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PitBull Unit Frames 4.0

Unit Frames Login to Add Favorites
  • World of Warcraft
  • 9,012 Monthly Downloads
  • Supports: 6.2.0
  • 3,945,849 Total Downloads
  • Updated 06/25/2015
  • Created 08/01/2008
  • 3,189 Favorites
  • Project Site
  • Comments
  • Release Type: Beta
  • License: All Rights Reserved
  • Newest File: v4.0.0-beta56
Support development! **

About PitBull Unit Frames 4.0

PitBull4 is a continuation of PitBull.

Differences from PitBull 3:

  • It's mostly done, but not entirely done thus why there are still only betas (despite this it is still very stable).
  • Documentation is written before functions
  • Much easier for third-party extensions.
  • Options will be much, much simpler. In 3.0, there's about 200 panels that you can mess with, it's overwhelming. I want to bring this down to somewhere around 10.
    • Layouts are defined deterministically and unit groups use the layout rather than ad-hoc layouts on a per-unit basis. This will make setting up your unit frames far, far easier.
    • Due to some decisions made, 4.0 is actually more configurable than 3.0. As a layout designer, you will have a lot more control over how things look. You can have different fonts on the same frame, different textures, more precise positioning, and a whole slough of other things.
  • CPU Efficiency will be taken much more seriously.
  • It uses Ace3 instead of Rock.



If you want to help localize PitBull in your language, go to

Forum thread:

tag v4.0.0-beta56
Benjamin Staneck <>
2015-06-25 23:46:11 +0200


Benjamin Staneck:
    - remove Aspect of the Fox and Amplify Magic from aura filters. They are gone. RIP.
    - Update TOC for Patch 6.2
Kyle Buller:
    - remove cooldown alpha hooks, was fixed in 6.1
Benjamin Staneck:
    - more indentation fixes
Kyle Buller:
    - add WordWrap() for LuaText to enable multi-line texts
Benjamin Staneck:
    - fix indenting
    - add Hand of Gul'dan back to Warlock debuffs


First Previous Page 57 of 268 Next Last
  • #3692


    i have a problem with my name_text:


    return "%s %s%s", Level(unit),Name(unit),Angle(AFK(unit) or DND(unit))


    1. if someone is afk/dnd-flagged i only get a "<" instead of "<AFK>" or "<DND>". can't figure out why this is happening^^

    2. is it possible to shorten the names if they are to long?

    in this case, the NPC-name is to long and i want it to be displayed as "M. A. Lydon"


    any help is appreciated :)

    Last edited by Dilandao on 12/1/2011 12:42:08 PM
  • #3689

    Yeah, this latest version seems pretty buggy. It's almost unusable )-:

  • #3691

    I haven't seen any instability thus far.  Delete your PitBull4 addon folders and then reinstall from the download and that'll likely fix your problems.

  • #3688

    Date: 2011-11-30 16:47:58
    ID: 1
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\PitBull4_VisualHeal\VisualHeal.lua line 16:
    Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - Module 'VisualHeal' already exists.
    [C]: ?
    [C]: ?
    ...ace\AddOns\Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:260: NewModule()
    PitBull4_VisualHeal\VisualHeal.lua:16: in main chunk
    [C]: LoadAddOn()
    PitBull4\Main.lua:1135: LoadModules()
    PitBull4\Main.lua:1246: OnProfileChanged()
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[1]"]:9:
    [string "safecall Dispatcher[1]"]:5
    (tail call): ?
    ...ace\AddOns\Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:543: EnableAddon()
    [C]: LoadAddOn()
    ..\FrameXML\UIParent.lua:274: UIParentLoadAddOn()
    ..\FrameXML\UIParent.lua:348: TimeManager_LoadUI()

  • #3690

    The VisualHeal sub-addons were changed in this update.  Be sure to completely delete your PitBull4 installation and install the new version from the download.

  • #3683

    Having a weird issue with the 3d portraits. If I target someone who hasn't loaded in a dungeon yet or is offline, Pitbull displaying the quest ? in place of their model causes my portraits to shift down permanently until I console reloadui (eg, if I am playing a druid, all I can see is his horns.)

    Thoughts on this?

  • #3682

    Also does NOT show collected feathers during Alysarazor fight.

    You really do need to know how many you have collected in order not

    to pick up too many else up in the air ya go!!

  • #3681
    Re: PitBull Unit Frames 4.0 group setup?

    Any update on getting group/party configuration to work?

  • #3679

    Please fix this addon, It is very important that when Raiding  Heroic Lord Rhylith that we see the Turning bar. WE have been able to down him while i do not have the bar showing but it would make it much easier if i knew how much to turn him.

  • #3684

    So turn off the "Hide Blizzard Frames" part of the Pitbull, and get "BetterPowerBarAlt" and "HideBlizzard" mods. They do it better anyway.

  • #3680

    hi i had this problem some time ago i cant rember exactly hoe i fixed it. i think it was the alternet power bar i disabled pitbul and unchecked the hide blizzard alt power bar. give it a try it might work might not nothing 2 lose i hope it helps


  • #3677

    I'm curious if there is a way for me to share the usage of a bar. As of now, the Alternate Power bar is only visible when you get Alternate Power. I want for the Reptation bar to disappear during this time and for the Alternate Power bar to use that space.

    Is there anyway to hide the Reputation bar when the Alternate Power bar is active?

  • #3676

    the latest updates appear to have broken my visual heals on all frames, and the special bar on the player frames (ie. atramedes sound, rhyolith direction etc). :(

  • #3678

    Ditto here.

    Bastion of Twilight, Cho'gall -- Bar for Corrupted Blood does not fill at all.

    Firelands, Lord Rhyolith -- Bar for his Turning Direction does not appear on my Player Frame, however it does appear on other Players' frames. A full-right turn on Rhyolith only fills the bar about 50%.

  • #3675

    Which addon for ui is better ?? Pitbull or X-Perl ??

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