Quick Rogue Info

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  • 1 Like
  • World of Warcraft
  • 292 Monthly Downloads
  • Supports: 4.1
  • 55,957 Total Downloads
  • Updated 4/27/2011 6:25:01 PM
  • Created 12/31/2009 10:10:55 AM
  • 102 Favorites
  • Project Site
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  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 2.08
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About Quick Rogue Info

About Quick Rogue Info

Quick Rogue Info is a customizable set of information frames for rogues. Included are the display of buff and debuff bars, combo points, poison stacks, threat, DPS, player health, target health, energy, and much more! Also, an icon suggests the next ability to cast based on simple rotation rules for all rogue specs, which are customizable via the Interface options. Indicator Bars show player and target health, target threat, energy, buffs, debuffs, DPS, combo points, poison stacks, etc. Buff/debuff bars show time left for slice & dice, rupture (if you use it anymore), hunger for blood, expose armor (for those that need it), and many other rogue abilites. For DPS, data is pulled from recount, so recount is required to be installed to display DPS.

Many options can be set - just about everything can be customized. All frames can be disabled, resized, shown only if active or if a target is selected, if in combat, if in a party or raid, if full, empty, etc. There are many more options allowing the user to customize the interface.

Each bar type also allows warnings to be set in the form of a flashing bar or an audible warning. This is customizable as well via the in-game interface.

Please ask or comment if you have questions or suggestions!

A Note on the new Bandit's Guile Strikes Counter Bar

In version 2.07, two new bars were introduced relating to Bandit's Guile - you can read the change log for details, but I wanted to put a note here regarding the Strike Counter Bar. the bar is designed to provide a rough count of how many Sinister Strikes/Revealing Strikes have been made since the last insight level change, and an idea of when to expect an insight change. The bar shoudl assist combat rogues with energy pooling so they can maximize damage at the higher insight levels of the Bandit's Guild Buff. With these new bars, there are now three bars included with Quick Rogue INfo relating to Bandit's Guile - these three bars can be used together to closely track this powerful ability.

Please note, however, that the Strikes Counting Bar uses a somewhat primitive counting mechanism, and therefore, it is not going to provide an exact feedback system. This bar works by counting the number of Sinister Strikes or Revealing Strikes that are successfully made on any target between insight level changes. The number of strikes that it actually takes to change the insight level in a given combat situation may vary from what is shown on the bar, however. The reason you may see some variance between the count on the bar and the actual changes to insight levels in-game is because there no feedback system from the Blizzard UI given to this bar - there is no mechanism available to addons (as far as I am aware) that actually tracks this count. The bar here simply counts the number of times you complete a successful Sinister Strike or Revealing Strike (and no other abilities). The Count resets whenever an Insight level from Bandit's Guile changes States (for example, when the buff changes from Moderate Insight to Deep Insight, or when the buff falls off), but the count continues at the Deep Insight Level indefinitely until Deep Insight Drops off. The count is not affected when changing targets so it will continue to accumulate if you Sinister Strike one target and then Sinister Strike another.

The reason for this design is that for one, the mechanics of the Bandit's Guile insight level changes are not reported to the game client (as discussed above), and for two, these mechanics are not yet fully known. Also, the number of successful strikes between insight levels appears to have some randomness to it - the average seems to be that the insight level changes on the 5th successful strike, but this is not always the case. The indicator bar here assumes a max of 4 (the bar will be full after 4 successful Sinister Strikes or Revealing Strikes), but it may take 5 or more strikes before the insight level changes. Still, more times than not, the bar will fill to full and the insight level will change on the next successful strike to the target.

But the bottom line is that at this point, the bar can only be used as a rough guide as to when the insight level will change. The bar will do a good job of giving you a general idea, but it may not be exact. Still, this tool should assist players in pooling energy as combat spec. Please send me feedback on this bar - I would welcome any suggestions to improve it.

Version 2.08 - 2011/04/27

  • Updated for Compatibility with WoW Patch 4.1
Version 2.07 - 2011/02/04
  • Some love for combat rogues: added a bar for tracking Revealing Strike (time remaining)
  • Added option to reset single bars to a default state - the button was added to the bottom-left of the bar tab (thanks for the suggestion pplouf)
  • Added 5 more custom bars (suggested byt pplouf)
  • More love for combat rogues: added two more new bars relating to Bandit's Guile - together with the existing bar (which tracks the insight level of the Bandit's Guile Buff), these bars will provide a good system to help combat rogues with energy pooling:
    • The first bar added simply tracks time remaining on the buff at the current insight level (whichever is active: Shallow, Moderate or Deep Insight).
    • The other added bar tracks the number of strikes between insight level changes - that is, it monitors how many Sinister Strikes and Revealing Strikes have been successful since the last insight level change. Please note, however, that this is a somewhat primitive counting mechanism. For informational purposes, this new Bar works by counting the number of Sinister Strikes or Revealing Strikes between insight level changes, but the number of strikes it takes to change the insight level in a given combat situation may vary from what is shown on the bar. The bar will do a good job of giving you a general idea, but it may not be exact. The reason for this variance is because there no feedback system from the Blizzard UI given to this bar - there is no mechanism available to addons (as far as I am aware) that actually tracks this count. The bar here simply counts the number of times you complete a successful Sinister Strike or Revealing Strike (and no other abilities). The Count resets whenever an Insight level from Bandit's Guile changes States (for example, when the buff changes from Moderate Insight to Deep Insight, or when the buff falls off), but the count continues at the Deep Insight Level indefinitely until Deep Insight Drops off. The count is not affected when changing targets so it will continue to accumulate if you Sinister Strike one target and then Sinister Strike another. The reason for this design is that for one, the mechanics of the Bandit's Guile insight level changes are not reported to the game client (as discussed above), and for two, these mechanics are not fully known. Also, the number of successful strikes between insight levels appears to have some randomness to it - the average seems to be that the insight level changes on the 5th successful strike, but this is not always the case. The indicator bar here assumes a max of 4 (the bar will be full after 4 successful Sinister Strikes or Revealing Strikes), but it may take 5 or more strikes before the insight level changes. Still, more time than not, the bar will fill to full and the insight level will change on the next successful strike to the target. But the bottom line is that at this point, the bar can only be used as a rough guide as to when the insight level will change. Still, this tool should assist players in pooling energy as combat spec. Please send me feedback on this bar - I would welcome any suggestions to improve it.

Version 2.06b - 2011/01/13

  • Fixed (hopefully) issue with DPS bar throwing an error (thanks OnyxDraconia)
  • Re-worked the 2.06 performance fixes re bars not updating properly when visibility settings were altered - frames should now update properly and performance should be improved as described in the 2.06 release notes

Version 2.06a - 2011/12/11

  • Fixed bug from 2.06 that caused bars to not show up sometimes

Version 2.06 - 2011/12/11

  • Added Bars for Blade Flurry, Kidney Shot, Gouge, and Cheap Shot
  • Also added a bar for the Combat ability Bandit's Guile - the bar tracks the rogue's Insight level of the buff (Shallow, Moderate, or Deep - each successive insight level increases the bar level) (thanks AmanteML)
  • Also added bar for the time remaining on Sap for the sapped mob. This bar will not stop tracking if mob is not targeted - you can change targets and the ability should continue to monitor (thanks Ironhawk67)
  • Performance fixes - Removed events that update frames too frequently - this should result in better performance, especially in high-combat situations such as 25 player raids

Version 2.05 - 2010/12/18

  • Fixed issue: bar textures would not previously stretch or tile. Now fixed - the setting to stretch or tile the bars is now fixed (thanks m477z0r and OminaeYu)
  • Fixed similar issue with backdrop of statusbars
  • Added a couple of textures aimed at combo points bars so they are 5 distinct icons
  • Modified what was previously the "hide while not expired" option - this option now hides the bar if the bar value is over a set threshold - not just if expired. You can still use this to hide unless expired by just entering zero for this value, but you can also enter a custom value (which can be a value or percentage) so the bar can show up BEFORE the indicatore expires. This is useful for cooldown reminders and reminders to apply your poisons!
  • Added new Bar types: Poison Reminders. For main hand, off, hand and thrown weapon. This is a status bar, but it is easy to just use a background texture only and not make it a status bar (the default settings). It is designed to remind you to apply your poisons.

Version 2.04 - 2010/11/11

  • Restored functionality for non-English game clients. QRI should now work in all languages (thanks Fermat), although the menus and options will still be in English. I have set up a localization page at curseforge.com for anyone who wants to contribute.
  • Fixed bug for visual and audible warnings when the threshold was set as a percentage and not a value (thanks mattchua82)

Version 2.03 - 2010/11/3

  • Added bars for abilities that just had cooldown bars before (where applicable): Vendetta, Adrenaline Rush, Shadow Dance, Evasion, Cloak of Shadows, and Dismantle
  • Added 5 "custom" bars for monitoring the cooldown, time remaining on buff, or time remaining on debuff for any ability you want (profession ability, trinket, etc.) (thanks for the suggestion, pplouf). To set this up, enter the options at the bottom of the "Pic/Cstm" tab in the interface options (choose the bar you want to edit first, just like any other bar type).
  • Added option to "hide while not max" - essentially this will hide the bar UNLESS the bar is expired - this is useful for showing only when a cooldown expires, for example (thanks for the suggestion, DeadMadrox)
  • Bug Fixes and re-writing of some code
  • Modified code that handles addon updates. The update function should run once whenever QRI is updated to a new version and never after that until the next update (unless, perhaps, you reset your settings)
  • Updated the About screen with a little more information on it.
  • Added another handy button to the About page - this button sets all bars to a hidden state
  • Since there are so many bar types now, the bar type selection menu will now "cascade" into multiple pages (similar to other dropdown menus for other options with many choices)

Version 2.02b - 2010/10/30

  • Fixed bug that would not load QRI for non-english clients (thanks Jenserl)
  • Added the ability to enable QRI for non-rogue characters and to disable the addon for any character. Type "/qri enable" or "/qri disable" respectively. To see all slash commands, type "/qri".

Version 2.02a - 2010/10/29

  • Fixed bug when /qri was used to access the program options (thanks trigirl48)
  • Fixed bug related to numerical settings changed for the ability suggestion frame options (thanks Taz1)

Version 2.02 - 2010/10/29

  • PLEASE NOTE ALL BARS AND SETTINGS ARE RESET WHEN VERSION 2.0+ IS LOADED!
  • This is the first release version of the new QRI 2. Substantial changes since version 1.12 - the addon was re-written from the ground up. Details below.
  • There are no substantial changes from 2.01 beta to this version 2.02, so if you were beta testing version 2.01 you shouldn't see any changes. See the change logs for 2.01 beta and 2.0 beta for the details of this release version. Those changes are copied below:
    • Major update! Complete re-write for QRI version 2.0. PLEASE NOTE ALL BARS AND SETTINGS ARE RESET WHEN THIS UPDATE IS LOADED - it uses a new system and therefore you will need to re-configure all bars and settings after this update!
    • All new rogue abilities should be accounted for. If you want a bar for a particular rogue ability, let me know and I'll consider adding it. You can now select from many different types of bars!
    • Options and settings are completely re-done. Most help is available in-game via tooltips for each setting.
    • The suggestion frame is now completely customizable. Adjust your rotation based on priorities (see in-game help/tooltips for more information).
    • The look and feel, text display, etc. of each bar is even more customizable. Everything from the shadow color to the bar size can be customized.
    • All abilities monitored can be displayed as status bars or just text. Simply set the bar texture and background to nothing to show text only!
    • Each bar can have its own customizable warning type
    • The addon is basically completely re-written from the ground up so it is hard to list all the changes! See in-game help and tooltips and the the main description on curse.com for more info!
    • Per many requests, I've added code that should disable the addon for any toons that are not rogues. You will get a warning message saying the addon is not loading because the character is not a Rogue and telling you how you can disable the addon (as you can for all addons) on a per-character basis via the Blizzard addon management window when (button on the lower left of your screen when you are selecting your character after logging into the game).

Version 2.01 beta - 2010/10/25

  • AGAIN, PLEASE NOTE ALL BARS AND SETTINGS ARE RESET WHEN VERSION 2.0+ IS LOADED!
  • Frame update events are now stored in the addon and not in the WTF folder (user saved variables) - basically just a bug fix. Also updated some event handlers so frames should appear when they are supposed to when visibility options are changed.
  • Per many requests, I've added code that should disable the addon for any toons that are not rogues. You will get a warning message saying the addon is not loading because the character is not a Rogue and telling you how you can disable the addon (as you can for all addons) on a per-character basis via the Blizzard addon management window when (button on the lower left of your screen when you are selecting your character after logging into the game).

Version 2.0 beta - 2010/10/25

  • Major update! Complete re-write for QRI version 2.0. PLEASE NOTE ALL BARS AND SETTINGS ARE RESET WHEN THIS UPDATE IS LOADED - it uses a new system and therefore you will need to re-configure all bars and settings after this update!
  • All new rogue abilities should be accounted for. If you want a bar for a particular rogue ability, let me know and I'll consider adding it. You can now select from many different types of bars!
  • Options and settings are completely re-done. Most help is available in-game via tooltips for each setting.
  • The suggestion frame is now completely customizable. Adjust your rotation based on priorities (see in-game help/tooltips for more information).
  • The look and feel, text display, etc. of each bar is even more customizable. Everything from the shadow color to the bar size can be customized.
  • All abilities monitored can be displayed as status bars or just text. Simply set the bar texture and background to nothing to show text only!
  • Each bar can have its own customizable warning type
  • The addon is basically completely re-written from the ground up so it is hard to list all the changes! See in-game help and tooltips and the the main description on curse.com for more info!

Version 1.12a - 2010/10/14

  • Fixed Lua error if player had no talents points spent in a talent tree (thanks rxmoore)

Version 1.12 - 2010/10/14

  • Update for compatibility with WoW 4.01. Fixed bugs associated with UI and LUA changes.
  • Removed bar for Hunger for Blood
  • Energy bar indicator lines should now hide when the bar is hidden
  • Still need to revise the rotation suggestions, update Bars for net talents, etc.

Version 1.11 - 2010/2/12

  • Minor update to resolve issues with the order elements were loading; textures, etc. were not loading on frames until the options window was opened

Version 1.10 - 2010/2/12

  • Changed some of the defaults code around to try to fix one user was having with a clean install

Version 1.09 - 2010/1/11

  • Added a Bar for Tricks of the Trade
  • Added a bar for Feint
  • improved/cleaned up code a little bit - renamed many functions and intenal frame names, etc.
  • fixed (hopefully) problems that some users were having relating to placement of the energy indicator lines on the energy bar.

Version 1.08 - 2010/1/10

  • fixed some issues with the warning indicators (especially with the bleed indicator frame warnings)
  • play the sound when you change the sound in the options
  • Added ability to select bar/text color for frames
  • Added the ability to select the color of the "warning" indicator on frames
  • Added the ability to set up to two indicator lines on the energy bar as a marker to help with energy pooling. Location on the bar can be set by the user in the options panel.
  • Added the ability to set the color of the energy bar indicator lines.

Version 1.07 - 2010/1/8

  • Implemented visual warning (background turns red) of a bar/frame when the value gets low/high (can be turned on or off in the options panel)
  • Added option to play a sound when a bar gets low (can be turned on or off in the options panel) - thanks to Loot from elitistjerks from his RogueHUD addon (the inspiration for my addon) - I nabbed 2 sound files from RogueHUD
  • Added option to set the threshold for the above listed warning systems
  • Added option to change the sound for the sound warning, similar to the bar textures in the options panel. Each warning can have an independent sound, from a choice of 5 sounds.
  • Added an option to set the number of seconds to repeat the warning sound (it will repeat every X seconds) or play it only once (enter 0 or a negative number in the options panel)
  • Fixed a bug in the Options pane (thanks momoantov @ curse.com) where an lua error was occurring in the frame resize function (QRIresizeTextFrame())

Version 1.06 - 2010/1/5

  • Added a new buff bar to track the Envenom buff.
  • More error-checking to deal with variables not existing due to upgrades.

Version 1.05a - 2010/1/4

  • Fixed an issue in the options panel where users who upgrade would get an LUA error.

Version 1.05 - 2010/1/4

  • Fixed issue with the lock changes checkbox not saving this setting when Options pane was opened. This setting should now save properly.
  • Greyed out the items in the options panel that are not yet implemented so it is clear they don't do anything yet.
  • Attempted to resolve issue others are having with the Slice & Dice, Deadly Poison Stacks, and the Hunger for Blood frames not working properly. Without more information I can't be sure this fixed things, but hopefully it did.
  • For Poison Stacks, added the ability to track every rank of Deadly Poison (before it only tracked Deadly Poison IX).

Version 1.04 - 2010/1/3

  • Added option to adjust the vert. offset of text labels in status bars
  • Added option to select texture of status bars
  • Added tooltips explaining new features

Comments

First Previous Page 1 of 11 Next Last
  • #152
    I have an issue where I have accidentally dragged my bars out of UI and can't retrieve them. Is there a method of resetting the mod? Note that I've already tried resetting to default through WoW's UI.
  • #151
    Just wanted to thank everyone for the comments and note that I'm not currently developing the addon because I'm taking a break from WoW right now. If anyone is interested in picking up this project, please shoot me an email, a PM, or just reply to this thread. I'll likely get back into developing after my break from WoW is over, but I'm not sure when that will be!

    Thanks again to all!
  • #150
    I think this is a great AddOn... but I don't use it. XD

    I use Slice Admiral; I PVP more than anything now on my Rogue, who IS my main, but for PVE also, I feel like this AddOn should have the option to centralize itself and all its bears/indicators/etc. to, say, the player health, and expand outward it a certain way, or whatever. It could be the Target in the center; CB's above w/ bars just building up below, any de/buffs to the right of the frame, etc. etc.

    I like SliceAdmiral because I don't have to worry about WHERE 3000 bars are. I have the option to let the AddOn take care of most of it, if not all. I think this AddOn would have my vote if it had something similar; centralization options for the different modules/bars/frames, or just "Themes," even intersecting with other (Action Bar, Unit Frame, Map, w/e) AddOns, or just having a few preset ways to manage things, or at least guide the visual representation so I don't have to manage 20 free floating, random bars, on top of everything else, that could end up getting moved a million times over with no intention!!! (Basically a smaller part of my experience with the AddOn XD)

    The bulk of what I'm saying though, is simply that having the CPU organize some things for me is never a bad idea; having the option to do it myself isn't either. But, when it's only one or the other, sometimes the rest of the good won't outweigh that one driving lack of choice; simplicity, symmetry, and just a cleaner visual place to play and more room to do it in!

    Either way, great AddOn regardless, I do use a couple aspects of it but SA is my main Inward Data Feed XD

    Speetz - Night Elf Rogue
  • #149
    Hi All
    I have a issue with the warning sounds.
    I have set the target health bar to sound when below a percentage to make a warning sound to let me know when to use back stab.
    The issue is when I have no target selected the warning sound keeps playing mean i always have to have a target selected when not in combat ect.. or i get it pinging in my ear all day.

    Anyone got a idea how to stop this or is it a bug with the program.
  • #148
    Thank you for the update; I really appreciate the work you've done on this add-on. I do have a few feature requests (assuming they're not too hard to implement): one, the ability to show all bars, rather than having to go through and manually show all the ones i want to play around with. And two, the ability to snap bars together for those of us who like having a nice, neat stack to position somewhere.
  • #141
    Hi again!
    I can't emphasise how useful this add-on is. It is roughly the only combat add on I need.

    However, I'd like to see a few things added. Displaying a maximum value would be useful, one can display a min but not a max, it would make it easy to know how many combo points were used in the rupture that is about to finish, knowing if 4 combo points will refresh it or won't if the previous one was made using 5 and hence displays a max duration of 20 sec instead of 18 for 4 combo points.

    I had a hard time displaying the time left for Bandit's Guile Insight: I had to create a custom bar for each of the three levels, having them appear only when not empty and placing them on top of each other with different colours. With this trick, I don't need the included bar anymore. Is there a way to display the number of Sinister/Revealing Strikes needed until the change of insight - in order to know when to pool energy? I've detected a problem as well, for some reason, the original bar doesn't display text any longer

    Could you include a "reset" button for each bar? Would help instead of looking through the tabs for the elusive ticked/unticked box that is messing the whole bar up.

    In advance, thank you!
  • #143
    Thanks for the suggestions.

    You can currently display the Max value on a bar by using the "%X" variable in the text you are displaying - see the tooltip in the editboxes where you enter text. Maybe I'm misunderstanding?

    I'll have to look at the Bandit's Guile Bar to see if I can replicate the issue you are talking about - my current spec is assassination so I don't use it much. I'm not completely sure I understand the problem with it but maybe I can figure it out if I try using it. Any further info you could provide on this issue would be appreciated, though.

    I like the idea of a reset button for each bar, so I'll consider adding that in the future - thanks
  • #144
    See what I mean about the elusive ticked/unticked box? I didn't see the part of the tooltip saying %X to display the max value though I think I've read this tooltip at least a few times^^

    Is there a way to do a mathematical operation on a value and returning this result as display? E.g.: (%X-10)/2 for Rupture to get the number of combo points used? - this point isn't essential though convienient -

    About Bandit's Guile, the buff it gives changes every five [combination of] Sinister/Revealing Strike. It has 4 states: 0 which is no buff, 5, 10 and 15% damage bonus. The 5 and 10% buffs lasts 15 seconds unless a Sinister/Revealing Strike is applied in which case it is refreshed to 15 seconds. When 5 S/R S have been applied, the buff changes to the one just above, eventually reaching 15% which lasts 15 seconds, no matter whether you use S/R S a thousand times or none during this period.
    I'd like to track the remaining duration of each version of the buff and to track how many Strikes have been applied/are left for the buff to evolve. Do I make sense? I feel this paragraph was a bit too convoluted....

    As well, I know I can track Revealing Strike duration to land a finisher using a custom bar but I've have been making heavy use of them and I am running out of extra bars. Could we have a bar for Revealing Strike and extra custom bars? Maybe a way to have the number of custom bars user-defined?

    Once again, thank you for the quick answer, the very useful answer and the amazing work.
  • #145
    Great I think I understand what you are after on Bandit's Guile and it is a good suggestion. I'll need to mess with it a bit, since the mechanics of it (the way it is tracked via Blizzard) is a bit different than what you describe - it is actually three separate buffs that are applied, so this bar is a little different than most. I'll see what I can do on this bar.

    For the revealing Strike bar, are you just looking for an indicator as to when it is active (i.e. when you used the ability to generate your last combo point)? Or are you wanting the bar to show the time you have left to hit your finisher? I'll add this bar to my to-do list.

    Extra custom bars - I suppose I can add some. I agree they are handy.

    Math - I'll consider this, but implementation may pose a problem. In my other addon, Frame Maker, there are additional options for text values, including some math operations, but the "language" for putting those values in the text gets complicated. Frame Maker is truly designed as a "Power User" addon and really isn't for the feint of heart. Quick Rogue Info is designed to be at least a little more user-friendly, so I often worry about bogging it down with features that could become confusing to some. See the variable use in Frame Maker to see what I mean (just look at the help/description file on the main Frame Maker page on curse.com)

    I'll continue to think about this issue though.
  • #146
    Version 2.07 was jsut released and should be available shortly. It incorporates many of these suggestions - thanks again for the suggestions. Please let me know how it works and if you have other suggestions or issues. Particularly, I would be interested in the actual use of the new Bandit's Guile Strike Counter bar. Please read the added notes to the change log and on the information page on curse that describe this bar in detail - the bottom line is that it isn't exact, but should do a good job providing a rough count of strikes between insight level changes. Please let me know how it works out!
  • #140
    Is there anyway to 'lock' the bars together so they can be moved or formated all together? Thanks
  • #142
    This is on my to-do list, although I'm trying to decide how to implement it.
  • #147
    Thank you .... it would be great improvement!!!
  • #134
    I'm having an odd issue with 2.06; bars will not show up until I clear target/retarget something. For example, if I rupture a mob, I can't see the rupture bar until I clear target and target the mob again. This is happening with all of my bars, sadly.
  • #135
    Ugg - sorry about that - fix is coming up in 2.06a
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