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Pawn

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  • 46 Likes
  • World of Warcraft
  • 54,673 Monthly Downloads
  • Supports: 6.0.2
  • 1,695,314 Total Downloads
  • Updated 10/18/2014
  • Created 01/14/2008
  • 2,612 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Creative Commons Attribution-Noncommercial-No Derivative Works 3.0
  • Newest File: 1.9.2
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About Pawn

Pawn calculates scores for items to help you easily find upgrades for your gear. It's completely customizable, and applicable to any class and situation: for example, it can help you decide whether to equip the ring with a higher item level but one stat you don't want (say, strength for shamans), or the ring with the lower item level but all good stats. It's that level of customization that makes it very different from more general mods like GearScore and more specialized mods like TankPoints.

Pawn can be used by new players right off the bat without needing to change any options, or by advanced players who plan out their gear upgrades, build Excel spreadsheets, install Rawr, and read Elitist Jerks.

Language support

Pawn works with English, French, German, Portuguese, Russian, and Simplified Chinese, and includes an untested translation into Traditional Chinese. Unlike most addons, it's NOT possible to use the English version on a language that it doesn't support. (If you're interested in helping translate Pawn into other languages, let me know!)

Staying in touch

Become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there if you don't have an account on this site.

Prerelease alpha versions of Pawn are occasionally available on CurseForge.

Getting started

Pawn will automatically set itself up to work with your characters, but there's a lot that you can do to customize it. See the readme file included with Pawn for more information on getting the most out of Pawn.

Version 1.9.2

    Continued changes to the starter scales and translations.

Version 1.9.1

    Bonus armor is now listed as a separate stat from base armor and can be given a value independently.
    Significantly increased the value of armor and bonus armor in the tank starter scales.
    Fixed a harmless error where a message about #(Item1.UnknownLines could appear in the chat log when using the Compare tab.
    Fixed a harmless error where a message about being unable to parse the item link could appear in the chat log when hovering over a caged battle pet.

Version 1.9

    Updated for WoW 6.0 and Warlords of Draenor.  Many features have changed in some way as a result of item changes in patch 6.0.
    I updated the visuals for the Pawn UI to be a little more warlordy.
    A new set of starter scales have been added for all classes and specs.  You can use these scales as you would the old Wowhead scales, and you can also customize them to your heart's content.
    The Wowhead scales have been disabled since they haven't been updated for patch 6.0 and would do more harm than good.
    The values of Pawn's default scale have changed to be a more appropriate starting point for WoW 6.0.
    New stats are recognized and can be assigned values on the Values tab: Bonus Armor, Multistrike, Versatility, Movement Speed, Leech, Avoidance, Indestructible.
    Obsolete stats (hit, etc.) are removed from your scales upon logging in, and have been removed from the UI.
    All of the new Taladite gems in Warlords of Draenor are now in Pawn's database.
    The changes to stats on pre-Draenor gems in Pawn's database have been taken into account for purposes of gem recommendations.  (I anticipate that I'll need to do another update of gem stats before the expansion hits.)
    A new option has been added, on by default: "Ignore sockets on low-level items."  When this option is enabled, Pawn will ignore sockets when calculating values of low-level items (currently, any item below level 463), so they won't have inflated values when Pawn determines upgrades.
    Pawn's calculations for item values no longer take reforging potential into account since that feature is gone from the game.
    All code for Pawn's Reforge Advisor feature has been removed.
    Changed the way that information about your best items for purposes of determining upgrades is stored and processed.  (I now use item links instead of item IDs, since in Warlords of Draenor, a mythic version of one item and the raid finder version of the same item might have the same ID but a different bonus suffix.)

Comments

First Previous Page 39 of 143 Next Last
  • #1764

    Yeah.  (Well technically despite the name it actually doesn't re-scan anything immediately; it just forgets everything it knows about your best gear and then performs the scan the next time it needs that information.)

  • #1760

    VgerAN,

     

    I just wanted to express my gratitude on creating such a brilliant addon. It is absolutely amazing!

    Thanks for all the hard work, I look forward to what comes next for Pawn.

    Last edited by menace97 on 11/7/2011 11:54:08 PM
  • #1761

    Thanks!  <3

  • #1757
    Shaman

    I absoluly love this addon prolly my favorate but i recently created a Shaman and it shows mage cloth gear as upgrades and doesnt acknowledge that i am a shaman. Just wondering if it is a problem on my end or yours. Thank you again for this awsome product!

    Would also like to see advice on enchantments also. That would be a great addition.

    Last edited by LilNimrod on 11/6/2011 9:16:15 AM
  • #1759

    Hi!  WoW tracks addon settings based on the name of your character, so if you create a new character with the same name as an older one with a different class, it gets all of the settings of that older character.

    To fix things up, open up the Pawn UI, shift-click all of the mage scales in the list to hide them, and then find the shaman scales toward the bottom of the list and shift-click those to add them.  (If you prefer, instead of shift-clicking, you can click each one and then check "show this scale in tooltips" at the bottom of the list.)

    Hope that helps!

    Enchantment advice is certainly a possibility for a future version, but it's not a very high priority right now.

  • #1753

    I love this addon and use it a lot.  Here are some of the wish-list enhancements I'd like to see.

    On a "score" line (like "Enhancement 123.4") I'd like an option that would add a small diamond (and/or anvil) icon if the item was not currently gemmed (and/or reforged) to maximize the Enhancement score.

    I'd like a way to see Pawn's reforging suggestions without visiting the reforger.

    If an item is not an upgrade, I'd like to know close it is to my current best (don't just show +2%, also show -2%).

    Last edited by Erdluf on 10/22/2011 12:00:12 PM
  • #1762

    Pawn weighs items that produce the best numbers on the weighting scale of choice, irrespective of your overall stats. Sometimes the highest-weighted item is not really the best item for you (e.g. stats with caps or DR). Being able to see a minus-% would be helpful for picking side-grades or finding which downgrade (that gives more needed stats) is the closest second-choice.

    I would also really like to have an option to show upgrade % for trinkets with use/equip effects. Currently the only option you have for such trinkets is hiding the (?) icon.

  • #1765

    Thanks for the suggestion regarding sidegrades; that's also what I'd be most likely to use it for too.

    Trinkets are tough to get right for many reasons (the greatest of which is that the tooltip generally doesn't provide all of the information from the game files that things like Wowhead have access to).  I'd definitely love to do more with them in the future, but right now I'm not sure how I'd manage.

  • #1755

    Thanks!  I really like the idea of the gem/anvil icons.  I'd thought about adding some notification to make that case easier to notice and understand, but didn't want the tooltips to be TOO wordy.  (I was also going to make it so that upgrades would show you which item it was an upgrade versus, but then the tooltips looked HUGE.  This seems like a good solution.  Who doesn't love icons?)

    I'd like a way to easily see reforging suggestions too.  What I'm currently thinking of is that you'll be able to see the suggested reforgings and gems from the Compare tab, but it'll be easy to use that tab with just one item.

    I had definitely considered optionally showing downgrades ("-2%"... though I was originally thinking "98%"), but I didn't think it would be super useful.  What situation do you think you'd use it in?  Knowing that can be helpful in prioritizing.

  • #1754

    I've noticed that when you turn in a quests that a lot of times it wouldn't show an item as an upgrade but when you hit the shift key to compare with what you have, it does show it as an upgrade.  Is this normal ?

  • #1756

    If you're hitting the problem I'm thinking of, it's that your computer doesn't know the stats of the quest rewards yet, so Pawn doesn't know if any of the items are upgrades.  You can know for sure that's what's going on if there's no coins / "vendor this" icon visible.  Pawn won't show the coins if your computer doesn't have the stats yet for one or more items.

    When you hover over the item, your computer gets the stats so Pawn can say it's an upgrade.  Usually this isn't a problem on quest turnin though because your computer will ask the server for the item stats as soon as you pick up the quest, and it only takes a few milliseconds.

    Does that sound like the problem you're seeing?  I've got some ideas of how I can work around it, but it's a pretty complicated problem and not something I can easily fix unfortunately.

  • #1751
    Pawn (full french)

    I have not realeased a french version of pawn (maybe i will do ...) but for the french player you can download the full french version i have make here :

    http://www.mediafire.com/?4li96tei69ssgy1

    1- download the localization.lua file

    2- take this in Pawn directory ("wow dir"\interface\addons\pawn\)

    3- replace the original localization.lua file by the file downloaded

    4- use Pawn

    5- post errors here if pb.

    Thx VgerAN for this addons :)

    -------- FRENCH ----------

    Je n'ai pas posté directement sur curse Pawn en version Française mais vous pouvez télécharger le fichier de traduction ici :

    http://www.mediafire.com/?4li96tei69ssgy1

    1- téléchargez le fichier

    2- enregistrez le dans le dossier de Pawn ("dossier wow"\interface\addons\pawn\)

    3- remplacez le fichier original par celui téléchargé

    4- lancez le jeu et utilisez Pawn

    5- indiquez ici si la traduction semble satisfaire sinon précisez les erreurs

    voila !

     

     

  • #1752

    You might want to work with the current author of the French version of Pawn, which seems reasonably up-to-date.  Perhaps you can combine your work.

  • #1747
    Could you include an option to have MH weapon stats (DPS, etc) include both MH and 1H stats?

    Likewise, could you include an option to have OH weapon stats include both OH and 1H stats?

    This way, as a rogue, I could set up MH and OH scales that include 1-hander weapons that could be used in either hand. Some tweaks to the engine for dual weapons could be useful as well, as currently the gear upgrades simply say 'upgrade for 1h set', and I think it could be improved to say 'upgrade for dual-wield MH' or upgrade for dual-wield OH' for relevant specs.

    I am currently trying to work around these issues by having a MH scale (which includes 1H) and a separate OH scale (also including 1H.) It sort of works.

    Any suggestions? I am, admittedly, a new Pawn user, but find the addon useful and interesting. Thanks for your work on it!
  • #1749
    Based on a quick read through the forums it looks like using two scales for MH and OH weapons might just be confusing at this point.

    Scale / stat sites like Mr. Robot or elitistjerks seem to agree that OH DPS should be weighted less than MH DPS relative to other stats. You can use different DPS values for weapons classified as MH and OH, but since 1H weapons can be both MH and OH (and have a separate stat categogry altogether) you can't simply rely on this distinction.

    Also, as a sub rogue, if I attempt to use just one scale I run into the problem of non-dagger weapons being recommended as an upgrade if their stats are superior to the dagger main-hand weapon I'm currently using. In my 'two scale' solution I made only daggers eligible for upgrades.

    I'm still playing around with it, but if you've seen anything that works for this sort of setup I'm open to suggestions.
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