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PitBull Unit Frames 4.0

Unit Frames Login to Add Favorites
  • 44 Likes
  • World of Warcraft
  • 11,802 Monthly Downloads
  • Supports: 5.4.0
  • 3,439,028 Total Downloads
  • Updated 09/30/2013
  • Created 08/01/2008
  • 3,042 Favorites
  • Project Site
  • Comments
  • Release Type: Beta
  • License: All Rights Reserved
  • Newest File: v4.0.0-beta48
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About PitBull Unit Frames 4.0

PitBull4 is a continuation of PitBull.

Differences from PitBull 3:

  • It's mostly done, but not entirely done thus why there are still only betas (despite this it is still very stable).
  • Documentation is written before functions
  • Much easier for third-party extensions.
  • Options will be much, much simpler. In 3.0, there's about 200 panels that you can mess with, it's overwhelming. I want to bring this down to somewhere around 10.
    • Layouts are defined deterministically and unit groups use the layout rather than ad-hoc layouts on a per-unit basis. This will make setting up your unit frames far, far easier.
    • Due to some decisions made, 4.0 is actually more configurable than 3.0. As a layout designer, you will have a lot more control over how things look. You can have different fonts on the same frame, different textures, more precise positioning, and a whole slough of other things.
  • CPU Efficiency will be taken much more seriously.
  • It uses Ace3 instead of Rock.

FAQ: http://www.wowace.com/addons/pitbull4.../faq/.

Guide: http://www.wowace.com/addons/pitbull4.../guide/.

If you want to help localize PitBull in your language, go to http://www.wowace.com/projects/pitbul.../localization/.

Forum thread: http://forums.wowace.com/showthread.php?t=15552...

tag v4.0.0-beta48
e12b815ec6f79b2a9b9df108a26d4a890a747002
Shefki <shefki@shefki.org>
2013-09-30 09:31:18 -0700

Tagging as v4.0.0-beta48

--------------------

Shefki:
    - This commit should fully fix the problems people have been having with SetFont() errors.  If the font returned from GetFont is nil then use our cached font and size.  Size whenever font is nil will be an uninitialized value and so the existing fix would still throw errors when the size ended up being less than or equal to 0.
    - It doesn't make sense to call GetFont on a new FontString.  The flags should not be preserved, so just set the font and size and leave the flags as "".  The AddFontString call later will set the flags properly. If the font string already exists then you want to preserve the flags.
    - Fix some typos that were fixed on nebula1169's branch.
    - Remove some values I set to help debugging ticket #1050.
    - Hopefully avoid the SetFont errors for sure now assuming that the problem is that GetFont() doesn't work immediately after a SetFont() while the game is still loading in.
    - Missed wrapping a geterrorhandler() in pcall().
    - Protect against Blizzard's error handler throwing an error, which is why the protection code didn't allow the frames to work even when the SetFont error was happening.
    - Stash the DEFAULT_FONT and DEFAULT_FONT_SIZE so I can get people having the font problem to show me what's being stored.
    - Wrap the SetFont and SetAlpha calls in pcalls() which should prevent errors with them from breaking frames entirely.
    - Make the Vengeance fix backwards compatible.
Benjamin Staneck:
    - use a different ID for vengeance that works in 5.4
Shefki:
    - Remove unnecessary constants that I added on accident.
    - Hopefully stop some rare errors in LuaTexts about SetFont.

Comments

First Previous Page 104 of 253 Next Last
  • #2729
    Can you add more options for customizing the eclipse bar, holy power bar?
    So you can customize e.g. width and height.

    Would love to could make them look like the Tukui bars.
    Which do not take away a percentage of the player frame in height but attach to direct above or below the player frame.
  • #2734
    I went to the TukUI website... couldn't find any screenshots with their eclipse bar or their holy power bar. I am not going to dl a UI replacement just to figure out what something looks like... so if you want to link to a screenshot of what you like that you see... that would be helpful.

    PB4 does allow you to resize the indicators. You can also not use "Position as bar" and have it above or below the player frame. (Or on the left side or right side vertically)

    All bars that you position as a bar are sized in relation to each other... so if you want a bar that's 1 high you set it to 1 and if you want a bar that is twice as big you set it to 2, 4 times as big set it to 4. If you want a larger player frame (which would in turn make all the bars themselves larger then resize the whole frame.
  • #2775
    Sorry, I should have added a screenshot in the beginning.
    So here it is:
    http://img401.imageshack.us/img401/1600/wowscrnshot111910150448.jpg

    If you position the eclipse bar as a bar and set the size correctly, you get pretty much the same result.
    But the problem is if I switch into a state where the eclipse bar is not displayed (cat form, bear form), I have a bigger health and power bar, because they fill the empty place of the ecplise bar.

    So it would be better to set the height/width in pixel instead the size to each other.
  • #2787
    In furtherance of my earlier comments, I spoke to Shefki about this tonight over dinner. (yes we really are that interesting of dinner companions) and he mentioned there were some limitations with using indicators not as bar as far as sizing goes.

    However... that being said... the unnamed development plan that I thought would be a good solution for you.... he confirmed would indeed work as I thought which will give you the flexibility you are looking for.

    So check back in a Blizzard Soon!
  • #2784
    Thanks for the image. It helped.

    I can see where you are interested in more flexibility with the sizing as you want to actually grow the frame size by adding it, instead of keeping frame size the same, which is more what the non-position as bar option is more about, but that section tends to be more scaling not just scaling one way which is more what you are after.

    I think one of the current development plans will be the solution you are looking for... its just not ready for deployment yet. And yes that's as frustrating an answer as a Blizzard soon(tm), but its the best I can offer today.
  • #2728
    Can you please, please add a underwater Breath indicator, been waiting forever!
  • #2733
    If you really, really want to get an enhancement you should comment on and vote up the ticket requesting it on wowace. (Same Login and PW as here).

    As far as priorities go... we tend to fix bugs first and if we are working on a feature that will fix multiple requests at once... those tend to move up the line. (ie, this solution will solve the ticket requests of 10 different tickets!) So we aren't ignoring requests... it just takes time to get to all of them.

    Remember that addons fall into the "hobby" category for the majority of authors. Real Life jobs have to come first. (I know its not visible but, Shefki does put a huge amount of effort into PB4. We haven't been out to a movie in months!)

    So I know you don't want to hear it... but please be patient. :)
  • #2735
    Ok, I upvoted and commented!
  • #2723
    Happy Thanksgiving to my fellow Americans... if responses are slow its because I'm making turkey dinner today! :D
  • #2720
    Is it possible to detach items like indicators, portraits, text from a frame, like the playerframe? And place them whereever on the screen?
  • #2722
    Not at this time. It is a feature we would like to implement but its not currently available.
  • #2718
    Pitbull is hijacking my buffs/debuffs. I can't see my standard blizzard UI buffs/debuffs with it on or even with another addon. Is there anyway to fix this?
  • #2719
    Hide Blizzard Frames and uncheck "Buffs/Debuffs"

    (PS this info is in the FAQ)
  • #2716
    I've been having a bit of a problem with party and raid frames. I am currently updated to the beta19.

    The main problem seems to be Pitbull not recognizing players, or associating the wrong name with players. For example: one name displayed multiple times, or in some cases a "party/raid member #2" displays in place of a player's name.

    Also, is it possible to make the aggro/debuff border "glow" instead of just replacing the border's color? To make it more easily noticeable.

    Thanks.
  • #2721
    Please add any steps you take that will replicate this issue. It was noticed in version 16, we put in a fix for version 19 but it seems there are still a few reports of it still occurring... any assistance you can give on when you see the issue would be appreciated. We are trying to track this down.

    There are a few different options on the border, thick, thin, etc, as well has design choices. You might want to try a different option to see if it achieves the look you are going for.
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