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PitBull Unit Frames 4.0

Unit Frames Login to Add Favorites
  • 46 Likes
  • World of Warcraft
  • 42,478 Monthly Downloads
  • Supports: 5.4.8
  • 3,492,463 Total Downloads
  • Updated 09/16/2014
  • Created 08/01/2008
  • 3,054 Favorites
  • Project Site
  • Comments
  • Release Type: Beta
  • License: All Rights Reserved
  • Newest File: v4.0.0-beta51
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About PitBull Unit Frames 4.0

PitBull4 is a continuation of PitBull.

Differences from PitBull 3:

  • It's mostly done, but not entirely done thus why there are still only betas (despite this it is still very stable).
  • Documentation is written before functions
  • Much easier for third-party extensions.
  • Options will be much, much simpler. In 3.0, there's about 200 panels that you can mess with, it's overwhelming. I want to bring this down to somewhere around 10.
    • Layouts are defined deterministically and unit groups use the layout rather than ad-hoc layouts on a per-unit basis. This will make setting up your unit frames far, far easier.
    • Due to some decisions made, 4.0 is actually more configurable than 3.0. As a layout designer, you will have a lot more control over how things look. You can have different fonts on the same frame, different textures, more precise positioning, and a whole slough of other things.
  • CPU Efficiency will be taken much more seriously.
  • It uses Ace3 instead of Rock.

FAQ: http://www.wowace.com/addons/pitbull4.../faq/.

Guide: http://www.wowace.com/addons/pitbull4.../guide/.

If you want to help localize PitBull in your language, go to http://www.wowace.com/projects/pitbul.../localization/.

Forum thread: http://forums.wowace.com/showthread.php?t=15552...

tag v4.0.0-beta51
ecad020f6d75a04d603a1e78a08cd8f78574905d
Kyle Buller <nebula@the-syn.com>
2014-09-16 13:28:25 -0500

Tagging as v4.0.0-beta51

--------------------

Kyle Buller:
    - option to display the unit's 3D portrait as the background
    - simplify suppress_ooc updating
    - add click-through option for resource indicators
    - hard embed LibDataBroker-1.1 and assume optdep loading isn't broken
    - update "Druid mana" LuaTexts on UNIT_DISPLAYPOWER
    - use UNIT_POWER_FREQUENT instead of UNIT_POWER
    - Totems: tweak options
    - Totems: update noCooldownCount on option change
    - Aura: add an option to disable OmniCC et al. by setting noCooldownCount
    - WoD auras: hide the default cooldown text and fix the cooldown spiral

Comments

First Previous Page 216 of 254 Next Last
  • #759
    This is killing me. How do I disable all auras/buffs/debuffs except for "target" and "target of target"?

    I am trying and going through all options with no luck. Any search I do still does not show me the information I am looking for.
  • #757
    Any date on when BarFader module will be added to PitBull 4.0 like it was in 3.0.

    Thanks!
  • #753
    Power bar. I check 'Color by class'. It works fine when I target players of the same faction but not the opposite faction.
  • #751
    I'm having a problem with the Target Frame, only on one character (Warrior) is it unmovable. On any other toon it moves perfectly. But when I log onto my Warrior it is locked near the top of the screen. When I attempt to move it, it rubber bands back to its original location.

    I've tried uninstalling, deleting the saved variables and loading a working profile from an alt. All of them do not work and the frame won't move.

    Can anyone help? :(

  • #748
    I want to ask how to change my Healthbar text from 24,0K/24,0K to 24 000/24 000 too.
  • #747
    hey there...i want to ask where is textures like bantoBar....i wanna add my own but i dont know where can i find others...
  • #746
    This is a bit odd. All health-related Lua Texts are using the event UNIT_HEALTHMAX, but that event doesn't seem to work. If I add a new event called UNIT_MAXHEALTH, that one does seem to work.
  • #743
    With pitbull 3 I was able to have the color of health bars gradually shift from green at full hp to yellow at 50% hp to red at 0%. I found the option for coloring health bars on the menu easily enough, and it's set to show what I want, but it doesn't display it on the actual bars. Is this feature not implemented yet, or am I missing something?
  • #744
    Figured out where I was going wrong. I had "color by hostility" toggled on for my player frame, and that overrides the color shift by %.
  • #740
    Just started using this mod....excellent mod that requires a fair bit of patience to get into.

    One thing I am looking to do is actually change the color of the text on my bars. I want to have HP in one color, and then the names on the bars as a diff color....yet I cant see the option for this anywhere.

    Is it possible?
  • #752
    Check out the DogTag Help. Search for "color" and you will find several ways to change the color. I use the following for my Mana/Power

    [Outline] [MP:Short:PowerColor]
  • #736
    GREAT addon, can make the UI so sexy, thank you very much :D
    Remember all good things come to those who wait, im still tweaking to perfection after a month :p
  • #733
    Just wondering on Raid Frames? thats the only thing that is making me currently use X-Perl
  • #739
    Just make raid frames group. There's a small walk through on the guide pages here: http://www.wowace.com/addons/pitbull4/pages/guide/party-and-raid-frames/
  • #725
    I just updated today and now I'm getting random errors... Here's a log of each error

    http://pastebin.com/m4f488225
    http://pastebin.com/me7cf129
    http://pastebin.com/mc2b15ec
    http://pastebin.com/m76a9507
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