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PetBattle Teams

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  • World of Warcraft
  • 18,082 Monthly Downloads
  • Supports: 6.0.3
  • 845,532 Total Downloads
  • Updated 11/01/2014
  • Created 07/27/2012
  • 1,018 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 3.2.8

About PetBattle Teams



  • Create an unlimited teams of pets and quickly switch between them in the pet journal.
  • Reliable pet switching even when spammed with requests to change teams.
  • The skills in the tooltip are the saved skill selections
  • The frames location is now saved.
  • Pets are saved to your current team as you make changes, no more hitting save. (This behavior can be disabled by unchecking "Automatically save teams" in the options).
  • Teams can be named, deleted or locked by right clicking the team.
  • Additional options are available from Game Menu -> Interface -> AddOns -> PetBattleTeams

Main Frame:

  • Teams are displayed to the right of your pet journal in the pet battles team frame
  • The star denotes your active team.
  • Swap pets between teams by dragging and dropping! Add pets from the pet journal directly to teams, or swap within your own teams.
  • copy pets by holding shift while dragging the pet to copy it to another team.
  • reorder teams by control - dragging a pet.
  • Displays your pets levels, quality and health, icon at a glance
  • Each pet in a team can be moused over for additional information.
  • The active team is now displayed at the top of the frame.
  • Teams with gold borders are locked by the user.
  • Locked teams cannot be modified.

Slash Commands:

  • use "/pbt reset ui" to reset the UI and re-attach the frame to the pet journal
  • use "/pbt reset teams" to reset your teams
  • use "/pbt lock teams" to lock all existing teams
  • use "/pbt unlock teams" to unlock all existing teams
  • use "/pbt attach" to attach PetBattle Teams to the Pet Journal
  • use "/pbt detach" to detach PetBattle Teams to the Pet Journal
  • use "/pbt lock frame" to lock the PetBattle Teams frame
  • use "/pbt unlock frame" to unlock the PetBattle Teams frame


  • Click the pet battle icon in the upper right to access the lock and attachment options
  • Press the + button to create additional teams
  • Right click a team to delete|rename|lock it. There is a confirmation before deleting to prevent accidents.
  • Left click a pet in a pet battle teams frame to make that team the active team.

3.2.8 invalid pets are now ignored always.

3.2.7 fixed issues preventing the addon from working
3.2.7  67     Please Load the Journal Using the Default Method

3.2.6 fixed wonky scroll bar
3.2.6 updated LibPetBreedInfo-1.0

3.2.5 re-added detach/attach

r37 intersect() now checks if both objects are tables.

3.2.4 disabled having the pbt window be detached due to various issues that were happening with it.
3.2.3 fixed several errors

r36 added a nil check before updating a team in TeamManager.UpdateCurrentTeam()

.2.1 added numerous checks when calling C_PetJournal.GetPetInfoByPetID in teamManager.lua
3.2.1 invalid/nil petID's should no longer throw errors.
3.2.1 51 - 3.2.0 lua errors

r35 FixTeams()  code clean up,  now runs in linear time
r34 FixTeams() is now restricted to invalid pets only

r33 added experimental fix for 5.3 petID's. Not guaranteed to restore all teams perfectly but it should be a good start.
r33 put    /run PetBattleTeams.modules.TeamManager:FixTeams()  into your chat bar and hit enter.

r32 each pet in a team is tagged with its speciesID
r32 if a petID is no longer valid then from the options menu you can select to reconstruct teams. For each invalid petID, PBT will find the highest level pet of the same species and add it to that team.
r32 removed Import Teams functionality as its no long relevant
r32 added Reconstruct teams option in the same location as Import teams
r32 note: this change is backwards compatible with previous versions if you need to downgrade
r32 note: this change will not restore previously lost pets

r31 left clicking the menu button now hides PBT's main frame and attaches the menu button to the pet journal near the close button in the upper right.
left clicking the menu button while its attached to the petjournal frame will reshow PBT's main frame.

r30 fixed some leaked global variables from 46 - global taints.

3.1.3 updated libbreedinfo to latest version

3.1.2 fixed team switching
3.1.2 updated libpetbreedinfo
3.1.2 updated toc

3.1.1 no changes from r29

r29 import teams no longer throws errors during the import

r28 Added deleting pets from teams.
r28 added not clearing pet battle slots when invalid or empty pets are on a team

r27 ticket 39, fixed the spelling of team.

r26 added option to enable mouse scrolling to change the selected team when used on the selected team frame

3.1.0 corrected variable name in createTeam
3.1.0 removed debug print statment

r25 updated to latest libpetbreedinfo
r25 reset the scroll bar when the roster frame is shown or hidden (post 328)
r25 moved controller code from view to controller. opps. scrolling while moving pets will now properly enable and disable pet unitframes (ticket 37)
r25 roster min size is now 2 entries or else onvertical scroll doesnt fire for the scroll frame, since the bobber doesnt move. future: implement onmousewheel back up  (post 328)

r24 added ability to toggle visiblity for selected team, roster and control buttons
r24 added config entries for component visiblity

r23 added menu addressing ticket 28
r23 added config option to hide breed info

r22 fixed gui initializing during combat at login

r21 Added breed info to tooltip pet names

3.0.5 addressed ticket 31, hope i nailed it as i couldn't reproduce it.

r20 mainframe no longer displays when attached after a reload during combat. pbt will restore itself after combat.

r19 Nuked release

r18 removed dependency on blizzard pet journal again, added more checks to make sure it loads properly
r18 fixed bandage again

r17 Moved printed text from TeamManager to calling functions
r17 added /pbt toggle to toggle the attach/detach state
r17 fixed printed text for lock and unlocking teams

3.0.4 fixed being unable to scroll to the last team when a user had 14 teams (and presumably other quantities as well)
3.0.4 changed pet bandage button to use itemID instead of enUS text
3.0.4 fixed some ability names being blank in the pet tooltip
3.0.4 fixed teams not switching

3.0.3 Changed vertical scrolling to only move one at a time
3.0.3 fixed /pbt reset teams

3.0.2 Added additional checks to make sure a petframe is set before trying to show a tooltip
3.0.2 Added enabled flag to freshly created teams
3.0.2 Added IsTeamLocked check to IsTeamEnabled (shouldnt have to ask twice to find out if its enabled)

3.0.1 team names are now colored yellow when locked to match the unit frame border
3.0.1 scrolling now correctly keeps disabled pets disabled
3.0.1 trying to swap from a locked team now automatically copies instead
3.0.1 locked teams no longer disable during a team move

3.0.0 added local _ and preferredIndex = STATICPOPUP_NUMDIALOGS, to reduce taint issues
3.0.0 removed tutorial.lua from the toc

r16 - moved team names up 2 px to prevent names being cut off by unit frames
r16 - newly created teams are now inserted directly after the team they were copied from
r16 - moved add team button over 3px to line up with unit frames
r16 - Increased hieght of team frame by 2px to remove overlap with unit frames

r15 - updated toc number
r15 - fixed teams remaining locked after a pet battle
r15 - teams no longer lock during a pet battle
r15 - pet bandage button now works
r15 - added import dialog for optionally importing pets from 2.4
r15 - added help text for /pbt

r14 - when a new team is created, that team is now selected
r14 - mainFrame no longer displays resizer and is no longer moveable after reloading (when attached)
r14 - fixed empty|invalid pets not showing up as locked when the team is locked

r13  - fixed invalid pets not reseting border color
r13  - added auto dismiss
r13  - fixed resizer showing while attached
r13  - fixed team names reseting when changing pet load out
r13  - fixed TeamManager:IsWorking to return the correct values when idle
r13  - fixed Swapping pets when both teams have an empty pet
r13  - fixed empty_pets not showing disabled when they are

r12 - fixed swaping to empty pet between teams
r12 - can no longer pick up empty or invalid pets
r12 - added description to a number of options
r12 - added helper text to pet tooltip
r12 - fixed bad petID issues with TeamManager:GetPetInfo
r12 - slash commands
r12 - implement hiding helper text

2.4.14 found a left over debug statement.

r11 added resetUI functionality. Added frame locking functionality, and frame state saving. creating new teams with automatically saving teams disabled now creates empty ??? teams

2.4.13 added conversion for petIDs

Going to beta, added new config placeholder options, fixed code for 5.1

Added support for 5.1
Add Importer for 2.4.11 teams
Added team names to main scroll frame
Made Moving teams more user friendly, hit escape to cancel move, or wait 15seconds
Rewrote scroll frame for the Nth time
Fixed reported bugs
Fixed lib dependencies issue
Added Todo.txt , see whats left to be done and suggest more.

r3 fixed frame issue with first initialization, added Old pbt settings to toc file they are not lost and allows me to write a migration function

r2 Alpha - Complete rewrite of PBT. Expect features to be missing, or broken.


First Previous Page 27 of 58 Next Last
  • #499

    I used that and it...kinda fixed them. It used a random L25 crab instead of the one I had, and in half of the teams it put in a random flier instead of my Moth, but it's a good place to start. Thanks!

    Its not intended to be an end all be all fix, its litterly guessing based on abilities id's what pet you probably had there. first it narrows down the list of possible pets based on the ability id's then from those pets it selects what it thinks is the best pet. IE highest level.

    Last edited by Nullberri on 6/19/2013 2:51:52 AM
  • #498

    Same. What happened?! This command restored the first 8, but then ignored the other 20.

    Calls to intersect expect both arguments to be a table, and based on my team data I assumed they would be for everyone. Fixed the bug in the new beta to not assume that is true.

    edit: fixed in r37+

    Last edited by Nullberri on 6/19/2013 2:52:29 AM
  • #497

    Same. What happened?! This command restored the first 8, but then ignored the other 20.

    Message: ...erface\AddOns\PetBattleTeams\modules\TeamManager.lua line 748:
       bad argument #1 to 'pairs' (table expected, got nil)
       [C]: pairs()
       ...erface\AddOns\PetBattleTeams\modules\TeamManager.lua:748: intersect()
       ...erface\AddOns\PetBattleTeams\modules\TeamManager.lua:784: FixTeams()
       [string "PetBattleTeams.modules.TeamManager:FixTeams..."]:1: in main chunk
       [C]: RunScript()
       ..\FrameXML\ChatFrame.lua:2158: ?()
       [C]: ChatEdit_ParseText()
       ..\FrameXML\ChatFrame.lua:4085: ChatEdit_SendText()
       ..\FrameXML\ChatFrame.lua:4124: ChatEdit_OnEnterPressed()
       [string "*:OnEnterPressed"]:1:
          [string "*:OnEnterPressed"]:1
    (*temporary) = nil
    (*temporary) = "table expected, got nil"
     = <function> defined =[C]:-1

  • #496

    I used that and it...kinda fixed them. It used a random L25 crab instead of the one I had, and in half of the teams it put in a random flier instead of my Moth, but it's a good place to start. Thanks!

  • #491


    What a wonderful addon. I use it all the time. I started to read the messages and comments for this addon  but it became to overwelming for me so I am not sure if this request for feature has been asked. The request  is that it needs to have a search button within the Pet Battle Addon similar to the standard one in the Pet Journal. That way one could find the pet they are looking for or to see if has been used and where. This would also help in creating a new team and placing that pet in it as well. I am an avid pet battler and currently have  92 teams. So, as you can well understand that it can become difficult in locating pets. Thank you for creating this addon and thank you in advance for implementing this feature.


  • #487

    3.2.4 disabled having the pbt window be detached due to various issues that were happening with it.

    I don't know the issues you were having, but this was one of the main things I used, when doing all the dailies I would have the window detached and it allowed me to just drag my carry pet I was working on from one team to the next team (I have a team of 2x 25's for every tamer(that gives bags) 

    Since new update will slow me down to much, and pretty much take away a very good feature, I gone back to r36 until a future update, when you renable it.  Hope you can fix whatever the issues were.

  • #488

    It may re-appear in the future but for now its causing a number of issues with blizzards pet journal and with the minimization feature. I disabled it to prevent continued errors. I do not currently have a plan to deal with the issue but I am looking at how to return this feature.

  • #492

    wow that sucks just hope the version I am using holds then, as like I said that feature is something I use, and when you only got 1hr on your treat to get all the dailes done, every few seconds you can save adds up

  • #486

    I'm having issues with the command /pbt detach.  It wont detach from my pet journal.

  • #485

    I've created a lot of teams and have two ideas for enhancement that would make the add-on even more awesome.

    1) Groups. We should be able to put teams in different groups. e.g. Pandaren Tamer, Beasts of Fable, PvP, etc. This could be implemented by adding buttons to the right side of the groups. Like this:


    2) Don't show the icons, show only the name of the team to save space. I know what pets I'm going to use to beat Aki, it's enough to just show me the name Aki. This would allow me to probably show about 25 teams instead of only 9. This option would ideally be on a team basis or, if 1) gets implemented too, on group basis.

    Thanks for considering these suggestions.

    And thanks for the most important add-on of WoW!

  • #490

    I second these suggestions :) Of course they should be optionable, for eample, I prefer seeing icons of pets instead of just team names;) I also have multiple teams for each of the tamers and legendary pets, some with multiple versions. Grouping teams on side tabs as suggested would help to organize interface so much - for example, separate for Northrend, Pandaria... PVP etc...

    Thanks a lot for keeping this awesome addon up to date and for your great work!

  • #482

    I do not see the add new team, bandage or heal battle pets buttons at the bottom of the window in the 3.2.3 build. is there another way to create a new team?

  • #483

    Something probably broke, I'm taking a look

  • #484

    deleted my wtf save files for this addon after updating and it looks perfect now. was gonna delete my teams anyways. 

    awesome work, thank you.

  • #479

    Error occured in: AddOn: PetBattleTeams

    Count: 1

     Message: Note: AddOn PetBattleTeams attempted to call a protected function (UNKNOWN()) during combat lockdown.

     Debug:    [C]: ?    [C]: SetPetLoadOutInfo()    ...erface\AddOns\PetBattleTeams\modules\TeamManager.lua:68:       ...erface\AddOns\PetBattleTeams\modules\TeamManager.lua:36 Locals: Non

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