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PitBull Unit Frames 4.0

Unit Frames Login to Add Favorites
  • 48 Likes
  • World of Warcraft
  • 44,327 Monthly Downloads
  • Supports: 6.0.3
  • 3,716,715 Total Downloads
  • Updated 11/06/2014
  • Created 08/01/2008
  • 3,116 Favorites
  • Project Site
  • Comments
  • Release Type: Beta
  • License: All Rights Reserved
  • Newest File: v4.0.0-beta54
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About PitBull Unit Frames 4.0

PitBull4 is a continuation of PitBull.

Differences from PitBull 3:

  • It's mostly done, but not entirely done thus why there are still only betas (despite this it is still very stable).
  • Documentation is written before functions
  • Much easier for third-party extensions.
  • Options will be much, much simpler. In 3.0, there's about 200 panels that you can mess with, it's overwhelming. I want to bring this down to somewhere around 10.
    • Layouts are defined deterministically and unit groups use the layout rather than ad-hoc layouts on a per-unit basis. This will make setting up your unit frames far, far easier.
    • Due to some decisions made, 4.0 is actually more configurable than 3.0. As a layout designer, you will have a lot more control over how things look. You can have different fonts on the same frame, different textures, more precise positioning, and a whole slough of other things.
  • CPU Efficiency will be taken much more seriously.
  • It uses Ace3 instead of Rock.

FAQ: http://www.wowace.com/addons/pitbull4.../faq/.

Guide: http://www.wowace.com/addons/pitbull4.../guide/.

If you want to help localize PitBull in your language, go to http://www.wowace.com/projects/pitbul.../localization/.

Forum thread: http://forums.wowace.com/showthread.php?t=15552...

tag v4.0.0-beta54
d8252d56c570dc4d2015862b581ade19a65ed627
Kyle Buller <bullerk@gmail.com>
2014-11-06 03:04:47 -0600

Tagging as v4.0.0-beta54

--------------------

Kyle Buller:
    - FaderModule: correct the Aura module check so the alpha is updated again
    - Anchor indicators to the bar directly unless there is an icon set, in which case anchor to the fg/bg texture as done previously. Also update the layout when setting an icon to make sure textures are corrected on always shown bars. Hopefully fixes #1076 once and for all.
    - Aura: update Priest filtered spell (Echo of Light, Power Infusion, Power Word: Solace, Spectral Guise, Void Tendril)
    - FaderModule: don't error if the Aura module isn't found and update comments to reference ticket 1084

Comments

First Previous Page 27 of 262 Next Last
  • #4087

     The update on Nov 27th caused the curse client to  prompt me that something will be overwritten upon updating. After accepting this prompt and updating Pitbull, every time I log in to game or reload UI, it unloads all Pitbull modules and shows my vanilla frames. The only way to temporarily fix this is to switch to a different Pitbull profile then back to my main profile

    Last edited by dlbert2000 on 12/1/2012 7:27:40 PM
  • #4085

    I'm having taint errors showing up on trying to report players AFK in battlegrounds. Using the menu on a Pitbull frame shows the error but using it on the default frame works like it should.

    Date: 2012-12-01 16:19:20
    ID: 1
    Error occured in: AddOn: PitBull4
    Count: 1
    Message: Error: AddOn PitBull4 attempted to call a forbidden function (ReportPlayerIsPVPAFK()) from a tainted execution path.
    Debug:
    [C]: ReportPlayerIsPVPAFK()
    ..\FrameXML\UnitPopup.lua:1658:
    ..\FrameXML\UnitPopup.lua:1404
    [C]: func()
    ..\FrameXML\UIDropDownMenu.lua:710: UIDropDownMenuButton_OnClick()
    [string "*:OnClick"]:1:
    [string "*:OnClick"]:1
    Locals:
    None
    AddOns:
    Swatter, v5.15.5383 (LikeableLyrebird)
    ACP, v3.4.1
    Bartender4, v4.5.8
    PitBull4, vv4.0.0-beta42
    PitBull4Background, vv4.0.0-beta42
    BlizRuntimeLib_enUS v5.1.0.50100 <eu>
    (ck=b5)

    I searched around a bit and it appears that modifying the unit menu, or in Pitbulls case making the unit menu work with Pitbulls frames, "taints" everything in the menu. It looks like ReportPlayerIsPVPAFK is a secure fuction since patch 5.1.

    Last edited by tehfm on 12/1/2012 1:02:09 PM
  • #4083

    When trying to enter config mode I get this lua error:

    Message: Interface\AddOns\PitBull4_PvPIcon\PvPIcon.lua:70: attempt to concatenate field '?' (a nil value)
    Time: 11/30/12 20:26:02
    Count: 2
    Stack: Interface\AddOns\PitBull4_PvPIcon\PvPIcon.lua:70: in function `GetExampleTexture'
    ...e\AddOns\PitBull4\ModuleHandling\IndicatorModule.lua:38: in function <...e\AddOns\PitBull4\ModuleHandling\IndicatorModule.lua:25>
    ...e\AddOns\PitBull4\ModuleHandling\IndicatorModule.lua:113: in function `UpdateFrame'
    Interface\AddOns\PitBull4\ModuleHandling\Module.lua:319: in function `Update'
    Interface\AddOns\PitBull4\UnitFrame.lua:823: in function `Update'
    Interface\AddOns\PitBull4\UnitFrame.lua:743: in function `RecheckConfigMode'
    Interface\AddOns\PitBull4\Options\Units.lua:227: in function <Interface\AddOns\PitBull4\Options\Units.lua:216>
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[2]"]:9: in function <[string "safecall Dispatcher[2]"]:5>
    (tail call): ?
    ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:799: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:614>
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5>
    (tail call): ?
    ...rface\AddOns\PitBull4\libs\AceGUI-3.0\AceGUI-3.0.lua:314: in function `Fire'
    ...l4\libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:68: in function <...l4\libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:57>

    Locals: <none>

    Last edited by styxke on 11/30/2012 1:26:34 PM
  • #4082

    Why is there no option/module to handle boss unit frames in Pitbull?

  • #4080

    The "OnEvent" errors related to animation should be fixed in beta42.

  • #4074

    error, happening random

    Date: 2012-11-30 15:29:24
    ID: 1
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\PitBull4\Controls\Controls.lua line 58:
       <unnamed> doesn't have a "OnEvent" script
    Debug:
       [C]: ?
       [C]: SetScript()
       PitBull4\Controls\Controls.lua:58: ?()
       PitBull4\Controls\Controls.lua:121: Delete()
       ...terface\AddOns\PitBull4\Controls\BetterStatusBar.lua:1056: onDelete()
       PitBull4\Controls\Controls.lua:111: Delete()
       ...erface\AddOns\PitBull4\ModuleHandling\BarModules.lua:394: ClearFrame()
       PitBull4\ModuleHandling\Module.lua:341: Clear()
       PitBull4\UnitFrame.lua:805: Update()
       PitBull4\UnitFrame.lua:849: UpdateGUID()
       PitBull4\Main.lua:1439:
          PitBull4\Main.lua:1427

  • #4075

    This and the other people reporting errors like it can be avoided by turning off animation on your power bars.  Blizzard broke the Get/SetScript functions on the animation groups.  I can probably work around it but this will stop the error for you for the time being.

    You may also be able to avoid the error in most game play situations by turning off the option on your power bar to Hide non-power without turning off Animation.

    Note: After making these configuration changes you may still see the error until you reload the game since the error is triggered by the cleanup of the animation group on the power bar.  If you've had the animation turned on the animation bar cleanup may still be happening and triggering the error for you.

  • #4073

    since last update target-frame is buggy. reinstalled several times without any result.

    right frame should look like left one. after reload it works for several minutes but falls back to buggy version

     

  • #4076

    Your graphic is broken but I'm guessing you're having the animation issue.  Try turning off animation on youer PowerBar and reloading and see if the issue stops happening.

  • #4086

    just broken in one single frame. other frames are working perfectly

  • #4072

    I get terrible lag when i change targets (Enemies only) using this addon. Turned all of them off one by one and when I disabled this one it fixed it. Please fix, I love this addon and use it despite the lag but i would love to have it fixed. I go from 30-60 FPS to 5-9 FPS.

  • #4077

    You're probably getting an error.  Turn on the error reporting to find out what it is.

    Given the issues with animation I'd guess that's what the issue you're having is see my suggestions above.

  • #4071

    get an error whil target or targetoftarget frame active:

    Message: Interface\AddOns\PitBull4\Controls\Controls.lua:58: <unnamed> doesn't have a "OnEvent" script
    Time: 11/28/12 19:25:26
    Count: 9719
    Stack: [C]: in function `SetScript'
    Interface\AddOns\PitBull4\Controls\Controls.lua:58: in function `?'
    Interface\AddOns\PitBull4\Controls\Controls.lua:121: in function `Delete'
    ...terface\AddOns\PitBull4\Controls\BetterStatusBar.lua:1056: in function `onDelete'
    Interface\AddOns\PitBull4\Controls\Controls.lua:111: in function `Delete'
    ...erface\AddOns\PitBull4\ModuleHandling\BarModules.lua:394: in function <...erface\AddOns\PitBull4\ModuleHandling\BarModules.lua:383>
    (tail call): ?
    Interface\AddOns\PitBull4\ModuleHandling\Module.lua:319: in function `Update'
    Interface\AddOns\PitBull4_PowerBar\PowerBar.lua:73: in function <Interface\AddOns\PitBull4_PowerBar\PowerBar.lua:50>

    Locals: (*temporary) = <unnamed> {
     0 = <userdata>
    }
    (*temporary) = "OnEvent"
    (*temporary) = nil

    Last edited by Osvaldo on 11/28/2012 12:34:39 PM
  • #4079

    Animation issue, see the suggestions above.

  • #4070

    After the update anytime I would reload ui or log out/in I would have to go into profiles and choose the profile I wanted AFTER choosing a profile that had nothing done to it.

    It also won't save any changes done to it and a lot of units that I don't have turned on (target's targets target, etc) is showing even though its not checked. (I have to check it and uncheck it to make it disappear).

     Is no one else having this issue? :/

    Last edited by Vellaella on 11/29/2012 9:48:19 AM
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