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Pokemon Trainer: The Pet Battle Mod

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  • Project Manager: grdn
  • World of Warcraft
  • 2,804 Monthly Downloads
  • Supports: 6.1.0
  • 411,068 Total Downloads
  • Updated 02/27/2015
  • Created 07/14/2012
  • 360 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 6.1.1
Support development! **

About Pokemon Trainer: The Pet Battle Mod

Pokemon Trainer: The Pet Battle Mod

Pokemon Trainer (PT) was the very first pet battle related addon for World of Warcraft on Curse and is your individual combat helper when it comes to pet battles. It is completely overhauled and rewritten. Choose between the next-generation or the old combat display and start duelling until your keyboard catchs fire.

  • Main features (during pet battles)
    • Choose between two combat displays
    • Displays pets rarity, level difficulties, speed indicators
    • Displays both your and enemys abilities with cooldowns, bonuses and weaknesses
    • Highlights abilities whenever they do more damage for any reason - never again miss a chance to blast your enemy
    • Scans enemy abilities during PVP battles and marks them with a green checkmark if scanning was successful
    • Displays pets breed IDs as text and/or icon
  • Additional, optional features
    • Adds relevant info about your team in the tooltip when hovering or targeting battle pets
    • Displays a small window on your UI with two buttons:
      • Revive Pets (Spell) with current cooldown
      • Pet Bandages (Item) with current amount in bags
    • Colors known and unknown pets in the auction house
  • Type /pt for setting up PT!

Difference between Frame and Tooltip combat display

Read more!

Requests, Bug Reports and Localization

  • Please use the Ticket System on CurseForge to report bugs, unintended behaviour, request for features, etc. I won't handle any kind of requests via comments on Curse anymore. Thanks.
  • I refuse to translate my addons with translators like Google since it feels wrong. If you can provide localized strings, please use the CurseForge localization tool.

Thanks to

Detritis who tested almost every new v1 alpha package, reported bugs and suggested new ideas for the mod. Without you, Mate, PT wouldn't be as smart as it is now.

Nullberri from PetJournal Enhanced and other great pet battle mods. Thanks for sharing your pet breed infos as a library when I asked for it. Please download Nullberris mods to support him.

r158 | grdn | 2015-02-27 10:33:02 +0000 (Fri, 27 Feb 2015) | 1 line
Changed paths:
   A /tags/6.1.1 (from /trunk:157)

See r157
r157 | grdn | 2015-02-27 10:31:23 +0000 (Fri, 27 Feb 2015) | 1 line
Changed paths:
   M /trunk/Core.lua

- Added patch to Core.lua
r156 | grdn | 2015-02-27 10:14:34 +0000 (Fri, 27 Feb 2015) | 2 lines
Changed paths:
   M /trunk/Data.lua
   M /trunk/PokemonTrainer.toc
   M /trunk/_scripts/ScanItemID_2_BattlePetID.html

- Updated TOC
- Added new pet2item ID data


First Previous Page 11 of 18 Next Last
  • #122

    Thank you :)

    The safari hat module is currently only available when you installed an alpha package of this add-on. I recently put it into the description because I'll release it these days. My fault, sorry.

    You can install the alpha by clicking the link "project site" on the top oh this web page if you wanna test it out immediately. 

  • #125

    Ahhh thank you! I have no problem with installing the alpha version, I had just been misled with the discription :)

    Once again, thanks for the good work!

  • #119

    If possible, can you have the opponent's pet skills (attacks) show even when swapping pets during a battle? I forget exactly what they can do and then sometimes pick the wrong pets. :( Keep up the great work, enjoying the new changes, although still waiting to see the breed ids during battle, heh.

  • #120
    Quote from Tolerant »


    Are enemy pet skills hiding out when switching pets? Or do you mean the short animation, which fades them out for about a second? You could disable fading (Reorganize pets after acitivity -> Animate).

    You can actually see breeds during battles when you would use the latest alpha. Did not test it much regarding eventual errors until now, that's why its currently only in alpha state.

  • #134

    Well damn yes, thanks for the heads up. Posted a message over on PetTracker's page. And here all this time all I thought that did was display missing pets ;)

  • #132

    Large window when switching pets... three buttons at the bottom... that really sounds like PetTracker for me. Do you have PetTracker installed? ;) PT only displays these two frames as you can see on the screenshot above. =)

  • #130

    Anytime a pet dies and a new pet has to be selected, or I manually "swap pets" and need to pick another one, a large window pops up showing what available pets I can choose from. At that point, there are no enemy pet attacks showing below that window and above my buttons at the bottom of the screen. That is when I think to myself ".. what attacks did the enemy pet have..?!" and that is what leads me to be slightly confused as what pet I will want to choose. Before that window pops up asking what pet to choose, during a fight, I see 3 attack icons that are based on the enemy's attacks, that is what I would love to see all the time. If you need screenshots let me know. As far as I know, I am not using any other addons that would modify those, and I always just assumed I was seeing them in the first place due to Pokemon Trainer ;)

  • #117

    Hey, noticed a bug involving the frame scale option. The option gets saved properly but when you reload the game again, the frames are a bit off. However, after you use the frame scale slider, frames pop back to their rightful positions.

    Also, as a suggestion, would be nice to have an option for the active pet color to be constant instead of the animated glow, thank you :)

    Last edited by tritox on 12/28/2012 9:17:28 AM
  • #118

    I'm going to open a ticket with your report and will take a look on it at a later point. Currently I'm working on a feature which is really kick-ass - it needs much testing why I first need to get it alpha. Then, I'll work on your report. =)

  • #113

    Suggestion: New Breed System (Letters)



  • #114

    Yep, I would love to add the breed infos. Currently figuring out a way to display them to the player. Its likely that they will overlay the pet icons.

  • #116

    Won't work. If frame resizing is enabled, pet icon and level almost have the same height as an ability frame with just one ability. It will overlay the pet icon. Brutes themselves are to be displayed as icons or, if set in the options, as X/X string.

    Nullberri from pet journal enhanced made brute data available to PT via a library. I will play with that tomorrow.

  • #115

    How about just having them display under the levels shown on the sides?

  • #107

    I don´t want to sort the pets by activity, but now the 1. one is listet at the last position, the 2. pet at the top und my last pet in the middle position. that´s a little bit confusing ...can i change it to the appearence of the old version?



  • #108

    Oh, you are right. There was a bug in the sort function. God knows why I didn't noticed it, it always seemed to work out well. Fixed in the current alpha package.

    If you do not want sorting by activity at all, disable it: "Display: Frames" -> box "Reorganizing pets by activity" -> Disable

    If you are sort of nostalgic or simply don't like the new design, switch to the "TooltipCombatDisplay", which is actually the old way of displaying things (type /pt ). Only difference to previous versions is that I added the pet levels. I recommend you to give the new frames a chance, they are really smart - and will get even smarter, soon.

    Last edited by grdn on 12/24/2012 11:45:37 AM
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