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PitBull Unit Frames 4.0

Unit Frames Login to Add Favorites
  • World of Warcraft
  • 7,571 Monthly Downloads
  • Supports: 6.2.0
  • 3,965,289 Total Downloads
  • Updated 06/25/2015
  • Created 08/01/2008
  • 3,190 Favorites
  • Project Site
  • Comments
  • Release Type: Beta
  • License: All Rights Reserved
  • Newest File: v4.0.0-beta56
Support development! **

About PitBull Unit Frames 4.0

PitBull4 is a continuation of PitBull.

Differences from PitBull 3:

  • It's mostly done, but not entirely done thus why there are still only betas (despite this it is still very stable).
  • Documentation is written before functions
  • Much easier for third-party extensions.
  • Options will be much, much simpler. In 3.0, there's about 200 panels that you can mess with, it's overwhelming. I want to bring this down to somewhere around 10.
    • Layouts are defined deterministically and unit groups use the layout rather than ad-hoc layouts on a per-unit basis. This will make setting up your unit frames far, far easier.
    • Due to some decisions made, 4.0 is actually more configurable than 3.0. As a layout designer, you will have a lot more control over how things look. You can have different fonts on the same frame, different textures, more precise positioning, and a whole slough of other things.
  • CPU Efficiency will be taken much more seriously.
  • It uses Ace3 instead of Rock.



If you want to help localize PitBull in your language, go to

Forum thread:

tag v4.0.0-beta56
Benjamin Staneck <>
2015-06-25 23:46:11 +0200


Benjamin Staneck:
    - remove Aspect of the Fox and Amplify Magic from aura filters. They are gone. RIP.
    - Update TOC for Patch 6.2
Kyle Buller:
    - remove cooldown alpha hooks, was fixed in 6.1
Benjamin Staneck:
    - more indentation fixes
Kyle Buller:
    - add WordWrap() for LuaText to enable multi-line texts
Benjamin Staneck:
    - fix indenting
    - add Hand of Gul'dan back to Warlock debuffs


First Previous Page 200 of 268 Next Last
  • #1372
    Hi guys, i have a question about pitbull unitframes. After I installed the addon, i have these weird numbers appearing on my screen, "54/91" for example, and when i join a party, 4 more sets of these numbers appear. I think each one is for one player in the group. How do you get rid of this?
  • #1374
    Can you provide a screen shot?

    It sounds like some of the texts like what would appear on a bar such as health amounts or power amounts, etc.

    You can go to your layout and disable texts one by one to find out which text is showing that you do not want to show.
  • #1370
    Hey, I just found out, that this mod doesn't show me Underwater Breathing, I have no clue when I'm going to run out of air. Any way you can implement this?
  • #1380
    There's an open ticket request for a mirror bar (that's what the bar that shows things like your underwater time is called) module. Just haven't gotten to it.
  • #1360
    How do i move my Tooltip thing? It's so annoying that it is in the middle of my screen... Please answer me quickly :D
  • #1379
    PB4 isn't positioning tooltips in the middle of the screen. It'll position tooltips shown when mousing over the unit frames near the unit frames. If you want to move them use one of the zillions of tooltip addons that are out there.

    You can find a list of some tooltip addons here:
  • #1361
    I'm not sure about how to do it in pitbull, but I use TipTac to customize position, size and have a lot of info on your tooltips. There is even a TipTac talent addon which will display the talents (51/20/0 format) in the tooltip as well. I love TipTac!
  • #1349
    This addon has potential, but it's too time consuming and confusing to set up. NONE of the UI boxes have any sort of label letting us know what they are. Very disorganized when you activate them.

    If there could be some way to label what the boxes actually are when they are unlocked (and hide the label when locked into place) this addon could give X-Perl a run for it's money.

    For those trying PitBull4 for X-Perl problems go here:

    This is the latest revision (that for some reason, maybe beta, isn't being linked to Curse). However at the top right hand side of that page you can download and install manually or via Curse Client for the latest revision.

    I'm not totally bashing PitBull4, I see the potential, and maybe after hours of tinkering I'd become aclimated to how it's layed out. I just currently prefer X-Perl because I have already spent hours and hours figuring it all out. So when X-Perl is working, it one of the best addons I have, next to QuestHelper and Altoholic.
  • #1351
    You seem to have missed config mode. When in config mode there are labels for any frames that aren't already being used by actual units.

    To get into config mode type:
    Choose solo (or whatever mode you need to config) from the Config mode drop down in the top left corner of the addon.

    I can imagine missing this would be confusing.
  • #1362
    Yeah I must have missed that. What I was trying to do, was find out which boxes where what, by disabling and enabling them to see which ones vanished. Then I would know which box was what. But there were too many, and because they weren't labeled on the actual box, I lost track, got frustrated, etc...

    I found the latest revision for X-Perl that brings it up to 3.3.3, so I've been using that, and it's workign very well.

    I"m going to stick with what I'm familar with! =)
  • #1348
    Very much better than 3.0 and far more easy to configure.
    I just switched from X-Perl to PitBull4. Thank you!

    But I can't get the XP bar shown on my pet's unit frame.
    It's there when I switch to "solo" or whatever preview mode,
    but not when I switch to normal (disable preview).

    Is that a known bug or am I simply to stupid to make it work?

    Another issue I have is that portraits cant be scaled in bar mode.
    They are way to big IMHO.

  • #1352
    Right now the pet xp bar is set not to show if the pet level is the same as your level. I don't remember the mechanics of Hunter pets leveling, but can your pet continue to level if it's the same level as your character? Feel free to open a ticket if you think this behavior should change.

    People have asked for the ability to adjust the Portrait size in the past, it's just not something I've gotten to. Largely because doing so while making it work well with the 3d models is going to be a pain. As it is portraits positioned as bars in the center position already look horrible, IMHO.
  • #1371
    Ah, then it is fine. I actually just want to see the pet's XP,
    if pet level is lower than mine.
    BTW, pet level can not exceed player's level.

    Regarding the portrait. I'm currently using the class icons
    which give me all the info I need. They are also way to big,
    when shown as a bar, but are ok (scalable) when shown as an
    icon in the (upper left) corner.

    So I'm fine atm. Thanks.
  • #1341

    I've been fiddling around for a while now with the aura filters. The system is real clever..perhaps too clever for me!

    I can't figure out how to set up a filter in the editor, so that it only shows eg. Power Word: Shield, Renew, but not Power Word: Fortitude. Also, it should only show MY renew/shield etc. Is this possible?
  • #1342
    Go to 'Modules/Aura/Aura filter editor". Under the 'Simple' tab select the 'Friend buffs' you want to show (check) or those that you don't want to show (uncheck). Then under the 'Advanced' tab, create a new 'Filter', and name it 'Whatever the hell you like' then make it like this: 'Mine - And'. Then go to "Layout editor/Aura/Filters" and select 'Whatever the hell you like' as Buff filter.
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