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  • World of Warcraft
  • 2,980 Monthly Downloads
  • Supports: 5.4.1
  • 1,633,773 Total Downloads
  • Updated 11/18/2013
  • Created 01/14/2008
  • 2,576 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Creative Commons Attribution-Noncommercial-No Derivative Works 3.0
  • Newest File: 1.8.11
Support development! **

About Pawn

Pawn calculates scores for items to help you easily find upgrades for your gear. It's completely customizable, and applicable to any class and situation: for example, it can help you decide whether to equip the ring with a higher item level but one stat you don't want (say, strength for shamans), or the ring with the lower item level but all good stats. It's that level of customization that makes it very different from more general mods like GearScore and more specialized mods like TankPoints.

Pawn can be used by new players right off the bat without needing to change any options, or by advanced players who plan out their gear upgrades, build Excel spreadsheets, install Rawr, and read Elitist Jerks.

Language support

Pawn works with English, French, German, Portuguese, Russian, and Simplified Chinese, and includes an untested translation into Traditional Chinese. Unlike most addons, it's NOT possible to use the English version on a language that it doesn't support. (If you're interested in helping translate Pawn into other languages, let me know!)

Staying in touch

Become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there if you don't have an account on this site.

Prerelease alpha versions of Pawn are occasionally available on CurseForge.

Getting started

Pawn will automatically set itself up to work with your characters, but there's a lot that you can do to customize it. See the readme file included with Pawn for more information on getting the most out of Pawn.

Version 1.8.11

    Made a tweak to make Pawn's Quest Advisor work better with ElvUI.
    Updated Russian and German translations.

Version 1.8.10

    The new Timeless, Flexible, Warforged, and Heroic Warforged items will no longer show a (?) next to those terms.

Version 1.8.10a

    Actually including the right file this time so the fix described in the notes works.
    New German translation updates.

Version 1.8.10b

    New Russian and Simplified Chinese translation updates.

Version 1.8.9

    Items that an Eye of the Black Prince can be applied to (Sha-Touched weapons from Heart of Fear and Terrace of Eternal Spring, Level 502 Blacksmithing weapons, and weapons that drop in Throne of Thunder) will be valued assuming that you add the socket to that weapon.  Weapons from heroic scenarios and Siege of Orgrimmar will not.  (Previously only Sha-Touched weapons were correctly being valued in this way.)
    Made a few adjustments to try to better handle chest armor that is classified as "robes" by the game.
    Minor changes for patch 5.4.

Version 1.8.8

    Fixed some issues with upgrade displays showing incorrect information for wands.
    Fixed some issues with upgrade displays showing incorrect information for characters that don't save healing gear but still have a healing scale enabled.

Version 1.8.7

    Pawn will now no longer show any weapons other than daggers as upgrades for assassination rogues when using the default Wowhead scales.
    Fixed a rare bug that could occur with quests such as Returned Sevenfold that include both a choice of rewards and some guaranteed rewards, where Pawn could incorrectly display upgrade symbols that were intended for the guaranteed rewards on the icons for the reward choices.
    Fixed a problem that appears to be new for patch 5.3 where inspecting another player that you're not also targeting would not calculate an average item level for that player's equipment.

Version 1.8.6

    Adjusted the values of PvP power and PvP resilience on MoP-quality gems to their new (halved) values.
    Added Tense Imperial Amethyst.

Version 1.8.5

    A few minor changes to work around a rare issue where Pawn would load files in a different order on some machines.

Version 1.8.4

    Priests will no longer incorrectly see bows, crossbows, and guns as potential upgrades when using the built-in Wowhead scales.

Version 1.8.3

    Sha-touched items from Heart of Fear and Terrace of Eternal Spring (all difficulties) will now always be valued (for base value) as if you've completed Wrathion's Chapter II questline and can add a prismatic socket to the item.
    Added a Brailian Portuguese translation.  Thanks maxmag!
    Includes minor updates to the other translations.
    Fixed a couple minor display issues on the Compare tab when one item had sockets and the other did not.
    Thunderforged and Heroic Thunderforged items on the English PTR will no longer show (?) on their tooltips.

Version 1.8.2

    Fixed a bug in average item level calculations when inspecting hunters.  (Their ranged weapons were only getting counted for half the appropriate level.)
    The Reforging Advisor will now also show up when you right-click an item while talking to an arcane reforger.

Version 1.8.1

    This version of Pawn now includes French support, thanks to translation volunteers othor and Snuff, and an untested Traditional Chinese translation based on work by BNSSNB.
    Reduced Pawn's memory usage by about 35% (at least on my PC) by optimizing the way translations are loaded.  Pawn's memory usage should return to about where it was back when it was for a single language only.
    Corrected a calculation problem where the Ghost Iron Dragonling trinket was undervalued because Pawn suggested Cataclysm cogwheels for it instead of Mists of Pandaria cogwheels.  (Thanks durandal42!)
    Fixed a minor problem that could occur when using the Compare tab if you used Pawn in the past (or on another computer), then stopped using it, then sold some of your best items, and then started using it again.

Version 1.8

    This version of Pawn now works for German and Russian in addition to English.  Big thanks to the translation volunteers Sandmahn and mgotovtsev!  It also has an untested Simplified Chinese translation based on work by bigbamboo.
    This version also contains a large number of changes to prepare for German, Russian, and more languages in the future.
    Some now-unnecessary information that was being stored in Pawn's SavedVariables file will now be removed when logging out.
    Reorganized the Options tab to make it a bit cleaner.  Options for changing the digits of displayed precision for values and for controlling the visibility of (?) icons on tooltips were removed.
    Changed a bunch of bits of text throughout Pawn.
    Worked around a problem that occurred with Pawn annotations showing up on AtlasLoot items twice.  (To show Pawn annotations on AtlasLoot items, click Options in AtlasLoot and then check Use GameTooltip.)
    Added support for the Pyrium Weapon Chain and Living Steel Weapon Chain.
    Crystals of Fear will now no longer improperly show (?) on their tooltips.


First Previous Page 8 of 140 Next Last
  • #2210

    Sorry for the confusion (and the late reply).  What you're seeing is that 40% of the secondary stat that shows up the most on the item (Mastery in the case of your example screenshot) is being interpreted as hit, since if hit were truly the only stat you cared about, clearly you'd reforge any item that you got to include more hit.  In a more practical sense, Pawn tries to anticipate how you'd reforge an item, and it takes that reforging into account when calculating the value for any item that can be reforged.

    If you'd like details on how a particular item's core is calculated, one thing that you can do is put it into both sides of the Compare tab, which will give you a stat-by-stat breakdown and a few details like how much the score increased due to reforging and gems and that sort of stuff.

    Let me know if you have any other questions!

  • #2204

    got this reloading my ui , with latest version

    Date: 2013-05-04 19:25:49
    ID: 1
    Error occured in: Global
    Count: 3
    Message: ..\AddOns\Pawn\Pawn.lua line 4163:
    attempt to concatenate global 'PawnPlayerFullName' (a nil value)
    Pawn\Pawn.lua:4163: PawnIsScaleVisible()
    Pawn\Pawn.lua:1310: PawnGetAllItemValues()
    Pawn\Pawn.lua:1199: PawnRecalculateItemValuesIfNecessary()
    Pawn\Pawn.lua:1077: PawnGetItemData()
    Pawn\PawnUI.lua:2263: PawnUI_OnQuestInfo_ShowRewards()
    [C]: QuestInfo_Display()
    ..\FrameXML\WorldMapFrame.lua:2335: WorldMapFrame_SelectQuestFrame()
    ..\FrameXML\WorldMapFrame.lua:2070: WorldMapFrame_DisplayQuests()
    ..\FrameXML\WorldMapFrame.lua:2156: WorldMapFrame_UpdateMap()
    [C]: SetMapToCurrentZone()
    [C]: ?
    [C]: Show()
    RaidBuffStatus\Core.lua:2611: DelayedEnable()
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[1]"]:9:
    [string "safecall Dispatcher[1]"]:5
    (tail call): ?
    Ace3\AceAddon-3.0\AceAddon-3.0.lua:558: EnableAddon()
    [C]: LoadAddOn()
    PitBull4\Main.lua:1225: LoadModules()
    PitBull4\Main.lua:1336: OnProfileChanged()
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[1]"]:9:
    [string "safecall Dispatcher[1]"]:5
    (tail call): ?
    Ace3\AceAddon-3.0\AceAddon-3.0.lua:558: EnableAddon()
    [C]: LoadAddOn()
    ..\FrameXML\UIParent.lua:301: UIParentLoadAddOn()
    ..\FrameXML\UIParent.lua:375: TimeManager_LoadUI()

  • #2206

    Thanks for the report.  I've got a change that'll go into the next version that I think will eliminate this error, but RaidBuffStatus is doin' some crazyweird stuff there.

  • #2203

    I keep having some issues with items being displayed as Upgrades when they definetly are not.

    An example:

    Furious Gizmatic Goggles - Item Level 127 -- 1175 Armor, +48 Strength, +28 Stamina

    Is being scored as a 20% upgrade over

    Crown of Chelonian Freedom - Item Level 288 -- 2116 Armor, +176 Strength, +264 Stamina on my Ret pally.

    And I also kept getting that one the pandarian Bejeweled Spellblades (don't recall the exact one) was a 92% upgrade for my Shadow Priest even though I was already using it.

    I noticed this weird scores since the previous Blizzard patch a couple of week ago.

    Last edited by d_archangel on 5/4/2013 11:02:30 AM
  • #2205

    Can you tell me what scales is/are causing the weird item to show up as an upgrade?

  • #2200

    on my dk opening teh mailbox with alpha2 , just got it on doing my bs daily as well.

    Date: 2013-05-03 12:45:26
    ID: 1
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\Pawn\Pawn.lua line 3157:
    attempt to perform arithmetic on field '?' (a nil value)
    [C]: ?
    Pawn\Pawn.lua:3157: CheckItem()
    Pawn\Pawn.lua:3199: PawnFindBestItems()
    Pawn\Pawn.lua:3086: PawnCheckInventoryForUpgrades()
    Pawn\Pawn.lua:3351: PawnOnInventoryChanged()
    Pawn\Pawn.lua:142: PawnOnEvent()
    [string "*:OnEvent"]:1:
    [string "*:OnEvent"]:1

    Last edited by Dohram on 5/3/2013 11:58:17 AM
  • #2201

    Thanks; a couple other people are having this problem too.  If you could check alpha 3 for me, hopefully it's an improvement.  If you use any custom scales you may want to make a backup copy of your Pawn settings, or do "/pawn export" to save them all as text.

  • #2202

    it appears fixed for me.

  • #2198

    Started to get this type of error when hovering mouse over item:

    2x Pawn\Pawn-1.8.5 alpha.lua:1383: bad argument #4 to "format" (number expected, got string)
    <in C code>
    Pawn\Pawn-1.8.5 alpha.lua:1383: in function "PawnAddValuesToTooltip"
    Pawn\Pawn-1.8.5 alpha.lua:1262: in function "PawnUpdateTooltip"
    Pawn\Pawn-1.8.5 alpha.lua:237: in function <Pawn\Pawn.lua:237>
    <in C code>
    <in C code>
    FrameXML\ContainerFrame.lua:815: in function "ContainerFrameItemButton_OnEnter"
    <string>:"*:OnEnter":1: in function <string>:"*:OnEnter":1

    Tooltip = GameTooltip {
     0 = <userdata>
     SetQuestLogRewardSpell = <func> @Auc-Advanced\Libs\..\LibExtraTip.lua:381
     SetSpellBookItem = <func> @Auc-Advanced\Libs\..\LibExtraTip.lua:381
     InspectEquipItem = "|cff0070dd|Hitem:87365:0:0:0:0:0:0:1231664768:90:0:0|h[Beneficent Gloves]|h|r"
     LCAddLine = <func> @..\LootCount_DropCount.lua:3325
     SetExistingSocketGem = <func> =[C]:-1
     SetHyperlink = <func> =[C]:-1
     SetTradeSkillItem = <func> =[C]:-1
     SetVoidItem = <func> =[C]:-1
     SetVoidDepositItem = <func> =[C]:-1
     Hide = <func> =[C]:-1
     hasMoney = 1
     shownMoneyFrames = 1
     LCAddSmallLine = <func> @..\LootCount_DropCount.lua:3330
     SetItemByID = <func> =[C]:-1
     SetCurrencyToken = <func> @Auc-Advanced\Libs\..\LibExtraTip.lua:381
     comparing = false
     SetSocketGem = <func> =[C]:-1
     SetShapeshift = <func> @Auc-Advanced\Libs\..\LibExtraTip.lua:381
     Show = <func> @TipTac\core.lua:911
     SetMissingLootItem = <func> =[C]:-1
     SetPetAction = <func> @Auc-Advanced\Libs\..\LibExtraTip.lua:381
     SetUnitDebuff = <func> =[C]:-1
     LCAddDoubleLine = <func> @..\LootCount_DropCount.lua:3335
     SetLootItem = <func> =[C]:-1
     SetQuestItem = <func> =[C]:-1
     SetVoidWithdrawalItem = <func> =[C]:-1
     SetQuestRewardSpell = <func> @Auc-Advanced\Libs\..\LibExtraTip.lua:381
     FadeOut = <func> @TipTac\core.lua:897
     numMoneyFrames = 1
     ttGradient = <unnamed> {}
     LCSize = 13
     SetInboxItem = <func> =[C]:-1
     SetBuybackItem = <func> =[C]:-1
     shoppingTooltips = <table> {}
     SetHyperlinkCompareItem = <func> =[C]:-1
     SetMerchantItem = <func> =[C]:-1
     SetQuestLogItem = <func> =[C]:-1
     SetTrainerService = <func> =[C]:-1
     SetTradeTargetItem = <func> =[C]:-1
     SetTalent = <func> @Auc-Advanced\Libs\..\LibExtraTip.lua:381
     SetTradePlayerItem = <func> =[C]:-1
     SetIconTextureAndText = <func> @TipTacItemRef\core.lua:93
     SetSendMailItem = <func> =[C]:-1
     SetUnitAura = <func> =[C]:-1
     updateTooltip = 0.16799999848008
     SetInventoryItem = <func> =[C]:-1
     SetUnit = <func> @Auc-Advanced\Libs\..\LibExtraTip.lua:381
     ttCount = <unnamed> {}
     SetLootRollItem = <func> =[C]:-1
     LCFont = "!ClearFont\Fonts\PerspectiveSans\ClearFont.ttf"
     ttIcon = <unnamed> {}
     SetAuctionSellItem = <func> =[C]:-1
     SetBagItem = <func> =[C]:-1
     SetUnitBuff = <func> =[C]:-1
     SetAction = <func> =[C]:-1
     LCFlags = ""
     SetGuildBankItem = <func> =[C]:-1
     SetAuctionItem = <func> =[C]:-1
    ItemValues = <table> {
     1 = <table> {}
     2 = <table> {}
     3 = <table> {}
    UpgradeInfo = nil
    BestItemFor = nil
    SecondBestItemFor = nil
    InvType = "INVTYPE_HAND"
    OnlyFirstValue = nil
    Entry = nil
    _ = nil
    (for generator) = <func> =[C]:-1
    (for state) = <table> {
     1 = <table> {}
     2 = <table> {}
     3 = <table> {}
    (for control) = 1
    _ = 1
    Entry = <table> {
     1 = ""Wowhead":MonkBrewmaster"
     2 = 1.#INF
     3 = 1.#INF
     4 = false
     5 = false
     6 = false
     7 = "Monk: brewmaster"
    ScaleName = ""Wowhead":MonkBrewmaster"
    Value = 0
    UnenchantedValue = 1.#INF
    LocalizedName = "Monk: brewmaster"
    Scale = <table> {
     Header = "Wowhead scales"
     PerCharacterOptions = <table> {}
     Color = "00ff96"
     Values = <table> {}
     LocalizedName = "Monk: brewmaster"
     DoNotShow1HUpgrades = false
     NormalizationFactor = 1
     DoNotShow2HUpgrades = false

  • #2199

    Thanks for your report.  Give 1.8.5 alpha 2 a try and see if that helps things for you.

  • #2194

    I really can't get this working properly. I wish to create a Holy (Paladin) PvP and a Holy PvE scale, and creating them goes well by copying the default holy scale and changes the weights, the addon can even calculte wiht them, at least the value seems to be fine. But it just can't recognize and save which is the best item, no matter how many times I click the rescan button. If I keep switching gear sometimes it changes which one is considered to be the ultimate by the addon, but it also happens that it eventho I have an item equipped, it suggest to replace it to itself cause it's better in stats -.- I don't know what I could do wrong, any ideas?

    It's about two 1H + shield set, but shields are always working, and so seem to be every other item as well. Only the weapons seem to be weird (One is the tyrannical sword, other is the jin'rokh thunderforged sword).

    Plx help :(

  • #2195

    Hi!  Do you use an addon to swap your equipment sets?  Do you use the built-in game feature for swapping equipment?  When determining whether or not items are an upgrade, Pawn looks through your current gear and all of your equipment sets.  If you don't keep your items in equipment sets, Pawn will eventually "forget" about those items—this can happen after patches when your game's cache gets cleared, or after changing stat weights, or clicking the rescan gear button, or after other similar types of events.  If you're not using WoW equipment sets, putting your items in sets should help.  (If you're using Outfitter, there's an option to store your equipment set on the server; use that—it's a little gear icon.)

    If you're having these troubles and you ARE using equipment sets already, then I'll need to investigate further.

  • #2197

    Hmmm, okay.  Either a couple screenshots or some really detailed examples (with this item equipped, this item shows up as an upgrade for this scale, but I don't think it should be) would help me investigate further.

  • #2196

    Yes, I use the builtin equipment manager, and I have all the mentioned items in one of the sets (two different). Please tell me how I can provide info that can help. Thank you very much!

  • #2188

    When is the Italian version?? l 'addon and' very nice and functional but if it was also in Italian I would avoid having to frequently change from English to ditaliano to use it.

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