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PitBull Unit Frames 4.0

Unit Frames Login to Add Favorites
  • 47 Likes
  • World of Warcraft
  • 78,538 Monthly Downloads
  • Supports: 6.0.3
  • 3,592,030 Total Downloads
  • Updated 10/28/2014
  • Created 08/01/2008
  • 3,082 Favorites
  • Project Site
  • Comments
  • Release Type: Beta
  • License: All Rights Reserved
  • Newest File: v4.0.0-beta52
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About PitBull Unit Frames 4.0

PitBull4 is a continuation of PitBull.

Differences from PitBull 3:

  • It's mostly done, but not entirely done thus why there are still only betas (despite this it is still very stable).
  • Documentation is written before functions
  • Much easier for third-party extensions.
  • Options will be much, much simpler. In 3.0, there's about 200 panels that you can mess with, it's overwhelming. I want to bring this down to somewhere around 10.
    • Layouts are defined deterministically and unit groups use the layout rather than ad-hoc layouts on a per-unit basis. This will make setting up your unit frames far, far easier.
    • Due to some decisions made, 4.0 is actually more configurable than 3.0. As a layout designer, you will have a lot more control over how things look. You can have different fonts on the same frame, different textures, more precise positioning, and a whole slough of other things.
  • CPU Efficiency will be taken much more seriously.
  • It uses Ace3 instead of Rock.

FAQ: http://www.wowace.com/addons/pitbull4.../faq/.

Guide: http://www.wowace.com/addons/pitbull4.../guide/.

If you want to help localize PitBull in your language, go to http://www.wowace.com/projects/pitbul.../localization/.

Forum thread: http://forums.wowace.com/showthread.php?t=15552...

tag v4.0.0-beta52
80d69e43048c575464d3947adf148dcd26140539
Kyle Buller <bullerk@gmail.com>
2014-10-28 22:06:19 -0500

Tagging as v4.0.0-beta52

--------------------

Kyle Buller:
    - protect against enemy frames not having a unit set yet
    - ComboPoints: allow the indicator on the player frame
    - remove 6.0 compat code
    - fix module loading on demand from options
Shefki:
    - Fix the load guards to work with 6.0
    - Revert "start updating for WoD! remove the duplicate (lod) addon check from modules (git users will need to remove standalone module addons)"
    This reverts commit 87628b87079343f9ee7790e105ccbf1b407263a1.
Benjamin Staneck:
    - more aura filter cleanup
Kyle Buller:
    - RangeFader: player is always in range
    - clean up Aura filters
    - fix text not showing on full bars (again)
Benjamin Staneck:
    - TOC Update
Kyle Buller:
    - silence errors from an enemy group header having children but no settings
    - update the container size on orb changes
Benjamin Staneck:
    - Actually hook up the function
    - There can be 5 shadow orbs in WoD
Kyle Buller:
    - default suppress_occ to off for auras (no change in previous behavior)
    - fix GetMobIDFromGuid and remove some guid debug

Comments

First Previous Page 21 of 259 Next Last
  • #4118

    I am unable to move stuff while in combat, and can't figure out how to move them while in config mode.  You should make the configuration of the mod simpler.

  • #4119

    The configuration mode is already simple. Click and drag, unless you've locked frames.

    Sounds more like a user issue...

  • #4116

    Ive seen an error with names in this version. for example ppl using names with strange symbols like "Über" will not show on the bars ? How is that ?

  • #4121

    It has everything to do with the font you are using.

    Not all fonts recognize ascii characters.

  • #4112

    Hi everyone.

    With the oldest versions we could modify each bar (portrait, buff*/debuff, icons etc.) independently from each other. :( now I can't find how to doing that..

    Thanks for help.

  • #4115

    You're not alone when it comes to missing debuff/buff edit-possibilites. Basically, this isn't an attractive UI anymore when it comes to dps/healers. Atleast not for Warlocks or SPriests. I REALLY hope they put it back in. DO EET.

  • #4114

    Hey, not sure you figured it out but I'll try to give a hand, since I finally got the hang of it!

    So, when you open the configuration window, you can see there the "Current layout".

    What you want to do, is to save your config for the layout you want to use, and then under Units you have to select the unit you made the layout for and finally, select the layout for it.

    Hope this helps, I think it's exactly what you asked for. ^^

  • #4111

    Is anyone else having problems with Raid 10/25/40 not showing up in edittor? I downloaded, installed and ran. So I don't know if I have to make the group somehow or what.

  • #4110

    <p>hey guys, i'm looking for a solution since the start of mop. i'm using the german client. i cannot see any pandaren player in my frames. everytime i only see the bars but neither i see the text inside or the buffs. this only happens when i target a pandaren player</p>

  • #4109

    Cannot cancel totems through the totem bar. Not sure if its a Blizzard issue or a Pitbull issue, but here's the meat of the error message:

    ID: 2
    Error occured in: AddOn: PitBull4_Totems
    Count: 1
    Message: Error: AddOn PitBull4_Totems attempted to call a forbidden function (DestroyTotem()) from a tainted execution path.
    Debug:
    [C]: DestroyTotem()
    PitBull4_Totems\Totems.lua:677:
    PitBull4_Totems\Totems.lua:675
    Locals:
    None

  • #4126
    Quote from Zalakat »

    Cannot cancel totems through the totem bar. Not sure if its a Blizzard issue or a Pitbull issue, but here's the meat of the error message:

    ID: 2
    Error occured in: AddOn: PitBull4_Totems
    Count: 1
    Message: Error: AddOn PitBull4_Totems attempted to call a forbidden function (DestroyTotem()) from a tainted execution path.
    Debug:
    [C]: DestroyTotem()
    PitBull4_Totems\Totems.lua:677:
    PitBull4_Totems\Totems.lua:675
    Locals:
    None

    By the look of it, Blizzard disabled the function to enable addons to destroy totems. Other similar plugins, like XPerl, get around it by using the default Blizzard totem frame. Pitbull should do this too.

  • #4108

    Are there plans to implant boss frames any time soon?

    And also: Being able to move the Shadow Orbs (and similar trackings) would be very nice.

    Last edited by Epiq84 on 12/21/2012 12:25:31 AM
  • #4107

    Being inundated with lots of errors about trying to "call protected functions" whist doing pet battles.

    Last edited by Linaeri on 12/19/2012 9:27:24 AM
  • #4106

    Need to be able to sort groups by role.

    Last edited by malfdawg on 12/18/2012 1:25:29 PM
  • #4105

    This addon is in need of an overdue update for the boss frames. People have been suggesting that since patch 3.3.0

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