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PitBull Unit Frames 4.0

Unit Frames Login to Add Favorites
  • World of Warcraft
  • 16,963 Monthly Downloads
  • Supports: 6.0.3
  • 3,765,504 Total Downloads
  • Updated 11/06/2014
  • Created 08/01/2008
  • 3,143 Favorites
  • Project Site
  • Comments
  • Release Type: Beta
  • License: All Rights Reserved
  • Newest File: v4.0.0-beta54
Support development! **

About PitBull Unit Frames 4.0

PitBull4 is a continuation of PitBull.

Differences from PitBull 3:

  • It's mostly done, but not entirely done thus why there are still only betas (despite this it is still very stable).
  • Documentation is written before functions
  • Much easier for third-party extensions.
  • Options will be much, much simpler. In 3.0, there's about 200 panels that you can mess with, it's overwhelming. I want to bring this down to somewhere around 10.
    • Layouts are defined deterministically and unit groups use the layout rather than ad-hoc layouts on a per-unit basis. This will make setting up your unit frames far, far easier.
    • Due to some decisions made, 4.0 is actually more configurable than 3.0. As a layout designer, you will have a lot more control over how things look. You can have different fonts on the same frame, different textures, more precise positioning, and a whole slough of other things.
  • CPU Efficiency will be taken much more seriously.
  • It uses Ace3 instead of Rock.



If you want to help localize PitBull in your language, go to

Forum thread:

tag v4.0.0-beta54
Kyle Buller <>
2014-11-06 03:04:47 -0600

Tagging as v4.0.0-beta54


Kyle Buller:
    - FaderModule: correct the Aura module check so the alpha is updated again
    - Anchor indicators to the bar directly unless there is an icon set, in which case anchor to the fg/bg texture as done previously. Also update the layout when setting an icon to make sure textures are corrected on always shown bars. Hopefully fixes #1076 once and for all.
    - Aura: update Priest filtered spell (Echo of Light, Power Infusion, Power Word: Solace, Spectral Guise, Void Tendril)
    - FaderModule: don't error if the Aura module isn't found and update comments to reference ticket 1084


First Previous Page 1 of 265 Next Last
  • #4534

    anyone find a fix for long names messing up yet?

  • #4535

    not a pitbull problem... every wow text block with too long text is messed up right now. even standard raidframes

  • #4530

    Even when choosing Health: Absolute and percent, it still says 261k/261k | 100%. I'd like it to say 261120/261120 | 100%. Any help with a code?

  • #4532

    local s = Status(unit)
    if s then
    return s
    local cur, max = Power(unit), MaxPower(unit)
    return "%s/%s || %s%%",Short(cur,true),Short(max,true),Percent(cur,max)

    For this style: 500K/500K | 100%

  • #4527

    When I re-downloaded and logged in for 6.1, long NPC names are different on my frames, showing on two lines. I'm not a fan. Not sure if it was a Pitbull change or a Blizzard change, but if anyone could help me get it back to the old way I'd appreciate it.

  • #4533

    I noticed that my frames are actually smaller somehow post 6.1, that's why the 2 lines. At least that's what it was for me

  • #4529

    same here, seems like the target frame text scaling is acting weird, class or names show on 2 lines, NPC or players

  • #4528

    Same for me.

  • #4531

    also looking for a solution

  • #4526

    1x [ADDON_ACTION_BLOCKED] AddOn 'FactionAddict' tried to call the protected function 'CompactRaidFrame4:Show()'.
    !BugGrabber\BugGrabber.lua:589: in function <!BugGrabber\BugGrabber.lua:589>
    [C]: in function `Show'
    FrameXML\CompactUnitFrame.lua:290: in function `CompactUnitFrame_UpdateVisible'
    FrameXML\CompactUnitFrame.lua:248: in function `CompactUnitFrame_UpdateAll'
    FrameXML\CompactUnitFrame.lua:100: in function <FrameXML\CompactUnitFrame.lua:47>

    Also has this one but same bug: 

    1x [ADDON_ACTION_BLOCKED] AddOn 'FactionAddict' tried to call the protected function 'CompactRaidFrame4:Show()'.


    I seem to get this error for any addon but it always calls for the unit frames. If I disable FactionAddict then it is another addon listed but it always shows unit frame calls. This happens not 100% of the time but very often when exiting a vehicle, possibly during combat.

  • #4525

    What's that issue with necrotic plague, why doesn't it show up?

    Last edited by Eujinu on 2/8/2015 5:10:33 PM
  • #4524

    Dropped Pitbull after 5+ years. No boss frames is just too annoying. Shame. 

  • #4523

    Hi - when experimenting with performance I realized that there is an indicator in the blizzard unit frame after using deathpackt on a dk (wod 6.0.3) showing the amount of heal that will be absorbed. Is there a way to do this in pit? I seem to be too dense to find it.

  • #4522

    how do i fix

    [C]: DestroyTotem()

    when trying to 'destroy' my totem

  • #4521

    does this addon allow the movement of totems or the like (ie ox statue on monk and so on)? having trouble with current unit frames addon not doing so

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