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PitBull Unit Frames 4.0

Unit Frames Login to Add Favorites
  • 45 Likes
  • World of Warcraft
  • 13,946 Monthly Downloads
  • Supports: 5.4.0
  • 3,457,169 Total Downloads
  • Updated 09/30/2013
  • Created 08/01/2008
  • 3,049 Favorites
  • Project Site
  • Comments
  • Release Type: Beta
  • License: All Rights Reserved
  • Newest File: v4.0.0-beta48
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About PitBull Unit Frames 4.0

PitBull4 is a continuation of PitBull.

Differences from PitBull 3:

  • It's mostly done, but not entirely done thus why there are still only betas (despite this it is still very stable).
  • Documentation is written before functions
  • Much easier for third-party extensions.
  • Options will be much, much simpler. In 3.0, there's about 200 panels that you can mess with, it's overwhelming. I want to bring this down to somewhere around 10.
    • Layouts are defined deterministically and unit groups use the layout rather than ad-hoc layouts on a per-unit basis. This will make setting up your unit frames far, far easier.
    • Due to some decisions made, 4.0 is actually more configurable than 3.0. As a layout designer, you will have a lot more control over how things look. You can have different fonts on the same frame, different textures, more precise positioning, and a whole slough of other things.
  • CPU Efficiency will be taken much more seriously.
  • It uses Ace3 instead of Rock.

FAQ: http://www.wowace.com/addons/pitbull4.../faq/.

Guide: http://www.wowace.com/addons/pitbull4.../guide/.

If you want to help localize PitBull in your language, go to http://www.wowace.com/projects/pitbul.../localization/.

Forum thread: http://forums.wowace.com/showthread.php?t=15552...

tag v4.0.0-beta48
e12b815ec6f79b2a9b9df108a26d4a890a747002
Shefki <shefki@shefki.org>
2013-09-30 09:31:18 -0700

Tagging as v4.0.0-beta48

--------------------

Shefki:
    - This commit should fully fix the problems people have been having with SetFont() errors.  If the font returned from GetFont is nil then use our cached font and size.  Size whenever font is nil will be an uninitialized value and so the existing fix would still throw errors when the size ended up being less than or equal to 0.
    - It doesn't make sense to call GetFont on a new FontString.  The flags should not be preserved, so just set the font and size and leave the flags as "".  The AddFontString call later will set the flags properly. If the font string already exists then you want to preserve the flags.
    - Fix some typos that were fixed on nebula1169's branch.
    - Remove some values I set to help debugging ticket #1050.
    - Hopefully avoid the SetFont errors for sure now assuming that the problem is that GetFont() doesn't work immediately after a SetFont() while the game is still loading in.
    - Missed wrapping a geterrorhandler() in pcall().
    - Protect against Blizzard's error handler throwing an error, which is why the protection code didn't allow the frames to work even when the SetFont error was happening.
    - Stash the DEFAULT_FONT and DEFAULT_FONT_SIZE so I can get people having the font problem to show me what's being stored.
    - Wrap the SetFont and SetAlpha calls in pcalls() which should prevent errors with them from breaking frames entirely.
    - Make the Vengeance fix backwards compatible.
Benjamin Staneck:
    - use a different ID for vengeance that works in 5.4
Shefki:
    - Remove unnecessary constants that I added on accident.
    - Hopefully stop some rare errors in LuaTexts about SetFont.

Comments

First Previous Page 185 of 254 Next Last
  • #1383
    See the FAQ:
    http://www.wowace.com/addons/pitbull4/pages/faq/#w-why-do-my-settings-get-lost
  • #1375
    Would it be possible to tie in this add-on with Vuhdo / Healbot. Possibly asking these authors if they would be willing to make a cooperative function. If Pitbull is detected. Allowing them to hook. Giving Pitbull some very desired healing functions.
  • #1382
    What exactly are you looking for? If you want click casting use Clique.
  • #1373
    hello. i just wanted to know if there was any way i could remove my HOTs from visual heal? when i go to the visual heal tab, i can only choose to ahve it on or off.
  • #1381
    There's no configuration for this at this time. Open a ticket to request it.
  • #1372
    Hi guys, i have a question about pitbull unitframes. After I installed the addon, i have these weird numbers appearing on my screen, "54/91" for example, and when i join a party, 4 more sets of these numbers appear. I think each one is for one player in the group. How do you get rid of this?
  • #1374
    Can you provide a screen shot?

    It sounds like some of the texts like what would appear on a bar such as health amounts or power amounts, etc.

    You can go to your layout and disable texts one by one to find out which text is showing that you do not want to show.
  • #1370
    Hey, I just found out, that this mod doesn't show me Underwater Breathing, I have no clue when I'm going to run out of air. Any way you can implement this?
  • #1380
    There's an open ticket request for a mirror bar (that's what the bar that shows things like your underwater time is called) module. Just haven't gotten to it.
  • #1360
    How do i move my Tooltip thing? It's so annoying that it is in the middle of my screen... Please answer me quickly :D
  • #1379
    PB4 isn't positioning tooltips in the middle of the screen. It'll position tooltips shown when mousing over the unit frames near the unit frames. If you want to move them use one of the zillions of tooltip addons that are out there.

    You can find a list of some tooltip addons here:
    http://www.vranx.com/tooltip.htm
  • #1361
    I'm not sure about how to do it in pitbull, but I use TipTac to customize position, size and have a lot of info on your tooltips. There is even a TipTac talent addon which will display the talents (51/20/0 format) in the tooltip as well. I love TipTac!

    http://wow.curse.com/downloads/wow-addons/details/tip-tac.aspx
  • #1349
    This addon has potential, but it's too time consuming and confusing to set up. NONE of the UI boxes have any sort of label letting us know what they are. Very disorganized when you activate them.

    If there could be some way to label what the boxes actually are when they are unlocked (and hide the label when locked into place) this addon could give X-Perl a run for it's money.

    For those trying PitBull4 for X-Perl problems go here:

    http://www.wowace.com/addons/xperl/files/256-r362/

    This is the latest revision (that for some reason, maybe beta, isn't being linked to Curse). However at the top right hand side of that page you can download and install manually or via Curse Client for the latest revision.

    I'm not totally bashing PitBull4, I see the potential, and maybe after hours of tinkering I'd become aclimated to how it's layed out. I just currently prefer X-Perl because I have already spent hours and hours figuring it all out. So when X-Perl is working, it one of the best addons I have, next to QuestHelper and Altoholic.
  • #1351
    You seem to have missed config mode. When in config mode there are labels for any frames that aren't already being used by actual units.

    To get into config mode type:
    /pb
    Choose solo (or whatever mode you need to config) from the Config mode drop down in the top left corner of the addon.

    I can imagine missing this would be confusing.
  • #1362
    Yeah I must have missed that. What I was trying to do, was find out which boxes where what, by disabling and enabling them to see which ones vanished. Then I would know which box was what. But there were too many, and because they weren't labeled on the actual box, I lost track, got frustrated, etc...

    I found the latest revision for X-Perl that brings it up to 3.3.3, so I've been using that, and it's workign very well.

    I"m going to stick with what I'm familar with! =)
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