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  • World of Warcraft
  • 3,940 Monthly Downloads
  • Supports: 6.2.0
  • 706,187 Total Downloads
  • Updated 06/27/2015
  • Created 11/04/2007
  • 781 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Apache License version 2.0
  • Newest File: r20150627050842
Support development! **

About QuickMark

QuickMark allows you to set the raid target icon of units quickly rather than having to go through the right-click menu or create keybindings.

Slash Command



s, show - shows the user interface
h, hide - hides the user interface
t, toggle - shows or hides the user interface depending on if it was hidden or shown respectively
hor, horizontal - sets the layout to be horizontal
vert, vertical - sets the layout to be vertical
f, flip - inverts the layout
l, lock - locks the user interface
u, unlock - unlocks the user interface
scale <factor> - scales the user interface using the factor. The default scale is 1.0

Steven Phung:
    - Bumped to 6.2
    - Bumped to 6.1
    - Fixed dependency loading
    - Formatting
    - Cleanup
    - Added LDB support
    - Added LDB support
    - Restructuring and renaming
    - Not creating nolib build with pkgmeta
    - Removed embeds.xml general cleanup
    - Using pkgmeta for Ace3
    - Added pkgmeta and restructured
    - Update QuickMark.toc
    - Create LICENSE
    - Create
    - Bump to 5.4
    - Bump to 5.3
    - Updated version to 5.2
    - Fixed the green border issue reported by chanc61.
    - Update for 5.0
    - Version number correction.
    - Updated for 4.3, added border and background color/alpha configuration.
    - Updated version number for 4.2.
    - Changed frame strata to medium for ui overlapping standardization.
    - Removed debug printouts.
    - Working with 4.1, elegance isn't there but it works.
    - Using AceConfig to add user interface configuration, preserved the old command line access for the most part except for scaling because I don't think many or anyone scales using the command line.  Also replace the quickmark original frame with qmslick, I think it looks better and should get good feedback hopefully.  This is temporary until I add frame border and background configuration.
    - Updated to latest version from curse.
Steven Phung:
    - Removed unused files.
    - Moved files into a folder to allow for deployment into the AddOns folder
    - Initial commit.
    - Initial commit.


First Previous Page 3 of 11 Next Last
  • #148

    Changes: Updated version number

    Version number now equals Pi Laughing


  • #149

    Just noticed that. :P

    Great addon! Keep the work going!

  • #147

    Since before the current patch. I logged into my main one day and could no longer see QM. I have tried resizing and even deleted it and redownloaded it. Still nothing


  • #143

    After the latest update, when I set the border to None, it displays a bright green background. My background color is set to black and fully transparent. All other borders are displaying properly.

  • #145

    This is fixed the version I just released, thanks chanc61!

  • #146

    Thanks for the fix and a great addon.

  • #144

    I see this behavior, thanks!  I will see what I can do.

  • #142

    newest file=pie???

  • #141

    Any chance we could get a button to clear the current mark?

  • #139

    i love this add on and i was thinking may be you should add raid markings too it as well that would help me out since i lead most of my guilds raids

  • #140

    Love to do it, not possible at the moment, thanks for the suggestion.  This is one of the things I actually tried for 4.3 with no luck due to the limitations of the API.

  • #137

    I have different chars. Would be nice with a default option for my chars to remember same settings for all of them (instead of editing the lua file).

  • #134

    So, will we get skins? I'm fairly annoyed with the completely black layout. Also, autotoggle doesn't seem to be in anymore, or am I just stupid?


    Thanks in advance, simple yet great addon. :)

  • #136

    Quick update:  Think it would make the most sense for a release when 4.3 comes out, you can expect skins then. :)

  • #135



    Thanks for dropping in, lately I've been busy with work, life, and other projects.  Absolutely, skins are something I want to implement.  I'm thinking I'll aim to have them out sometime in November along with putting autotoggle back into the codebase.  Initially it wasn't integrated well and as part of a rewrite I just removed it, so no you aren't stupid. :)


    I think I've actually said I would be putting in skins for awhile, I'll try to get them done soon.  It's nice to have someone give me the occasional nudge, so thanks for that.



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