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PitBull Unit Frames 4.0

Unit Frames Login to Add Favorites
  • World of Warcraft
  • 9,537 Monthly Downloads
  • Supports: 6.1.0
  • 3,846,599 Total Downloads
  • Updated 03/03/2015
  • Created 08/01/2008
  • 3,167 Favorites
  • Project Site
  • Comments
  • Release Type: Beta
  • License: All Rights Reserved
  • Newest File: v4.0.0-beta55
Support development! **

About PitBull Unit Frames 4.0

PitBull4 is a continuation of PitBull.

Differences from PitBull 3:

  • It's mostly done, but not entirely done thus why there are still only betas (despite this it is still very stable).
  • Documentation is written before functions
  • Much easier for third-party extensions.
  • Options will be much, much simpler. In 3.0, there's about 200 panels that you can mess with, it's overwhelming. I want to bring this down to somewhere around 10.
    • Layouts are defined deterministically and unit groups use the layout rather than ad-hoc layouts on a per-unit basis. This will make setting up your unit frames far, far easier.
    • Due to some decisions made, 4.0 is actually more configurable than 3.0. As a layout designer, you will have a lot more control over how things look. You can have different fonts on the same frame, different textures, more precise positioning, and a whole slough of other things.
  • CPU Efficiency will be taken much more seriously.
  • It uses Ace3 instead of Rock.



If you want to help localize PitBull in your language, go to

Forum thread:

tag v4.0.0-beta55
Benjamin Staneck <>
2015-03-03 22:02:03 +0100


Kyle Buller:
    - Update Priest and Warlock aura filters
    - Add "Boss debuff" aura filter
    - disable word wrapping on font string controls (6.1 fix)
    - disable word wrapping on font string controls (6.1 fix)
Benjamin Staneck:
    - Alabaster Shield was removed in 6.1
    - Update TOC for Patch 6.1
    - Add Clarity of Will to Priest friend buff filter.
    - Fix arrow/diamond graphic on the Eclipse indicator.
    - Eclipse: Fix icons for lunar/solar peaks, Blizzard changed the spell ids and then didn't bother to update their own constants.
    - Fix weapon enchant display in Aura module (mostly fishing lures now).
Kyle Buller:
    - Remove the promoted restriction for Ready Check Icon
    - Auras: update Paladin filters
    - Aura: update Death Knight filters
    - Aura: update Warrior filters
    - Aura: update Mage filters
    - Aura: update Hunter filters
    - Aura: update Death Knight in "My class can purge" meta
    - Aura: add Death Knight and Warrior purge checks and fix Druid dispel checks
    - Aura: add Rejuvenation (Germination) to Druid friend buffs
    - Chi: increase max possible chi to 6
    - make sure BarModule:UpdateFrame is only returning a boolean
    - Aura: set the swipe color on update to also update the effective alpha
    - Aura: readd the unchanged check before setting the cooldown to minimize flickering


First Previous Page 216 of 267 Next Last
  • #1000
    Is there a way to get the AFK and DND tag and timer to go to the health bar like the Dead and Ghost ones?
  • #1001
    This also means making it replace the text. Not just appear next to it like it currently does with the name.
  • #999
    I recently switched over to this from Pitbull3 and noticed that unlike in the former, the Threat Bar now only displays if I am in a party or raid. Is there any setting to keep it visible during solo play?

    In other news, I love the new interface.
  • #998
    Lua:Name for cross-realm dungeons (showing realm name of off-realm players):

    local u='"'..unit..'"'
    local n,r=UnitName(u)
    if r then
    return '%s:%s %s%s%s',Name(unit),r,Angle(AFK(unit) or DND(unit))
    return '%s %s%s%s',Name(unit),Angle(AFK(unit) or DND(unit))
  • #997
    Having problems with lua:name and heatlh overlapping then the name is too long. Can I fix this somehow without increasing the size of the frame or decreasing text size?
  • #994
    Could anybody tell me if there is a way to remove buffs/debuffs from my own portrait, i have buff addons and i beleive they just clutter that part of my UI as i like to put my aspects and cooldowns around my portrait. I know this was possible on pitbull3, but havnt found any options for it on pitbull4
  • #990
    Is there any way to get the raid frames to have spacing between each group in the raid but have the frame of each member in that group fairly close?
    Basically I'm looking to recreate my pitbull 3 raid frames as close as possible.
  • #1014
    There is a way to do that, I just figured it out myself.

    First, go to the group settings and choose Raid. Under the Unit Formation tab, slide the bar to 0 for horizontal spacing.

    Now you need to create a new group for each group in the raid (I used the default Raid for group 1, Raid 2 for group 2, etc.) Then go to the "filtering" tab. Put checkmarks in each of the raid boxes so that each group shows in every raid that has them, then go to the drop down menu and choose "by raid group" for filter type. For raid group 1, put a check in "Group #1". For raid group 2, but a check in "Group #2". Continue for all groups.

    Once this is done, you should be able to make it display the way that you want it to.
  • #989
    How do I make my health show up as absolute (no percentage), my target's health as absolute, my target's target as a percentage and my focus target as absolute AND percentage?

    Thanks in advance.
  • #980
    I dotn get any party frames in alot of situations, most noteably in arena, is there anything i can do about this?
  • #984
    go to 'Groups' [I think, it might be somewhere else] there is a section to show group units and check all of them.
  • #981
    See this FAQ question:
  • #978
    I just got this great addon 2 days ago, still learning, but it goes fast. My biggest problem is that I can't seem to find out how I stretch my buffs all the way along my unit frame, as for now they fill up only half of the unit frame length and the other half is filled by the debuffs. I'd like to have my debuffs stretching all the way on the upper part of the unit frame, while buffs on the lower side of the unit frame. Anyone can help me with that please?:)

    thanks in advance:)
  • #986
    thanks for asking that! i was having trouble too lol
  • #985
    thanks for asking that! i was having trouble too lol
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