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PitBull Unit Frames 4.0

Unit Frames Login to Add Favorites
  • 47 Likes
  • World of Warcraft
  • 105,838 Monthly Downloads
  • Supports: 6.0.3
  • 3,690,224 Total Downloads
  • Updated 11/06/2014
  • Created 08/01/2008
  • 3,103 Favorites
  • Project Site
  • Comments
  • Release Type: Beta
  • License: All Rights Reserved
  • Newest File: v4.0.0-beta54
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About PitBull Unit Frames 4.0

PitBull4 is a continuation of PitBull.

Differences from PitBull 3:

  • It's mostly done, but not entirely done thus why there are still only betas (despite this it is still very stable).
  • Documentation is written before functions
  • Much easier for third-party extensions.
  • Options will be much, much simpler. In 3.0, there's about 200 panels that you can mess with, it's overwhelming. I want to bring this down to somewhere around 10.
    • Layouts are defined deterministically and unit groups use the layout rather than ad-hoc layouts on a per-unit basis. This will make setting up your unit frames far, far easier.
    • Due to some decisions made, 4.0 is actually more configurable than 3.0. As a layout designer, you will have a lot more control over how things look. You can have different fonts on the same frame, different textures, more precise positioning, and a whole slough of other things.
  • CPU Efficiency will be taken much more seriously.
  • It uses Ace3 instead of Rock.

FAQ: http://www.wowace.com/addons/pitbull4.../faq/.

Guide: http://www.wowace.com/addons/pitbull4.../guide/.

If you want to help localize PitBull in your language, go to http://www.wowace.com/projects/pitbul.../localization/.

Forum thread: http://forums.wowace.com/showthread.php?t=15552...

tag v4.0.0-beta54
d8252d56c570dc4d2015862b581ade19a65ed627
Kyle Buller <bullerk@gmail.com>
2014-11-06 03:04:47 -0600

Tagging as v4.0.0-beta54

--------------------

Kyle Buller:
    - FaderModule: correct the Aura module check so the alpha is updated again
    - Anchor indicators to the bar directly unless there is an icon set, in which case anchor to the fg/bg texture as done previously. Also update the layout when setting an icon to make sure textures are corrected on always shown bars. Hopefully fixes #1076 once and for all.
    - Aura: update Priest filtered spell (Echo of Light, Power Infusion, Power Word: Solace, Spectral Guise, Void Tendril)
    - FaderModule: don't error if the Aura module isn't found and update comments to reference ticket 1084

Comments

First Previous Page 216 of 262 Next Last
  • #913
    experimented with it tonight, turning off pitbull before event and the vehicles health showed up, turned pitbull back on and they disappeared.
  • #915
    Again, we're doing absolutely nothing to touch these frames. It's coincidental that you're seeing them go away with PB4 being loaded. I can see the Blizzard boss frames just fine. The only problem I've had with them is that they are bugged and do not update if the predictedHealth CVAR is set to 0 or nil. However, PitBull4 does not do this and you'd have to have manually chose to do this. Even still the frames would still show up.

    I think you have something else causing your problem.
  • #907
    Every time I log on all the blizzard unitframes are visible and I have to go into the hide blizzard frames module and unfill the boxes and then fill them again. How can I make permanently set the blizzard frames I don't like to hidden?
  • #909
    Configure the other addon that's showing them properly. I know HealBot does this, if it's not set to hide the frames it will override our settings and reshow them. But there are probably other addons that behave this way.
  • #906
    For some reason when i logged in today my player frame and target frame has become invisible, i can still see debuffs below where it should be, and can still right click on where the frame should be to get options but i can't see the frame, tried a lot of things but none worked, any ideas?
  • #911
    Sounds like you've got a bunch of modules turned off. Check to make sure all of the PB4 modules are turned on in your addon list.
  • #901
    My Player unit frame seems to turn red whenever I enter combat, even at full health. I'd like the color to correspond to health. I've unchecked all the options to color by class/hostility/etc. Any suggestions?
  • #904
    Sounds like the Aggro module.
  • #905
    Thanks disabling aggro worked for me.
  • #900
    Is PB4 able to use LibQuickHealth-2.0 or has this functionality been embedded?
  • #903
    Not at this time and I'm not sure if we'll ever use it. Blizzard built their own faster healthbar updates into the game with 3.0 which is what we'll use. If someone wants to add support with LQH they're welcome to do so. But at this point the issues don't seem to be worth the tiny difference between Blizzard's system and LQH.
  • #898
    http://www.wowace.com/addons/pitbull4/tickets/70-aura-debuffs-on-enemies-on-same-row-as-buffs/

    Do it as in Pb3, please! Much votes on ticket.
  • #896
    is there any way to bring back removed unit frames? accidentally took raid frames out and now cant get them back :(
  • #902
    You can make a new group, but you can't recover what you had before. There's a warning that tells you this when you go to delete a group.
  • #890
    Is there any way that I can get rid of the PvP timers?? I can't seem to find any of the options to get rid of them. I'd appreciate the help, thanks. =-)
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