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PitBull Unit Frames 4.0

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  • World of Warcraft
  • 7,293 Monthly Downloads
  • Supports: 6.2.0
  • 3,965,361 Total Downloads
  • Updated 06/25/2015
  • Created 08/01/2008
  • 3,190 Favorites
  • Project Site
  • Comments
  • Release Type: Beta
  • License: All Rights Reserved
  • Newest File: v4.0.0-beta56
Support development! **

About PitBull Unit Frames 4.0

PitBull4 is a continuation of PitBull.

Differences from PitBull 3:

  • It's mostly done, but not entirely done thus why there are still only betas (despite this it is still very stable).
  • Documentation is written before functions
  • Much easier for third-party extensions.
  • Options will be much, much simpler. In 3.0, there's about 200 panels that you can mess with, it's overwhelming. I want to bring this down to somewhere around 10.
    • Layouts are defined deterministically and unit groups use the layout rather than ad-hoc layouts on a per-unit basis. This will make setting up your unit frames far, far easier.
    • Due to some decisions made, 4.0 is actually more configurable than 3.0. As a layout designer, you will have a lot more control over how things look. You can have different fonts on the same frame, different textures, more precise positioning, and a whole slough of other things.
  • CPU Efficiency will be taken much more seriously.
  • It uses Ace3 instead of Rock.



If you want to help localize PitBull in your language, go to

Forum thread:

tag v4.0.0-beta56
Benjamin Staneck <>
2015-06-25 23:46:11 +0200


Benjamin Staneck:
    - remove Aspect of the Fox and Amplify Magic from aura filters. They are gone. RIP.
    - Update TOC for Patch 6.2
Kyle Buller:
    - remove cooldown alpha hooks, was fixed in 6.1
Benjamin Staneck:
    - more indentation fixes
Kyle Buller:
    - add WordWrap() for LuaText to enable multi-line texts
Benjamin Staneck:
    - fix indenting
    - add Hand of Gul'dan back to Warlock debuffs


First Previous Page 256 of 268 Next Last
  • #220
    Would it be safe to switch to PB4 right now? I'd assume 3 wouldn't be getting many if any updates anymore and all focus is on PB4. I mean i'm currently having no issues with PB3 and would be a sad panda if I've switched and got issues then :[
  • #221
    I've been using PB4 for awhile and have had no issues. You're going to have to set up you frames all over again, but it's far far easier (and much more configurable) this time around.
  • #222
    Yeah been messing around with them for a few minutes now on the PTR. I've noticed i still have the auras in the top right by my minimap... Anyone know how can i get rid of them using pb4? or is this maybe a 3.2 bug? and zomg the options windows again :[ /cry the global settings are something that's going to take a bit to get used to
  • #228
    Modules, Hide Blizzard frames, Buffs/debuffs.
  • #218
    Recently updated to this over the older PB3 and am, thus far, very pleased. It did take me a while to figure out how to configure everything, and I'm sure there is still more for me to learn. I do have a question currently concerning the target buffs/debuffs. I can't seem to get any tool tips for different buffs/debuffs on the unit frames, is this possible?
  • #224
    Do you happen to have click-through active in the aura setting by any chance?
  • #216
    Ok not sure if this is planned for implementation or not but it'd sure be great. When you've got 25 raid frames up with raid pets its freakin annoying when only say player #17 and #23 have a pet and the pet frames are all over the place. Maybe some way to sort the pet frame group? Like existing pets ascending or something?

    One other thing, some way to disable groups not needed in battlegrounds and wintergrasp.

    Other than that made the switch from 3 tonight, spent a couple of hours relearning the config and setting it up and I don't get that ghosting bars problem I used to in 3. Real happy. Good work.
  • #229
    This is a limitation of how we're implementing pet frames at this time. It's on my todo list to allow you to select which way of doing it. I just haven't gotten to it.
  • #215
    On the unit page it has a slider for horizontal and vertical positioning. any chance of adding input boxes to this also so that we can position things exactly where we want them?

    the slider seems fairly useless as it jumps 30-40 pixels at a time. it's only real use is in reporting the current location it seems.
  • #217
    There's already a text input box right below the slider. It's the same with every single slider in an Ace3 addon.
  • #219
    wow that is a very subtle text box. i thought it was just a reporting text box. my apologies. it is there, thank you very much.
  • #211
    Something else I confused about - The ability to make my background/health bar or border glow on "Aggro" seems only to take aggro as "getting hit by something"

    So If a mob disengages from me and heads for my healer I've no way of knowing this until the healer starts crying.

    Intended or fixable? I know X-perl has the feature where aggro (being targetted by a mob) makes the unitframe of that character glow. Am hoping for something similar with Pitbull as I much much prefer it.
  • #212
    That's already how the aggro module works. XPerl and PB4 both use LibBanzai to tell us who has aggro. So there should be no difference between what they show. Keep in mind that there are limitations of the game itself. If nobody has the mob targeted it's not going to show anyone as having aggro from it. There's no way around that limitation.
  • #210
    i cannot get the profiles to work
    am i missing something?
  • #213
    What problems are you having? What exactly are you trying to do with the profiles. It's hard to help you with the limited information you've given.
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