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PitBull Unit Frames 4.0

Unit Frames Login to Add Favorites
  • World of Warcraft
  • 9,762 Monthly Downloads
  • Supports: 6.2.0
  • 3,930,386 Total Downloads
  • Updated 06/25/2015
  • Created 08/01/2008
  • 3,181 Favorites
  • Project Site
  • Comments
  • Release Type: Beta
  • License: All Rights Reserved
  • Newest File: v4.0.0-beta56
Support development! **

About PitBull Unit Frames 4.0

PitBull4 is a continuation of PitBull.

Differences from PitBull 3:

  • It's mostly done, but not entirely done thus why there are still only betas (despite this it is still very stable).
  • Documentation is written before functions
  • Much easier for third-party extensions.
  • Options will be much, much simpler. In 3.0, there's about 200 panels that you can mess with, it's overwhelming. I want to bring this down to somewhere around 10.
    • Layouts are defined deterministically and unit groups use the layout rather than ad-hoc layouts on a per-unit basis. This will make setting up your unit frames far, far easier.
    • Due to some decisions made, 4.0 is actually more configurable than 3.0. As a layout designer, you will have a lot more control over how things look. You can have different fonts on the same frame, different textures, more precise positioning, and a whole slough of other things.
  • CPU Efficiency will be taken much more seriously.
  • It uses Ace3 instead of Rock.



If you want to help localize PitBull in your language, go to

Forum thread:

tag v4.0.0-beta56
Benjamin Staneck <>
2015-06-25 23:46:11 +0200


Benjamin Staneck:
    - remove Aspect of the Fox and Amplify Magic from aura filters. They are gone. RIP.
    - Update TOC for Patch 6.2
Kyle Buller:
    - remove cooldown alpha hooks, was fixed in 6.1
Benjamin Staneck:
    - more indentation fixes
Kyle Buller:
    - add WordWrap() for LuaText to enable multi-line texts
Benjamin Staneck:
    - fix indenting
    - add Hand of Gul'dan back to Warlock debuffs


First Previous Page 56 of 268 Next Last
  • #3701

    Before the most recent update for 4.3, you used to be able to replace SetCamera(0) with SetPortraitZoom(1) to correct model display discrepencies for male worgens, fel orcs, and others. However, I can't seem to get this to work for editing portrait.lua anymore. Any thoughts?

    Also... Is there a reason SetPortraitZoom can't be used instead of SetCamera in the official release?

    Sorry for a tired old topic, but yeah. Dog crotch isn't too exciting.

    Last edited by tlorian on 12/10/2011 11:18:12 AM
  • #3699

    I have not party frames at all. I cannot adjust them, I cannot change them, move them nor can I even see them. I only have default and solo as setup options. Am I missing something really obvious? Am I missing another extrension of this addon? Please help, Ive only ever downloaded JUST PB4

  • #3698

    This addon will not work on my iMac. Will completely freeze my game during loading screen. Anyone else have this problem? lol does anyone else even use a mac?

  • #3700

    I use a mac and have no issues.   

  • #3697

    Anyone know how to hide your own buff and debuff but only shows the buff/debuff of your enemy? i dont want to see my own buff/debuff on myself,i want it to only shows on the default blizzard ui,but i do want the buff/debuff shows on my target,i dont know how to do this...can anyone teach me?

  • #3695

    I have a problem with pitbull with the group/raid frames. They can only go in 1 column, down. When im trying to make 2, it just leaves a biiiig bar over the screen. If this wont be fixed soon i sure will stop using pitbull..

  • #3696

    dont think this is a pitbull bug. i was in different groups and raids since patch-release over the past days and everyything worked fine! try delete pitbull and reinstall it and / or turn off some aother addons.

  • #3694

    I was wondering if someone with a little more knowledge than me may know what is causing this error. It usually happens when I have a raid member is out of range or dead. I have the default blizzard raid frames hidden in the PB options. When the error happens the tab on the left, which is usually hidden, pops out and spits out this lua error. Any help would be appreciated.

    Message: ...actRaidFrames\Blizzard_CompactRaidFrameContainer.lua:343: CreateFrame: Can't create protected 'Button' now
    Time: 11/30/11 22:47:12
    Count: 7
    Stack: [C]: in function `CreateFrame'
    ...actRaidFrames\Blizzard_CompactRaidFrameContainer.lua:343: in function `CompactRaidFrameContainer_GetUnitFrame'
    ...actRaidFrames\Blizzard_CompactRaidFrameContainer.lua:315: in function `CompactRaidFrameContainer_AddUnitFrame'
    ...actRaidFrames\Blizzard_CompactRaidFrameContainer.lua:255: in function `CompactRaidFrameContainer_AddPlayers'
    ...actRaidFrames\Blizzard_CompactRaidFrameContainer.lua:177: in function `CompactRaidFrameContainer_LayoutFrames'
    ...actRaidFrames\Blizzard_CompactRaidFrameContainer.lua:131: in function `CompactRaidFrameContainer_TryUpdate'
    ...actRaidFrames\Blizzard_CompactRaidFrameContainer.lua:58: in function `CompactRaidFrameContainer_OnEvent'
    [string "*:OnEvent"]:1: in function <[string "*:OnEvent"]:1>

    Locals: (*temporary) = "Button"
    (*temporary) = "CompactRaidFrame33"
    (*temporary) = CompactRaidFrameContainer {
    unitFrameUnusedFunc = <function> defined @Interface\AddOns\Blizzard_CompactRaidFrames\Blizzard_CompactRaidFrameContainer.lua:47
    flowSortFunc = <function> defined @Interface\AddOns\Blizzard_CompactRaidFrames\Blizzard_CompactRaidFrameManager.lua:763
    groupMode = "flush"
    raidUnits = <table> {
    frameUpdateList = <table> {
    flowOrientation = "vertical"
    borderFrame = CompactRaidFrameContainerBorderFrame {
    flowFilterFunc = <function> defined @Interface\AddOns\Blizzard_CompactRaidFrames\Blizzard_CompactRaidFrameManager.lua:831
    groupFilterFunc = <function> defined @Interface\AddOns\Blizzard_CompactRaidFrames\Blizzard_CompactRaidFrameManager.lua:861
    partyUnits = <table> {
    flowMaxPrimaryUsed = 144.00002297811
    flowMaxSecondaryUsed = 540.00008616792
    units = <table> {
    flowPauseUpdates = true
    enabled = false
    frameReservations = <table> {
    flowFrames = <table> {
    0 = <userdata>
    (*temporary) = "CompactUnitFrameTemplate"

  • #3693

    I can't right click on my pet's unit frame and dismiss him, is this a problem that is unfixable? The warning it gives is that the action is reserved for Blizzard UI only, same goes with right clicking on a unitframe and selecting focus.

  • #3692


    i have a problem with my name_text:


    return "%s %s%s", Level(unit),Name(unit),Angle(AFK(unit) or DND(unit))


    1. if someone is afk/dnd-flagged i only get a "<" instead of "<AFK>" or "<DND>". can't figure out why this is happening^^

    2. is it possible to shorten the names if they are to long?

    in this case, the NPC-name is to long and i want it to be displayed as "M. A. Lydon"


    any help is appreciated :)

    Last edited by Dilandao on 12/1/2011 12:42:08 PM
  • #3689

    Yeah, this latest version seems pretty buggy. It's almost unusable )-:

  • #3691

    I haven't seen any instability thus far.  Delete your PitBull4 addon folders and then reinstall from the download and that'll likely fix your problems.

  • #3688

    Date: 2011-11-30 16:47:58
    ID: 1
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\PitBull4_VisualHeal\VisualHeal.lua line 16:
    Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - Module 'VisualHeal' already exists.
    [C]: ?
    [C]: ?
    ...ace\AddOns\Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:260: NewModule()
    PitBull4_VisualHeal\VisualHeal.lua:16: in main chunk
    [C]: LoadAddOn()
    PitBull4\Main.lua:1135: LoadModules()
    PitBull4\Main.lua:1246: OnProfileChanged()
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[1]"]:9:
    [string "safecall Dispatcher[1]"]:5
    (tail call): ?
    ...ace\AddOns\Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:543: EnableAddon()
    [C]: LoadAddOn()
    ..\FrameXML\UIParent.lua:274: UIParentLoadAddOn()
    ..\FrameXML\UIParent.lua:348: TimeManager_LoadUI()

  • #3690

    The VisualHeal sub-addons were changed in this update.  Be sure to completely delete your PitBull4 installation and install the new version from the download.

  • #3683

    Having a weird issue with the 3d portraits. If I target someone who hasn't loaded in a dungeon yet or is offline, Pitbull displaying the quest ? in place of their model causes my portraits to shift down permanently until I console reloadui (eg, if I am playing a druid, all I can see is his horns.)

    Thoughts on this?

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