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Pokemon Trainer: The Pet Battle Mod

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  • 23 Likes
  • Project Manager: grdn
  • World of Warcraft
  • 15,840 Monthly Downloads
  • Supports: 6.0.2
  • 325,368 Total Downloads
  • Updated 10/19/2014
  • Created 07/14/2012
  • 309 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 6.0.2.1
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About Pokemon Trainer: The Pet Battle Mod

Pokemon Trainer: The Pet Battle Mod

Pokemon Trainer (PT) was the very first pet battle related addon for World of Warcraft on Curse and is your individual combat helper when it comes to pet battles. It is completely overhauled and rewritten. Choose between the next-generation or the old combat display and start duelling until your keyboard catchs fire.

  • Main features (during pet battles)
    • Choose between two combat displays
    • Displays pets rarity, level difficulties, speed indicators
    • Displays both your and enemys abilities with cooldowns, bonuses and weaknesses
    • Highlights abilities whenever they do more damage for any reason - never again miss a chance to blast your enemy
    • Scans enemy abilities during PVP battles and marks them with a green checkmark if scanning was successful
    • Displays pets breed IDs as text and/or icon
  • Additional, optional features
    • Adds relevant info about your team in the tooltip when hovering or targeting battle pets
    • Displays a small window on your UI with two buttons:
      • Revive Pets (Spell) with current cooldown
      • Pet Bandages (Item) with current amount in bags
    • Colors known and unknown pets in the auction house
  • Type /pt for setting up PT!

Difference between Frame and Tooltip combat display

Read more!

Requests, Bug Reports and Localization

  • Please use the Ticket System on CurseForge to report bugs, unintended behaviour, request for features, etc. I won't handle any kind of requests via comments on Curse anymore. Thanks.
  • I refuse to translate my addons with translators like Google since it feels wrong. If you can provide localized strings, please use the CurseForge localization tool.

Thanks to

Detritis who tested almost every new v1 alpha package, reported bugs and suggested new ideas for the mod. Without you, Mate, PT wouldn't be as smart as it is now.

Nullberri from PetJournal Enhanced and other great pet battle mods. Thanks for sharing your pet breed infos as a library when I asked for it. Please download Nullberris mods to support him.

------------------------------------------------------------------------
r131 | grdn | 2014-10-19 17:08:57 +0000 (Sun, 19 Oct 2014) | 1 line
Changed paths:
   A /tags/6.0.2.1 (from /trunk:130)

See r130
------------------------------------------------------------------------
r130 | grdn | 2014-10-19 17:07:42 +0000 (Sun, 19 Oct 2014) | 3 lines
Changed paths:
   M /trunk/Core.lua
   M /trunk/Data.lua
   M /trunk/PokemonTrainer.toc

- Updated TOC
- Added Draenor pet data
- Workaround for wrong ability icon display
------------------------------------------------------------------------
r129 | grdn | 2013-09-14 07:54:17 +0000 (Sat, 14 Sep 2013) | 1 line
Changed paths:
   A /trunk/5.4-r1 (from /trunk:128)

See r128
------------------------------------------------------------------------

Comments

First Previous Page 5 of 16 Next Last
  • #187

    I think I didn't get your message right.

  • #177

    Hi,

    Since 5.2 the addon doesn't seem either to detect or to display enemy pet abilities for PvP battles. Which was a very useful feature and would be missed deeply. Still working the same way as before for wild pets battles, 'show only for wild pets' unchecked, Russian locale.

    Intented/bug/blizzfix?

    Thanks for good work

    Last edited by paff1 on 3/6/2013 8:55:57 AM
  • #179

    Didn't figure out if its a patch by Blizzard. Clearly not a bug since it's working for wild pets and the API for pvp duels is the same. Maybe Blizzard prevents calling the enemy attacks in duels... I'll test.

  • #186

    You could choose the Tooltip Combat Display in the PT options, which is the old display. People often prefer old things, so I didn't remove it. But it doesn't support things like ability highlights, breed IDs, and so on.

  • #185

    Yes, lease test this asap. I miss the old version. And no offense, but the old interface was a lot better and a lot less clunkier looking. Great addon nonetheless.

  • #176

    Any chance you could add some labels on the screenshot? I still haven't figured out what some of the stuff means.

  • #178

    Yes, still working on some more docs beside real life... never ending story u know? :(

  • #174

    PT has 2 Bugs with Tamers I currently found :

    a) Dagra the Fierce in Northern Barrens

    his Pets are Level 3 BUT they all have their level 4 abilities wich are not shown by PT !

    (you see wich abilities pets have  by hovering your mouse over their icons at the top pet battle ui-frame)

    b) Cassandra Kaboom in Southern Barrens

    when you start a fight you get

    --Message: ...AddOns\PokemonTrainer\Modules\FrameCombatDisplay.lua:625: Usage: GetAbilityInfoByID(abilityID)
    Time: 02/07/13 01:02:29
    Count: 1
    Stack: [C]: in function `GetAbilityInfoByID'
    ...AddOns\PokemonTrainer\Modules\FrameCombatDisplay.lua:625: in function `BattleFrame_SetupAbilityButtons'
    ...AddOns\PokemonTrainer\Modules\FrameCombatDisplay.lua:496: in function `BattleFrame_Initialize'
    [string "*:OnShow"]:8: in function <[string "*:OnShow"]:1>
    [C]: in function `Show'
    ...AddOns\PokemonTrainer\Modules\FrameCombatDisplay.lua:387: in function `FadeIn'
    ...AddOns\PokemonTrainer\Modules\FrameCombatDisplay.lua:166: in function `?'
    ...ist\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147: in function <...ist\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
    [string "safecall Dispatcher[1]"]:4: in function <[string "safecall Dispatcher[1]"]:4>
    [C]: ?
    [string "safecall Dispatcher[1]"]:13: in function `?'
    ...ist\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: in function `Fire'
    ...s\AckisRecipeList\libs\AceEvent-3.0\AceEvent-3.0.lua:120: in function <...s\AckisRecipeList\libs\AceEvent-3.0\AceEvent-3.0.lua:119>

    Locals: (*temporary) = nil --

    And on both sides the enemy pets are crossed out as if they were dead...

  • #175

    Thanks. I'll take a look on it during the upcoming weekend. =)

  • #172

    If you added a pet tracker this would be de definitive addon :)

  • #173

    Download PetTracker. :P

  • #164

    This is an exceptional addon! Ty for making it. One suggestion is to include an extra row that rated the pets passive abilites against eachother. For instance an Aquatic vs Elemental would show a Green arrow for the passive bonus of +50% dmg. A Mechanical vs Elemental would show a generalized Red Arrow. (the only combo that has double negative/possitive, -33% and -50% since mech does less to ele while ele also does more to mech.) 

    This would be very useful to get a quick general view of the passive abilities combined with attack abilites.

     

  • #165

    I know what you mean and in PT's early stages there was exact this row you described. I'll explain.
    - Pet type associated to a pet: which abilities are good/bad against this pet (defensive)
    - Pet type associated to an ability: to which pet this ability will do increased/less damage (offensive)

    As you may have noticed, the pet type associated to pets is only for defensive purposes. It defines which abilities are strong/weak against a pet. For example, your enemy uses three aquatic pets but you have three elemental pets. You know that aquatic has increased damage against elemental. BUT(!) each aquatic pet of your enemy doesn't have any aquatic ability in its attack slots... so the increased damage bonus isn't applied to his attacks. To benefit from the bonus, your enemy needs aquatic abilities.

    That's why PT displays whether or not your attacks are stronger/weaker against enemy pets. The row which compared pet types in the past now displays the speed indicators. Any questions? Simply ask. :)

  • #162

    I would like to suggest a feature that is actually implemented in a different addon (PerBattleMaster). It's a window showing up after each battle that you may use for healing pet, checking their healt and swap position inside the team. If it's already present, I apologize, I started using Pokemon Trainer yesterday and I still learning how to use it :)

    Thanks!

  • #163

    Currently working on a guide for new users. One told me that PT may be difficult and overwhelming on first usage. Just a little side note. =)

    PT provides a little window with two buttons: Heal pets by spell or bandages. You need to activate that in the options, check for the "Heal Pets" module. Since PT is a battle-orientated addon, I don't wanna provide features for pet setup organizing, especially not if there's already a mod out there which already provides the functionality. Re-inventing the wheel and so on, very not cool. Striked out PT's auto Safari Hat module a few days ago because someone made a dedicated addon for this. =)

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