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PitBull Unit Frames 4.0

Unit Frames Login to Add Favorites
  • World of Warcraft
  • 9,747 Monthly Downloads
  • Supports: 6.1.0
  • 3,845,583 Total Downloads
  • Updated 03/03/2015
  • Created 08/01/2008
  • 3,167 Favorites
  • Project Site
  • Comments
  • Release Type: Beta
  • License: All Rights Reserved
  • Newest File: v4.0.0-beta55
Support development! **

About PitBull Unit Frames 4.0

PitBull4 is a continuation of PitBull.

Differences from PitBull 3:

  • It's mostly done, but not entirely done thus why there are still only betas (despite this it is still very stable).
  • Documentation is written before functions
  • Much easier for third-party extensions.
  • Options will be much, much simpler. In 3.0, there's about 200 panels that you can mess with, it's overwhelming. I want to bring this down to somewhere around 10.
    • Layouts are defined deterministically and unit groups use the layout rather than ad-hoc layouts on a per-unit basis. This will make setting up your unit frames far, far easier.
    • Due to some decisions made, 4.0 is actually more configurable than 3.0. As a layout designer, you will have a lot more control over how things look. You can have different fonts on the same frame, different textures, more precise positioning, and a whole slough of other things.
  • CPU Efficiency will be taken much more seriously.
  • It uses Ace3 instead of Rock.



If you want to help localize PitBull in your language, go to

Forum thread:

tag v4.0.0-beta55
Benjamin Staneck <>
2015-03-03 22:02:03 +0100


Kyle Buller:
    - Update Priest and Warlock aura filters
    - Add "Boss debuff" aura filter
    - disable word wrapping on font string controls (6.1 fix)
    - disable word wrapping on font string controls (6.1 fix)
Benjamin Staneck:
    - Alabaster Shield was removed in 6.1
    - Update TOC for Patch 6.1
    - Add Clarity of Will to Priest friend buff filter.
    - Fix arrow/diamond graphic on the Eclipse indicator.
    - Eclipse: Fix icons for lunar/solar peaks, Blizzard changed the spell ids and then didn't bother to update their own constants.
    - Fix weapon enchant display in Aura module (mostly fishing lures now).
Kyle Buller:
    - Remove the promoted restriction for Ready Check Icon
    - Auras: update Paladin filters
    - Aura: update Death Knight filters
    - Aura: update Warrior filters
    - Aura: update Mage filters
    - Aura: update Hunter filters
    - Aura: update Death Knight in "My class can purge" meta
    - Aura: add Death Knight and Warrior purge checks and fix Druid dispel checks
    - Aura: add Rejuvenation (Germination) to Druid friend buffs
    - Chi: increase max possible chi to 6
    - make sure BarModule:UpdateFrame is only returning a boolean
    - Aura: set the swipe color on update to also update the effective alpha
    - Aura: readd the unchanged check before setting the cooldown to minimize flickering


First Previous Page 1 of 266 Next Last
  • #4566

    In configuration mode, when i choose Raid, it also shows Party. But when i try to configure Party it only shows Party. I'm actually a bit afraid of trying it out in raids if it will also show party frame in there.

    Also, I cannot change the width and hight of my party and raid frames. They don't appear under Units.

    Last edited by Coffeegirl on 5/18/2015 6:02:41 PM
  • #4565

    Hey im heaving a problem with my Totem display. When i want to dismiss my totem by rightklicking blizzard wont let me to this blocked function bla bla whatever, we all know this. I tried a script macro to destroy my totem "  /script DestroyTotem(1);  " it won't let me do this either. script is blocking bla bla blizzard ui only.... bullsh't. So i wanted to disable the totems and now i have no display of my totems at all. Do i oversee an option where i can enable the blizzard totembar after disabled the pitbull one?

    Or a suggestion for another addon that let me destroy/dismiss my totem?

    thanks a lot,

    Evânna EU-Ulduar/Gilneas

  • #4564

    I'm having two issues:
    I can't uncheck gaps for missing pets for party and raid pets.
    Whenever I switch the strata to either background or low, my buffs won't stop blinking. Disabling weapon enchants under aura -> display seems to alleviate the problem, but they still blink when a buff goes away or a new one appears—not all the time like before.

    Last edited by Miro78 on 4/25/2015 4:40:21 AM
  • #4563

    So this has been happening for a while, apologies in advance for not posting as soon as it started so that it would be easy to figure out exactly which version "broke" it. =(

    I have my buffs/debuffs showing on my player portrait, and now whenever I log in or /reloadui with existing buffs the little spiral cooldown timer doesn't work or show up. For example, Mark of the Wild on my Druid. If I log in with this buff already on, it'll show up with an accurate duration, but the faded pie timer thing just won't appear or start counting down. If I cancel the buff and reapply it, or simply cast it again to refresh it, the pie timer fader thingie will appear and start counting down as expected, but that's the only way to make it work.

    This happens on every single alt, for every single buff that has a timer. Mark on my Druid, Poisons on my Rogue, Shouts on my Warrior, etc.

  • #4562

    Does anyone know if it's possible to detach bars from the unit frames? I keep my player UF in the top left corner of the screen, and I'd like my cast bar to be centered and a lot larger. If not, is it possible to keep dual unit frames? If it is, I guess I could just keep two separate player frames, one in the top left corner and without a cast bar, and one centered and click-through that is ONLY the cast bar.

  • #4561

    Attempting to create Raid Pet frames, is there any way other then to uncheck ''gaps for missing pets'' to just create a set of pets in their own raid frame?  Asking because the ''Gaps for Missing Pets'' check won't uncheck... and any google search brings up a bunch of sad things.

  • #4560

    Hey, I was just wondering if it was possible to reserve/mirror the portraits.

  • #4559

    I don't think blizzard is going to fix the text bug anytime soon...seeing how new patch and STILL going on.

  • #4558

    Is there an option to make Boss Debuffs larger?

    Last edited by RavenPrime on 3/23/2015 9:55:04 AM
  • #4551

    Mirror vertically isn't mirroring the entire group, only the contents within a specific unit. How can we make it so a group like party has the first party member at the bottom, then second above that, and so forth?

  • #4553

    Mirroring works on the frame layout, reversing everything for each frame, what you're looking for is sort direction under unit formation.

    Last edited by nebula169 on 3/4/2015 5:42:33 PM
  • #4548

    The last update (beta55) broke my Lua:Power text. It now shows as "...".

    The string I use is:

    local cur,max = Power(unit),MaxPower(unit)

    local r,g,b = ClassColor(unit)
    if max > 0 then
      return "|cff%02x%02x%02x\n\n\n\n%s%% - %s ",r,g,b,Percent(cur,max),cur

    Last edited by xzbbzx on 3/3/2015 3:48:29 PM
  • #4555

    added a new function you can use in the LuaText code block to allow the text to run multiple lines: WordWrap()

  • #4549

    Similar thing for me, my LUA:Health text broke, it shows "Name      3027..." where 302760 is my hp and Name is my toon's name.

    When AFK it shows "Name <Aw...    3027..."

    The code I use is:

    local s = Status(unit)
    if s then
      return s
    local cur, max = HP(unit), MaxHP(unit)
    return "%s\n %s%% ",HP(unit),Percent(cur,max)

    Last edited by nordveien on 3/3/2015 3:51:54 PM
  • #4547


    I would like to change font type extra (ex : outline, thick)

    How can I change?

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