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PitBull Unit Frames 4.0

Unit Frames Login to Add Favorites
  • 44 Likes
  • World of Warcraft
  • 11,998 Monthly Downloads
  • Supports: 5.4.0
  • 3,441,599 Total Downloads
  • Updated 09/30/2013
  • Created 08/01/2008
  • 3,042 Favorites
  • Project Site
  • Comments
  • Release Type: Beta
  • License: All Rights Reserved
  • Newest File: v4.0.0-beta48
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About PitBull Unit Frames 4.0

PitBull4 is a continuation of PitBull.

Differences from PitBull 3:

  • It's mostly done, but not entirely done thus why there are still only betas (despite this it is still very stable).
  • Documentation is written before functions
  • Much easier for third-party extensions.
  • Options will be much, much simpler. In 3.0, there's about 200 panels that you can mess with, it's overwhelming. I want to bring this down to somewhere around 10.
    • Layouts are defined deterministically and unit groups use the layout rather than ad-hoc layouts on a per-unit basis. This will make setting up your unit frames far, far easier.
    • Due to some decisions made, 4.0 is actually more configurable than 3.0. As a layout designer, you will have a lot more control over how things look. You can have different fonts on the same frame, different textures, more precise positioning, and a whole slough of other things.
  • CPU Efficiency will be taken much more seriously.
  • It uses Ace3 instead of Rock.

FAQ: http://www.wowace.com/addons/pitbull4.../faq/.

Guide: http://www.wowace.com/addons/pitbull4.../guide/.

If you want to help localize PitBull in your language, go to http://www.wowace.com/projects/pitbul.../localization/.

Forum thread: http://forums.wowace.com/showthread.php?t=15552...

tag v4.0.0-beta48
e12b815ec6f79b2a9b9df108a26d4a890a747002
Shefki <shefki@shefki.org>
2013-09-30 09:31:18 -0700

Tagging as v4.0.0-beta48

--------------------

Shefki:
    - This commit should fully fix the problems people have been having with SetFont() errors.  If the font returned from GetFont is nil then use our cached font and size.  Size whenever font is nil will be an uninitialized value and so the existing fix would still throw errors when the size ended up being less than or equal to 0.
    - It doesn't make sense to call GetFont on a new FontString.  The flags should not be preserved, so just set the font and size and leave the flags as "".  The AddFontString call later will set the flags properly. If the font string already exists then you want to preserve the flags.
    - Fix some typos that were fixed on nebula1169's branch.
    - Remove some values I set to help debugging ticket #1050.
    - Hopefully avoid the SetFont errors for sure now assuming that the problem is that GetFont() doesn't work immediately after a SetFont() while the game is still loading in.
    - Missed wrapping a geterrorhandler() in pcall().
    - Protect against Blizzard's error handler throwing an error, which is why the protection code didn't allow the frames to work even when the SetFont error was happening.
    - Stash the DEFAULT_FONT and DEFAULT_FONT_SIZE so I can get people having the font problem to show me what's being stored.
    - Wrap the SetFont and SetAlpha calls in pcalls() which should prevent errors with them from breaking frames entirely.
    - Make the Vengeance fix backwards compatible.
Benjamin Staneck:
    - use a different ID for vengeance that works in 5.4
Shefki:
    - Remove unnecessary constants that I added on accident.
    - Hopefully stop some rare errors in LuaTexts about SetFont.

Comments

First Previous Page 40 of 253 Next Last
  • #3729

    So PitBull 4 does not support export/import of individual profiles?

    EDIT: you can workaround this by adding a Pitbull4.lua file into the char-specific SavedVariables dir. So this char will have its new UI without messing the defaults.

    Last edited by Notweg on 3/29/2012 10:48:16 AM
  • #3728

    Simple hack in place for 64bit clients having bar issues:
    http://www.wowace.com/addons/pitbull4/tickets/981-64-bit-client-error-with-bars/#c1

     

    Last edited by LemonKing on 3/17/2012 6:06:18 PM
  • #3725

    Is it anyway to just get the portrait to show? and how do i get it to look as the 11th screenshot?

  • #3723

    This has improved a lot! great to have grid style and not need another addon for everything else.

  • #3721

    Great Addon, enjoy using it and the customization etc, but I think it'd be a lot better if the Aura module had more customization. I have to have my unit frames rather large in order for the Aura's to be large enough to see stacks/durations on debuffs also. If I could manage the size of Auras seperately while they remain attached to the unit frame that would be excellent, also a choice of above or below :)

  • #3727

    You can customize all of that with auras. 

    Layout Editor > Select the frame you want to adjust > Aura > Buff Layout >

    Icon Size/Icon Size for my auras to change the actual size of the buffs

    Start At > to attach to a different area of the frame

    Growth Direction > to change which way the icons fill out 

    Same thing with Layout Editor > Select the frame you want to adjust > Aura > Debuff Layout

    And there's also  Layout Editor > Select the frame you want to adjust > Aura > Texts where you can make changes to the size etc of text releated to the de/buff icons.

     

     

     

  • #3717
    Pet frames?

    Just started Pitbull, and loving how much I can customize it.  I have it almost exactly as I want it, but...is there any way to have it stop showing pet frames?  Sorry if it's been answered already, but there are 214 pages of comments to search through.

  • #3726

    For Party Pets  - Groups > Current Groups > Party Pets > General > Uncheck Enable

    For Player Pet - Units > Current Unit > Player's Pet >  Uncheck Enable

  • #3716

    Had to disable pitbull, switching targets gave me 1 second lag

     

    Edit: figured out which folder was bugged, re-dl & overwright and it was fine again.

    Last edited by Hatoupx on 2/4/2012 8:21:34 PM
  • #3715

    how do i get the portait to show? i have it enabled but it doesnt work

     

  • #3713

    How do I get all my own buff auras to show on my player frame, INCLUDING trinkets/weapon procs, in a way I don't have to add every trinket/weapon effect I can get on every character, while filtering out long class buffs & auras like MOTW/BOM etc?

    Last edited by elrandir on 1/7/2012 6:57:42 AM
  • #3712

    Hey guys im having a liil bit problems with the alternate power bar which others have aswell

    now everything is turned on and when i get on a boss where the alternate power bar is needed it shows up like it should .. but it never moves the alternate power bar just stays Empty

    any way i can fix this ? without setting the addon up again  i tried to just save my settings and delete all other things from pitbull and then install it again but no go

    friend of mine has the same mod his is working fine .. it never stoped working

    (mine stoped working with the new patch)

    Best rehards Thedane

  • #3714

    I have this same problem.

  • #3710

    Not sure how to get a unit frame to show for DEATHWING in the madness of deathwing encounter. Any suggestions?

  • #3709

    I always have enabled "Hide Blizzard frames" but everytime I log on, the Rogue Combo Points are showing and I have to disable and enable again the module to hide the Combo Points frame.

    Can you please make them to be hidded everytime I log?

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