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PitBull Unit Frames 4.0

Unit Frames Login to Add Favorites
  • World of Warcraft
  • 82,683 Monthly Downloads
  • Supports: 6.0.3
  • 3,597,088 Total Downloads
  • Updated 10/28/2014
  • Created 08/01/2008
  • 3,082 Favorites
  • Project Site
  • Comments
  • Release Type: Beta
  • License: All Rights Reserved
  • Newest File: v4.0.0-beta52
Support development! **

About PitBull Unit Frames 4.0

PitBull4 is a continuation of PitBull.

Differences from PitBull 3:

  • It's mostly done, but not entirely done thus why there are still only betas (despite this it is still very stable).
  • Documentation is written before functions
  • Much easier for third-party extensions.
  • Options will be much, much simpler. In 3.0, there's about 200 panels that you can mess with, it's overwhelming. I want to bring this down to somewhere around 10.
    • Layouts are defined deterministically and unit groups use the layout rather than ad-hoc layouts on a per-unit basis. This will make setting up your unit frames far, far easier.
    • Due to some decisions made, 4.0 is actually more configurable than 3.0. As a layout designer, you will have a lot more control over how things look. You can have different fonts on the same frame, different textures, more precise positioning, and a whole slough of other things.
  • CPU Efficiency will be taken much more seriously.
  • It uses Ace3 instead of Rock.



If you want to help localize PitBull in your language, go to

Forum thread:

tag v4.0.0-beta52
Kyle Buller <>
2014-10-28 22:06:19 -0500

Tagging as v4.0.0-beta52


Kyle Buller:
    - protect against enemy frames not having a unit set yet
    - ComboPoints: allow the indicator on the player frame
    - remove 6.0 compat code
    - fix module loading on demand from options
    - Fix the load guards to work with 6.0
    - Revert "start updating for WoD! remove the duplicate (lod) addon check from modules (git users will need to remove standalone module addons)"
    This reverts commit 87628b87079343f9ee7790e105ccbf1b407263a1.
Benjamin Staneck:
    - more aura filter cleanup
Kyle Buller:
    - RangeFader: player is always in range
    - clean up Aura filters
    - fix text not showing on full bars (again)
Benjamin Staneck:
    - TOC Update
Kyle Buller:
    - silence errors from an enemy group header having children but no settings
    - update the container size on orb changes
Benjamin Staneck:
    - Actually hook up the function
    - There can be 5 shadow orbs in WoD
Kyle Buller:
    - default suppress_occ to off for auras (no change in previous behavior)
    - fix GetMobIDFromGuid and remove some guid debug


First Previous Page 48 of 259 Next Last
  • #3683

    Having a weird issue with the 3d portraits. If I target someone who hasn't loaded in a dungeon yet or is offline, Pitbull displaying the quest ? in place of their model causes my portraits to shift down permanently until I console reloadui (eg, if I am playing a druid, all I can see is his horns.)

    Thoughts on this?

  • #3682

    Also does NOT show collected feathers during Alysarazor fight.

    You really do need to know how many you have collected in order not

    to pick up too many else up in the air ya go!!

  • #3681
    Re: PitBull Unit Frames 4.0 group setup?

    Any update on getting group/party configuration to work?

  • #3679

    Please fix this addon, It is very important that when Raiding  Heroic Lord Rhylith that we see the Turning bar. WE have been able to down him while i do not have the bar showing but it would make it much easier if i knew how much to turn him.

  • #3684

    So turn off the "Hide Blizzard Frames" part of the Pitbull, and get "BetterPowerBarAlt" and "HideBlizzard" mods. They do it better anyway.

  • #3680

    hi i had this problem some time ago i cant rember exactly hoe i fixed it. i think it was the alternet power bar i disabled pitbul and unchecked the hide blizzard alt power bar. give it a try it might work might not nothing 2 lose i hope it helps


  • #3677

    I'm curious if there is a way for me to share the usage of a bar. As of now, the Alternate Power bar is only visible when you get Alternate Power. I want for the Reptation bar to disappear during this time and for the Alternate Power bar to use that space.

    Is there anyway to hide the Reputation bar when the Alternate Power bar is active?

  • #3676

    the latest updates appear to have broken my visual heals on all frames, and the special bar on the player frames (ie. atramedes sound, rhyolith direction etc). :(

  • #3678

    Ditto here.

    Bastion of Twilight, Cho'gall -- Bar for Corrupted Blood does not fill at all.

    Firelands, Lord Rhyolith -- Bar for his Turning Direction does not appear on my Player Frame, however it does appear on other Players' frames. A full-right turn on Rhyolith only fills the bar about 50%.

  • #3675

    Which addon for ui is better ?? Pitbull or X-Perl ??

  • #3673


    First of all, great addon But I have 1 problem with it. I can't seem to be able to set highlighting for stealable buffs (mage with spellsteal). So far i created a new filter Filter type: Stealable, Is stealable: Yes. But if i try to use this filter in highlighting, nothing gets highlighted. Actually, if i use this in the buff filter, no buff is ever shown.

    Any ideas what could be wrong?


  • #3672


    I'm not able to do a setup for party and raidframes.

    I have only the possibility to choose disabled or solo.

    How is it possible to setup party and raidframes?


  • #3674

    Make your layout on a singleton and then apply it to the group.


    This is an on-going issue we are working on. 

  • #3670

    How i can create support long name on unitframe. Now shows "??Fandral"

  • #3668

    Hello Shefki,

    have you mind to add a support for Buttonfacade/Masque for the Aura Module? maybe in a next version?

    it would be great! :D

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