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PitBull Unit Frames 4.0

Unit Frames Login to Add Favorites
  • 47 Likes
  • World of Warcraft
  • 78,837 Monthly Downloads
  • Supports: 6.0.3
  • 3,592,313 Total Downloads
  • Updated 10/28/2014
  • Created 08/01/2008
  • 3,082 Favorites
  • Project Site
  • Comments
  • Release Type: Beta
  • License: All Rights Reserved
  • Newest File: v4.0.0-beta52
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About PitBull Unit Frames 4.0

PitBull4 is a continuation of PitBull.

Differences from PitBull 3:

  • It's mostly done, but not entirely done thus why there are still only betas (despite this it is still very stable).
  • Documentation is written before functions
  • Much easier for third-party extensions.
  • Options will be much, much simpler. In 3.0, there's about 200 panels that you can mess with, it's overwhelming. I want to bring this down to somewhere around 10.
    • Layouts are defined deterministically and unit groups use the layout rather than ad-hoc layouts on a per-unit basis. This will make setting up your unit frames far, far easier.
    • Due to some decisions made, 4.0 is actually more configurable than 3.0. As a layout designer, you will have a lot more control over how things look. You can have different fonts on the same frame, different textures, more precise positioning, and a whole slough of other things.
  • CPU Efficiency will be taken much more seriously.
  • It uses Ace3 instead of Rock.

FAQ: http://www.wowace.com/addons/pitbull4.../faq/.

Guide: http://www.wowace.com/addons/pitbull4.../guide/.

If you want to help localize PitBull in your language, go to http://www.wowace.com/projects/pitbul.../localization/.

Forum thread: http://forums.wowace.com/showthread.php?t=15552...

tag v4.0.0-beta52
80d69e43048c575464d3947adf148dcd26140539
Kyle Buller <bullerk@gmail.com>
2014-10-28 22:06:19 -0500

Tagging as v4.0.0-beta52

--------------------

Kyle Buller:
    - protect against enemy frames not having a unit set yet
    - ComboPoints: allow the indicator on the player frame
    - remove 6.0 compat code
    - fix module loading on demand from options
Shefki:
    - Fix the load guards to work with 6.0
    - Revert "start updating for WoD! remove the duplicate (lod) addon check from modules (git users will need to remove standalone module addons)"
    This reverts commit 87628b87079343f9ee7790e105ccbf1b407263a1.
Benjamin Staneck:
    - more aura filter cleanup
Kyle Buller:
    - RangeFader: player is always in range
    - clean up Aura filters
    - fix text not showing on full bars (again)
Benjamin Staneck:
    - TOC Update
Kyle Buller:
    - silence errors from an enemy group header having children but no settings
    - update the container size on orb changes
Benjamin Staneck:
    - Actually hook up the function
    - There can be 5 shadow orbs in WoD
Kyle Buller:
    - default suppress_occ to off for auras (no change in previous behavior)
    - fix GetMobIDFromGuid and remove some guid debug

Comments

First Previous Page 45 of 259 Next Last
  • #3737

    The project is dead?

  • #3736

    Has this addon been abandoned? There have been no updates in 6 months, and none for ages if you only count real updates.

    Will we ever be able to config raid setup without being in one?

    Will there ever come Boss frames support?

  • #3734

    The alternate power bar does not work anymore for this. It shows up, but doesn't fill up or deplete anymore. It just stays empty.

    I've tried this @ darkmoon faire and Firelands. 

  • #3733

    Need Help 3d Portraits zoom in too far at higher resolutions (6000x1080 (3 monitors)) Looks great at 1920x1080 any suggestions where to edit to zoom out all portraits

  • #3732

    Would Really like Some Raid Boss Frames add in the next update Thanks

     

  • #3731
    portrait issues

    i am having issues with my portrait....a while back i did the worgen fix(when i was worgen)but have since went back to gnome.....and ever since then even with fresh wow and addons all my other 3D portraits are messed up...like it only shows 1/2 the image....and if i implement the worgen fix...the worgens are fixed but everything else is still messed up

    http://img838.imageshack.us/img838/2122/62421219.png

  • #3730

    Hello, Someone know how to enable / show / display party's pet unit frame ? I don't see them.

    Last edited by Glauck on 4/1/2012 4:21:37 AM
  • #3729

    So PitBull 4 does not support export/import of individual profiles?

    EDIT: you can workaround this by adding a Pitbull4.lua file into the char-specific SavedVariables dir. So this char will have its new UI without messing the defaults.

    Last edited by Notweg on 3/29/2012 10:48:16 AM
  • #3728

    Simple hack in place for 64bit clients having bar issues:
    http://www.wowace.com/addons/pitbull4/tickets/981-64-bit-client-error-with-bars/#c1

     

    Last edited by LemonKing on 3/17/2012 6:06:18 PM
  • #3725

    Is it anyway to just get the portrait to show? and how do i get it to look as the 11th screenshot?

  • #3723

    This has improved a lot! great to have grid style and not need another addon for everything else.

  • #3721

    Great Addon, enjoy using it and the customization etc, but I think it'd be a lot better if the Aura module had more customization. I have to have my unit frames rather large in order for the Aura's to be large enough to see stacks/durations on debuffs also. If I could manage the size of Auras seperately while they remain attached to the unit frame that would be excellent, also a choice of above or below :)

  • #3727

    You can customize all of that with auras. 

    Layout Editor > Select the frame you want to adjust > Aura > Buff Layout >

    Icon Size/Icon Size for my auras to change the actual size of the buffs

    Start At > to attach to a different area of the frame

    Growth Direction > to change which way the icons fill out 

    Same thing with Layout Editor > Select the frame you want to adjust > Aura > Debuff Layout

    And there's also  Layout Editor > Select the frame you want to adjust > Aura > Texts where you can make changes to the size etc of text releated to the de/buff icons.

     

     

     

  • #3717
    Pet frames?

    Just started Pitbull, and loving how much I can customize it.  I have it almost exactly as I want it, but...is there any way to have it stop showing pet frames?  Sorry if it's been answered already, but there are 214 pages of comments to search through.

  • #3726

    For Party Pets  - Groups > Current Groups > Party Pets > General > Uncheck Enable

    For Player Pet - Units > Current Unit > Player's Pet >  Uncheck Enable

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