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Pet Battle Music

Audio & Video Login to Add Favorites
  • 1 Like
  • World of Warcraft
  • 391 Monthly Downloads
  • Supports: 6.0.3
  • 5,061 Total Downloads
  • Updated 10/31/2014
  • Created 09/02/2012
  • 7 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: MIT License
  • Newest File: 1.5
or

About Pet Battle Music

Description

This AddOn simply plays custom music (like Pokemon music) during pet battles. To add tracks, follow the instructions in music.lua.

For copyright reasons I can't distribute any Pokemon music with this AddOn, but if you know of some suitable music with a permissive licence (or in the public domain), just leave a comment on Curse or WoW Interface and I'll see if I can package it with future releases.

CAUTION: The included Populate_Music scripts will completely overwrite your existing music.lua file! Make sure you back up any manual changes you make.

Both the Windows and Unix scripts require the ogginfo program from the vorbis-tools package.

On Windows, download vorbis-tools-win32-bin.7z from here, unpack it and copy ogginfo.exe, libogg.dll and libvorbis.dll into the Interface\AddOns\PetBattleMusic\ogginfo folder.

On Mac OSX, you can install vorbis-tools from Homebrew (you don't need to put ogginfo in the AddOn folder like on Windows). On other Unix-like systems, you can probably install it from your package manager.

The Unix script also requires mp3info, available from Homebrew or your package manager.

Alpha Versions, API and Source Code

For the latest alpha versions, check CurseForge. API documentation for AddOn authors can be found here.

The source code is now available on GitHub.

tag 1.5
0830851bf6570dd3139e5b91f7e8410ed2bd36d8
Choonster <Choonster.2010@gmail.com>
2014-11-01 03:31:11 +1100

1.5

--------------------

Choonster:
    - Stop mute timer when starting...
    a new battle before the previous battle's victory/defeat music has
    finished
    -- Fixes music stopping completely and game music being left off in the
    middle of a battle

Comments

First Previous Page 1 of 5 Next Last
  • #75

    Please explain how you determinate when to play win or defeat music cause if my opponent forfits and im thus winning i get the defeat sound to hear?

     

     

  • #76

    I use the PET_BATTLE_FINAL_ROUND event to detect victory or defeat. This event has a single argument that describes who the winner is; if it's LE_BATTLE_PET_ALLY the player won, otherwise the player lost.

    Try run this script in game and tell me what it outputs when you win or lose a battle:

    /run local f=PBT or CreateFrame("Frame","PBT")f:RegisterEvent("PET_BATTLE_FINAL_ROUND")f:SetScript("OnEvent",function(_,_,w)print("Winner: LE_B_P_"..(w==LE_BATTLE_PET_ALLY and"ALLY"or w==LE_BATTLE_PET_ENEMY and"ENEMY"or"WEATHER"))end)

    Last edited by Choonster on 8/14/2013 11:28:15 PM
  • #62

    I'm trying to add music with the Java Script, but after changing the game path, i receive the message "Added 0 music files to music.lua". I put a mp3 file in every folder, just in case, but i still receive the same error.

    Thanks for help.

  • #63

    Could you copy and paste the section of your JavaScript file starting with START OF CONFIG and ending with END OF CONFIG into a new CurseForge Paste and paste the URL of that here?

    Could you also tell me where your WoW folder is and what Windows Explorer shows in the "Type" column for MP3 files?

    Last edited by Choonster on 4/17/2013 1:57:41 AM
  • #74

    Well, nothing seems to work, so i just put them manually and worked like a charm.

    The script beat me tho. :(

     

    Thanks anyways for your help, and sorry for the troubles.

  • #73

    Everything I'm seeing says the script should be working, I have no idea why it isn't. Try run the alpha script from comment #65 from the command prompt with cscript C:\Path\To\Script.js. Do you get any errors or strange output?

  • #72

    The Script shows the following:

    Name: Prueba* Type: Archivo de Audio MPEG Layer 3 Length: 00:02:26

    * that's the title of the MP3 i put there.

  • #71

    I have no idea why the script isn't working. Try this script with MUSIC_DIR set to a folder with around 5 music files in it:

    http://www.curseforge.com/paste/7575/

    To run it, open a command prompt (Start > All Programs > Accessories > Command Prompt or press Windows Key + R and type cmd without the quotes) and type cscript C:\Path\To\Script.js >> pbmout.txt before pressing Enter. This should create a text file called pbmout.txt in the folder shown at the start of the current line of the prompt (usually your user folder).

    Post the contents of that file here.

    Last edited by Choonster on 4/18/2013 1:13:14 PM
  • #70

    OS Name: Microsoft Windows 7 Home Premium

    Property Name: Duración

    Index: 27

     

    (Duración = length)

  • #69

    Strange, it works perfectly well on my computer.

    Could you run the GetLengthIndex_Windows.js script and click OK until you get to "Length" (or whatever it's called on your computer) and then put the contents of that popup in a comment?

  • #68

    Tried the alpha JS, changing the values you pointed out. Still, the same message.

    http://www.curseforge.com/paste/q9pmr71gtx8y6i5j/

  • #65

    Ah, I forgot that I never packaged the changes with START OF CONFIG as a release version. Try use this alpha version:

    http://wow.curseforge.com/addons/pet-battle-music/files/26-1-2-3-gdff6abb/

    You'll need to set the WOW_DIR, MP3_TYPE and OGG_TYPE variables at the top to the appropriate values.

  • #64

    Ok, i couldn't find "START OF CONFIG", only "END OF CONFIG", so i copied everything from the beggining to that point.

    http://www.curseforge.com/paste/f6xonvglwr1k0tpm/

    Also, my WoW folder is C:\Juegos\World of Warcraft, and in the Type column, it says "Archivo de Audio MPEG Layer 3".

    Maybe it's a language problem?

     

    Thanks again for your help.

  • #52

    I just pushed a new alpha version to CurseForge that includes the JS script changes I mentioned below.

    Please let me know whether this version works properly or has some errors.

  • #41
    Silence

    I feel like an idiot because people are able to get this to work, and yet I'm not. Hopefully someone can help me out here!

    I have a variety of mp3s I've put into the proper locations. I'm on a Mac (10.7) and didn't feel like going through the whole mp3info thing, so I used the sh command to populate the file with the mp3s and then just replace the zeroes with the appropriate length. Upon logging into the game, a note comes up in the chat log acknowledging that it found 12 tracks. However, when I start a pet battle, I get nothing. The music mutes and nothing plays. I've tried opening the config file and changing it from SFX to Music, but that had no affect.

    Since that didn't work, I tried installing this addon on my girlfriend's PC running Windows 8. I installed the addon, put the mp3s in the appropriate place, and updated the javascript file with the proper location. However, the javascript file results with a window that says no tracks were added even though I have everything in the right place.

    The only thing I could think of is that something could be wrong with the mp3s, but they work fine on both the PC and the Mac, so I'm not sure what's up. Any thoughts from anyone? I'm including the code for the music.lua file below:

    http://www.curseforge.com/paste/7263/

    Last edited by lainsnavi on 3/4/2013 12:00:58 PM
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