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QuestMods

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  • World of Warcraft
  • 14,346 Downloads
  • Supports: 4.0.6
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  • Created 12/3/2008 2:25:04 AM
  • Updated 2/9/2011 11:16:56 PM
  • 81 Favorites
  • Project Site
  • License: Public Domain
  • Release Type: Release
  • Newest File: 4.2
or

About QuestMods

QuestMods by Yarko
------------------

*** NEW CONFIGURATION OPTION *** (see final bullet below)

PartyQuests light. ;) I wrote this when I realized that Cosmos PartyQuests was not reliable and very heavy. People liked it so now it's here!

- Allows the player to view party members' quests. Other players must also have QuestMods loaded for quests to be viewed. View a party member's quests by selecting their name from the dropdown at the top of the quest log window.

- Splits the quest log into separate log and details frames. Player can opt to use the standard Blizzard quest log frame through add-on options.

- Reports quest objective completion to the quest reporting frame.

- Reports quest progress and quest objective completion to players in your group.

- Configuration option allows user to always display quest map button in the quest log, even if quest objectives are shut off in the world map. Clicking the button will open the world map and automatically turn world map quest objectives back on.

- Configuration option allows user to display all quest information in the bottom left corner of the world map. By default, only the quest summary and description are shown.

- Configuration option allows user to keep the quest details window open when the quest log window is closed. This only works when using split panes.

- Configuration option allows user to send quest objective progress updates to the chat window.

Configuraton
------------

Use the QuestMods options panel to configure the add-on by opening the main menu, clicking the Interface button, clicking the Addons tab, and selecting the QuestMods entry.

- Added option to display quest objective progress in the chat window
- Fixed problem with button placement when receiving an automatic quest
- Show close button instead of accept button when a quest is automatically added to the log
- Fixed a bug in quest detail background material texture handling

Addon Packs Containing This...

Comments

First Previous Page 1 of 5 Next Last
  • #75
    Currently broken. Any ETA on getting it updated?
  • #66
    i was wondering is there a way to show more then 3 quest updates? like make it show 6
  • #74
    I have added an option to send quest objective progress updates to the chat window. That way you don't lose the information because the error/quest update window is only 3 lines tall and because the text fades pretty quickly.

    I really didn't want to mess around with the error frame in this add-on. I am sure there are other add-ons that enhance the error frame if you really want to make it bigger.
  • #67
    My add-on uses the default reporting window. I could make that window bigger in a future update, I suppose. I'll consider it.
  • #68
    Cool only reason i ask is when you have more then just yourself in the group if you have a quest where you both kill 3 or more of a thing or you collect more then 3 or more of something then you only see the last 3 updates so hard to tell if anyone didnt get something to count
  • #70
    nm I just noticed that the tooltip is not working very well lol
  • #71
    I thought I had an option in there to show that information in the chat window too, but it only shows their completion of objectives, not each time they get a drop or whatever. That would be useful to add I think. I really like another suggestion someone made to add party member objective info to the watch frame. It is kind of a pain to have to switch back and forth in the quest frame between my quests and other players just to keep track of where they are at objectives wise. But, that would be a pretty major piece of coding. :)
  • #72
    did you used to have the mod just report in party chat? that would be simple enough maybe with an option to turn it on/off in case your in a raid with pissy people lol. I like how the mod works now its fine to me however having it display in chat channel so you can scroll up and check again quick would be nice.
  • #73
    I never did have it send objective updates to the chat frame. I have seen other add-ons do that. I didn't care for the chat spam so I didn't put that functionality in mine. That would be a pretty easy option to add.
  • #69
    you can just mouse over the mob and see with the in-game tooltip that everyone got the drop items. while questmods is indispensable the in-game tooltip is wonderful too.
  • #64
    also got these when i started and when i clicked on my buddies quests
    1x QuestMods\QuestMods_Details.lua:253: attempt to get length of field 'currencies' (a nil value)
    QuestMods\QuestMods_Details.lua:26: in function `DisplayDetails'
    QuestMods\QuestMods_Log.lua:812: in function `UpdateQuestDetails'
    QuestMods\QuestMods_Log.lua:926: in function `SetSelection'
    QuestMods\QuestMods_Log.lua:246: in function `QuestLogTitleButton_OnClick'


    Locals:
    questId = "28815"
    parentFrame = QuestLogDetailScrollChildFrame {
    0 =
    }
    lastFrame = QuestInfoDescriptionText {
    0 =
    }
    shownFrame = nil
    elementsTable = {
    1 = @ QuestMods\QuestMods_Details.lua:43:
    2 = 5
    3 = -5
    4 = @ QuestMods\QuestMods_Details.lua:228:
    5 = 0
    6 = -5
    7 = @ QuestMods\QuestMods_Details.lua:168:
    8 = 0
    9 = -10
    10 = @ QuestMods\QuestMods_Details.lua:70:
    11 = 0
    12 = -10
    13 = @ QuestMods\QuestMods_Details.lua:111:
    14 = 0
    15 = -10
    16 = @ QuestMods\QuestMods_Details.lua:187:
    17 = 0
    18 = 0
    19 = @ QuestMods\QuestMods_Details.lua:211:
    20 = 0
    21 = -10
    22 = @ Interface\FrameXML\QuestInfo.lua:276:
    23 = 0
    24 = -10
    25 = @ QuestMods\QuestMods_Details.lua:59:
    26 = 0
    27 = -5
    28 = @ QuestMods\QuestMods_Details.lua:238:
    29 = 0
    30 = -10
    31 = @ Interface\FrameXML\QuestInfo.lua:295:
    32 = 0
    33 = -10
    }
    (for index) = 28
    (for limit) = 33
    (for step) = 3
    i = 28
    main = {
    talents = 0
    honor = 0
    money = 0
    rewards = {}
    xp = 0
    requiredMoney = 0
    questTitle = "Retrieving Quest Information..."
    notFound = false
    questObjectives = ""
    groupNum = 0
    arenaPoints = 0
    choosable = {}
    questDescription = ""
    }
    details = {
    questObj = {}
    }

    ---dw
    2x QuestMods\QuestMods_Details.lua:253: attempt to get length of field 'currencies' (a nil value)
    QuestMods\QuestMods_Details.lua:26: in function `DisplayDetails'
    QuestMods\QuestMods_Log.lua:812: in function `UpdateQuestDetails'
    QuestMods\QuestMods_Log.lua:926: in function `SetSelection'
    QuestMods\QuestMods_Log.lua:271: in function
    : in function `Show'
    Interface\FrameXML\UIParent.lua:1467: in function `SetUIPanel':
    Interface\FrameXML\UIParent.lua:1311: in function `ShowUIPanel':
    Interface\FrameXML\UIParent.lua:1198: in function :
    : in function `SetAttribute'
    Interface\FrameXML\UIParent.lua:1878: in function `ShowUIPanel':
    Interface\FrameXML\UIParent.lua:1862: in function `ToggleFrame':


    Locals:
    questId = "28815"
    parentFrame = QuestLogDetailScrollChildFrame {
    0 =
    }
    lastFrame = QuestInfoDescriptionText {
    0 =
    }
    shownFrame = nil
    elementsTable = {
    1 = @ QuestMods\QuestMods_Details.lua:43:
    2 = 5
    3 = -5
    4 = @ QuestMods\QuestMods_Details.lua:228:
    5 = 0
    6 = -5
    7 = @ QuestMods\QuestMods_Details.lua:168:
    8 = 0
    9 = -10
    10 = @ QuestMods\QuestMods_Details.lua:70:
    11 = 0
    12 = -10
    13 = @ QuestMods\QuestMods_Details.lua:111:
    14 = 0
    15 = -10
    16 = @ QuestMods\QuestMods_Details.lua:187:
    17 = 0
    18 = 0
    19 = @ QuestMods\QuestMods_Details.lua:211:
    20 = 0
    21 = -10
    22 = @ Interface\FrameXML\QuestInfo.lua:276:
    23 = 0
    24 = -10
    25 = @ QuestMods\QuestMods_Details.lua:59:
    26 = 0
    27 = -5
    28 = @ QuestMods\QuestMods_Details.lua:238:
    29 = 0
    30 = -10
    31 = @ Interface\FrameXML\QuestInfo.lua:295:
    32 = 0
    33 = -10
    }
    (for index) = 28
    (for limit) = 33
    (for step) = 3
    i = 28
    main = {
    talents = 0
    questTitle = "Twilight Documents"
    notFound = false
    isTradeskillSpell = false
    questDescription = "We've tailed one of the Twilight's Hammer operatives here. He goes by the name of Millhouse Manastorm.

    We have reason to believe he's carrying important documents.

    This is as far as we can safely go, however, without neglecting our duty to defend the Temple of Earth's inner perimeter.

    Track down Manastorm and retrieve the documents from him."
    honor = 0
    money = 360000
    spellTexture = false
    xp = 0
    requiredMoney = 0
    isSpellLearned = false
    choosable = {}
    questObjectives = "Obtain the Twilight Documents."
    groupNum = 0
    arenaPoints = 0
    spellName = false
    rewards = {}
    }
    details = {
    questObj = {}
    failed = false
    questTimer = false
    }

    ---
  • #65
    Thank you very much keebster. I haven't had much time for questing yet, but I hope to soon. All these bugs will get ironed out. :)
  • #63
    1x QuestMods\QuestMods.lua:325: attempt to concatenate local 'name' (a nil value)
    QuestMods\QuestMods.lua:199: in function `OnEvent'


    Locals:
    self = QuestMods_MainFrame {
    0 =
    }
    event = "UNIT_QUEST_LOG_CHANGED"
    arg1 = "player"
    arg2 = nil

    ---
  • #62
    Seems to error when getting automatic quests like when you kill the vulturs in uldam they start a quest
  • #61
    Beta version of 4.1 uploaded. Haven't done much group testing yet. Hope to soon.
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