Get an Epic Experience with Premium

PitBull Unit Frames 4.0

Unit Frames Login to Add Favorites
  • 47 Likes
  • World of Warcraft
  • 82,144 Monthly Downloads
  • Supports: 6.0.3
  • 3,595,660 Total Downloads
  • Updated 10/28/2014
  • Created 08/01/2008
  • 3,082 Favorites
  • Project Site
  • Comments
  • Release Type: Beta
  • License: All Rights Reserved
  • Newest File: v4.0.0-beta52
or
Support development! **
Donate

About PitBull Unit Frames 4.0

PitBull4 is a continuation of PitBull.

Differences from PitBull 3:

  • It's mostly done, but not entirely done thus why there are still only betas (despite this it is still very stable).
  • Documentation is written before functions
  • Much easier for third-party extensions.
  • Options will be much, much simpler. In 3.0, there's about 200 panels that you can mess with, it's overwhelming. I want to bring this down to somewhere around 10.
    • Layouts are defined deterministically and unit groups use the layout rather than ad-hoc layouts on a per-unit basis. This will make setting up your unit frames far, far easier.
    • Due to some decisions made, 4.0 is actually more configurable than 3.0. As a layout designer, you will have a lot more control over how things look. You can have different fonts on the same frame, different textures, more precise positioning, and a whole slough of other things.
  • CPU Efficiency will be taken much more seriously.
  • It uses Ace3 instead of Rock.

FAQ: http://www.wowace.com/addons/pitbull4.../faq/.

Guide: http://www.wowace.com/addons/pitbull4.../guide/.

If you want to help localize PitBull in your language, go to http://www.wowace.com/projects/pitbul.../localization/.

Forum thread: http://forums.wowace.com/showthread.php?t=15552...

tag v4.0.0-beta52
80d69e43048c575464d3947adf148dcd26140539
Kyle Buller <bullerk@gmail.com>
2014-10-28 22:06:19 -0500

Tagging as v4.0.0-beta52

--------------------

Kyle Buller:
    - protect against enemy frames not having a unit set yet
    - ComboPoints: allow the indicator on the player frame
    - remove 6.0 compat code
    - fix module loading on demand from options
Shefki:
    - Fix the load guards to work with 6.0
    - Revert "start updating for WoD! remove the duplicate (lod) addon check from modules (git users will need to remove standalone module addons)"
    This reverts commit 87628b87079343f9ee7790e105ccbf1b407263a1.
Benjamin Staneck:
    - more aura filter cleanup
Kyle Buller:
    - RangeFader: player is always in range
    - clean up Aura filters
    - fix text not showing on full bars (again)
Benjamin Staneck:
    - TOC Update
Kyle Buller:
    - silence errors from an enemy group header having children but no settings
    - update the container size on orb changes
Benjamin Staneck:
    - Actually hook up the function
    - There can be 5 shadow orbs in WoD
Kyle Buller:
    - default suppress_occ to off for auras (no change in previous behavior)
    - fix GetMobIDFromGuid and remove some guid debug

Comments

First Previous Page 216 of 259 Next Last
  • #856
    Hi, I have been using this addon for a long time and I love it. I'm just wondering how I remove the red/green/purple/etc squares around each buff?:)

    Thx for a great addon.
  • #882
    Go to the layout editor for the frame, Aura, Borders, Uncheck Enable for all the various states of Current Border.
  • #853
    I'd love to give this a try, and I'm all for trying betas, but I don't want something that's too experimental. Is this still pretty buggy, or would it mostly be stable?

    Thanks!
  • #855
    While there's still some things we'd like to improve and there's still tickets to close, the project can be considered to be in very late beta state if not close to an RC. So essentially you should have a quite stable experience with it.
  • #844
    Awesome just what i was looking for!!!
  • #843
    For some reason in 5man random dungeons I am getting an EXTRA unit frame; a duplicate of someone else in the party - usually it seems it duplicates the first person in the index list. It isn't any of the other unit types (T, ToT, Focus, etc.), and always appears below (IIRC) index three - whether I am running in vertical or horizontal frames. So it overlaps almost perfectly in vertical modes with someone else. SO I get things like a hunter and warrior overlapping with jumbled text and varying bar colors. Any ideas here?
  • #849
    Sounds like you've got more than one set of Party frames setup. Use the /framestack command in WoW. It'll show a tooltip identifying the windows under your mouse cursor. There will probably be multiple windows there but you'll be wanting to look for frames named like so:
    PitBull4_Frames_xxxxx
    or
    PitBull4_Groups_xxxxxUnitButton1

    Not that both of these are plural (PitBull4_Frame_xxx isn't what you're looking for). In the case of PitBull4_Frames_xxxxx these are singleton frames (configured under unit) the xxxxx will be the unit id of the frame. In the case of Groups the xxxxx will be whatever you named the group and the number at the end will vary based on the position in the group.

    You should be able to find the extra frames in your configuration this way.

    When you're done you can turn off the tooltip by doing /framestack again.
  • #876
    Nope, no other unitframes installed, not even for other toons. I'd have a hard time imagining someotehr mod putting a singular copy of a frame exactly wherever I put the PB frames. Further moving the frame still keeps the "stack" of together. What you describe above shows me no other frames. It seems to happen with Warrior and Hunter in the party but not with other combinations.
  • #842
    I'm still having the problem where my raids disappear sporadically for anything above 10 people, or beyond groups 1 and 2. I've disabled everything except pitbull and it's still happening.
  • #848
    Go to Groups, select whatever you have your raid frames named in the Current group dropdown. Go to the filter tab. Make sure you have Show when set right. I'm guessing you're missing checkboxes for 15 and 20 man raids, as these options were added recently.
  • #840
    It seems like my Pitbull settings have a 50/50 chance of deleting itself whenever I log into an alt that doesn't have PB configured already. It's happened 5 or 6 times already, where I'll log into an unconfigured alt, then I'll try to copy the settings over from my main... and nothing happens. I'll log into my main and suddenly all of his settings are gone. It's pretty frustrating having to redo my settings multiple times because of some bug.
  • #846
    Please open a ticket with exact steps to duplicate this. And finally save backups of your WTF folder and then you can just restore the PitBull4.lua file in there if you need to.
  • #839
    Great upgrade from PB3. I love it!

    One feature request: the ability to copy Layouts. I want the same ones for target/player but I don't want to rebuild both of them lol. I need some minor changes on one, but not the other.
  • #847
    You already can. Just make a new layout while the one you want to copy is selected.
  • #838
    Prior to this patch, Pitbull worked wonderfully, and to be quite honest it still does, but whenever I first load into any character using the unit frames all of the health bars are empty--there's just a transparent space where they SHOULD be with the health numbers floating in there just like they do normally.

    I can get the health bars to appear by randomly flipping in and out of the varrying configurations (party, solo, 5-man, 20-man, etc., etc.,) and randomly disabling and re-enabling the health bar module. Sometimes they all come back, sometimes just the target or party member three and five--it's totally random and usually takes me about five minutes of fiddling to accidentally fix it. Any ideas on the problem?
  • To post a comment, please login or register a new account.
Login to Curse

Don't have an account? Create One.

Get an epic experience with Curse Premium
  • Faster addon downloads
  • Premium-Only Beta Giveaways
  • Ad-Free Curse experience
  • Premium Curse Client
  • and many More Features
  • Learn More »

VIP trip to SMITE World Championship