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Pawn

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  • 43 Likes
  • World of Warcraft
  • 3,327 Monthly Downloads
  • Supports: 5.4.1
  • 1,624,737 Total Downloads
  • Updated 11/18/2013
  • Created 01/14/2008
  • 2,567 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Creative Commons Attribution-Noncommercial-No Derivative Works 3.0
  • Newest File: 1.8.11
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About Pawn

Pawn calculates scores for items to help you easily find upgrades for your gear. It's completely customizable, and applicable to any class and situation: for example, it can help you decide whether to equip the ring with a higher item level but one stat you don't want (say, strength for shamans), or the ring with the lower item level but all good stats. It's that level of customization that makes it very different from more general mods like GearScore and more specialized mods like TankPoints.

Pawn can be used by new players right off the bat without needing to change any options, or by advanced players who plan out their gear upgrades, build Excel spreadsheets, install Rawr, and read Elitist Jerks.

Language support

Pawn works with English, French, German, Portuguese, Russian, and Simplified Chinese, and includes an untested translation into Traditional Chinese. Unlike most addons, it's NOT possible to use the English version on a language that it doesn't support. (If you're interested in helping translate Pawn into other languages, let me know!)

Staying in touch

Become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there if you don't have an account on this site.

Prerelease alpha versions of Pawn are occasionally available on CurseForge.

Getting started

Pawn will automatically set itself up to work with your characters, but there's a lot that you can do to customize it. See the readme file included with Pawn for more information on getting the most out of Pawn.

Version 1.8.11

    Made a tweak to make Pawn's Quest Advisor work better with ElvUI.
    Updated Russian and German translations.

Version 1.8.10

    The new Timeless, Flexible, Warforged, and Heroic Warforged items will no longer show a (?) next to those terms.

Version 1.8.10a

    Actually including the right file this time so the fix described in the notes works.
    New German translation updates.

Version 1.8.10b

    New Russian and Simplified Chinese translation updates.

Version 1.8.9

    Items that an Eye of the Black Prince can be applied to (Sha-Touched weapons from Heart of Fear and Terrace of Eternal Spring, Level 502 Blacksmithing weapons, and weapons that drop in Throne of Thunder) will be valued assuming that you add the socket to that weapon.  Weapons from heroic scenarios and Siege of Orgrimmar will not.  (Previously only Sha-Touched weapons were correctly being valued in this way.)
    Made a few adjustments to try to better handle chest armor that is classified as "robes" by the game.
    Minor changes for patch 5.4.

Version 1.8.8

    Fixed some issues with upgrade displays showing incorrect information for wands.
    Fixed some issues with upgrade displays showing incorrect information for characters that don't save healing gear but still have a healing scale enabled.

Version 1.8.7

    Pawn will now no longer show any weapons other than daggers as upgrades for assassination rogues when using the default Wowhead scales.
    Fixed a rare bug that could occur with quests such as Returned Sevenfold that include both a choice of rewards and some guaranteed rewards, where Pawn could incorrectly display upgrade symbols that were intended for the guaranteed rewards on the icons for the reward choices.
    Fixed a problem that appears to be new for patch 5.3 where inspecting another player that you're not also targeting would not calculate an average item level for that player's equipment.

Version 1.8.6

    Adjusted the values of PvP power and PvP resilience on MoP-quality gems to their new (halved) values.
    Added Tense Imperial Amethyst.

Version 1.8.5

    A few minor changes to work around a rare issue where Pawn would load files in a different order on some machines.

Version 1.8.4

    Priests will no longer incorrectly see bows, crossbows, and guns as potential upgrades when using the built-in Wowhead scales.

Version 1.8.3

    Sha-touched items from Heart of Fear and Terrace of Eternal Spring (all difficulties) will now always be valued (for base value) as if you've completed Wrathion's Chapter II questline and can add a prismatic socket to the item.
    Added a Brailian Portuguese translation.  Thanks maxmag!
    Includes minor updates to the other translations.
    Fixed a couple minor display issues on the Compare tab when one item had sockets and the other did not.
    Thunderforged and Heroic Thunderforged items on the English PTR will no longer show (?) on their tooltips.

Version 1.8.2

    Fixed a bug in average item level calculations when inspecting hunters.  (Their ranged weapons were only getting counted for half the appropriate level.)
    The Reforging Advisor will now also show up when you right-click an item while talking to an arcane reforger.

Version 1.8.1

    This version of Pawn now includes French support, thanks to translation volunteers othor and Snuff, and an untested Traditional Chinese translation based on work by BNSSNB.
    Reduced Pawn's memory usage by about 35% (at least on my PC) by optimizing the way translations are loaded.  Pawn's memory usage should return to about where it was back when it was for a single language only.
    Corrected a calculation problem where the Ghost Iron Dragonling trinket was undervalued because Pawn suggested Cataclysm cogwheels for it instead of Mists of Pandaria cogwheels.  (Thanks durandal42!)
    Fixed a minor problem that could occur when using the Compare tab if you used Pawn in the past (or on another computer), then stopped using it, then sold some of your best items, and then started using it again.

Version 1.8

    This version of Pawn now works for German and Russian in addition to English.  Big thanks to the translation volunteers Sandmahn and mgotovtsev!  It also has an untested Simplified Chinese translation based on work by bigbamboo.
    This version also contains a large number of changes to prepare for German, Russian, and more languages in the future.
    Some now-unnecessary information that was being stored in Pawn's SavedVariables file will now be removed when logging out.
    Reorganized the Options tab to make it a bit cleaner.  Options for changing the digits of displayed precision for values and for controlling the visibility of (?) icons on tooltips were removed.
    Changed a bunch of bits of text throughout Pawn.
    Worked around a problem that occurred with Pawn annotations showing up on AtlasLoot items twice.  (To show Pawn annotations on AtlasLoot items, click Options in AtlasLoot and then check Use GameTooltip.)
    Added support for the Pyrium Weapon Chain and Living Steel Weapon Chain.
    Crystals of Fear will now no longer improperly show (?) on their tooltips.

Comments

First Previous Page 6 of 139 Next Last
  • #2218

    Hi!  This has been on the to-do list for a bit too long, unfortunately.  Right now the thing to do is just to take the raw values of the three items and then add the two one-handers and compare in your head.  (4500 + 1000 for the one-handers beats 5200 for the two-hander, for example.)  The raw numbers for each item aren't put on tooltips by default, but you can get them by putting the items in the Compare tab.  (Be sure to give the off-hand a little nudge since it's an extra slot that you can put an +int enchantment on.)

    What I'd like to do is make it so that you can load two items into each side of the Compare window if they're one-handed weapons and off-hands, but it's not really set up to do that so it's a bit challenging.

  • #2215
    PvP

    Any plans to support a 5.3 PvP mode, where gear gets scaled down (but not up) to 496 when in arenas or battlegrounds?

    I believe the scaling rule is very close to 13 ilvls = 13% and is exponential.

    So the scaling for one ilvl is

    x = 1.13^(1/13).

    so for going from say 522 to 496 stats (say mastery) would shrink by

    pvpMastery = mastery / (x^(522-496))

    I'm not sure what the rounding rules would be, but I think this formula would at least be pretty close to what happens in game.

    ... and thanks for providing this tool.

  • #2217

    Can you explain a little bit more about what you'd like Pawn to do with that scaling factor?  Just apply it to the values of all items 496+ and then use the adjusted values to calculate upgrades?  For example, would you expect then that if you turned on "5.3 PvP mode" and had a level 502 cloak and then looked at a level 600 cloak with the same stats, it would show up as little to no upgrade because both items would get scaled down to 496?  Knowing what you would use the feature for would help me understand a little better.  Thanks for the suggestion!

  • #2220

    Thanks for the clarification!  I'll add that to the list of stuff for future versions.

  • #2219

    Exactly.  I'd use it for my PvP ranking.  It would help decide whether I should use a 502 or 522 PvE piece in battlegrounds over a 476 PvP piece (which has some free PvPPower in addition to the other stats that would be on 476 PvE gear).

  • #2213

    Hi Vger, thank you (and all the team who work on it) for this really useful addon!

    i have a suggestion for the gems choices on the items; it is possible in a future version to add an option to choose a specific gem for the comparison of two items? (i don't want to stack +3000 hit/exp on gems.

  • #2214

    Hi!  Thanks for the suggestion.  I do want to do something smarter with hit and expertise in a future version.  Frost DKs love hit and expertise, but mine's at almost 13-damned-% hit after reforging everything I can off my gear, so clearly I don't want to fill my gear with Rigid gems.

    Right now your best bet is to make a custom scale by copying the one you're using (if you're not already using a custom scale) and then adjust the values for that scale and reduce Hit.  Try reducing the value to be below the next best secondary stat.  That way Pawn will suggest different gems, and will take those new gems into account when comparing and calculating values.

  • #2211

    Hi!  Pawn will tell you which of your items is the best one that you've ever equipped of that type of item.  So if you just have one spec, everything you're wearing right now will probably show up "best."  (If you have multiple specs and gear sets, each one will have items that show up as "best" for that particular spec.  For rings, it'll show you a second-best item as well.)  Then, when you hover over new items or they drop in raids or someone links them in chat, you'll see which ones are considered better than what you already have as upgrades—they'll get green arrows and something like "7% upgrade".  (Here's an example screenshot.)  Each item will be evaluated separately for each of your class's specs by default.  If you don't care about one or two of your class's specs, you can turn them off by shift-clicking them in the list in the left side Pawn window, which you can get to by clicking the Pawn button on your character sheet.

    Don't worry if Pawn's a bit different from stuff you've used before; there isn't really anything else that works like it.  :)

    Let me know if you have any other questions!

  • #2209

    I just downloaded this last night, as I read that it could make comparing items and gear a little easier. However, because I'm new to this type of addon, I'm a little confused on how to read it. Basically because it says that every item I have is "best", even though I can cleary see that the values are drastically different. I could just be looking at this all wrong though, which is probably the case, but could someone give me a simple yet clear explanation on how to read this. If it helps, I'm talking about just using the shift function to compare my items.

  • #2212

    ...see my reply above, which I posted in the wrong place.

  • #2207

    I have had the items not calculating correctly as d_archangel below has reported.

    The Cloak of Itesh (item=66898)

    When I set all variables except Stam to 0 (Stam at .001)

    The cloak (which has no hit) is valued at .2

    When I give Hit the value of 1.0 ... the cloak suddenly becomes 36.2

    That 36 points drove me crazy.  I spent 2 hours finding the stat that was throwing it off.

    The cloak I was using for comparison was the heirloom cloak.  It changed properly with all additions, including the Hit value (It has no hit either).

    Does your addon read the stats from the tooltip, or does it read an internal listing.  If internal, I wonder if Blizzard has screwed up a few items recently ... not as advertized.

    I have a screenshoot uploaded.  The Draebow Scale has Hit set to 0 and is now showing the proper score.  The Zero Scale has everything Zero but Stamina and Hit ... as shown.

    http://compuball.com/forum/WoW/pawn01.png (Screenshot Link)

    Found other items:
    Zero Scale => Stam=0.001/Hit=1 (All other values = 0)

    Items show Hit when there is NO Hit listed on the item:

    Cagebreaker's Chain Links (item#81023) 80.4 instead of 0.4
    Lurking Tiger Band (item#80770) 159.4 in quest tooltip / 66.4 in bag (instead of 0.4)
    Ornate Band (rare item#90904 of the Zephyr) 85.5
        [Ornate Band (common item#83793 of the Stormblast) Has Hit and shows properly 159.4]

     

    I am finding it on many items that have no HIt value.  Items with Hit, will register properly ... giving them a poorer score than items without (on some items).  This also begs  the question ... is there another stat that is also doing the same thing.  I found the problem on one conflict and made a scale to measure the problem on other items.  What if there is another stat doing the same, but one I am not using and therefore don't notice?

    .

     

    Last edited by Draewind on 5/12/2013 10:47:47 PM
  • #2210

    Sorry for the confusion (and the late reply).  What you're seeing is that 40% of the secondary stat that shows up the most on the item (Mastery in the case of your example screenshot) is being interpreted as hit, since if hit were truly the only stat you cared about, clearly you'd reforge any item that you got to include more hit.  In a more practical sense, Pawn tries to anticipate how you'd reforge an item, and it takes that reforging into account when calculating the value for any item that can be reforged.

    If you'd like details on how a particular item's core is calculated, one thing that you can do is put it into both sides of the Compare tab, which will give you a stat-by-stat breakdown and a few details like how much the score increased due to reforging and gems and that sort of stuff.

    Let me know if you have any other questions!

  • #2204

    got this reloading my ui , with latest version

    Date: 2013-05-04 19:25:49
    ID: 1
    Error occured in: Global
    Count: 3
    Message: ..\AddOns\Pawn\Pawn.lua line 4163:
    attempt to concatenate global 'PawnPlayerFullName' (a nil value)
    Debug:
    Pawn\Pawn.lua:4163: PawnIsScaleVisible()
    Pawn\Pawn.lua:1310: PawnGetAllItemValues()
    Pawn\Pawn.lua:1199: PawnRecalculateItemValuesIfNecessary()
    Pawn\Pawn.lua:1077: PawnGetItemData()
    Pawn\PawnUI.lua:2263: PawnUI_OnQuestInfo_ShowRewards()
    Pawn\PawnUI.lua:2222:
    Pawn\PawnUI.lua:2218
    [C]: QuestInfo_Display()
    ..\FrameXML\WorldMapFrame.lua:2335: WorldMapFrame_SelectQuestFrame()
    ..\FrameXML\WorldMapFrame.lua:2070: WorldMapFrame_DisplayQuests()
    ..\FrameXML\WorldMapFrame.lua:2156: WorldMapFrame_UpdateMap()
    ..\FrameXML\WorldMapFrame.lua:306:
    ..\FrameXML\WorldMapFrame.lua:292
    [C]: SetMapToCurrentZone()
    ..\FrameXML\WorldMapFrame.lua:251:
    ..\FrameXML\WorldMapFrame.lua:232
    [C]: ?
    [C]: Show()
    RaidBuffStatus\Core.lua:2611: DelayedEnable()
    RaidBuffStatus\Core.lua:2557:
    RaidBuffStatus\Core.lua:2532
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[1]"]:9:
    [string "safecall Dispatcher[1]"]:5
    (tail call): ?
    Ace3\AceAddon-3.0\AceAddon-3.0.lua:558: EnableAddon()
    Ace3\AceAddon-3.0\AceAddon-3.0.lua:651:
    Ace3\AceAddon-3.0\AceAddon-3.0.lua:636
    [C]: LoadAddOn()
    PitBull4\Main.lua:1225: LoadModules()
    PitBull4\Main.lua:1336: OnProfileChanged()
    PitBull4\Main.lua:1412:
    PitBull4\Main.lua:1382
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[1]"]:9:
    [string "safecall Dispatcher[1]"]:5
    (tail call): ?
    Ace3\AceAddon-3.0\AceAddon-3.0.lua:558: EnableAddon()
    Ace3\AceAddon-3.0\AceAddon-3.0.lua:651:
    Ace3\AceAddon-3.0\AceAddon-3.0.lua:636
    [C]: LoadAddOn()
    ..\FrameXML\UIParent.lua:301: UIParentLoadAddOn()
    ..\FrameXML\UIParent.lua:375: TimeManager_LoadUI()
    ..\FrameXML\UIParent.lua:713:
    ..\FrameXML\UIParent.lua:678
    Locals:

  • #2206

    Thanks for the report.  I've got a change that'll go into the next version that I think will eliminate this error, but RaidBuffStatus is doin' some crazyweird stuff there.

  • #2203

    I keep having some issues with items being displayed as Upgrades when they definetly are not.

    An example:

    Furious Gizmatic Goggles - Item Level 127 -- 1175 Armor, +48 Strength, +28 Stamina

    Is being scored as a 20% upgrade over

    Crown of Chelonian Freedom - Item Level 288 -- 2116 Armor, +176 Strength, +264 Stamina on my Ret pally.

    And I also kept getting that one the pandarian Bejeweled Spellblades (don't recall the exact one) was a 92% upgrade for my Shadow Priest even though I was already using it.

    I noticed this weird scores since the previous Blizzard patch a couple of week ago.

    Last edited by d_archangel on 5/4/2013 11:02:30 AM
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