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PitBull Unit Frames 4.0

Unit Frames Login to Add Favorites
  • 33 Likes
  • World of Warcraft
  • 33,285 Monthly Downloads
  • Supports: 5.3.0
  • 3,079,648 Total Downloads
  • Updated 05/21/2013
  • Created 08/01/2008
  • 2,948 Favorites
  • Project Site
  • Comments
  • Release Type: Beta
  • License: All Rights Reserved
  • Newest File: v4.0.0-beta45
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About PitBull Unit Frames 4.0

PitBull4 is a continuation of PitBull.

Differences from PitBull 3:

  • It's mostly done, but not entirely done thus why there are still only betas (despite this it is still very stable).
  • Documentation is written before functions
  • Much easier for third-party extensions.
  • Options will be much, much simpler. In 3.0, there's about 200 panels that you can mess with, it's overwhelming. I want to bring this down to somewhere around 10.
    • Layouts are defined deterministically and unit groups use the layout rather than ad-hoc layouts on a per-unit basis. This will make setting up your unit frames far, far easier.
    • Due to some decisions made, 4.0 is actually more configurable than 3.0. As a layout designer, you will have a lot more control over how things look. You can have different fonts on the same frame, different textures, more precise positioning, and a whole slough of other things.
  • CPU Efficiency will be taken much more seriously.
  • It uses Ace3 instead of Rock.

FAQ: http://www.wowace.com/addons/pitbull4.../faq/.

Guide: http://www.wowace.com/addons/pitbull4.../guide/.

If you want to help localize PitBull in your language, go to http://www.wowace.com/projects/pitbul.../localization/.

Forum thread: http://forums.wowace.com/showthread.php?t=15552...

tag v4.0.0-beta45
5ff3f6280add354a461947411e89f2bb8f396477
Shefki <shefki@shefki.org>
2013-05-21 12:35:57 -0700

Tagging as v4.0.0-beta45

--------------------

Shefki:
    - Bump TOC for 5.3
Benjamin Staneck:
    - fix typo in the LuaTexts module

Comments

First Previous Page 1 of 242 Next Last
  • #4178

    Is there a way to have the purple health bar created by the VisualHeal module to actually fit inside the area slated for the Health Bar rather than extendind it past the frame border? Kind of like how the default UI does it with the little silver bar at the end of your health.

  • #4179

    You can limit within the health bar but you won't get the spark to indicate that it goes beyond the health bar.  That's still on my todo list.

  • #4176

    I have SharedMedia installed but Pitbull doesn't seem to want to access the new textures. Am I doing something wrong here? As I understood it I just have to have them both installed (I did so with the curse client) and Pitbull should recognise the new bar textures, but it doesn't seem to be happening...

  • #4177

    SharedMedia textures works fine for me.  Is it possible you installed LibSharedMedia instead of SharedMedia.  The later one has the textures, the other one is just the infrastrcuture for supporting using them.  PB4 already comes with LibSharedMedia (unless you're using a disembeded version, which if you are you should know that).

  • #4175

    anyone knows how to show a boss frame? I can't image this without boss frame...

  • #4174
    Question: Raid boss frames?

    Hi,

    I'm a long time user of PB and I'm loving it. But now I reached the point that I really want to move around/get rid, etc. my raid boss frames.

    How can I include these frames in my pb. configs please?

  • #4172

    is there a way to Config the Model inside a Portrait?

    recently changed to playin with 3 monitors and i can't seem to be able to look at my character portrait at all

    if i target Tauren i can see their head like normal in 3D,

    but on Blood elf i see only a blank space...

    is there a way to fix it?

    resolution is 5760x1080 (Eyeinfinity)

    ingame reso is 1920x1080

    Last edited by Tazic on 4/23/2013 3:33:28 PM
  • #4173

    I know this will sound silly but can you try a different unit frame addon and see if you can reproduce the problem with it?  I'm asking this because for the most part the Portrait is implemented by Blizzard code and usually these sorts of issues are bugs on their side.  You're not the first person with high resolution displays to complain about portraits.  If you can prove it's a bug in PB4 I'll see what I can do about it, but at the moment I can't reproduce the 5760x1080 resolution here to be able to try and reproduce it.

  • #4171

    Boss frames, BOSS FRAMES!  I cannot stress how mandatory it is to have boss frames in a unit frame addon!  Until then I'm going back to xperl.

  • #4170

    Why do my blizzard runes still show even though I have checked the option for them not to?

  • #4166

    I've got this issue where every time I change zone or log in the blizzard ui party frames are showing. I have to open the PitBull config and the 'hide blizzard ui' module and uncheck and recheck the enable checkbox. It's annoying. Is there a way to make this setting sticky or is it a future feature?

    Otherwise I LOVE this addon :)

  • #4167

    Probably some other addon, there are several addons that will show the frames everytime you zone if they don't have them set to disabled too.  This is actually in the FAQ.

  • #4165

    First off, an excellent addon. I use pitbull since many years. ;)

    I just noticed the implementation of animated health bars and it looks very nice.
    But when I switch my target (e.g. from a dead target to a 100% full hp target) there is also the animation and that looks like a huge heal though its just a different target. I think the animation makes more sense for damage and healing and not for switching targets. Would that be an easy change or am I too fussy? :D

    Thank you for such a great addon!

  • #4168

    That's bothered me ever since I implemented it.  The problem is the code that's drawing the change doesn't really know if you've changed targets or not and there's not an easy way to provide it that info.

  • #4169

    Okay, nevermind. Just one small imperfection.
    Apart from that I am totally happy with your addon. (Must be a lot of effort.) Keep it up! :)

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