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PitBull Unit Frames 4.0

Unit Frames Login to Add Favorites
  • 51 Likes
  • World of Warcraft
  • 9,884 Monthly Downloads
  • Supports: 6.1.0
  • 3,846,052 Total Downloads
  • Updated 03/03/2015
  • Created 08/01/2008
  • 3,167 Favorites
  • Project Site
  • Comments
  • Release Type: Beta
  • License: All Rights Reserved
  • Newest File: v4.0.0-beta55
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About PitBull Unit Frames 4.0

PitBull4 is a continuation of PitBull.

Differences from PitBull 3:

  • It's mostly done, but not entirely done thus why there are still only betas (despite this it is still very stable).
  • Documentation is written before functions
  • Much easier for third-party extensions.
  • Options will be much, much simpler. In 3.0, there's about 200 panels that you can mess with, it's overwhelming. I want to bring this down to somewhere around 10.
    • Layouts are defined deterministically and unit groups use the layout rather than ad-hoc layouts on a per-unit basis. This will make setting up your unit frames far, far easier.
    • Due to some decisions made, 4.0 is actually more configurable than 3.0. As a layout designer, you will have a lot more control over how things look. You can have different fonts on the same frame, different textures, more precise positioning, and a whole slough of other things.
  • CPU Efficiency will be taken much more seriously.
  • It uses Ace3 instead of Rock.

FAQ: http://www.wowace.com/addons/pitbull4.../faq/.

Guide: http://www.wowace.com/addons/pitbull4.../guide/.

If you want to help localize PitBull in your language, go to http://www.wowace.com/projects/pitbul.../localization/.

Forum thread: http://forums.wowace.com/showthread.php?t=15552...

tag v4.0.0-beta55
e364239fae8e7129801726ed902b1f12b842feee
Benjamin Staneck <staneck@gmail.com>
2015-03-03 22:02:03 +0100

--------------------

Kyle Buller:
    - Update Priest and Warlock aura filters
    - Add "Boss debuff" aura filter
    - disable word wrapping on font string controls (6.1 fix)
    - disable word wrapping on font string controls (6.1 fix)
Benjamin Staneck:
    - Alabaster Shield was removed in 6.1
    - Update TOC for Patch 6.1
Shefki:
    - Add Clarity of Will to Priest friend buff filter.
    - Fix arrow/diamond graphic on the Eclipse indicator.
    - Eclipse: Fix icons for lunar/solar peaks, Blizzard changed the spell ids and then didn't bother to update their own constants.
    - Fix weapon enchant display in Aura module (mostly fishing lures now).
Kyle Buller:
    - Remove the promoted restriction for Ready Check Icon
    - Auras: update Paladin filters
    - Aura: update Death Knight filters
    - Aura: update Warrior filters
    - Aura: update Mage filters
    - Aura: update Hunter filters
    - Aura: update Death Knight in "My class can purge" meta
    - Aura: add Death Knight and Warrior purge checks and fix Druid dispel checks
    - Aura: add Rejuvenation (Germination) to Druid friend buffs
    - Chi: increase max possible chi to 6
    - make sure BarModule:UpdateFrame is only returning a boolean
    - Aura: set the swipe color on update to also update the effective alpha
    - Aura: readd the unchanged check before setting the cooldown to minimize flickering

Comments

First Previous Page 254 of 266 Next Last
  • #227
    Hmm, right click menu works here. You don't have an addon like Clique blocking the right click menu or reassigning it to some other click binding.
  • #249
    No not that I know of. When I disable pitbull4 everything works normally again.
  • #220
    Would it be safe to switch to PB4 right now? I'd assume 3 wouldn't be getting many if any updates anymore and all focus is on PB4. I mean i'm currently having no issues with PB3 and would be a sad panda if I've switched and got issues then :[
  • #221
    I've been using PB4 for awhile and have had no issues. You're going to have to set up you frames all over again, but it's far far easier (and much more configurable) this time around.
  • #222
    Yeah been messing around with them for a few minutes now on the PTR. I've noticed i still have the auras in the top right by my minimap... Anyone know how can i get rid of them using pb4? or is this maybe a 3.2 bug? and zomg the options windows again :[ /cry the global settings are something that's going to take a bit to get used to
  • #228
    Modules, Hide Blizzard frames, Buffs/debuffs.
  • #218
    Recently updated to this over the older PB3 and am, thus far, very pleased. It did take me a while to figure out how to configure everything, and I'm sure there is still more for me to learn. I do have a question currently concerning the target buffs/debuffs. I can't seem to get any tool tips for different buffs/debuffs on the unit frames, is this possible?
  • #224
    Do you happen to have click-through active in the aura setting by any chance?
  • #216
    Ok not sure if this is planned for implementation or not but it'd sure be great. When you've got 25 raid frames up with raid pets its freakin annoying when only say player #17 and #23 have a pet and the pet frames are all over the place. Maybe some way to sort the pet frame group? Like existing pets ascending or something?

    One other thing, some way to disable groups not needed in battlegrounds and wintergrasp.

    Other than that made the switch from 3 tonight, spent a couple of hours relearning the config and setting it up and I don't get that ghosting bars problem I used to in 3. Real happy. Good work.
  • #229
    This is a limitation of how we're implementing pet frames at this time. It's on my todo list to allow you to select which way of doing it. I just haven't gotten to it.
  • #215
    On the unit page it has a slider for horizontal and vertical positioning. any chance of adding input boxes to this also so that we can position things exactly where we want them?

    the slider seems fairly useless as it jumps 30-40 pixels at a time. it's only real use is in reporting the current location it seems.
  • #217
    There's already a text input box right below the slider. It's the same with every single slider in an Ace3 addon.
  • #219
    wow that is a very subtle text box. i thought it was just a reporting text box. my apologies. it is there, thank you very much.
  • #211
    Something else I confused about - The ability to make my background/health bar or border glow on "Aggro" seems only to take aggro as "getting hit by something"

    So If a mob disengages from me and heads for my healer I've no way of knowing this until the healer starts crying.

    Intended or fixable? I know X-perl has the feature where aggro (being targetted by a mob) makes the unitframe of that character glow. Am hoping for something similar with Pitbull as I much much prefer it.
  • #212
    That's already how the aggro module works. XPerl and PB4 both use LibBanzai to tell us who has aggro. So there should be no difference between what they show. Keep in mind that there are limitations of the game itself. If nobody has the mob targeted it's not going to show anyone as having aggro from it. There's no way around that limitation.
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