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PitBull Unit Frames 4.0

Unit Frames Login to Add Favorites
  • World of Warcraft
  • 37,800 Monthly Downloads
  • Supports: 6.2.0
  • 3,886,990 Total Downloads
  • Updated 06/25/2015
  • Created 08/01/2008
  • 3,173 Favorites
  • Project Site
  • Comments
  • Release Type: Beta
  • License: All Rights Reserved
  • Newest File: v4.0.0-beta56
Support development! **

About PitBull Unit Frames 4.0

PitBull4 is a continuation of PitBull.

Differences from PitBull 3:

  • It's mostly done, but not entirely done thus why there are still only betas (despite this it is still very stable).
  • Documentation is written before functions
  • Much easier for third-party extensions.
  • Options will be much, much simpler. In 3.0, there's about 200 panels that you can mess with, it's overwhelming. I want to bring this down to somewhere around 10.
    • Layouts are defined deterministically and unit groups use the layout rather than ad-hoc layouts on a per-unit basis. This will make setting up your unit frames far, far easier.
    • Due to some decisions made, 4.0 is actually more configurable than 3.0. As a layout designer, you will have a lot more control over how things look. You can have different fonts on the same frame, different textures, more precise positioning, and a whole slough of other things.
  • CPU Efficiency will be taken much more seriously.
  • It uses Ace3 instead of Rock.



If you want to help localize PitBull in your language, go to

Forum thread:

tag v4.0.0-beta56
Benjamin Staneck <>
2015-06-25 23:46:11 +0200


Benjamin Staneck:
    - remove Aspect of the Fox and Amplify Magic from aura filters. They are gone. RIP.
    - Update TOC for Patch 6.2
Kyle Buller:
    - remove cooldown alpha hooks, was fixed in 6.1
Benjamin Staneck:
    - more indentation fixes
Kyle Buller:
    - add WordWrap() for LuaText to enable multi-line texts
Benjamin Staneck:
    - fix indenting
    - add Hand of Gul'dan back to Warlock debuffs


First Previous Page 216 of 267 Next Last
  • #1016
    Ok, I'm not very good with lua codes, so I need some help in customizing the text on my health bar. I've managed to figure out how to display health in both percent and a deficit that is longer than the default one, e.g. 20000/20000 HP instead of just 20k/20k hp. But what I want is to display the deficit on top of the percentage value, while still having both of the values on the health bar.

    So basically if I have 20000 as full HP, I want 20000/20000 to show in the top right corner of the health bar and 100% to be shown in the bottom right instead of them being beside each other.

    If anyone knows what I mean and can help me I would be really grateful.
  • #1013
    Would it be possible to get a group number lua tag? Someone suggested dog tags but I really don't like using them.

    Great job, please keep it up! I can't fathom going back to one of the other unit frame addons.
  • #1010
    Disabling recount makes most of the textures disappear. How are these addons related? Or can I keep the textures without recount somehow?
  • #1026
    Install the SharedMedia addon (NOT libSharedMedia). If that doesn't bring the textures, you need to read and carefully follow the instructions in the SharedMedia folder in the "INSTRUCTIONS for MyMedia.txt" text document.
  • #1006
    also, a lot of your directions on WoWAce are unuseable, the web pages aren't in working order so i cannot check them out.
  • #1007
    difficult to configure raid frames w/o also altering my personal frame, and the party frames. also hard to get everything to show up when it should.
  • #1027
    Sounds like you aren't properly using multiple Layouts yet. The first article in the Pages list [1] should help you understand how to create and assign different layouts.

  • #1003
    I'm not 100% sure this is a pitbull issue, but I know that it used to show up on the target frame in random dungeons who was assigned "tank" "heal" "dps", it was handy to have but it all of a sudden disappeared - I don't remember changing anything. I'm hoping someone can assist me into getting this to show back up. Thanks!
  • #1004
    Layout Editor
    (Your Party Layout)
    Role Icon
  • #1000
    Is there a way to get the AFK and DND tag and timer to go to the health bar like the Dead and Ghost ones?
  • #1001
    This also means making it replace the text. Not just appear next to it like it currently does with the name.
  • #999
    I recently switched over to this from Pitbull3 and noticed that unlike in the former, the Threat Bar now only displays if I am in a party or raid. Is there any setting to keep it visible during solo play?

    In other news, I love the new interface.
  • #998
    Lua:Name for cross-realm dungeons (showing realm name of off-realm players):

    local u='"'..unit..'"'
    local n,r=UnitName(u)
    if r then
    return '%s:%s %s%s%s',Name(unit),r,Angle(AFK(unit) or DND(unit))
    return '%s %s%s%s',Name(unit),Angle(AFK(unit) or DND(unit))
  • #997
    Having problems with lua:name and heatlh overlapping then the name is too long. Can I fix this somehow without increasing the size of the frame or decreasing text size?
  • #994
    Could anybody tell me if there is a way to remove buffs/debuffs from my own portrait, i have buff addons and i beleive they just clutter that part of my UI as i like to put my aspects and cooldowns around my portrait. I know this was possible on pitbull3, but havnt found any options for it on pitbull4
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