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PitBull Unit Frames 4.0

Unit Frames Login to Add Favorites
  • World of Warcraft
  • 57,334 Monthly Downloads
  • Supports: 6.1.0
  • 3,822,850 Total Downloads
  • Updated 03/03/2015
  • Created 08/01/2008
  • 3,152 Favorites
  • Project Site
  • Comments
  • Release Type: Beta
  • License: All Rights Reserved
  • Newest File: v4.0.0-beta55
Support development! **

About PitBull Unit Frames 4.0

PitBull4 is a continuation of PitBull.

Differences from PitBull 3:

  • It's mostly done, but not entirely done thus why there are still only betas (despite this it is still very stable).
  • Documentation is written before functions
  • Much easier for third-party extensions.
  • Options will be much, much simpler. In 3.0, there's about 200 panels that you can mess with, it's overwhelming. I want to bring this down to somewhere around 10.
    • Layouts are defined deterministically and unit groups use the layout rather than ad-hoc layouts on a per-unit basis. This will make setting up your unit frames far, far easier.
    • Due to some decisions made, 4.0 is actually more configurable than 3.0. As a layout designer, you will have a lot more control over how things look. You can have different fonts on the same frame, different textures, more precise positioning, and a whole slough of other things.
  • CPU Efficiency will be taken much more seriously.
  • It uses Ace3 instead of Rock.



If you want to help localize PitBull in your language, go to

Forum thread:

tag v4.0.0-beta55
Benjamin Staneck <>
2015-03-03 22:02:03 +0100


Kyle Buller:
    - Update Priest and Warlock aura filters
    - Add "Boss debuff" aura filter
    - disable word wrapping on font string controls (6.1 fix)
    - disable word wrapping on font string controls (6.1 fix)
Benjamin Staneck:
    - Alabaster Shield was removed in 6.1
    - Update TOC for Patch 6.1
    - Add Clarity of Will to Priest friend buff filter.
    - Fix arrow/diamond graphic on the Eclipse indicator.
    - Eclipse: Fix icons for lunar/solar peaks, Blizzard changed the spell ids and then didn't bother to update their own constants.
    - Fix weapon enchant display in Aura module (mostly fishing lures now).
Kyle Buller:
    - Remove the promoted restriction for Ready Check Icon
    - Auras: update Paladin filters
    - Aura: update Death Knight filters
    - Aura: update Warrior filters
    - Aura: update Mage filters
    - Aura: update Hunter filters
    - Aura: update Death Knight in "My class can purge" meta
    - Aura: add Death Knight and Warrior purge checks and fix Druid dispel checks
    - Aura: add Rejuvenation (Germination) to Druid friend buffs
    - Chi: increase max possible chi to 6
    - make sure BarModule:UpdateFrame is only returning a boolean
    - Aura: set the swipe color on update to also update the effective alpha
    - Aura: readd the unchanged check before setting the cooldown to minimize flickering


First Previous Page 216 of 266 Next Last
  • #989
    How do I make my health show up as absolute (no percentage), my target's health as absolute, my target's target as a percentage and my focus target as absolute AND percentage?

    Thanks in advance.
  • #980
    I dotn get any party frames in alot of situations, most noteably in arena, is there anything i can do about this?
  • #984
    go to 'Groups' [I think, it might be somewhere else] there is a section to show group units and check all of them.
  • #981
    See this FAQ question:
  • #978
    I just got this great addon 2 days ago, still learning, but it goes fast. My biggest problem is that I can't seem to find out how I stretch my buffs all the way along my unit frame, as for now they fill up only half of the unit frame length and the other half is filled by the debuffs. I'd like to have my debuffs stretching all the way on the upper part of the unit frame, while buffs on the lower side of the unit frame. Anyone can help me with that please?:)

    thanks in advance:)
  • #986
    thanks for asking that! i was having trouble too lol
  • #985
    thanks for asking that! i was having trouble too lol
  • #982
    Layout editor, Go to the layout for the frame(s) you wish to edit, Aura.

    Under Buff layout:
    Start at: Top-left on top
    Growth direction: Right then up
    Width type: Percentage of side
    Width: 100%

    Under Debuff layout:
    Start at: Bottom-left on bottom
    Growth direction: Right then down
    Width type: Percentage of side
    Width: 100%
  • #976
    Seems to not be working since the 3.3.2 patch released today, will have to do some more checking when I get home from work. Hopefully it was something simple like 'load out of date addons' or if it is something more serious then hopefully an update will come soon =)
  • #977
    Works fine here. I just double checked all the TOC files are set to 3.3.0. So I have no idea why it's not working for you.
  • #979
    it doesn't work for me also. i reinstalled, double checked the out of date addons (it shows as not one), but still it's like isn't installed at all. Tho i can access the menu panel, but w/e i do, nothing happens :P

  • #983
    I just did a fresh install of beta8 with no other addons installed and with Load out of date turned off and it's working fine here. You have a messed up install of some sort.
  • #974
    So I think this addon is great. But there seems to be something I can't find in FAQs and such so I finally signed up for an account to ask here (yay!) I looked through all the drop down boxes trying to set up the indicators for what some addon developers call LFDrole I think. Whatever those indicator icons are for cross server instance queueing that tell us what role each player is fulfilling.

    How do I set it up in this powerful do everything unit frame addon?
  • #975
    You're looking for the RoleIcon indicator.
  • #972
    How do you change the color of non-player health bars (i.e. change it from the basic green)?

    Health Bar, and then just alter the 3 colors (max/mid/min hp), right? But that doesn't work for me.

    I have read the guide at + have had no trouble juggling 5 different layouts. But I can't figure out how to customize the non-player UF colors.
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