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Yoco's QuestSounds

Quests & Leveling Login to Add Favorites
  • World of Warcraft
  • 232 Monthly Downloads
  • Supports: 6.0.2
  • 1,329 Total Downloads
  • Updated 10/15/2014
  • Created 09/01/2012
  • 4 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: Yoco's QuestSounds

About Yoco's QuestSounds

Yoco's QuestSounds - version 2014.10.15

Yoco's QuestSounds is a small addon to give audio cues on the following events:

  • you complete a quest
  • you complete an objective of a quest
  • you gain progress on one of the objectives of a quest

Each of these events will cause a distinct sound to be played (only the 'highest ranked' of these sounds will play, of course)

The idea for this addon was inspired by MonkeyQuest's quest completion sounds; I wanted to have that feature without having to load that full addon, as most other features of MonkeyQuest are now provided by blizzard's built-in objectives tracker.

My goal is to keep this addon small. This has the following implications:

  • There is only little configuration flexibility, via commandline instructions (see below)
  • The sounds are sounds that are sounds that are embedded in the game, they are not external sound files.
  • There is no localization support. As far as I can see, the addon will work in other languages as well, but the feedback messages will be printed in english and the commands are in english.

Known problems:

  • The sounds may not play the first time they should play (if they aren't cached yet).
  • For some quests the wrong 'rank' of sound may play (e.g. the objective complete sound when the quest complete sound should play)

There are a few configuration commands available via the "/qsnd" command ("/questsounds" is an alias for "/qsnd"). Sorry - no graphical configuration yet.

There are a few "sound sets" built in that you can choose between. In this version you can switch between these via:

  • /qsnd set gong
  • /qsnd set wacky
  • /qsnd set creatures

The 'wacky' set is the default in this version. (In the previous version the 'gong' set was the default, but those sounds stand out less from the usual soundscape)

You can test the sounds via the "/qsnd test" command:

  • /qsnd test quest
    (plays the "quest complete" sound)
  • /qsnd test objective
    (plays the "objective complete" sound)
  • /qsnd test part
    (plays the "progress" sound)

New in version 2012.09.12:
You can tune the amount of messages printed to the chat pane via the "/qsnd message" command:

  • /qsnd message none
    Do not print quest progress messages
  • /qsnd message completion
    Only print quest completion messages
  • /qsnd message objectives
    Only print messages for quest completion and objective completion
  • /qsnd message all
    Print messages for all forms of quest progress (default)

2014.10.15 - Fixed to work with WoD

2012.09.01 - This is the first upload of this addon on Curse; it has been available for a few years on WoWi already, as

This addon is not related to the other addon named "QuestSounds" here on Curse

- Update for patch 6.0.2

- TOC update for patch 5.1

- Added an option to reduce the number of messages printed to the chat pane

This is the first upload of this addon here on Curse (previously this addon was only available on WoWi).
I had to alter the name of the addon slightly as there was a different addon named "QuestSounds" here already.

- Release for MoP.
- Changed the default sound set back to 'wacky' as that stands out more from
'everyday' sounds.

- Bumped TOC for patch 4.1. No other changes.

- Changed the default sound set
- Changed the "objective complete" sound of the original 'wacky' sound set
to a sound that works on the 4.0.1 client
- Added a configuration option via the "/qsnd" command (or "/questsounds")

- Original release


  • #3

    Hello, can you add another soundset to the list. I hate manually updating the sounds myself, and I think others might like the Peon "More Work" and "Work's Done" type audio messages. They are all standard blizzard audio files in game.

                    soundObjectiveCompleted = "Sound\\Creature\\Peon\\PeonReady1.ogg",     
                    soundObjectiveProgress = "Sound\\Creature\\Peasant\\PeasantWhat3.ogg",
                    soundQuestCompleted = "Sound\\Creature\\Peon\\PeonBuildingComplete1.ogg"

  • #2

    I just uploaded a new version (labeled 2012.09.12) that adds a command to tweak the verbosity in the chat pane ("/qsnd message").

  • #1
    Chat output.

    Hi there :)

    First - thanks for this addon, I was hunting for something that would replace my old sound pack. 

    Second - it would be nice if there were other sound options provided.  I was able to edit the script, for sounds I prefer, but it would be nice if we could do this in-game.

    My main question is this:  Is it possible to disable the chat output when a quest is complete?  I'm really not a fan of this.


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