pawn

Pawn calculates scores for items to help you easily find upgrades for your gear. It's completely customizable, and applicable to any class and situation: for example, it can help you decide whether to equip the ring with a higher item level but one stat you don't want (say, strength for shamans), or the ring with the lower item level but all good stats. It's that level of customization that makes it very different from more general mods like GearScore and more specialized mods like TankPoints.

Pawn can be used by new players right off the bat without needing to change any options, or by advanced players who plan out their gear upgrades, build Excel spreadsheets, install Rawr, and read Elitist Jerks.

Language support

Pawn works with English, French, Spanish (European), German, Portuguese (not fully updated for 6.0), Russian, Simplified Chinese, and Traditional Chinese. Unlike most addons, it's NOT possible to use the English version on a language that it doesn't support. (If you're interested in helping translate Pawn into other languages, let me know!)

Staying in touch

Become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there if you don't have an account on this site.

Prerelease alpha versions of Pawn are occasionally available on CurseForge.

Getting started

Pawn will automatically set itself up to work with your characters, but there's a lot that you can do to customize it. See the readme file included with Pawn for more information on getting the most out of Pawn.

Found a bug?

If you think you might have found a bug, you can file an official ticket on CurseForge or comment here. In addition to a description of the problem, please make sure to include: (1) the language that you use Pawn and WoW in, (2) the specific items that don't work as expected, and (3) your class and spec if you're using the default Wowhead stat weights. Screenshots are often very helpful as well.

Version 1.9.14

    Fixed a bug where sometimes Pawn would save over custom key bindings set up by certain addons, such as ElvUI.
    Included updates and improvements to the Italian translation.

Version 1.9.13

    Included a variety of updates and improvements to the French translation.

Version 1.9.12

    Included the correct version of the French translation (with the changes from 1.9.10, which were accidentally reverted in the 1.9.11 release).

Version 1.9.11

    Significant changes to the built-in Wowhead scales.  (Note that this iteration doesn't include spell power, attack power, or weapon DPS.  This is the design of the Wowhead scales, not a problem with Pawn.)
    Lots of further improvements to the Spanish translation.

Version 1.9.10

    Fixed a problem where weapon speed was not read properly in Spanish.
    Made a few changes to try to make the French version of Pawn understand large numbers (1,000 or greater) better.

Version 1.9.9

    Given their exorbitant cost, Pawn will no longer suggest Greater Taladite gems on gear lower than item level 685 (mythic Highmaul).
    Fixed the problem where some new Draenor wands caused an error to appear in the chat log and did not have their DPS calculated correctly.
    Attempted to fix a problem in Spanish where numbers greater than 1,000 were not read properly.

Version 1.9.8

    New scales from Wowhead have been integrated into Pawn, and the starter scales that Pawn previously included have been removed.
    Includes a new Spanish translation, which is still a work-in-progress.
    Fixed a bug where the socketing advisor would always unhelpfully suggest that you put a gem "of any color" into a prismatic socket.
    Fixed a bug where It was difficult or impossible to change the color of a scale, depending on where the Pawn window is situated.  (It was difficult if the scale list happened to be behind the color window.)
    Fixed a bug where if you opened your chest of Garrison Resources and the last item you won (it showed up in a "you won!" popup) was an upgrade, the Garrison Resources would also show up as an upgrade.  (Hey, maybe you got some Complicated Wood instead of Simple Wood.)
    Removed the code that dealt with Wrathion's Breath of the Black Prince item, which added sockets to certain weapons, but is no longer obtainable by new players and not relevant to current content.

Version 1.9.7

    Strength, Agility, Intellect, and Stamina can't be marked as "unusable" in custom scales.  (Since multiple primary stats are on most armor pieces now, marking those as unusable leads to some confusing and unexpected results.)
    Made a couple small improvements to the French, German, and Traditional Chinese translations.

Version 1.9.6

    Pawn will now no longer suggest gems for items below level 630 (level 100 heroic dungeon).  (This change is particularly noticeable for helms, which had high-value meta sockets at level 90, but not at level 100.)
    Improved the German and Simplified Chinese translations.

Version 1.9.5

    Additional changes to try to prevent the "UseSpecialQuestItem" error from occurring when clicking items in the objectives list.
    More improvements to the Simplified Chinese and Traditional Chinese translations.

Version 1.9.4

    Dodge and Parry on low-level items will now be treated as if they were Bonus Armor, at a 2:1 ratio.  (40 Parry on an item will be treated as 20 Bonus Armor.)
    Pawn will now once again work with AtlasLoot even when the "Use GameTooltip" AtlasLoot setting is off.  (Release versions only, not the latest AtlasLoot beta.)
    The warrior tank starter scale now properly has a value for bonus armor.
    Included lots of improvements to the Traditional Chinese translation.

Version 1.9.3

    Changed the way that Pawn uses item tooltips, in the hopes that it will prevent issues where the game blocks certain buttons and actions due to "taint."
    Fixed a bug where a few settings wouldn't be saved when logging out, including Pawn's list of your best items used for determining upgrades.
    Included new French translations.

Version 1.9.2

    Continued changes to the starter scales and translations.

Version 1.9.1

    Bonus armor is now listed as a separate stat from base armor and can be given a value independently.
    Significantly increased the value of armor and bonus armor in the tank starter scales.
    Fixed a harmless error where a message about #(Item1.UnknownLines could appear in the chat log when using the Compare tab.
    Fixed a harmless error where a message about being unable to parse the item link could appear in the chat log when hovering over a caged battle pet.

Version 1.9

    Updated for WoW 6.0 and Warlords of Draenor.  Many features have changed in some way as a result of item changes in patch 6.0.
    I updated the visuals for the Pawn UI to be a little more warlordy.
    A new set of starter scales have been added for all classes and specs.  You can use these scales as you would the old Wowhead scales, and you can also customize them to your heart's content.
    The Wowhead scales have been disabled since they haven't been updated for patch 6.0 and would do more harm than good.
    The values of Pawn's default scale have changed to be a more appropriate starting point for WoW 6.0.
    New stats are recognized and can be assigned values on the Values tab: Bonus Armor, Multistrike, Versatility, Movement Speed, Leech, Avoidance, Indestructible.
    Obsolete stats (hit, etc.) are removed from your scales upon logging in, and have been removed from the UI.
    All of the new Taladite gems in Warlords of Draenor are now in Pawn's database.
    The changes to stats on pre-Draenor gems in Pawn's database have been taken into account for purposes of gem recommendations.  (I anticipate that I'll need to do another update of gem stats before the expansion hits.)
    A new option has been added, on by default: "Ignore sockets on low-level items."  When this option is enabled, Pawn will ignore sockets when calculating values of low-level items (currently, any item below level 463), so they won't have inflated values when Pawn determines upgrades.
    Pawn's calculations for item values no longer take reforging potential into account since that feature is gone from the game.
    All code for Pawn's Reforge Advisor feature has been removed.
    Changed the way that information about your best items for purposes of determining upgrades is stored and processed.  (I now use item links instead of item IDs, since in Warlords of Draenor, a mythic version of one item and the raid finder version of the same item might have the same ID but a different bonus suffix.)


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  • #2150

    For a while now i have been getting an error every time i log into wow from pawn or pawn scrap, not sure which is causing it but the error shows its from pawn, it is as follows:

    Date: 2013-03-06 20:41:08
    ID: -51
    Error occured in: Global
    Count: 4
    Message: ..\AddOns\Pawn\Pawn.lua line 4112:
    attempt to concatenate global 'PawnPlayerFullName' (a nil value)
    [C]: ?
    Pawn\Pawn.lua:4112: PawnIsScaleVisible()
    Pawn\Pawn.lua:1300: PawnGetAllItemValues()
    Pawn\Pawn.lua:1189: PawnRecalculateItemValuesIfNecessary()
    Pawn\Pawn.lua:1067: PawnGetItemData()
    Pawn\Pawn.lua:4432: PawnIsItemIDAnUpgrade()
    (tail call): ?
    (tail call): ?
    Scrap\Scrap.lua:112: IsJunk()
    Scrap\Scrap.lua:136: (for generator)()
    Scrap_Merchant\Scrap_Merchant.lua:276: GetJunkValue()
    Scrap_Broker\Scrap_Broker.lua:61: Update()

  • #2151

    Also it would be nice if things like the Chef's hat, foragers gloves etc werent marked as junk, I accedentally sold em without realizing it after an update and had to item restore to get em back.

  • #2153

    Sorry to hear that.  You should post that feedback to Pawn Scrap though; Pawn doesn't have a concept of what's "junk."

  • #2148

    Hey is it possible to add stat weights after you hit a certian percent

    AKA i need 15% hit but after that hit is useless for my shadow priest.


  • #2149

    Hi!  No, right now there is no automatic way to make values change after your gear reaches a certain level.  You can copy the built-in "Priest: shadow" scale and then reduce the values of spirit and hit.

    I don't think that you want to zero them out, because hit likely does still have value to you—pieces with hit allow you to wear other equipment that doesn't have hit OR spirit on it at all.  Since you can generally reforge your excess hit away, I suggest reducing the value of hit so that it's slightly below your next best secondary stat.  So, for example, if you had (Mastery 50, Haste 60, Hit 100, Spirit 100), I'd suggest changing it to (Mastery 50, Haste 60, Hit 59, Spirit 59).  But you can do whatever you feel is most appropriate, and Pawn will suggest and evaluate items for you based on whatever criteria you like best.

  • #2146

    As a priest it keeps telling be a Bow is a upgrade.

  • #2147

    Whoops, thanks for the tip; I missed that weapon restriction for priests.  Fixed in the next version.

  • #2144

    Anybody have, or is it possible to add PVP scale for Frost Mage ? :) thx ([email protected])

  • #2145

    You might try going to Ask Mr. Robot, then choosing PvP from "Choose a gearing strategy," and then clicking Edit Weights.  You can make a copy of the built-in "Mage: frost" scale in Pawn and then replace those values with the ones from Ask Mr. Robot.

  • #2137

    For the last week, maybe longer, or so I have been having an issue with Pawn not working in Atlasloot Enhanced, not sure if it is a bug or not.


  • #2138

    AtlasLoot changed some defaults, or the way that their tooltip works, or something like that.  I'll continue to look into it in future versions.

    In the meantime, you can open the AtlasLoot options and check "Use GameTooltip" on the first page.  As far as I know there are no downsides to doing this (I've done it on all my characters).  Once AtlasLoot uses GameTooltip (the default WoW tooltip) then Pawn will recognize it appropriately.

  • #2142

    Thank you VgerAn :)

  • #2135

    can fury warriors compare two 2h vs two 1h? and does this compare a main hand and an off hand vs 2h for spell casters?

  • #2136

    Hi!  Right now Pawn doesn't have any built-in away to compare pairs of weapons/off-hands.  I do recognize that this would be pretty handy.  (I've wondered before whether I should use the Kri'tak healing mace and a lower-level healing shield/off-hand, or the 2H sha-touched caster staff.)

    What you can do is put each of the items into Pawn's Compare tab to see its value, and then just add up the numbers yourself.  (You can also turn on the "Show values and upgrade %" option on the Options tab to see the number values on your item tooltips directly.  To get items into the Compare tab that you don't actually own yet, you can right-click item link windows/tooltips, or set Pawn keybindings.)  If you do add the numbers together, keep in mind things like that for casters you get an extra enchantment for using an off-hand instead of a staff, and for melee classes, your class's abilities might make using one type of weapon more attractive even if you have higher ilvl stuff of the other type.

  • #2131

    I love pawn, but would like to see one additional option:  See item values with reforge.  This would be a simple adjustment:  assume the lowest valued stat is reforged to the highest value stat that can be reforged into. Pawn already gives a refoge advice; I'd like to see this incorporated into the item values.

    True, you may not reforge that way (i.e. need to achieve hit cap, breakpoint, etc.), but his would still be more accurate than not considering reforge.


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