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PitBull Unit Frames 4.0

Unit Frames Login to Add Favorites
  • World of Warcraft
  • 44,089 Monthly Downloads
  • Supports: 6.0.3
  • 3,716,492 Total Downloads
  • Updated 11/06/2014
  • Created 08/01/2008
  • 3,113 Favorites
  • Project Site
  • Comments
  • Release Type: Beta
  • License: All Rights Reserved
  • Newest File: v4.0.0-beta54
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About PitBull Unit Frames 4.0

PitBull4 is a continuation of PitBull.

Differences from PitBull 3:

  • It's mostly done, but not entirely done thus why there are still only betas (despite this it is still very stable).
  • Documentation is written before functions
  • Much easier for third-party extensions.
  • Options will be much, much simpler. In 3.0, there's about 200 panels that you can mess with, it's overwhelming. I want to bring this down to somewhere around 10.
    • Layouts are defined deterministically and unit groups use the layout rather than ad-hoc layouts on a per-unit basis. This will make setting up your unit frames far, far easier.
    • Due to some decisions made, 4.0 is actually more configurable than 3.0. As a layout designer, you will have a lot more control over how things look. You can have different fonts on the same frame, different textures, more precise positioning, and a whole slough of other things.
  • CPU Efficiency will be taken much more seriously.
  • It uses Ace3 instead of Rock.



If you want to help localize PitBull in your language, go to

Forum thread:

tag v4.0.0-beta54
Kyle Buller <>
2014-11-06 03:04:47 -0600

Tagging as v4.0.0-beta54


Kyle Buller:
    - FaderModule: correct the Aura module check so the alpha is updated again
    - Anchor indicators to the bar directly unless there is an icon set, in which case anchor to the fg/bg texture as done previously. Also update the layout when setting an icon to make sure textures are corrected on always shown bars. Hopefully fixes #1076 once and for all.
    - Aura: update Priest filtered spell (Echo of Light, Power Infusion, Power Word: Solace, Spectral Guise, Void Tendril)
    - FaderModule: don't error if the Aura module isn't found and update comments to reference ticket 1084


First Previous Page 216 of 262 Next Last
  • #926

    I have one problem with Pitbull 4. I've created a layout for the target. I try to config the auras. I can only see the buffs and debuffs my class can do on the target.

    I want to see all buffs and debuffs. I figure there is a checkbox somewhere that says "only show your buffs/defuffs" or something thats checked in but I can't find it. Very annoying since I cant see the number of Impales on a tank for example. What am I doing wrong?

  • #927
    check ur buff filters
  • #925
    Hi, i really like your addon but for some reason when ever i install it i get 4-5 boxes with my toons portrait the stay on my screen. I have tried deleting these extra boxes but they will not go away. I have also tried stacking these boxes on top of each other but it makes it too dark so i can no longer read the text in the box. I have also tried re-setting it to default settings and un-installing it then re-installing it, but nothing seems to make those extra boxes go away

    Please let me know why this is happening and how i can fix it

  • #933
    Really not sure how to help you. How did you try to delete them? Can you provide a screenshot of these boxes?

    I suspect they're just unit frames that you haven't configured or turned off.
  • #923
    Is there anyway to get pitbull to show maintank targets as well as dungeon tank targets like ora2 use to?
  • #924
    Create a raid group, use the Main Tank filter.
  • #920
    Unit Group. How do I fix it to switch automatically?
  • #922
    Make a separate group for Raid. The Unit group dropdown sets the units the current group is displaying it doesn't change the group you're editing. The Current group dropdown at the top of the window does that.
  • #916
    Can you maybe add an option to select how many buffs/debuff in a row. Instead of it being determined by how wide the frame is.
  • #917
    That's not a very useful setting since you can have some auras of varying sizes in a row. You can choose to set it by a percentage of the frame or by a fixed width in pixels. Since you control the width in pixels it's not very hard to do exactly what you're asking for as long as you use a single aura size, which is the only way it'd be useful anyway.
  • #919
    Ok, all of my aruas are fixed size so I'll do the way you said. But thank you for replying back.
  • #908
    quick question, I am not even sure if pitbull is doing this or not. Durring the ICC gunship battle I am not able to see the 'health' of the enemy ship, someone told me it might be my unitframe mod. Is this true, and if so how do I fix it?
  • #910
    PitBull4 does nothing to touch the boss frames. Some other addon is responsible for this issue.
  • #913
    experimented with it tonight, turning off pitbull before event and the vehicles health showed up, turned pitbull back on and they disappeared.
  • #915
    Again, we're doing absolutely nothing to touch these frames. It's coincidental that you're seeing them go away with PB4 being loaded. I can see the Blizzard boss frames just fine. The only problem I've had with them is that they are bugged and do not update if the predictedHealth CVAR is set to 0 or nil. However, PitBull4 does not do this and you'd have to have manually chose to do this. Even still the frames would still show up.

    I think you have something else causing your problem.
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