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PitBull Unit Frames 4.0

Unit Frames Login to Add Favorites
  • 34 Likes
  • World of Warcraft
  • 48,339 Monthly Downloads
  • Supports: 5.3.0
  • 3,119,379 Total Downloads
  • Updated 05/21/2013
  • Created 08/01/2008
  • 2,956 Favorites
  • Project Site
  • Comments
  • Release Type: Beta
  • License: All Rights Reserved
  • Newest File: v4.0.0-beta45
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About PitBull Unit Frames 4.0

PitBull4 is a continuation of PitBull.

Differences from PitBull 3:

  • It's mostly done, but not entirely done thus why there are still only betas (despite this it is still very stable).
  • Documentation is written before functions
  • Much easier for third-party extensions.
  • Options will be much, much simpler. In 3.0, there's about 200 panels that you can mess with, it's overwhelming. I want to bring this down to somewhere around 10.
    • Layouts are defined deterministically and unit groups use the layout rather than ad-hoc layouts on a per-unit basis. This will make setting up your unit frames far, far easier.
    • Due to some decisions made, 4.0 is actually more configurable than 3.0. As a layout designer, you will have a lot more control over how things look. You can have different fonts on the same frame, different textures, more precise positioning, and a whole slough of other things.
  • CPU Efficiency will be taken much more seriously.
  • It uses Ace3 instead of Rock.

FAQ: http://www.wowace.com/addons/pitbull4.../faq/.

Guide: http://www.wowace.com/addons/pitbull4.../guide/.

If you want to help localize PitBull in your language, go to http://www.wowace.com/projects/pitbul.../localization/.

Forum thread: http://forums.wowace.com/showthread.php?t=15552...

tag v4.0.0-beta45
5ff3f6280add354a461947411e89f2bb8f396477
Shefki <shefki@shefki.org>
2013-05-21 12:35:57 -0700

Tagging as v4.0.0-beta45

--------------------

Shefki:
    - Bump TOC for 5.3
Benjamin Staneck:
    - fix typo in the LuaTexts module

Comments

First Previous Page 216 of 243 Next Last
  • #476
    Hi,

    I have a problem, I can't see the raid leader icon on my Target.

    Please help-me

    I made some screenshots

    http://img385.imageshack.us/img385/8262/wowscrnshot090209203129.jpg
    http://img524.imageshack.us/img524/9066/wowscrnshot090209203137.jpg
  • #490
    Will be fixed in the next release. Been fixed in the alpha builds for a while.
  • #470
    I am a tad frustrated with this version, I'm thinking of going back to 3.0 tbh.
    Can anyone tell me why there isn't a fool-proof option (if there is slap me) to disable showing party frames while in raid? I am using Grid for raiding and I won't be using any other raid frames anywhere soon. So, having to switch from party to raid group each time I join a raid in order to not see the party frames is a tad if not a lot annoying.

    Maybe it should work, maybe my version is bugged or something, but I can't for the life of me, make the party frames go away while joining a raid. I even made new groups disabling/enabling what I wanted, still nothing.

    If there is something I am doing wrong or if there is indeed a way to make the party frames disappear as there was in 3.0 version please point it out.
  • #485
    In the groups setup go under filtering and try checking/unchecking the proper option and see if that helps?
  • #468
    Okay, after being a dedicated pitbull3 fan for a while I decided to try the new version out, despite losing my old configuration setup, which, by now have grown into a piece of art if you ask me.

    The first thing I noticed is updates/rewrites to Buff/Debuff/Combopoint interface and the new configuration system consisting of layout _profiles_, which after a while becomes very, very comfortable.
    In PB3 you had to find every exclusive seperate frame to edit their unique layout, while in PB4 you can simply use a pre-configured (by you, ofc) layout with the layout profile management implemented in PB4.
    After a while though, I'm almost up to as many profiles as there is unique unit frames, but it's good to know I have the option to simply use the same Profile for "Focus Target" as "Focus Target Target" or "Target Target" etc, without trying to duplicate the same settings in each of the unitframes. Neat!

    I am happy with the direction this interface is going and if there's anything I really can critizise it has to be the Raid interface and CPU power it consumes. In 40 man battlegrounds as a healer with people joining and leaving it becomes quite painful when the Raid interface is hogging the processor everytime someone leaves/joins/regroups (now someone might claim this is due to bad configuration from my part, however as an oldschool pb3 configurator I feel certain that there is solutions to this).

    In raids outside of battlegrounds it's flawless and a piece of beauty, both as healer, dps and tank, and the only additional addons I need is Recount, Omen Threat Meter and DBM, for obvious reasons. Recommended for all, for anything!
  • #504
    I have a feeling that this is related to LibDogTag (which for embedded users still loads despite being unused if you're using LuaTexts). I'm taking steps to stop this from happening which should improve performance for those of you using an embedded setup (if you don't know if you are, you are).
  • #467
    Keep up the awesome work, so far I love it. One question though. Is it possible to disable the self-player frame. I was looking around, but I couldn't find it. - Thanks
  • #503
    Units, player, uncheck the enable box.
  • #465
    getting a couple of errors, not sure what to do.

    (~IsMouseOver ? (Name:ClassColor:Truncate(40) \" \" Level:DifficultyColor \" \" SmartRace:HostileColor \" \" Class:ClassColor))]" (Base;Unit). ...bs\LibDogTag-Unit-3.0\Categories\Characteristics.lua:583: attempt to call global 'GetDifficultyColor' (a nil value):

    (tail call): ?:
    : in function `xpcall'
    LibDogTag-3.0-90203 (PitBull4):301: in function
    PitBull4-r20090616012413\libs\LibDogTag-3.0\Events.lua:585: in function



    2nd error:

    LibDogTag-3.0.90203: Error with code "[(IsMouseOver ? MP:Short:Color(\"76B3EC\") \" || \" MaxMP:Short:Color(\"377BBC\")) (~IsMouseOver ? (Name:ClassColor:Truncate(40) \" \" Level:DifficultyColor \" \" SmartRace:HostileColor \" \" Class:ClassColor))]" (Base;Unit). ...bs\LibDogTag-Unit-3.0\Categories\Characteristics.lua:583: attempt to call global 'GetDifficultyColor' (a nil value):

    (tail call): ?:
    : in function `xpcall'
    LibDogTag-3.0-90203 (PitBull4):301: in function
    LibDogTag-3.0-90203 (PitBull4):408: in function `AddFontString'
    PitBull4-r20090616012413\Modules\DogTagTexts\DogTagTexts.lua:196: in function `AddFontString'
    PitBull4-r20090616012413\ModuleHandling\TextProviderModule.lua:116: in function `UpdateFrame'
    PitBull4-r20090616012413\ModuleHandling\Module.lua:271: in function `Update'
    PitBull4-r20090616012413\UnitFrame.lua:527: in function `Update'
    PitBull4-r20090616012413\UnitFrame.lua:553: in function `UpdateGUID'
    PitBull4-r20090616012413\Main.lua:1136: in function `CheckGUIDForUnitID'
    PitBull4-r20090616012413\Main.lua:1141: in function `?'
    CallbackHandler-1.0-3:146: in function


    : ?
    :"safecall Dispatcher[1]":13: in function `?'
    CallbackHandler-1.0-3:91: in function `Fire'
    AceEvent-3.0-3 (Afflicted):70: in function
    : in function `TargetUnit'
    Interface\FrameXML\SecureTemplates.lua:379: in function `handler':
    Interface\FrameXML\SecureTemplates.lua:487: in function `SecureActionButton_OnClick':
    Interface\FrameXML\SecureTemplates.lua:528: in function :
  • #491
    You need to update. You're using a version from pre 3.2 which doesn't have the updated LibDogTag for the 3.2 changes.
  • #464
    Not sure if I'm just missing it or what ... but I'm not seeing a way of disabling Bliz's default buff frame when using Pitbull's.
  • #493
    Modules, Hide Blizzard, Buffs/debuffs.
  • #489
    Unfortunately, your profiling is pretty much useless. It's pretty clear you aren't running disembeded. For all I know every Ace3 addon's library usage is getting attributed to PB4 there. It's also highly like that you've still got LibDogTag loading. I plan to make some changes that should stop this unless you're actuallying using DogTagTexts and that should hopefully alleviate this. But profiling with embedded libraries is pretty much garbage in garbage out.
  • #473
    I am also having this issue with the lag, would love to see this updated.
  • #460
    the only problem i am having is changing text color...everything is white unless i did something to the default lol...i cant seem to change the color and its driving me nuts :)
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