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QuickMark

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  • 15 Likes
  • World of Warcraft
  • 26,621 Monthly Downloads
  • Supports: 6.0.3
  • 615,178 Total Downloads
  • Updated 11/02/2014
  • Created 11/04/2007
  • 747 Favorites
  • Project Site
  • Comments
  • Release Type: Mature
  • License: Apache License version 2.0
  • Newest File: r20141103011342
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About QuickMark

QuickMark allows you to set the raid target icon of units quickly rather than having to go through the right-click menu or create keybindings.

Slash Command

/qm COMMAND

Commands

s, show - shows the user interface
h, hide - hides the user interface
t, toggle - shows or hides the user interface depending on if it was hidden or shown respectively
hor, horizontal - sets the layout to be horizontal
vert, vertical - sets the layout to be vertical
f, flip - inverts the layout
l, lock - locks the user interface
u, unlock - unlocks the user interface
scale <factor> - scales the user interface using the factor. The default scale is 1.0

Steven Phung:
    - Formatting
    - Cleanup
    - Added LDB support
    - Added LDB support
    - Restructuring and renaming
    - Not creating nolib build with pkgmeta
    - Removed embeds.xml general cleanup
    - Using pkgmeta for Ace3
    - Added pkgmeta and restructured
    - Update QuickMark.toc
    - Create LICENSE
    - Create README.md
    - Bump to 5.4
    - Bump to 5.3
    - Updated version to 5.2
    - Fixed the green border issue reported by chanc61.
    - Update for 5.0
stphung:
    - Version number correction.
    - Updated for 4.3, added border and background color/alpha configuration.
    - Updated version number for 4.2.
    - Changed frame strata to medium for ui overlapping standardization.
    - Removed debug printouts.
    - Working with 4.1, elegance isn't there but it works.
    - Using AceConfig to add user interface configuration, preserved the old command line access for the most part except for scaling because I don't think many or anyone scales using the command line.  Also replace the quickmark original frame with qmslick, I think it looks better and should get good feedback hopefully.  This is temporary until I add frame border and background configuration.
    - Updated to latest version from curse.
Steven Phung:
    - Removed unused files.
    - Moved files into a folder to allow for deployment into the AddOns folder
    - Initial commit.
    - Initial commit.

Comments

First Previous Page 1 of 10 Next Last
  • #162

    funny version number!

  • #160

    Suggestion. Method to have addon quickly cycle through all of the markers, perhaps something like 4 per second. Useful when you just can't find what you can target, like a wondering NPC. Should be much easier to see a marker changing rapidly than a single one. Feel free to have a "are you sure you want to do this" confirmation dialog, or if in a group only allowing it for people with invite privileges, etc.

  • #159

    LoL

    Excellent version numbert!
    (3.141592653589793238)

     xD

     

  • #158

    3 suggestions, 1 already made.

    1) another row for placing raid flags/markers on ground - yes will require clicking location as a second click. (toggel this option perhaps)

     2) a small icon in the top left cornor that has a 'check' or 'x' depending if you have assist (marking) permissions.

    3) a small button in right side that will clear icon on current target. (already made by thesaurrex)

    for suggestions 2 and 3 - you don't need to increase the size of the bar - the current size should have enough room for these extra icon/button as they are a lesser priority then normal icons.

  • #157
    Suggestions (easy?)

     

    There are 2 options that would make my life a ton easier:

    1.  The ability to clear the mark from the current target (have it as a button in the QM frame) so all you do is click on the "clear mark" button and voila! the mark on that target disappears

    2.  The ability to reverse the order of the marks in the QM frame.  Currently the skull mark is the farthest right when the QM bar is horizontal.  I would like to be able to reverse the marks so that the skull is the farthest to the left when the QM bar is horizontal.

     

    Thanks,

    TT

  • #155

    /qm at (autotoggle) are both coming up as unknown arguments.

  • #156

    Thanks! I will be sure to correct the documentation.  AT has been removed for quite some time now because it really was not high in demand or necessary.

  • #154

    Yes mate, turned everything off bar Qm, reset it, tried turning it on only on my main toon... it's so odd and damn frustrating hehe.

    I know I can't give you much to work on, but i've honestly tried everything I think I can. :(

    I love this addon so much too

    Last edited by redwitch78 on 1/5/2013 5:07:13 PM
  • #152

    I've deleted, reinstalled, trying every /qm listing there is available. I've turned it off for all other chars and left it only on my main, but nothing seems to work :(

  • #153

    Have you cleared all the settings of QuickMark?  Have you tried running QuickMark by itself? (For debugging purposes)  I cannot reproduce, unless you give me steps to do so it will be nearly impossible to debug this.  I just tried a clean installation myself and things seem to be fine.  Thanks again for the help, I hope we can solve this. 

  • #150

    Got the same problem as Goosefang, QM just will not appear on main char, although I can see it on other toons. Any ideas what the problem is?

  • #151

    No idea to be honest, unless you can give me steps to reproduce it would be very difficult for me to figure this out.  I suspect you and Goosefang are likely doing something similar to each other that I haven't thought of trying to do to break things.  The difficult part is that only you two have reported it so I would need a lot of help from you to figure this out.

  • #161

    I had a similar issue: quickmark nowhere to be seen on one char, ok on the others. It happened just after moveanything had bugged. I think quickmark was just somewhere way of screen. (I ended up editing the settings file and just ocpy the setitngs from a working char. It might be good to include an option to reset the position to the center of the screen?)

  • #148

    Changes: Updated version number

    Version number now equals Pi Laughing

     

  • #149

    Just noticed that. :P

    Great addon! Keep the work going!

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