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Pawn

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  • 52 Likes
  • World of Warcraft
  • 122,001 Monthly Downloads
  • Supports: 6.0.3
  • 1,888,951 Total Downloads
  • Updated 12/14/2014
  • Created 01/14/2008
  • 2,726 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Creative Commons Attribution-Noncommercial-No Derivative Works 3.0
  • Newest File: 1.9.9
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About Pawn

Pawn calculates scores for items to help you easily find upgrades for your gear. It's completely customizable, and applicable to any class and situation: for example, it can help you decide whether to equip the ring with a higher item level but one stat you don't want (say, strength for shamans), or the ring with the lower item level but all good stats. It's that level of customization that makes it very different from more general mods like GearScore and more specialized mods like TankPoints.

Pawn can be used by new players right off the bat without needing to change any options, or by advanced players who plan out their gear upgrades, build Excel spreadsheets, install Rawr, and read Elitist Jerks.

Language support

Pawn works with English, French, German, Portuguese, Russian, and Simplified Chinese, and includes an untested translation into Traditional Chinese. Unlike most addons, it's NOT possible to use the English version on a language that it doesn't support. (If you're interested in helping translate Pawn into other languages, let me know!)

Staying in touch

Become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there if you don't have an account on this site.

Prerelease alpha versions of Pawn are occasionally available on CurseForge.

Getting started

Pawn will automatically set itself up to work with your characters, but there's a lot that you can do to customize it. See the readme file included with Pawn for more information on getting the most out of Pawn.

Version 1.9.9

    Given their exorbitant cost, Pawn will no longer suggest Greater Taladite gems on gear lower than item level 685 (mythic Highmaul).
    Fixed the problem where some new Draenor wands caused an error to appear in the chat log and did not have their DPS calculated correctly.
    Attempted to fix a problem in Spanish where numbers greater than 1,000 were not read properly.

Version 1.9.8

    New scales from Wowhead have been integrated into Pawn, and the starter scales that Pawn previously included have been removed.
    Includes a new Spanish translation, which is still a work-in-progress.
    Fixed a bug where the socketing advisor would always unhelpfully suggest that you put a gem "of any color" into a prismatic socket.
    Fixed a bug where It was difficult or impossible to change the color of a scale, depending on where the Pawn window is situated.  (It was difficult if the scale list happened to be behind the color window.)
    Fixed a bug where if you opened your chest of Garrison Resources and the last item you won (it showed up in a "you won!" popup) was an upgrade, the Garrison Resources would also show up as an upgrade.  (Hey, maybe you got some Complicated Wood instead of Simple Wood.)
    Removed the code that dealt with Wrathion's Breath of the Black Prince item, which added sockets to certain weapons, but is no longer obtainable by new players and not relevant to current content.

Version 1.9.7

    Strength, Agility, Intellect, and Stamina can't be marked as "unusable" in custom scales.  (Since multiple primary stats are on most armor pieces now, marking those as unusable leads to some confusing and unexpected results.)
    Made a couple small improvements to the French, German, and Traditional Chinese translations.

Version 1.9.6

    Pawn will now no longer suggest gems for items below level 630 (level 100 heroic dungeon).  (This change is particularly noticeable for helms, which had high-value meta sockets at level 90, but not at level 100.)
    Improved the German and Simplified Chinese translations.

Version 1.9.5

    Additional changes to try to prevent the "UseSpecialQuestItem" error from occurring when clicking items in the objectives list.
    More improvements to the Simplified Chinese and Traditional Chinese translations.

Version 1.9.4

    Dodge and Parry on low-level items will now be treated as if they were Bonus Armor, at a 2:1 ratio.  (40 Parry on an item will be treated as 20 Bonus Armor.)
    Pawn will now once again work with AtlasLoot even when the "Use GameTooltip" AtlasLoot setting is off.  (Release versions only, not the latest AtlasLoot beta.)
    The warrior tank starter scale now properly has a value for bonus armor.
    Included lots of improvements to the Traditional Chinese translation.

Version 1.9.3

    Changed the way that Pawn uses item tooltips, in the hopes that it will prevent issues where the game blocks certain buttons and actions due to "taint."
    Fixed a bug where a few settings wouldn't be saved when logging out, including Pawn's list of your best items used for determining upgrades.
    Included new French translations.

Version 1.9.2

    Continued changes to the starter scales and translations.

Version 1.9.1

    Bonus armor is now listed as a separate stat from base armor and can be given a value independently.
    Significantly increased the value of armor and bonus armor in the tank starter scales.
    Fixed a harmless error where a message about #(Item1.UnknownLines could appear in the chat log when using the Compare tab.
    Fixed a harmless error where a message about being unable to parse the item link could appear in the chat log when hovering over a caged battle pet.

Version 1.9

    Updated for WoW 6.0 and Warlords of Draenor.  Many features have changed in some way as a result of item changes in patch 6.0.
    I updated the visuals for the Pawn UI to be a little more warlordy.
    A new set of starter scales have been added for all classes and specs.  You can use these scales as you would the old Wowhead scales, and you can also customize them to your heart's content.
    The Wowhead scales have been disabled since they haven't been updated for patch 6.0 and would do more harm than good.
    The values of Pawn's default scale have changed to be a more appropriate starting point for WoW 6.0.
    New stats are recognized and can be assigned values on the Values tab: Bonus Armor, Multistrike, Versatility, Movement Speed, Leech, Avoidance, Indestructible.
    Obsolete stats (hit, etc.) are removed from your scales upon logging in, and have been removed from the UI.
    All of the new Taladite gems in Warlords of Draenor are now in Pawn's database.
    The changes to stats on pre-Draenor gems in Pawn's database have been taken into account for purposes of gem recommendations.  (I anticipate that I'll need to do another update of gem stats before the expansion hits.)
    A new option has been added, on by default: "Ignore sockets on low-level items."  When this option is enabled, Pawn will ignore sockets when calculating values of low-level items (currently, any item below level 463), so they won't have inflated values when Pawn determines upgrades.
    Pawn's calculations for item values no longer take reforging potential into account since that feature is gone from the game.
    All code for Pawn's Reforge Advisor feature has been removed.
    Changed the way that information about your best items for purposes of determining upgrades is stored and processed.  (I now use item links instead of item IDs, since in Warlords of Draenor, a mythic version of one item and the raid finder version of the same item might have the same ID but a different bonus suffix.)

Comments

First Previous Page 95 of 154 Next Last
  • #1042
    The best i can come up with from further testing is that it seems to be related to some data stored under
    QuestGuru_QuestStart = { [...]
    }

    Clearing that seems to resolve the problem and explains why it's not easy to recreate :) I can't seem to recreate it with a random quest, so there seems to be some one particular quest causing this.

    Given the nature of that i'm afraid my incentive of effort stops at that, trying to find it seems beyond my scope. Clearing WTF's questguru.lua solves the problem :)
  • #1021
    Hi again!

    I´ve 2 new Problems.

    1. I can use Pawn 1.3.7 with the German localization.lua when i write this line in the file: "PawnQuestionTexture = "|TInterface\\AddOns\\Pawn\\Textures\\Question:0|t"" (thanks for the tip). But there are spelling mistakes in all words with word mutations (ä, ö, ü for example).

    2. In 1.3.7 i have an Questionmark (?) behind some itemstats. Before 1.3.7 it was a star. Stats with a star or questionmark are not calculated in the itemscore from Pawn. But some of these stats are calculated in your screenshots. For example armor (in German: Rüstung). Additionally all stats in green on your screenshot http://media.curse.com/Curse.Projects.ProjectImages/4646/19198/Pawn_-_tooltips.png are not calculated for example. The white stats before are calculated correctly. Is this an error in the translation of the stats or what can it be?
  • #1024
    Those two problems are almost guaranteed to be related; I think that if the spelling mistakes are corrected, you shouldn't have the problem in #2 (or at least it won't be any worse than earlier versions of German Pawn).

    Do those words appear as complete nonsense, such as Rüstung instead of Rüstung? If so, it's a problem with the file's encoding. The program you're using to open Localization.lua should have an option to open and save the file as UTF-8 somewhere, probably an extra dropdown in the open/save dialogs. Do you know how to make sure that it's being opened and saved as UTF-8?
  • #1026
    Before i read your posting I´ve edited the files with the WordPad Editor. Now i´ve used the normal Editor and now everything works great. All Problems are fixed. Thank you.
  • #1027
    Ah, excellent. Glad that... would have... helped.
  • #1028
    oh boy, this really works. i wonder if you shouldnt put a working localization file into pawn, so users have just do copy it.

    btw: for editing any kind of text files, there is the free notepad++ at http://notepad-plus-plus.org/
  • #1029
    I'll reconsider including other languages into the core Pawn package if Blizzard improves things so that getting item stats from tooltips isn't so complicated -- Pawn works differently from most other mods in that if it's not localized properly, it won't just look strange, it won't work at all. Right now, it would just be way too much of a hassle to include other languages in the English package, and it would slow down new releases significantly.
  • #1023
    hey - same problem for me with 1.3.7 and german - using 1.3.5 helps for now - the damn multilanguage problem
  • #1015
    I know you can use the "compare" feature to compare two items, but is there a way to display the dps difference between the item you're looking at, vs. the item you have equipped in the tooltip?
  • #1017
    By "dps difference" I assume you mean the difference in Pawn score(s) for an item? Right now you can see both scores by holding down Shift to see both tooltips, but you have to do the subtraction yourself. I'm getting ready to start working on more compare-related features soon once I get some of these less flashy performance improvements and such out of the way.
  • #1019
    Thank you very much - for the quick response, and for providing us with such a great addon.
  • #1011
    Hi, first i want to thank you for this great addon.

    Today i updated my Pawn version to 1.3.6. After that, Pawn didin´t work on my german WoW client. In the past i fixed that with the german localization.lua but since today it don´t works. There came a lot of lua errors, one of them you can see here:

    Message: [string "PawnUIFrame:OnEvent"]:1: attempt to call global 'PawnOnEvent' (a nil value)
    Time: 07/07/10 19:46:06
    Count: 1
    Stack: [C]: in function `PawnOnEvent'

    [C]: in function `LoadAddOn'
    Interface\FrameXML\UIParent.lua:235: in function `UIParentLoadAddOn'
    Interface\FrameXML\UIParent.lua:250: in function `BattlefieldMinimap_LoadUI'
    Interface\FrameXML\UIParent.lua:460: in function

    Locals:

    Sorry for my bad english, its long ago i´ve used it.
  • #1013
    Usually that sort of error occurs when there's an error in one of the files. Are you manually modifying any of the Pawn files? Double-check to make sure that you didn't miss a line.

    If you're using the German version of Localization.lua from a previous version of German Pawn in the current English version of Pawn, you'll need this line from the current English version somewhere near the top of your Localization.lua file:

    PawnQuestionTexture = "|TInterface\\AddOns\\Pawn\\Textures\\Question:0|t"
  • #1016
    Thanks for the hint, was getting three error messages with the Pawn 1.3.7 that went away after adding that line to my German Localization.lua.
  • #1010
    is there someway to give pawn a soft reset? cause i sometimes make a character of one class and delete it, and then create a other with the same name, however, it seems to remember the class of the first one. it thougt my priest was a warlock cause it used to be one, i now had to completely reinstall curse and delete as saved setting to fix it.
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