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PetBattle Teams

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  • 41 Likes
  • World of Warcraft
  • 7,482 Monthly Downloads
  • Supports: 5.2.0
  • 346,028 Total Downloads
  • Updated 04/12/2013
  • Created 07/27/2012
  • 490 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 3.1.3
or

About PetBattle Teams

Please report any lua errors, inconsistent or weird behavior by using the ticketing system on the projects site.

Features:

General:

  • Create an unlimited teams of pets and quickly switch between them in the pet journal.
  • Reliable pet switching even when spammed with requests to change teams.
  • The skills in the tooltip are the saved skill selections
  • The frames location is now saved.
  • Pets are saved to your current team as you make changes, no more hitting save. (This behavior can be disabled by unchecking "Automatically save teams" in the options).
  • Teams can be named, deleted or locked by right clicking the team.
  • Additional options are available from Game Menu -> Interface -> AddOns -> PetBattleTeams

Main Frame:

  • Teams are displayed to the right of your pet journal in the pet battles team frame
  • The star denotes your active team.
  • Swap pets between teams by dragging and dropping! Add pets from the pet journal directly to teams, or swap within your own teams.
  • copy pets by holding shift while dragging the pet to copy it to another team.
  • reorder teams by control - dragging a pet.
  • Displays your pets levels, quality and health, icon at a glance
  • Each pet in a team can be moused over for additional information.
  • The active team is now displayed at the top of the frame.
  • Teams with gold borders are locked by the user.
  • Locked teams cannot be modified.

Slash Commands:

  • use "/pbt reset ui" to reset the UI and re-attach the frame to the pet journal
  • use "/pbt reset teams" to reset your teams
  • use "/pbt lock teams" to lock all existing teams
  • use "/pbt unlock teams" to unlock all existing teams
  • use "/pbt attach" to attach PetBattle Teams to the Pet Journal
  • use "/pbt detach" to detach PetBattle Teams to the Pet Journal
  • use "/pbt lock frame" to lock the PetBattle Teams frame
  • use "/pbt unlock frame" to unlock the PetBattle Teams frame

Usage:

  • Click the pet battle icon in the upper right to access the lock and attachment options
  • Press the + button to create additional teams
  • Right click a team to delete|rename|lock it. There is a confirmation before deleting to prevent accidents.
  • Left click a pet in a pet battle teams frame to make that team the active team.

3.1.3 updated libbreedinfo to latest version

3.1.2 fixed team switching
3.1.2 updated libpetbreedinfo
3.1.2 updated toc

3.1.1 no changes from r29

r29 import teams no longer throws errors during the import

r28 Added deleting pets from teams.
r28 added not clearing pet battle slots when invalid or empty pets are on a team

r27 ticket 39, fixed the spelling of team.

r26 added option to enable mouse scrolling to change the selected team when used on the selected team frame

3.1.0 corrected variable name in createTeam
3.1.0 removed debug print statment

r25 updated to latest libpetbreedinfo
r25 reset the scroll bar when the roster frame is shown or hidden (post 328)
r25 moved controller code from view to controller. opps. scrolling while moving pets will now properly enable and disable pet unitframes (ticket 37)
r25 roster min size is now 2 entries or else onvertical scroll doesnt fire for the scroll frame, since the bobber doesnt move. future: implement onmousewheel back up  (post 328)

r24 added ability to toggle visiblity for selected team, roster and control buttons
r24 added config entries for component visiblity

r23 added menu addressing ticket 28
r23 added config option to hide breed info

r22 fixed gui initializing during combat at login

r21 Added breed info to tooltip pet names

3.0.5 addressed ticket 31, hope i nailed it as i couldn't reproduce it.

r20 mainframe no longer displays when attached after a reload during combat. pbt will restore itself after combat.

r19 Nuked release

r18 removed dependency on blizzard pet journal again, added more checks to make sure it loads properly
r18 fixed bandage again

r17 Moved printed text from TeamManager to calling functions
r17 added /pbt toggle to toggle the attach/detach state
r17 fixed printed text for lock and unlocking teams

3.0.4 fixed being unable to scroll to the last team when a user had 14 teams (and presumably other quantities as well)
3.0.4 changed pet bandage button to use itemID instead of enUS text
3.0.4 fixed some ability names being blank in the pet tooltip
3.0.4 fixed teams not switching

3.0.3 Changed vertical scrolling to only move one at a time
3.0.3 fixed /pbt reset teams

3.0.2 Added additional checks to make sure a petframe is set before trying to show a tooltip
3.0.2 Added enabled flag to freshly created teams
3.0.2 Added IsTeamLocked check to IsTeamEnabled (shouldnt have to ask twice to find out if its enabled)

3.0.1 team names are now colored yellow when locked to match the unit frame border
3.0.1 scrolling now correctly keeps disabled pets disabled
3.0.1 trying to swap from a locked team now automatically copies instead
3.0.1 locked teams no longer disable during a team move

3.0.0 added local _ and preferredIndex = STATICPOPUP_NUMDIALOGS, to reduce taint issues
3.0.0 removed tutorial.lua from the toc

r16 - moved team names up 2 px to prevent names being cut off by unit frames
r16 - newly created teams are now inserted directly after the team they were copied from
r16 - moved add team button over 3px to line up with unit frames
r16 - Increased hieght of team frame by 2px to remove overlap with unit frames

r15 - updated toc number
r15 - fixed teams remaining locked after a pet battle
r15 - teams no longer lock during a pet battle
r15 - pet bandage button now works
r15 - added import dialog for optionally importing pets from 2.4
r15 - added help text for /pbt

r14 - when a new team is created, that team is now selected
r14 - mainFrame no longer displays resizer and is no longer moveable after reloading (when attached)
r14 - fixed empty|invalid pets not showing up as locked when the team is locked

r13  - fixed invalid pets not reseting border color
r13  - added auto dismiss
r13  - fixed resizer showing while attached
r13  - fixed team names reseting when changing pet load out
r13  - fixed TeamManager:IsWorking to return the correct values when idle
r13  - fixed Swapping pets when both teams have an empty pet
r13  - fixed empty_pets not showing disabled when they are

r12 - fixed swaping to empty pet between teams
r12 - can no longer pick up empty or invalid pets
r12 - added description to a number of options
r12 - added helper text to pet tooltip
r12 - fixed bad petID issues with TeamManager:GetPetInfo
r12 - slash commands
r12 - implement hiding helper text

2.4.14 found a left over debug statement.

r11 added resetUI functionality. Added frame locking functionality, and frame state saving. creating new teams with automatically saving teams disabled now creates empty ??? teams

2.4.13 added conversion for petIDs

Going to beta, added new config placeholder options, fixed code for 5.1

Added support for 5.1
Add Importer for 2.4.11 teams
Added team names to main scroll frame
Made Moving teams more user friendly, hit escape to cancel move, or wait 15seconds
Rewrote scroll frame for the Nth time
Fixed reported bugs
Fixed lib dependencies issue
Added Todo.txt , see whats left to be done and suggest more.

r3 fixed frame issue with first initialization, added Old pbt settings to toc file they are not lost and allows me to write a migration function

r2 Alpha - Complete rewrite of PBT. Expect features to be missing, or broken.

Comments

First Previous Page 2 of 27 Next Last
  • #400

    sounds like you unchecked  'automatically save teams'.

  • #392

    I cannot save pet abilities, unlocking and relocking teams doesn't help, the abilities are always default (

  • #393

    Did you also check to make sure 'automatically save teams' was enabled?

  • #396

    It has helped, thank you! ^^ I disabled it before becasue I didn't think I needed that option (I'm new to pet battle teams)

     

  • #391

    Hi,

    Request for enhancement.

    Would you consider a search feature for Team names.  I actually have many teams.  3 for pvp, 5 Daily pet battle specifics (only because those are the ones I'm doing) a rare catching team and with the new xp I'm thinking of making some zone related teams where as they level up I'll switch them to another higher team.  I was hoping for an easier way then scrolling through the list.  Just maybe a box where I can type in Nishi and that team would move to the top or others get filtered out so I can select it quicker. 

    Wonderful add on, use it all the time. 

  • #390

    I'm getting this error

    Date: 2013-03-07 23:08:46
    ID: 1
    Error occured in: Global
    Count: 1
    Message: ...erface\AddOns\PetBattleTeams\modules\TeamManager.lua line 577:
    attempt to index local 'team' (a nil value)
    Debug:
    [C]: ?
    ...erface\AddOns\PetBattleTeams\modules\TeamManager.lua:577:
    ...erface\AddOns\PetBattleTeams\modules\TeamManager.lua:565
    [C]: SetPetLoadOutInfo()
    [string "*:OnReceiveDrag"]:7:
    [string "*:OnReceiveDrag"]:1
    Locals:

    AddOns:
    Swatter, v5.15.5383 (LikeableLyrebird)
    NPCScan, v5.0.0.5
    NPCScanOverlay, v5.0.0.3
    AckisRecipeList, v2.4.6-3-g693115c
    AucAdvanced, v5.15.5383 (LikeableLyrebird)
    AucFilterBasic, v5.15.5383 (LikeableLyrebird)
    AucFilterOutlier, v5.15.5383.5381(5.15/embedded)
    AucMatchUndercut, v5.15.5383.5381(5.15/embedded)
    AucScanData, v5.15.5383 (LikeableLyrebird)
    AucStatHistogram, v5.15.5383 (LikeableLyrebird)
    AucStatiLevel, v5.15.5383 (LikeableLyrebird)
    AucStatPurchased, v5.15.5383 (LikeableLyrebird)
    AucStatSales, v5.15.5383.5381(5.15/embedded)
    AucStatSimple, v5.15.5383 (LikeableLyrebird)
    AucStatStdDev, v5.15.5383 (LikeableLyrebird)
    AucStatWOWEcon, v5.15.5383.5323(5.15/embedded)
    AucUtilAHWindowControl, v5.15.5383.5381(5.15/embedded)
    AucUtilAppraiser, v5.15.5383.5381(5.15/embedded)
    AucUtilAskPrice, v5.15.5383.5381(5.15/embedded)
    AucUtilAutoMagic, v5.15.5383.5381(5.15/embedded)
    AucUtilCompactUI, v5.15.5383.5381(5.15/embedded)
    AucUtilEasyBuyout, v5.15.5383.5381(5.15/embedded)
    AucUtilFixAH, v5.15.5383 (LikeableLyrebird)
    AucUtilItemSuggest, v5.15.5383.5381(5.15/embedded)
    AucUtilPriceLevel, v5.15.5383.5381(5.15/embedded)
    AucUtilScanButton, v5.15.5383.5320(5.15/embedded)
    AucUtilScanFinish, v5.15.5383.5381(5.15/embedded)
    AucUtilScanProgress, v5.15.5383.4979(5.15/embedded)
    AucUtilScanStart, v5.15.5383.5381(5.15/embedded)
    AucUtilSearchUI, v5.15.5383.5381(5.15/embedded)
    AucUtilSimpleAuction, v5.15.5383.5381(5.15/embedded)
    AucUtilVendMarkup, v5.15.5383.4828(5.15/embedded)
    Babylonian, v5.1.DEV.332(/embedded)
    BagBrother, v
    Bagnon, v5.2.0
    Bartender4, v4.5.8
    BattlePetBreedID, v1.0.3a
    BeanCounter, v5.15.5383 (LikeableLyrebird)
    Configator, v5.1.DEV.344(/embedded)
    DBMCore, v
    DBMLDB, v
    DBMWorldEvents, v
    DebugLib, v5.1.DEV.337(/embedded)
    Decursive, v2.7.2.6
    Enchantrix, v5.15.5383 (LikeableLyrebird)
    EnchantrixBarker, v5.15.5383 (LikeableLyrebird)
    GatherMate2, v1.25-1-g85b734c
    GTFO, v4.22
    Informant, v5.15.5383 (LikeableLyrebird)
    LibExtraTip, v5.12.DEV.342(/embedded)
    LookinAtMe, v1.0.8
    MoveAnything, v13.5.0
    NerienOvaleScripts, v5.2
    NugComboBar, v
    Ovale, v5.2.4
    Overachiever, v0.70
    PetBattleTeams, v3.1.2
    PetCaught, v1.1
    PetTracker, v
    PetTrackerAlerts, v
    PetTrackerJournal, v
    PetTrackerSwitcher, v
    Postal, v3.5.1
    Prat30, v3.5.4
    Prat30Libraries, v
    Recount, v
    SayMyName, v0.41
    SlideBar, v5.15.5383 (LikeableLyrebird)
    Stubby, v5.15.5383 (LikeableLyrebird)
    targetAssist, v1.3
    TidyPlates, v6.9 Beta 3 (R584)
    TidyPlatesGraphite, v
    TidyPlatesGrey, v
    TidyPlatesNeon, v
    TidyPlatesQuatre, v
    TidyPlatesHub, v
    TidyPlatesWidgets, v
    TipHelper, v5.12.DEV.343(/embedded)
    TomTom, vv50200-1.0.2
    Vendomatic, v1.94
    VuhDo, v3.32
    VuhDoOptions, v3.32
    WeakAuras, vr300
    WoWPro, v2.4.3A
    WoWProAchievements, v2.4.3A
    WoWProDailies, v2.4.3A
    WoWProLeveling, v2.4.3A
    WowProProfession, v2.4.3A
    WoWProWorldEvents, v2.4.3A
    xanDurability, v2.6
    BlizRuntimeLib_enUS v5.2.0.50200 <us>
    (ck=bd4)

     

  • #394

    You entered a state where your selected team doesnt exist for some reason. Click ok on the error and create a new team which will set your selected team to the newly created team, this should resolve the issue.

  • #388

    Thank you thank you, Thank you thank you, Thank you thank you, Thank you thank you

    Thank you very much!

    xoxoxoxoxoxox

  • #387

    Thank you SO much for the update!

  • #386

    For some reason, the skills that I set for my teams are not saving anymore.

  • #389

    I had this problem to at 1st but figured it out. You need to unlock your team and then change your spells and then relock them. Nuff said!

    ...SinbadKRT

  • #395

    Additionally you may have accidently unchecked 'Automatically save teams'

  • #384

    Addon has been running perfectly all day on 5.2 live servers. Love the new features - import teams, the custom naming of teams and the percentage on the level text indicating progress towards ding - all very cool additions to the addon!

    I like the previous poster's idea of a toggle for the interface pane as well.

    Thank you for the maintanence and the great addon Nullberri.

  • #382
    Wish you could hide the interface

    Would be a five star addon except the interface is too intrusive. .I wish it simply put an icon somewhere on the pet window where you could open and close the pet team window as needed.

    If you don't mind the interface being on every time you open the pet window you'll love it. Very useful with the Legendary daily.

    Last edited by mrbeankc on 3/6/2013 6:28:11 PM
  • #385

    Sounds reasonable enough, should be pretty easy. SimCity just came out and I'm out of town all next week but after that it looks promising to see that feature soon after.

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