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PitBull Unit Frames 4.0

Unit Frames Login to Add Favorites
  • World of Warcraft
  • 13,576 Monthly Downloads
  • Supports: 5.4.0
  • 3,452,223 Total Downloads
  • Updated 09/30/2013
  • Created 08/01/2008
  • 3,045 Favorites
  • Project Site
  • Comments
  • Release Type: Beta
  • License: All Rights Reserved
  • Newest File: v4.0.0-beta48
Support development! **

About PitBull Unit Frames 4.0

PitBull4 is a continuation of PitBull.

Differences from PitBull 3:

  • It's mostly done, but not entirely done thus why there are still only betas (despite this it is still very stable).
  • Documentation is written before functions
  • Much easier for third-party extensions.
  • Options will be much, much simpler. In 3.0, there's about 200 panels that you can mess with, it's overwhelming. I want to bring this down to somewhere around 10.
    • Layouts are defined deterministically and unit groups use the layout rather than ad-hoc layouts on a per-unit basis. This will make setting up your unit frames far, far easier.
    • Due to some decisions made, 4.0 is actually more configurable than 3.0. As a layout designer, you will have a lot more control over how things look. You can have different fonts on the same frame, different textures, more precise positioning, and a whole slough of other things.
  • CPU Efficiency will be taken much more seriously.
  • It uses Ace3 instead of Rock.



If you want to help localize PitBull in your language, go to

Forum thread:

tag v4.0.0-beta48
Shefki <>
2013-09-30 09:31:18 -0700

Tagging as v4.0.0-beta48


    - This commit should fully fix the problems people have been having with SetFont() errors.  If the font returned from GetFont is nil then use our cached font and size.  Size whenever font is nil will be an uninitialized value and so the existing fix would still throw errors when the size ended up being less than or equal to 0.
    - It doesn't make sense to call GetFont on a new FontString.  The flags should not be preserved, so just set the font and size and leave the flags as "".  The AddFontString call later will set the flags properly. If the font string already exists then you want to preserve the flags.
    - Fix some typos that were fixed on nebula1169's branch.
    - Remove some values I set to help debugging ticket #1050.
    - Hopefully avoid the SetFont errors for sure now assuming that the problem is that GetFont() doesn't work immediately after a SetFont() while the game is still loading in.
    - Missed wrapping a geterrorhandler() in pcall().
    - Protect against Blizzard's error handler throwing an error, which is why the protection code didn't allow the frames to work even when the SetFont error was happening.
    - Stash the DEFAULT_FONT and DEFAULT_FONT_SIZE so I can get people having the font problem to show me what's being stored.
    - Wrap the SetFont and SetAlpha calls in pcalls() which should prevent errors with them from breaking frames entirely.
    - Make the Vengeance fix backwards compatible.
Benjamin Staneck:
    - use a different ID for vengeance that works in 5.4
    - Remove unnecessary constants that I added on accident.
    - Hopefully stop some rare errors in LuaTexts about SetFont.


First Previous Page 39 of 253 Next Last
  • #3758
    Quote from Shefki »

    Blame Blizzard, they are the ones with the bug.  The model isn't coded right.

    oh sorry, I didn't know that. Then it's a little bit bigger problem I think. damn Blizz ;)

  • #3754

    Perhaps it's a worgen conspiracy.  The developer just doesn't like you dog-people hybrids.  =)

  • #3746

    LOVE this mod, fave UI, but I'm having a crippling problem: My game locks up for several seconds (sometimes as long as 15-20 seconds). Finally figured out it's Lua;Text errors from PitBull. When I selected the game's "Display Lua Errors" the lock-up stopped but of course I have a LUA error in the middle of my screen in mid-battle and the "number of errors" ticker is tallying faster than pre-teen-girl venue-capacity counter at a Bieber concert. Neither a lock-up nor a view-blocking error screen is playable so how can I fix this? Thanks in advance!

  • #3745

    My computer was switching off, straight off, no shutdown, no BSOD, just BAM, off - when playing WoW after I installed a ton of addons having resubscribed for the first time in a while.  I disabled them one at a time, and it seems it was one of the Pitbull package, since I disabled it, no more crashes.  This is unfortunate, I always loved pitbull back in the day... guess it's time to find a new frames addon.

  • #3743

    I have had a problem that was discussed earlier, though a detailed fix for it was never posted.  Since installing pitbull, I've had problems where there is a second or two of lag when I switch targets in a 5 man dungeon.  Just to clarify, what I mean by lag is that everything just kind of locks up for a second or two.  The sounds continue playing normally, I'm just essentially frozen for a beat while I change targets.  This was not the case before I installed pitbull.  However, I have tried removing my cache folder and even gone so far as to remove all pitbull folders from my addons folder, but to no avail.  Can anyone lend any help to me on this?

  • #3742

    I am having trouble with the extraction button in fights like Ultraxion coming up. I'm trying to see if it could be bc of pitbull and if it is, is there a way to fix it?

  • #3741

    Hello, is there a way to config aggro module ? Or an other aggro banzai aggro a module ? To do something like for party and player ?

  • #3740

    Why I am unable to configure 5 man party frames? I could do it quite some time ago now I just cannot configure it anymore unless I am in party.

    Another strange thing is that addon just go haywire. I tried to position my row of party frames some higher but instead of it, UI party row frames changed in diagonal thing, without even touching the corresponding settings. With my trying to do something (in the middle of instance run) UI frame got strecthed across my entire monitor in vertical position.

    Not a nice thing with 1200+ pixel height UI frame while still showing only one part of it

    I do run x64 bit client of the game.

  • #3744

    Yes exactly the same issue, in fact I changed to Xperl and have the same diagonal problem.

    Is Pitbull dead?

  • #3748

    I would like to know that too. Is Pitbull dead??? Maybe I change to X-Pearl again if  nothing happens

  • #3739

    Is there a way to disable the Punks tab?

  • #3738

    I cab't configure a 5 man party I'm trying to have bars across my screen not up and down. When I try configuration it goes to crap.

    Has this project been abandoned?

  • #3737

    The project is dead?

  • #3736

    Has this addon been abandoned? There have been no updates in 6 months, and none for ages if you only count real updates.

    Will we ever be able to config raid setup without being in one?

    Will there ever come Boss frames support?

  • #3734

    The alternate power bar does not work anymore for this. It shows up, but doesn't fill up or deplete anymore. It just stays empty.

    I've tried this @ darkmoon faire and Firelands. 

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