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PlateBuffs

Buffs & Debuffs Login to Add Favorites
  • 21 Likes
  • World of Warcraft
  • 16,535 Monthly Downloads
  • Supports: 4.2
  • 489,504 Total Downloads
  • Updated 12/17/2011
  • Created 03/14/2010
  • 291 Favorites
  • Project Site
  • Release Type: Inactive
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: 1.11.0
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About PlateBuffs

4.1 update Acapela (aloft's developer) and Archarodim (Healers have to die) assisted in getting PlateBuffs working for 4.1, please send your thanks to them.

PlateBuffs (PB) displays people's buffs above their nameplates.
Discussion page: here

Future plans

  • ...

Known issues

FAQ:
Q) Will PlateBuffs work on mobs?
A) Yes. but since mobs can share the same name you'll need to target or mouseover the nameplate so PlateBuffs can determine which nameplate belongs to what mob. Once that nameplate disappears from the screen and reappears you'll need to mouseover/target again.
Q) What's the question mark for?
A) It can mean 2 things. 1) We don't know what mob that nameplate belongs to, 2) We don't know what spells are on that mob/player. In both cases you need to target/mouseover the nameplate.
Q) Will PB work with non default nameplates?
A) PB should work with Tidy Plates, Aloft and caelNameplates. PB may or may not work with other nameplate addons.
Q) Can I have specific buff options?
A) Yes. Open PlateBuff's options (/pb) and go to the Specific Spells menu. In there you can add spells and choose always/mine/never show, icon size and cooldown text size. Some spells are added by default to have large icons.
Q) Why do spells blink?
A) Spells will blink if there's less then 20% of the time remaining.
Q) Can you add a clockwise cooldown overlay to the spell icons?
A) Unfortunately the clock cooldown doesn't work well on frames that are constantly moving around the screen. It tends to disappear while the frame's moving and only appear when the icon's perfectly still. So as soon as you move, they move or your camera moves (including breathing up and down motion) the overlay disappears. Sorry.
Q) Why does PB use up so much memory?
A) A large part of it is a spell ID table used to add spell descriptions and icons to the specific spells list. Disable Add Spell Descriptions in the core options (and relog) to see the true memory usage. FYI: Memory usage has little impact on game play. CPU usage is what lowers FPS.
Q) How do I turn off all buffs except those on my Specific Spells list?
A) In PlateBuffs' options, set both "Show Buffs" and "Show Debuffs" to none.

Credits:

  • Adirelle - Flashing transparency code, helped remove garbage table creation, French (frFR) translator.
  • Eprom83 - French (frFR) translator
  • Farook - German (deDE) translator
  • archiv - German (deDE) translator
  • Sayclub - Korean (koKR) translator
  • wowuicn - Simplified Chinese (zhCN) translator
  • sojrjj - Traditional Chinese (zhTW) translator
  • RedAir - Korean (koKR) translator
  • Athariel - Russian (ruRU) translator
  • otonashimeru - Simplified Chinese (zhCN) translator
  • contrebasse - French (frFR) translator
  • Erinnia - German (frFR) translator
  • Acapela - Fixing bugs since Cataclysm released.

Translators needed - apply localizations here.

Donations welcome. There's a donate button here.

Bitcoin address: 1PiGukwoA9iiSQMWZNDGGuPfwugGTNJfnL

------------------------------------------------------------------------
r218 | cyprias | 2011-08-27 18:43:13 +0000 (Sat, 27 Aug 2011) | 2 lines
Changed paths:
   A /tags/1.11.0 (from /trunk:215)

Tagged as 1.11.0.
- Pulling fixed LibAuraInfo files. They were packaged improperly before.
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r215 | cyprias | 2011-08-26 18:58:07 +0000 (Fri, 26 Aug 2011) | 1 line
Changed paths:
   M /trunk/PlateBuffs.toc

- Updated TOC to 40200.
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