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PitBull Unit Frames 4.0

Unit Frames Login to Add Favorites
  • 47 Likes
  • World of Warcraft
  • 82,445 Monthly Downloads
  • Supports: 6.0.3
  • 3,596,871 Total Downloads
  • Updated 10/28/2014
  • Created 08/01/2008
  • 3,082 Favorites
  • Project Site
  • Comments
  • Release Type: Beta
  • License: All Rights Reserved
  • Newest File: v4.0.0-beta52
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About PitBull Unit Frames 4.0

PitBull4 is a continuation of PitBull.

Differences from PitBull 3:

  • It's mostly done, but not entirely done thus why there are still only betas (despite this it is still very stable).
  • Documentation is written before functions
  • Much easier for third-party extensions.
  • Options will be much, much simpler. In 3.0, there's about 200 panels that you can mess with, it's overwhelming. I want to bring this down to somewhere around 10.
    • Layouts are defined deterministically and unit groups use the layout rather than ad-hoc layouts on a per-unit basis. This will make setting up your unit frames far, far easier.
    • Due to some decisions made, 4.0 is actually more configurable than 3.0. As a layout designer, you will have a lot more control over how things look. You can have different fonts on the same frame, different textures, more precise positioning, and a whole slough of other things.
  • CPU Efficiency will be taken much more seriously.
  • It uses Ace3 instead of Rock.

FAQ: http://www.wowace.com/addons/pitbull4.../faq/.

Guide: http://www.wowace.com/addons/pitbull4.../guide/.

If you want to help localize PitBull in your language, go to http://www.wowace.com/projects/pitbul.../localization/.

Forum thread: http://forums.wowace.com/showthread.php?t=15552...

tag v4.0.0-beta52
80d69e43048c575464d3947adf148dcd26140539
Kyle Buller <bullerk@gmail.com>
2014-10-28 22:06:19 -0500

Tagging as v4.0.0-beta52

--------------------

Kyle Buller:
    - protect against enemy frames not having a unit set yet
    - ComboPoints: allow the indicator on the player frame
    - remove 6.0 compat code
    - fix module loading on demand from options
Shefki:
    - Fix the load guards to work with 6.0
    - Revert "start updating for WoD! remove the duplicate (lod) addon check from modules (git users will need to remove standalone module addons)"
    This reverts commit 87628b87079343f9ee7790e105ccbf1b407263a1.
Benjamin Staneck:
    - more aura filter cleanup
Kyle Buller:
    - RangeFader: player is always in range
    - clean up Aura filters
    - fix text not showing on full bars (again)
Benjamin Staneck:
    - TOC Update
Kyle Buller:
    - silence errors from an enemy group header having children but no settings
    - update the container size on orb changes
Benjamin Staneck:
    - Actually hook up the function
    - There can be 5 shadow orbs in WoD
Kyle Buller:
    - default suppress_occ to off for auras (no change in previous behavior)
    - fix GetMobIDFromGuid and remove some guid debug

Comments

First Previous Page 246 of 259 Next Last
  • #230
    So now I've seen the debuff filter feature and Meta filters o.O... which is just sick by the way. I would like request aura filtering capabilities for talent spec number (GetActiveTalentGroup) and the ability to show a buff icon when it is missing.

    I tried timeleft = 0 and count = 0 for missing buffs but it doesn't work.

    Example: When I'm specd ret which is my 2nd talent group I want to show seal of blood if I don't have it.
  • #237
    Open a ticket for the talent spec stuff I'll consider adding it. I'd recommend that you use a text (LuaText, DogTag) to show stuff that's missing rather than the Aura system. It's highly unlikely I'll ever make it show things that are missing. If you visit the thread on the wowace forums (linked above) or the LuaTexts thread on eltitistjerks.com (UI forum) you should find examples how to do this and/or help.
  • #225
    I don't see my own Health Points o.o
  • #226
    I Just found how to fix it :)
  • #223
    Hi I am having problems whith the fact that I don't seem to be able to bring up any group options i.e. leave group change loot rules etc. Possibly I am missing something major here but any help would be much appreciated.
  • #227
    Hmm, right click menu works here. You don't have an addon like Clique blocking the right click menu or reassigning it to some other click binding.
  • #249
    No not that I know of. When I disable pitbull4 everything works normally again.
  • #220
    Would it be safe to switch to PB4 right now? I'd assume 3 wouldn't be getting many if any updates anymore and all focus is on PB4. I mean i'm currently having no issues with PB3 and would be a sad panda if I've switched and got issues then :[
  • #221
    I've been using PB4 for awhile and have had no issues. You're going to have to set up you frames all over again, but it's far far easier (and much more configurable) this time around.
  • #222
    Yeah been messing around with them for a few minutes now on the PTR. I've noticed i still have the auras in the top right by my minimap... Anyone know how can i get rid of them using pb4? or is this maybe a 3.2 bug? and zomg the options windows again :[ /cry the global settings are something that's going to take a bit to get used to
  • #228
    Modules, Hide Blizzard frames, Buffs/debuffs.
  • #218
    Recently updated to this over the older PB3 and am, thus far, very pleased. It did take me a while to figure out how to configure everything, and I'm sure there is still more for me to learn. I do have a question currently concerning the target buffs/debuffs. I can't seem to get any tool tips for different buffs/debuffs on the unit frames, is this possible?
  • #224
    Do you happen to have click-through active in the aura setting by any chance?
  • #216
    Ok not sure if this is planned for implementation or not but it'd sure be great. When you've got 25 raid frames up with raid pets its freakin annoying when only say player #17 and #23 have a pet and the pet frames are all over the place. Maybe some way to sort the pet frame group? Like existing pets ascending or something?

    One other thing, some way to disable groups not needed in battlegrounds and wintergrasp.

    Other than that made the switch from 3 tonight, spent a couple of hours relearning the config and setting it up and I don't get that ghosting bars problem I used to in 3. Real happy. Good work.
  • #229
    This is a limitation of how we're implementing pet frames at this time. It's on my todo list to allow you to select which way of doing it. I just haven't gotten to it.
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