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PitBull Unit Frames 4.0

Unit Frames Login to Add Favorites
  • World of Warcraft
  • 7,293 Monthly Downloads
  • Supports: 6.2.0
  • 3,965,367 Total Downloads
  • Updated 06/25/2015
  • Created 08/01/2008
  • 3,190 Favorites
  • Project Site
  • Comments
  • Release Type: Beta
  • License: All Rights Reserved
  • Newest File: v4.0.0-beta56
Support development! **

About PitBull Unit Frames 4.0

PitBull4 is a continuation of PitBull.

Differences from PitBull 3:

  • It's mostly done, but not entirely done thus why there are still only betas (despite this it is still very stable).
  • Documentation is written before functions
  • Much easier for third-party extensions.
  • Options will be much, much simpler. In 3.0, there's about 200 panels that you can mess with, it's overwhelming. I want to bring this down to somewhere around 10.
    • Layouts are defined deterministically and unit groups use the layout rather than ad-hoc layouts on a per-unit basis. This will make setting up your unit frames far, far easier.
    • Due to some decisions made, 4.0 is actually more configurable than 3.0. As a layout designer, you will have a lot more control over how things look. You can have different fonts on the same frame, different textures, more precise positioning, and a whole slough of other things.
  • CPU Efficiency will be taken much more seriously.
  • It uses Ace3 instead of Rock.



If you want to help localize PitBull in your language, go to

Forum thread:

tag v4.0.0-beta56
Benjamin Staneck <>
2015-06-25 23:46:11 +0200


Benjamin Staneck:
    - remove Aspect of the Fox and Amplify Magic from aura filters. They are gone. RIP.
    - Update TOC for Patch 6.2
Kyle Buller:
    - remove cooldown alpha hooks, was fixed in 6.1
Benjamin Staneck:
    - more indentation fixes
Kyle Buller:
    - add WordWrap() for LuaText to enable multi-line texts
Benjamin Staneck:
    - fix indenting
    - add Hand of Gul'dan back to Warlock debuffs


First Previous Page 216 of 268 Next Last
  • #1066
    Maybe I'm missing something but I'm having difficulty seeing Curses show up on a Unit's Debuff list. I's selecting Friendly Debuffs, Mine like I always do and everything else I can cleanse shows up EXCEPT curses. Is it because the ability to remove Curses is a Talented Shammy ability and thus doesn't show up in the default settings?

    My question is it possible for me to manually select all Curses to show up. I don't want to have to add dozens of custom Debuffs.
  • #1057
    I just upgraded to v4 and it is fantastic. It’s much easier to configure (once you understand the logic). This is not a criticism but it took me about 3 hours to understand v4 and get it to behave the way I wanted it to. So don't think you can download and go. Gratz to a fine addon.
  • #1051
    Hey, love the addon! But I just have one quick question as to how I can configure the buffs/debuffs section.

    Currently in the layout editor of my profile "Normal" which I apply to my PLAYER unit frame, I've debuffs checked off so that only buffs show up. I was wondering how I can make this so that only MY OWN buff icons (since I've SBF to track all buffs on me) show up on the frame.I tried doing playing around with the filter and such but to no avail...

    Also, how can I make it so that my target frame (layout name "Target" which is applied to my TARGET unit frame) show only MY OWN debuff icons. At the moment it's showing everyone's debuffs and even though I can find my own debuff, it's a wee bit hectic.

    Thanks a lot in advance and again, love the addon and its configurability. :]
  • #1052
    aura filter editor, but don't expect me to know what is going on there. It's a little beyond me how the syntax of meta filters works. Although you could probably manage with trial and error.
  • #1046
    Love the addon. Just one thing I would love added in is an "execute" option for the HP bars. I play an affliction lock and would love to be able to change the HP bar color when it hits 25% to start my alternate rotation for that. Demo locks are 35%, Hunters have an execute stage. So maybe just in the custom colors area have a execute color option and slider to indicate what HP% to change to that color.
  • #1048
    Or maybe add it as a module you can turn on and off if not needed.
  • #1043
    Firstly: Pitbull three has been a crutch for me playing wow. I can't say enough for the benefits of such an addon. Pitbull four looks set to improve on this formula for excruciating customization and I've made the move but here are a few foibles I've come across (varied feedback and questions):

    Colours in three were presented with rgb and hut sat light sliders. These could be used to roughly pick colours or to specify exact values. There was also a copy/paste function. Why was that accuracy removed in four? Now all my different energy/rage/power bars are slightly different shades.

    Have you thought of including size of frame info for each layout? (dimensions in pixels) Along with an ability to choose the reference corner for a frames X and Y position coordinates (think photoshop, that nine square icon which specifies which point is the reference).

    Another possible layout assitance device would be a rule tool, just like photoshop again, something to align frames by. Drag it into place and then other frames would snap to it (could also use it visually with other addons making it very handy).

    Group changes for layouts: as I was making pb four look like pb three I had to, on occasion, go through a set of actions (disabling aura borders) for multiple frames. Have you thought about giving the ability to select more than one layout at once for changes?

    Can buffs and debuffs be ordered in time remaining?

    Can raid frames be ordered by blizzards assigned groups (think prayer of healing)? Currently I can only get the raid frame to auto sort in one way or another meaning that if there are six people in the raid but that they are in groups all over the place they condense down to look like they are neatly ordered in groups 1 and 2. I would like it to represent the player groups as truly as possible.

    Thanks for your effort on such a great addon.
  • #1054
    I figured out the raid frame ordering. Another thing that could help is the totem bar thing: could that have an x and y offset? I usually have it sitting quite far from the player frame.
  • #1039
    Whenever I reload my UI, the original player portrait appears in the top right of the screen, even though I have it checked off to be hidden. How do I fix this?
  • #1037
    Is there a way to disable the party/raid frames in order to make grid my primary ones?
  • #1053
    general untick 'enable' on the unwanted groups.
  • #1033
    Is there a way to override/replace the special HP frames that appears for some raid encounters like Gunship Battle or Blood Princes by your Pitbull frame ?

  • #1067
    i wonder about just the same, did you solve that problem?
  • #1032
    Hi guys !

    I'm only writing here to ask if there's anyway to set the arena ennemy frame to show up in arena PVP battles ?

    Thanks for the answer !
  • #1056
    No way to do that ?
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