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PitBull Unit Frames 4.0

Unit Frames Login to Add Favorites
  • 47 Likes
  • World of Warcraft
  • 81,790 Monthly Downloads
  • Supports: 6.0.3
  • 3,596,222 Total Downloads
  • Updated 10/28/2014
  • Created 08/01/2008
  • 3,082 Favorites
  • Project Site
  • Comments
  • Release Type: Beta
  • License: All Rights Reserved
  • Newest File: v4.0.0-beta52
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About PitBull Unit Frames 4.0

PitBull4 is a continuation of PitBull.

Differences from PitBull 3:

  • It's mostly done, but not entirely done thus why there are still only betas (despite this it is still very stable).
  • Documentation is written before functions
  • Much easier for third-party extensions.
  • Options will be much, much simpler. In 3.0, there's about 200 panels that you can mess with, it's overwhelming. I want to bring this down to somewhere around 10.
    • Layouts are defined deterministically and unit groups use the layout rather than ad-hoc layouts on a per-unit basis. This will make setting up your unit frames far, far easier.
    • Due to some decisions made, 4.0 is actually more configurable than 3.0. As a layout designer, you will have a lot more control over how things look. You can have different fonts on the same frame, different textures, more precise positioning, and a whole slough of other things.
  • CPU Efficiency will be taken much more seriously.
  • It uses Ace3 instead of Rock.

FAQ: http://www.wowace.com/addons/pitbull4.../faq/.

Guide: http://www.wowace.com/addons/pitbull4.../guide/.

If you want to help localize PitBull in your language, go to http://www.wowace.com/projects/pitbul.../localization/.

Forum thread: http://forums.wowace.com/showthread.php?t=15552...

tag v4.0.0-beta52
80d69e43048c575464d3947adf148dcd26140539
Kyle Buller <bullerk@gmail.com>
2014-10-28 22:06:19 -0500

Tagging as v4.0.0-beta52

--------------------

Kyle Buller:
    - protect against enemy frames not having a unit set yet
    - ComboPoints: allow the indicator on the player frame
    - remove 6.0 compat code
    - fix module loading on demand from options
Shefki:
    - Fix the load guards to work with 6.0
    - Revert "start updating for WoD! remove the duplicate (lod) addon check from modules (git users will need to remove standalone module addons)"
    This reverts commit 87628b87079343f9ee7790e105ccbf1b407263a1.
Benjamin Staneck:
    - more aura filter cleanup
Kyle Buller:
    - RangeFader: player is always in range
    - clean up Aura filters
    - fix text not showing on full bars (again)
Benjamin Staneck:
    - TOC Update
Kyle Buller:
    - silence errors from an enemy group header having children but no settings
    - update the container size on orb changes
Benjamin Staneck:
    - Actually hook up the function
    - There can be 5 shadow orbs in WoD
Kyle Buller:
    - default suppress_occ to off for auras (no change in previous behavior)
    - fix GetMobIDFromGuid and remove some guid debug

Comments

First Previous Page 110 of 259 Next Last
  • #2784
    Thanks for the image. It helped.

    I can see where you are interested in more flexibility with the sizing as you want to actually grow the frame size by adding it, instead of keeping frame size the same, which is more what the non-position as bar option is more about, but that section tends to be more scaling not just scaling one way which is more what you are after.

    I think one of the current development plans will be the solution you are looking for... its just not ready for deployment yet. And yes that's as frustrating an answer as a Blizzard soon(tm), but its the best I can offer today.
  • #2728
    Can you please, please add a underwater Breath indicator, been waiting forever!
  • #2733
    If you really, really want to get an enhancement you should comment on and vote up the ticket requesting it on wowace. (Same Login and PW as here).

    As far as priorities go... we tend to fix bugs first and if we are working on a feature that will fix multiple requests at once... those tend to move up the line. (ie, this solution will solve the ticket requests of 10 different tickets!) So we aren't ignoring requests... it just takes time to get to all of them.

    Remember that addons fall into the "hobby" category for the majority of authors. Real Life jobs have to come first. (I know its not visible but, Shefki does put a huge amount of effort into PB4. We haven't been out to a movie in months!)

    So I know you don't want to hear it... but please be patient. :)
  • #2735
    Ok, I upvoted and commented!
  • #2723
    Happy Thanksgiving to my fellow Americans... if responses are slow its because I'm making turkey dinner today! :D
  • #2720
    Is it possible to detach items like indicators, portraits, text from a frame, like the playerframe? And place them whereever on the screen?
  • #2722
    Not at this time. It is a feature we would like to implement but its not currently available.
  • #2718
    Pitbull is hijacking my buffs/debuffs. I can't see my standard blizzard UI buffs/debuffs with it on or even with another addon. Is there anyway to fix this?
  • #2719
    Hide Blizzard Frames and uncheck "Buffs/Debuffs"

    (PS this info is in the FAQ)
  • #2716
    I've been having a bit of a problem with party and raid frames. I am currently updated to the beta19.

    The main problem seems to be Pitbull not recognizing players, or associating the wrong name with players. For example: one name displayed multiple times, or in some cases a "party/raid member #2" displays in place of a player's name.

    Also, is it possible to make the aggro/debuff border "glow" instead of just replacing the border's color? To make it more easily noticeable.

    Thanks.
  • #2721
    Please add any steps you take that will replicate this issue. It was noticed in version 16, we put in a fix for version 19 but it seems there are still a few reports of it still occurring... any assistance you can give on when you see the issue would be appreciated. We are trying to track this down.

    There are a few different options on the border, thick, thin, etc, as well has design choices. You might want to try a different option to see if it achieves the look you are going for.
  • #2724
    I'm having a difficult time recreating the problem. It seems to just magically occur at random.

    Yesterday a party member went offline and afterward their name was displayed on someone else's frame. When the offline player was removed from the group the name of the other player became "party member #2".

    I just tried doing it again and it didn't mess up. I'll post back here if I run across any steps that can be taken to actually recreate it.
  • #2725
    Sometimes trying to figure out what's causing the bug is like nailing jello to a wall... not very easy. :[

    I know Shefki has been raiding with beta19 and hasn't ran into the issue at all yet. Its hard to fix what you can't see regularly :\

  • #2736
    I too am having this particular issue with party and raid frames. My steps:

    1) Create a new layout called "Party" based on "Player" layout.
    2) Go to groups and create new group called "Party"
    3) Select "Party" group.
    4) Attach "Party" Layout to "Party" group.
    5) Go to the last tab and select this group to show only when in party.
    6) Set configuration (for dummy bars) to "Party".

    You get the name "Party" in the center of your screen and it is not moveable, and no bars or frames at all to make adjustments for etc.

    This happens for anything that has to do with "Groups". If you make a unit frame on it's own everything's fine. As such, I'm being forced to use the blizzard party / raid frames ... and it blows goats!

    Remember Cubs, Papa Bear loves ya!

  • #2743
    This is not the same issue. Your issue has to do with the config mode being turned off to fix another bug.

    You can still configure your Party or raid frames. Use a singleton frame your layout and then apply to your frames or configure in a live group.

    Party frames still show up... just not the dummy version in config mode. This is not the same issue and is a separate issue.
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