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PitBull Unit Frames 4.0

Unit Frames Login to Add Favorites
  • World of Warcraft
  • 22,872 Monthly Downloads
  • Supports: 6.0.3
  • 3,750,566 Total Downloads
  • Updated 11/06/2014
  • Created 08/01/2008
  • 3,137 Favorites
  • Project Site
  • Comments
  • Release Type: Beta
  • License: All Rights Reserved
  • Newest File: v4.0.0-beta54
Support development! **

About PitBull Unit Frames 4.0

PitBull4 is a continuation of PitBull.

Differences from PitBull 3:

  • It's mostly done, but not entirely done thus why there are still only betas (despite this it is still very stable).
  • Documentation is written before functions
  • Much easier for third-party extensions.
  • Options will be much, much simpler. In 3.0, there's about 200 panels that you can mess with, it's overwhelming. I want to bring this down to somewhere around 10.
    • Layouts are defined deterministically and unit groups use the layout rather than ad-hoc layouts on a per-unit basis. This will make setting up your unit frames far, far easier.
    • Due to some decisions made, 4.0 is actually more configurable than 3.0. As a layout designer, you will have a lot more control over how things look. You can have different fonts on the same frame, different textures, more precise positioning, and a whole slough of other things.
  • CPU Efficiency will be taken much more seriously.
  • It uses Ace3 instead of Rock.



If you want to help localize PitBull in your language, go to

Forum thread:

tag v4.0.0-beta54
Kyle Buller <>
2014-11-06 03:04:47 -0600

Tagging as v4.0.0-beta54


Kyle Buller:
    - FaderModule: correct the Aura module check so the alpha is updated again
    - Anchor indicators to the bar directly unless there is an icon set, in which case anchor to the fg/bg texture as done previously. Also update the layout when setting an icon to make sure textures are corrected on always shown bars. Hopefully fixes #1076 once and for all.
    - Aura: update Priest filtered spell (Echo of Light, Power Infusion, Power Word: Solace, Spectral Guise, Void Tendril)
    - FaderModule: don't error if the Aura module isn't found and update comments to reference ticket 1084


First Previous Page 216 of 264 Next Last
  • #957
    See the comment a few below for details on frame specific settings.

    No there's no way to configure the time remaining text to only show based on the time left.
  • #958
    On my god, thank you so much!! I knew it was possible and it's very simple!!
    I am now a happy camper :)
    As for the timer, oh well, it doesn't matter anyway!
  • #951
    Is there any chance to expand on the buff/debuff filtering, like filter away buffs/debuffs based on their type. I would especially like the option of filtering away non-magic buffs on my targetframe.
  • #956
    You can do all sorts of advanced filtering. Look under Modules, Aura, Aura filter editor. See the FAQ linked above for some links to some tips.
  • #947
    Can someone plz help me?
    I want to turn some frames off like Target of Target for party members, and just plain Target of target there are just way too many bars. Target of Target is turned off in the interface window.
  • #953
    You can disable units and groups in the pitbull4 configuration under Units or Groups. Just select the unit or group you wish to disable and uncheck the Enable checkbox. The checkbox in the Interface window is probably the Blizzard one which has no impact on us.
  • #946
    so is there ever going to be a release of this?
  • #954
    When it's ready.
  • #945
    Hello, I was wondering how I could edit one unit frame and not the other. Like if I'd want to remove the buffs from the Player's frame, and not the targets. I found something about it in the "Unit tab" but when I change to target I can only change it in that tab, but it goes back to everyone when I change around in "layout editor"
  • #955
    From the FAQ linked above:
    How do I get different configurations for different frames?
    You need to make a layout for each unique configuration you want. You can use the layout on as many or as few frames as you want. The PitBull4 Guide has details on how to do this.

    Guide link:
  • #942
    Hi, I really like this addon but i'm wondering what text I would put in the cast time lua to show me how much time is left before the cast is completed, rather than the current cast time again as it currently does.

    If that doesn't make sense then it's like this at the moment
    [spell icon| cast time cast time]
    and what I want is
    [spell icon| cast time time till cast completes]

    Thanks, great addon
  • #948
    Umm the default text does count down to zero. I'm really not sure what you want if this isn't it.
  • #937
    it's great addon but guys where did Flat texture go? please bring it back!!
  • #938
    We show all sharedmedia textures you have loaded as option. You may want to install the addon "SharedMedia" (Note: NOT LibSharedMedia) for the basic set of media, including your "flat" texture.
  • #936
    I don't like pitbull4
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