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PitBull Unit Frames 4.0

Unit Frames Login to Add Favorites
  • 45 Likes
  • World of Warcraft
  • 13,310 Monthly Downloads
  • Supports: 5.4.0
  • 3,451,957 Total Downloads
  • Updated 09/30/2013
  • Created 08/01/2008
  • 3,045 Favorites
  • Project Site
  • Comments
  • Release Type: Beta
  • License: All Rights Reserved
  • Newest File: v4.0.0-beta48
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About PitBull Unit Frames 4.0

PitBull4 is a continuation of PitBull.

Differences from PitBull 3:

  • It's mostly done, but not entirely done thus why there are still only betas (despite this it is still very stable).
  • Documentation is written before functions
  • Much easier for third-party extensions.
  • Options will be much, much simpler. In 3.0, there's about 200 panels that you can mess with, it's overwhelming. I want to bring this down to somewhere around 10.
    • Layouts are defined deterministically and unit groups use the layout rather than ad-hoc layouts on a per-unit basis. This will make setting up your unit frames far, far easier.
    • Due to some decisions made, 4.0 is actually more configurable than 3.0. As a layout designer, you will have a lot more control over how things look. You can have different fonts on the same frame, different textures, more precise positioning, and a whole slough of other things.
  • CPU Efficiency will be taken much more seriously.
  • It uses Ace3 instead of Rock.

FAQ: http://www.wowace.com/addons/pitbull4.../faq/.

Guide: http://www.wowace.com/addons/pitbull4.../guide/.

If you want to help localize PitBull in your language, go to http://www.wowace.com/projects/pitbul.../localization/.

Forum thread: http://forums.wowace.com/showthread.php?t=15552...

tag v4.0.0-beta48
e12b815ec6f79b2a9b9df108a26d4a890a747002
Shefki <shefki@shefki.org>
2013-09-30 09:31:18 -0700

Tagging as v4.0.0-beta48

--------------------

Shefki:
    - This commit should fully fix the problems people have been having with SetFont() errors.  If the font returned from GetFont is nil then use our cached font and size.  Size whenever font is nil will be an uninitialized value and so the existing fix would still throw errors when the size ended up being less than or equal to 0.
    - It doesn't make sense to call GetFont on a new FontString.  The flags should not be preserved, so just set the font and size and leave the flags as "".  The AddFontString call later will set the flags properly. If the font string already exists then you want to preserve the flags.
    - Fix some typos that were fixed on nebula1169's branch.
    - Remove some values I set to help debugging ticket #1050.
    - Hopefully avoid the SetFont errors for sure now assuming that the problem is that GetFont() doesn't work immediately after a SetFont() while the game is still loading in.
    - Missed wrapping a geterrorhandler() in pcall().
    - Protect against Blizzard's error handler throwing an error, which is why the protection code didn't allow the frames to work even when the SetFont error was happening.
    - Stash the DEFAULT_FONT and DEFAULT_FONT_SIZE so I can get people having the font problem to show me what's being stored.
    - Wrap the SetFont and SetAlpha calls in pcalls() which should prevent errors with them from breaking frames entirely.
    - Make the Vengeance fix backwards compatible.
Benjamin Staneck:
    - use a different ID for vengeance that works in 5.4
Shefki:
    - Remove unnecessary constants that I added on accident.
    - Hopefully stop some rare errors in LuaTexts about SetFont.

Comments

First Previous Page 105 of 253 Next Last
  • #2720
    Is it possible to detach items like indicators, portraits, text from a frame, like the playerframe? And place them whereever on the screen?
  • #2722
    Not at this time. It is a feature we would like to implement but its not currently available.
  • #2718
    Pitbull is hijacking my buffs/debuffs. I can't see my standard blizzard UI buffs/debuffs with it on or even with another addon. Is there anyway to fix this?
  • #2719
    Hide Blizzard Frames and uncheck "Buffs/Debuffs"

    (PS this info is in the FAQ)
  • #2716
    I've been having a bit of a problem with party and raid frames. I am currently updated to the beta19.

    The main problem seems to be Pitbull not recognizing players, or associating the wrong name with players. For example: one name displayed multiple times, or in some cases a "party/raid member #2" displays in place of a player's name.

    Also, is it possible to make the aggro/debuff border "glow" instead of just replacing the border's color? To make it more easily noticeable.

    Thanks.
  • #2721
    Please add any steps you take that will replicate this issue. It was noticed in version 16, we put in a fix for version 19 but it seems there are still a few reports of it still occurring... any assistance you can give on when you see the issue would be appreciated. We are trying to track this down.

    There are a few different options on the border, thick, thin, etc, as well has design choices. You might want to try a different option to see if it achieves the look you are going for.
  • #2724
    I'm having a difficult time recreating the problem. It seems to just magically occur at random.

    Yesterday a party member went offline and afterward their name was displayed on someone else's frame. When the offline player was removed from the group the name of the other player became "party member #2".

    I just tried doing it again and it didn't mess up. I'll post back here if I run across any steps that can be taken to actually recreate it.
  • #2725
    Sometimes trying to figure out what's causing the bug is like nailing jello to a wall... not very easy. :[

    I know Shefki has been raiding with beta19 and hasn't ran into the issue at all yet. Its hard to fix what you can't see regularly :\

  • #2736
    I too am having this particular issue with party and raid frames. My steps:

    1) Create a new layout called "Party" based on "Player" layout.
    2) Go to groups and create new group called "Party"
    3) Select "Party" group.
    4) Attach "Party" Layout to "Party" group.
    5) Go to the last tab and select this group to show only when in party.
    6) Set configuration (for dummy bars) to "Party".

    You get the name "Party" in the center of your screen and it is not moveable, and no bars or frames at all to make adjustments for etc.

    This happens for anything that has to do with "Groups". If you make a unit frame on it's own everything's fine. As such, I'm being forced to use the blizzard party / raid frames ... and it blows goats!

    Remember Cubs, Papa Bear loves ya!

  • #2743
    This is not the same issue. Your issue has to do with the config mode being turned off to fix another bug.

    You can still configure your Party or raid frames. Use a singleton frame your layout and then apply to your frames or configure in a live group.

    Party frames still show up... just not the dummy version in config mode. This is not the same issue and is a separate issue.
  • #2747
    Thank you for explaining that--I've been running into the same issue as Jabouty. I absolutely love the depth of control PitBull offers; I've been pulling my hair out trying to set thing up for Cataclysm with no party information. I'm looking forward to seeing the config mode restored.
  • #2726
    We just need to flash-freeze the jello, then slowly drill a small hole through the center of it and hang it on the nail. BAM!

    I have raids this weekend, so I'll really try to remember what I'm doing if it messes up. Thanks.
  • #2730
    While most of the issues with the raid frames seem fixed, I'm having problems getting status(), isAKF(), Offline(), etc to show the status of the *correct player* once someone leaves the group.
  • #2717
    I've been having the same problem since installing the latest version too. Player names being duplicated, names being switched around, and class colors being wrong (Shaman appearing as Warriors, Hunters appearing as Druids, etc).

    Doing a /reloadui will fix it for a brief period of time.

  • #2714
    I messed around for about an hour and got Pitbull to more or less look like AG Unit Frames except for one thing. When you enable background on Pitbull its larger than the actual frame. I could not figure out how to make the background the exact same size as the unit frame so it would serve as a light darkening of my cast bar when not casting. This is purely cosmetic and it is basically working as I like now.
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