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  • World of Warcraft
  • 58,241 Monthly Downloads
  • Supports: 6.2.3
  • 2,591,533 Total Downloads
  • Updated 01/24/2016
  • Created 01/14/2008
  • 3,005 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Creative Commons Attribution-Noncommercial-No Derivative Works 3.0
  • Newest File: 1.9.22
Support development! **

About Pawn

Pawn calculates scores for items to help you easily find upgrades for your gear. It's completely customizable, and applicable to any class and situation: for example, it can help you decide whether to equip the ring with a higher item level but one stat you don't want (say, strength for shamans), or the ring with the lower item level but all good stats. It's that level of customization that makes it very different from more general mods like GearScore and more specialized mods like TankPoints.

Pawn can be used by new players right off the bat without needing to change any options, or by advanced players who plan out their gear upgrades, build Excel spreadsheets, and run simulations.

Language support

Pawn works with English, French, German, Italian, Portuguese, Russian, Spanish (European), Simplified Chinese, and Traditional Chinese. Unlike most addons, it's NOT possible to use the English version on a language that it doesn't support. (If you're interested in helping translate Pawn into other languages, let me know!)

Staying in touch

Become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there if you don't have an account on this site.

Prerelease alpha versions of Pawn are occasionally available on CurseForge.

Getting started

Pawn will automatically set itself up to work with your characters, but there's a lot that you can do to customize it. See the readme file included with Pawn for more information on getting the most out of Pawn.

Found a bug?

If you think you might have found a bug, you can file an official ticket on CurseForge or comment here. In addition to a description of the problem, please make sure to include: (1) the language that you use Pawn and WoW in, (2) the specific items that don't work as expected, and (3) your class and spec if you're using the default Wowhead stat weights. Screenshots are often very helpful as well.


Fan video: How to use Pawn with Ask Mr. Robot and SimCraft

Version 1.9.22

    For Baleful items, Pawn will now use the Empowered version of the item (the one that you get with an Empowered Apexis Fragment that's level 695 before valor upgrades) when calculating the base value of an item.
    Added an option to make Pawn no longer assume that you'll use Valor and Empowered Apexis Fragments to upgrade your gear when comparing different items.

Version 1.9.21

    For items upgradeable with Valor, Pawn will now use the fully-upgraded version of the item when calculating the base value of an item.  (The current value of the item, which is not shown on tooltips by default, will still use the current upgrade level.)  This means that when comparing (for example) a level 630 item that isn't upgradeable to a level 650 item that is, the upgrade % shown will be about 1.5x what it was previously.  Upgrade percentages between two upgradeable (or two non-upgradeable) items will remain roughly the same as before.
    Fixed a problem where tooltips for craftable items did not get Pawn annotations (values and upgrade %).

Version 1.9.20

    Works around a WoW bug where quest reward items were not getting Pawn information on their tooltips most of the time.  (Special thanks to Phanx for helping to track down more patch 6.2 compatibility problems!)

Version 1.9.19

    Pawn now includes data for the Immaculate Taladite epic gems, and will suggest them for items level 695 and up (Mythic Blackrock Foundry / Heroic Hellfire Citadel).
    Pawn now knows about Khadgar's legendary rings.
    Preparation for translation into Korean.

Version 1.9.18

    Various diagnostic changes to help me identify the compatibility problems with patch 6.2, and some attempted fixes.

Version 1.9.17

    A few updates to make Pawn work better on WoW patch 6.2.

Version 1.9.16

    The "Special effects were not included in the value" message that you'd see at the bottoms of tooltips for trinkets and enchanted weapons has been removed.
    The (?) icon used to indicate special effects on items has been replaced with a small orange diamond (like in Diablo III).
    Support for crystals of fear and sha-touched sockets, cogwheels and cogwheel sockets, and assigning a fixed value to the effect portion of a meta gem (2% chance to restore mana, etc.) have all been removed, as those features are no longer relevant in any current content.

Version 1.9.15

    Pawn will now work with AtlasLoot again.
    Included some improvements to the Portuguese translation.

Version 1.9.14

    Fixed a bug where sometimes Pawn would save over custom key bindings set up by certain addons, such as ElvUI.
    Included updates and improvements to the Italian translation.

Version 1.9.13

    Included a variety of updates and improvements to the French translation.

Version 1.9.12

    Included the correct version of the French translation (with the changes from 1.9.10, which were accidentally reverted in the 1.9.11 release).

Version 1.9.11

    Significant changes to the built-in Wowhead scales.  (Note that this iteration doesn't include spell power, attack power, or weapon DPS.  This is the design of the Wowhead scales, not a problem with Pawn.)
    Lots of further improvements to the Spanish translation.

Version 1.9.10

    Fixed a problem where weapon speed was not read properly in Spanish.
    Made a few changes to try to make the French version of Pawn understand large numbers (1,000 or greater) better.

Version 1.9.9

    Given their exorbitant cost, Pawn will no longer suggest Greater Taladite gems on gear lower than item level 685 (mythic Highmaul).
    Fixed the problem where some new Draenor wands caused an error to appear in the chat log and did not have their DPS calculated correctly.
    Attempted to fix a problem in Spanish where numbers greater than 1,000 were not read properly.

Version 1.9.8

    New scales from Wowhead have been integrated into Pawn, and the starter scales that Pawn previously included have been removed.
    Includes a new Spanish translation, which is still a work-in-progress.
    Fixed a bug where the socketing advisor would always unhelpfully suggest that you put a gem "of any color" into a prismatic socket.
    Fixed a bug where It was difficult or impossible to change the color of a scale, depending on where the Pawn window is situated.  (It was difficult if the scale list happened to be behind the color window.)
    Fixed a bug where if you opened your chest of Garrison Resources and the last item you won (it showed up in a "you won!" popup) was an upgrade, the Garrison Resources would also show up as an upgrade.  (Hey, maybe you got some Complicated Wood instead of Simple Wood.)
    Removed the code that dealt with Wrathion's Breath of the Black Prince item, which added sockets to certain weapons, but is no longer obtainable by new players and not relevant to current content.

Version 1.9.7

    Strength, Agility, Intellect, and Stamina can't be marked as "unusable" in custom scales.  (Since multiple primary stats are on most armor pieces now, marking those as unusable leads to some confusing and unexpected results.)
    Made a couple small improvements to the French, German, and Traditional Chinese translations.

Version 1.9.6

    Pawn will now no longer suggest gems for items below level 630 (level 100 heroic dungeon).  (This change is particularly noticeable for helms, which had high-value meta sockets at level 90, but not at level 100.)
    Improved the German and Simplified Chinese translations.

Version 1.9.5

    Additional changes to try to prevent the "UseSpecialQuestItem" error from occurring when clicking items in the objectives list.
    More improvements to the Simplified Chinese and Traditional Chinese translations.

Version 1.9.4

    Dodge and Parry on low-level items will now be treated as if they were Bonus Armor, at a 2:1 ratio.  (40 Parry on an item will be treated as 20 Bonus Armor.)
    Pawn will now once again work with AtlasLoot even when the "Use GameTooltip" AtlasLoot setting is off.  (Release versions only, not the latest AtlasLoot beta.)
    The warrior tank starter scale now properly has a value for bonus armor.
    Included lots of improvements to the Traditional Chinese translation.

Version 1.9.3

    Changed the way that Pawn uses item tooltips, in the hopes that it will prevent issues where the game blocks certain buttons and actions due to "taint."
    Fixed a bug where a few settings wouldn't be saved when logging out, including Pawn's list of your best items used for determining upgrades.
    Included new French translations.

Version 1.9.2

    Continued changes to the starter scales and translations.

Version 1.9.1

    Bonus armor is now listed as a separate stat from base armor and can be given a value independently.
    Significantly increased the value of armor and bonus armor in the tank starter scales.
    Fixed a harmless error where a message about #(Item1.UnknownLines could appear in the chat log when using the Compare tab.
    Fixed a harmless error where a message about being unable to parse the item link could appear in the chat log when hovering over a caged battle pet.

Version 1.9

    Updated for WoW 6.0 and Warlords of Draenor.  Many features have changed in some way as a result of item changes in patch 6.0.
    I updated the visuals for the Pawn UI to be a little more warlordy.
    A new set of starter scales have been added for all classes and specs.  You can use these scales as you would the old Wowhead scales, and you can also customize them to your heart's content.
    The Wowhead scales have been disabled since they haven't been updated for patch 6.0 and would do more harm than good.
    The values of Pawn's default scale have changed to be a more appropriate starting point for WoW 6.0.
    New stats are recognized and can be assigned values on the Values tab: Bonus Armor, Multistrike, Versatility, Movement Speed, Leech, Avoidance, Indestructible.
    Obsolete stats (hit, etc.) are removed from your scales upon logging in, and have been removed from the UI.
    All of the new Taladite gems in Warlords of Draenor are now in Pawn's database.
    The changes to stats on pre-Draenor gems in Pawn's database have been taken into account for purposes of gem recommendations.  (I anticipate that I'll need to do another update of gem stats before the expansion hits.)
    A new option has been added, on by default: "Ignore sockets on low-level items."  When this option is enabled, Pawn will ignore sockets when calculating values of low-level items (currently, any item below level 463), so they won't have inflated values when Pawn determines upgrades.
    Pawn's calculations for item values no longer take reforging potential into account since that feature is gone from the game.
    All code for Pawn's Reforge Advisor feature has been removed.
    Changed the way that information about your best items for purposes of determining upgrades is stored and processed.  (I now use item links instead of item IDs, since in Warlords of Draenor, a mythic version of one item and the raid finder version of the same item might have the same ID but a different bonus suffix.)


First Previous Page 58 of 177 Next Last
  • #2007

    Thanks!  Glad you like it.  <3

  • #2004
    Ilvl scales

    Any chance you can add an option to give a score based on item level?  Because of some of the ratings I'm using, it's (properly) listing some blue items being better than purple items.  However, if a purple item drops with a higher ilvl than the blue I'm wearing, I want to be able to set something up (such as giving a value to ilvl) so that the upgrade icon comes up on the Need/Greed popup.

  • #2005

    Hi!  Thanks for the comment.  At first I was against it since it was sort of against the whole point of Pawn, having customized scales that care about stats instead of just looking at item level.  Now that item level is actually an important stat for getting into LFR (only one of my characters can even get into HoF and ToES at this point), I've changed my mind on that a little bit.  I'm a little worried about whether or not it's a good idea to actually create any features to help even more undergeared people who don't know what they're doing into raids, but if I left it as a stat that was only useful for custom scales for people like you then that wouldn't be a problem.  :)

  • #2002

    Works excellent! Can you make it to check seperately pvp and pve gear?  Best of both?

    Reason: I'm looking at Malevolent Gladiator's treads of Alacrity, I have Contender's silk footwraps and it is not showing as an upgrade.   This is because I have some higher pve gear.   Same happens in reverse when i am looking at valor gear but have conquest.  Just a switch to ignore pvp or pve gear temporarily.


    Last edited by Boudlin on 11/23/2012 2:59:59 PM
  • #2003

    Hi!  It's definitely possible to have Pawn track upgrades for PvE and PvP gear sets separately and it doesn't require any additional features or settings.  I used to do it a couple years ago when I would PvP regularly.  What you need is a scale that values PvP stats.

    You can create one by copying your current PvE scale (such as Mage: Frost or whatever) and then adding values for resilience, PvP power, and increasing the value of stamina.  You might be able to get a good set of stat weights from Ask Mr. Robot if you aren't sure how to value things.  I actually decided a while back that it wasn't worth having Pawn help me with my PvP gear set though, because with PvP gear there's really only one best-in-slot item per slot to worry about and it's whichever conquest item you're allowed to buy at the moment.  But if you want to give it a shot, that's how—make a copy of one of your scales on the Scales tab, call it "PVP" or something, and then add PvP stats to it on the Values tab.

  • #1999

    Any Plans on adding a feature for enchant suggestions?

  • #2001

    Thanks for the suggestion!  Possibly someday, though it's not a high priority since the enchantment you want for a given class/spec is pretty much always the same one for each slot, and for some slots (weapons in particular) it's not something that can be determined without complex simulation.  So to make that work, I'd basically just be including suggested enchantments for all 34 specs for all dozen or so slots (and maybe another 34 sets of them for heirloom gear since the best enchantments don't work on heirlooms), which is a lot of work for something that you can get from guides.  Right now I've been focusing on things to help you make quick in-game decisions since that's Pawn's main strength.

    WOO COMMENT 2000
    [Edit: CRAP THIS IS ACTUALLY 2001]

    Last edited by VgerAN on 11/22/2012 8:47:55 PM
  • #1997

    if the damn PM-System finally allow me to send you one with a single screenshot


  • #2000

    Thanks for the screenshot.  You're using an English version of Pawn on a German version of World of Warcraft.  You can get the German version here.

  • #1998

    If you prefer, you can also email me at vger -at-, or you can attach it to a message you send my page at

  • #1996

    Can you post a screenshot, or some details about the item that you currently have and an example of an item that is showing up as an upgrade that shouldn't be?

  • #1995

    Pawn doesn't work for me.

    If I get leather (int & Agi) and Chain (agi & int) and int-plate items pawn shows this is an improvement for my warrior. On Plate-strength items it remains silent

  • #1989

    Hey all—in between the endless series of dailies I managed to find time to make progress on Pawn 1.7, and I finally have a preview version ready to share.  This version is not quite feature-complete, but it's close.  The major new feature in this version is that Pawn will now automatically select gems of a quality appropriate for your gear.  Take a look if you're interested in providing early feedback!  (I do recommend backing up your Pawn settings/SavedVariables first.)

  • #1991

    Just a heads up, Pawn 1.7 Alpha 1 throws errors everywhere on login for me.

    234x <string>:"PawnUIFrame:OnEvent":1: attempt to call global "PawnOnEvent" (a nil value)
    <string>:"*:OnEvent":1: in function <string>:"*:OnEvent":1

    1x Pawn-1.7 alpha 1\Wowhead.lua:528: attempt to call global "PawnAddPluginScaleProvider" (a nil value)
    Pawn-1.7 alpha 1\Wowhead.lua:528: in main chunk

    1x Pawn-1.7 alpha 1\PawnUI.lua:2365: bad argument #1 to "format" (string expected, got nil)
    <in C code>
    Pawn-1.7 alpha 1\PawnUI.lua:2365: in function <Pawn\PawnUI.lua:2356>

    1x Pawn\Pawn-1.7 alpha 1.lua:77: attempt to concatenate global "PawnQuestionTexture" (a nil value)
    Pawn\Pawn-1.7 alpha 1.lua:77: in main chunk

    1x Pawn-1.7 alpha 1\Localization.lua:215: attempt to concatenate global "PawnQuestionTexture" (a nil value)
    Pawn-1.7 alpha 1\Localization.lua:215: in main chunk

  • #1994

    Gotcha. That's probably what happened.  Thanks for letting me know!

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