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RangeDisplay

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  • 16 Likes
  • World of Warcraft
  • 39,872 Monthly Downloads
  • Supports: 6.0.2
  • 1,159,804 Total Downloads
  • Updated 10/23/2014
  • Created 04/06/2008
  • 1,285 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Public Domain
  • Newest File: v4.2.6
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About RangeDisplay

Estimated range display. Type /rangedisplay for configuration or /rangedisplay locked to lock/unlock the frames.

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RangeDisplay is a simple range display addon. It is using spell range, item range and interact-distance based checks to determine the approximate range to your current target. Due to the whackyness of interact-distance based checks, recent versions only use those when spell/item based checks are not possible . The display can be configured in many ways (displaying only the max range, adding border and background, etc).

Currently you can set up RangeDisplay to show your current range to your target, focus, pet and mouseover units. The mouseover unit range can be anchored to the mouse or placed at a fixed position.

New in v3.8.0: It is possible to add sound notifications to "range sections" (similar to color setting). The sound will be played when entering the section. If two sections have the same sound file attached to them, then the sound is not played again if switching between the two sections.

This sound notification is enabled by default for the target unit's close range section.

Displaying max range only: if you want to display only the maxRange, you need to set Text to "%d" and tick the Reverse option for the section(s).

------------------------------------------------------------------------
r363 | mitch0 | 2014-10-23 18:31:32 +0000 (Thu, 23 Oct 2014) | 1 line
Changed paths:
   A /tags/v4.2.6 (from /trunk:362)

Tagging as v4.2.6
------------------------------------------------------------------------
r362 | mitch0 | 2014-10-23 18:29:19 +0000 (Thu, 23 Oct 2014) | 1 line
Changed paths:
   M /trunk/RangeDisplay_Options/Options.lua

added checkAllSpells debug button
------------------------------------------------------------------------
r360 | mitch0 | 2014-10-14 09:29:26 +0000 (Tue, 14 Oct 2014) | 1 line
Changed paths:
   M /trunk/RangeDisplay.toc
   M /trunk/RangeDisplay_Options/RangeDisplay_Options.toc

toc bump, WoD version
------------------------------------------------------------------------
r359 | mitch0 | 2014-08-20 16:12:06 +0000 (Wed, 20 Aug 2014) | 1 line
Changed paths:
   M /trunk/RangeDisplay_Options/Options.lua

fix debug functions
------------------------------------------------------------------------

Comments

First Previous Page 5 of 15 Next Last
  • #265

    Hello,

      Theoretically it would be possible, but this belongs into your unit-frame addon, IMO. LibRangeCheck can be used by unit frame mod authors to add the same information to unit frames.  If you feel adventurous, you can try adding arena units (arena1, arena2, etc) to RangeDisplay: 

     add the units in the units table at around line 929 in RangeDisplay.lua:

    local units = {
    {  
       unit = "arena1",
       name = L["arena1"],
       event = "ARENA_OPPONENT_UPDATE",
      },
    ...

    and add the localizations for "arena1" etc to localizations.lua:

    L["arena1"] = "Arena#1"

     

    That should do the trick :)

    good luck,

    mitch

  • #268

    Hello,

      I checked the code, and there is an assumption that one event triggering a targetChange is used only by one unit, which breaks with arena targets. I'm working on a fix for that. Check the alpha versions on wowace for the progress.

    cheers,

    mitch 

  • #267

    I added those lines into the appropriate spots.

    arena#1, arena#2 and arena#3 all show up as options now in the config, and I made frames for them and everything.  No errors reported.  However, when I entered the arena no data showed up in the frames.

    Something I entered wrong perhaps, or any other idea?

     

    Thanks again for your help with this!

  • #266

    OK! Im going to backup my folder and give this a try!

     

    Thanks very much for the response!

     

    edit: ok it's been updated, i will report back once the servers are up

    Last edited by disco_stu_01 on 12/6/2011 9:52:20 AM
  • #261
    Where exactly is the 'Display only max range' option? Couldn't find it in any of the above versions and I'd like it very much ;)
  • #262
    Hi,

    That option went away when I added free form range formating. Now you can set up any text display for the given section, that is interpreted as a format string with two parameters: minRange and maxRange, and there's an additional checkbox: Reverse, which will swap the two parameters.

    So, if you want to display only the maxRange, you need to set Text to "%d" and tick the Reverse toggle.

    hope this makes sense :)
    cheers,
    mitch
  • #263
    Oh sure, don't know how I could have missed it, thanks a lot.

    Great addon btw, appreciate your work :)
  • #259
    Is there any way to change how far the "mouseover" information is anchored from the mouse cursor? I'd like to have mine right next to the cursor rather than a few inches below it. Cheers
  • #260
    Sure, just unlock the frames (/rangedisplay locked) and position the green rectangle of the "mouseover" unit relative to the green hand at the center of the screen. When ready, lock the frames again (with /rangedisplay locked, for example).

    cheers,
    mitch
  • #258
    please display!
  • #256
    how to do "28-30" like on the screenshot?
    my RangeDisplay shows "25-30" and "30-35" only but not "28-30" or not "30-32"
  • #257
    Hi,

    That screenshot is from an earlier release where I still mixed the "interact" based checks with the spell based checks. The 28yd range comes from an interact based check.

    Since then I found that mixing the different checks causes some issues (they're handled differently by the game), so I only use the interact based checks when the spell/item based checks are not available.

    cheers,
    mitch
  • #253
    Ok i have used this addon before and i like it a lot...but now i have a problem with the mouseover aspect of the addon....when ever i mouseover a target...the range displayed is atleast 5cm above the cursor....is there anyway i can set the height at which the range is displayed so that the value appears right next to the cursor & not at a significant distance away from it...ty...great addon btw =)
  • #254
    Unlock the rangedisplay frames (with "/rangedisplay locked" for example) then position the mouseover unit frame relative to the "shadow cursor" (a green hand in the center of the screen), then lock the frames again (with "/rangedisplay locked")

    cheers,
    mitch
  • #252
    will this display vertical range?
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