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PitBull Unit Frames 4.0

Unit Frames Login to Add Favorites
  • World of Warcraft
  • 52,162 Monthly Downloads
  • Supports: 6.1.0
  • 3,824,538 Total Downloads
  • Updated 03/03/2015
  • Created 08/01/2008
  • 3,154 Favorites
  • Project Site
  • Comments
  • Release Type: Beta
  • License: All Rights Reserved
  • Newest File: v4.0.0-beta55
Support development! **

About PitBull Unit Frames 4.0

PitBull4 is a continuation of PitBull.

Differences from PitBull 3:

  • It's mostly done, but not entirely done thus why there are still only betas (despite this it is still very stable).
  • Documentation is written before functions
  • Much easier for third-party extensions.
  • Options will be much, much simpler. In 3.0, there's about 200 panels that you can mess with, it's overwhelming. I want to bring this down to somewhere around 10.
    • Layouts are defined deterministically and unit groups use the layout rather than ad-hoc layouts on a per-unit basis. This will make setting up your unit frames far, far easier.
    • Due to some decisions made, 4.0 is actually more configurable than 3.0. As a layout designer, you will have a lot more control over how things look. You can have different fonts on the same frame, different textures, more precise positioning, and a whole slough of other things.
  • CPU Efficiency will be taken much more seriously.
  • It uses Ace3 instead of Rock.



If you want to help localize PitBull in your language, go to

Forum thread:

tag v4.0.0-beta55
Benjamin Staneck <>
2015-03-03 22:02:03 +0100


Kyle Buller:
    - Update Priest and Warlock aura filters
    - Add "Boss debuff" aura filter
    - disable word wrapping on font string controls (6.1 fix)
    - disable word wrapping on font string controls (6.1 fix)
Benjamin Staneck:
    - Alabaster Shield was removed in 6.1
    - Update TOC for Patch 6.1
    - Add Clarity of Will to Priest friend buff filter.
    - Fix arrow/diamond graphic on the Eclipse indicator.
    - Eclipse: Fix icons for lunar/solar peaks, Blizzard changed the spell ids and then didn't bother to update their own constants.
    - Fix weapon enchant display in Aura module (mostly fishing lures now).
Kyle Buller:
    - Remove the promoted restriction for Ready Check Icon
    - Auras: update Paladin filters
    - Aura: update Death Knight filters
    - Aura: update Warrior filters
    - Aura: update Mage filters
    - Aura: update Hunter filters
    - Aura: update Death Knight in "My class can purge" meta
    - Aura: add Death Knight and Warrior purge checks and fix Druid dispel checks
    - Aura: add Rejuvenation (Germination) to Druid friend buffs
    - Chi: increase max possible chi to 6
    - make sure BarModule:UpdateFrame is only returning a boolean
    - Aura: set the swipe color on update to also update the effective alpha
    - Aura: readd the unchanged check before setting the cooldown to minimize flickering


First Previous Page 82 of 266 Next Last
  • #3270
    I'm using this code (*) to display the names. But when I am in a raid or in a party, the frames stay well behind any window I might open, but the names always show through any window. Is there a way to change the strata of the names only?

    local r,g,b = ClassColor(unit)
    return '|cff%02x%02x%02x%s|r',r,g,b,Name(unit)
  • #3279
    Adjust your frame starta or frame level. If you set it to low then they'll probably be behind things. My guess would be that whatever windows you're opening up are at the same strata as you have your frames configured but their items are under the frame level that the text gets set at.
  • #3271
    Anf while wer at it, how can I make it so the friendly player shows in class color, and all the enemy's in red/yellow?
  • #3278
    You haven't been 100% clear by this but really what you want should be fairly obvious how to configure by adjusting the Color by checkboxes for the bar you want to change the color on.

    The following could color friendly players by class, NPCs by hostility and enemy players would show by whatever the normal rules were for the bar:
    Check Color by class, Uncheck Color PvP by class, Uncheck Color by hostility, check Color NPCs by hostility.

    If you check Color by hostility then enemy players would show based on their PVP status (Blueish in sanctuaries where they are considered Civilians, Red when flagged, and I don't remember precisely how they're categorized when unflagged on non-PVP realms).
  • #3317
    That would make the bar color change.

    What I want to have is the Name Text to change color in the way you just described: color friendly players by class, NPCs by hostility and enemy players would show by whatever the normal rules were for the bar.

    There are two presets that is 'Name:Class-colored' and 'Name:hostility-colored' but I want them both. Class-colored for friendly targets, and Hostility-colored for unfriendly targets. Is it possible?
  • #3375
    Try again, maybe..
  • #3269
    Is it possible to make a text for the alternate power bar? I know how to create and edit a text, but I can't find what code to put in to show how much sound I have, either the number or the percentage. I'm using DogTag.
  • #3275
    Not with DogTags. It doesn't have support for this. Which is part of the problem with DogTags. Everything you use has to have specific support for it added to DogTags. Since DogTags isn't maintained anymore it's likely that more and more things will not be available.
  • #3268
    needing lua help. I want to display the target's guild reputation rank on the target frame. So far all I can find is GetguildInfo(unit) and that returns up to 3 options: Guild Name, Guild Rank, and a number which I assume is the 'level' of the guild rank assigned.

    anyone know what the code is to pull up guild reputation?
  • #3272
    You may want to ask on one of the luatexts forums as that is likely to give you the speediest response.
  • #3264
    Thanks for your reply, I was wondering though why would pitbull be different than Stuf Unit Frames. With stuf I could only check Full Body and it'd work.

    Sorry if I misunderstood the thread or whatever. Thanks a lot
  • #3266
    Stuf has the exact same problems with certain models including the Male Worgen. I just downloaded it and checked.
  • #3261
    Hi, first of all let me say thank you for these great unit frames.

    I have a little problem though.. I play a Worgen male so the portrait frame appears as a full body but to remedy to this, I used to set it to "Full body" with my other addons and it would just work (it'd make it 3d facial)

    The thing is, it just won't work with pitbull, checking "Full body" or not won't change anything at all. Is there any way to fix this?
    (Sorry for my english, french is my mother tongue)

    Thanks a lot.
  • #3263
  • #3259
    Hi =) Long time PB User (years!) and have never once looked at another unit frames mod for my ui.. however I have been plagued with the problem of raid frames not updating correctly for a while now. I have seen some other comments here about it and that you was unable to replicate the problem to fix. I have been checking back regulary to see if this problem has been solved but not seen anything yet. As a healer and a pvper mainly at the mo this problem has got me to the point where I am considering changing to a different frames mod as I am having to constantly reload my ui every time someone leaves/enters the raid.. but its not something I want to do! I have so many dog tags set up for my healing that i just dont want to lose =( Is there any further news of this problem and any kind of fix on its way? Anything I can do to help you come to a solution for this?

    I love PB and thank you for all your hard work on this great mod =)
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