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Rarity

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  • 35 Likes
  • World of Warcraft
  • 11,348 Monthly Downloads
  • Supports: 5.4.8
  • 1,076,706 Total Downloads
  • Updated 08/18/2014
  • Created 08/05/2011
  • 490 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: r250-release
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About Rarity

Inspired by Bunny Hunter, Rarity tracks how many chances you've had to obtain various rare items throughout the game, and tells you how lucky (or unlucky) you are. It will tell you how likely you are to obtain the item, track how long you've been farming for it, etc. This is primarily useful for farming companion/battle pets and mounts, but it also supports virtually any item including patterns and designs, archaeology projects, etc.

Rarity tracks an exhaustive list of every mount and companion/battle pet in the entire game (at least those that require significant farming to obtain). Items can be filtered by expansion and type. Rarity factors in the size of a typical group when determining probabilities, and can even tell you if you've killed certain world bosses!

Farming a huge collection of bones for the Bone-White Primal Raptor? Rarity will show you your progress.

Features

  • Provides an LDB feed, tooltips, and progress bar, allowing you to track items of your choice

Tracks every kind of item you can imagine:

  • Supports zone-wide drops (like Hyacinth Macaw)
  • Supports containers (like White Polar Bear)
  • Supports two-level loots (like Disgusting Oozeling)
  • Supports archaeology projects (like Scepter of Azj'Aqir)
  • Supports fishing (like Sea Turtle)
  • Supports item usage (like Mojo)
  • Supports items dropped from bosses that require a group to defeat
  • Supports items obtained from holiday boss bags (like Big Love Rocket)
  • Supports items looted from world containers (like Bonkers)
  • Supports collections of things (like Reins of the Bone-White Primal Raptor)
  • Supports some special cases (like Elementium Geode, Mysterious Camel Figurine)
  • Supports things other than pets and mounts (like Skyshard, Primal Egg, recipes, legendary components)
  • Supports bonus coin rolls (like Mogu Rune of Fate)

Other features:

  • Fully user configurable—you can add your own items to track
  • Adds to game tooltips, showing you when something you're looking at is the source of something that Rarity tracks
  • Lets you modify your kill count without having to edit saved variables
  • Shows an "achievement" alert when you obtain the item
  • Uses boss kill statistics whenever possible to keep track of attempts
  • Can report your progress to various channels or in whispers
  • Tracks how long you've been farming this session, day, week, and month
  • Supports tracking two items at the same time
  • Tells you if you've defeated world bosses this week
  • Automatically imports data from Bunny Hunter

You should also install

  • Rarity works best with an LDB display like Fortress, Button Bin, or Titan Panel. If you don't have a display, turn on Rarity's minimap icon. There are lots of displays available—if you don't like one, try another!
  • AddonLoader is highly recommended. This will let you keep the configuration UI unloaded until you need it.
  • Collectinator is a good companion add-on to Rarity. It will show you where to obtain everything that Rarity tracks.
  • Archy is recommended to replace the default Archaeology UI, which Rarity has been known to cause problems with.

Comments, bug reports, discussion

Help translate Rarity

Click here to help translate Rarity into your language.

Frequently Asked Questions

Click here to read the Frequently Asked Questions. Please read this before requesting support.

Known Issues and Limitations

Click here to view the known issues and limitations. Please read this before requesting support.

------------------------------------------------------------------------
r251 | allara | 2014-07-23 18:59:54 +0000 (Wed, 23 Jul 2014) | 1 line
Changed paths:
   A /tags/r250-release (from /trunk:250)

Tagging as r250-release
------------------------------------------------------------------------
r250 | allara | 2014-07-23 18:59:17 +0000 (Wed, 23 Jul 2014) | 1 line
Changed paths:
   M /trunk/Core.lua
   M /trunk/Options_Defaults.lua

- Dandelion Frolicker: Added NPC 71823 to the list of NPCs. Apparently when you leave combat, Scary Sprites have their ID changed from 71826 to 71823, which is the same ID as the Nice Sprites, although the corpses continue to carry the name Scary Sprite. Hopefully this fixes detection for Dandelion Frolicker.
------------------------------------------------------------------------

Comments

First Previous Page 1 of 24 Next Last
  • #374
    Rarity

    Is there a way to sync the counter if you have reinstalled Rarity?

  • #375

    Rarity will automatically update attempt counts for anything that can be tracked via a statistic. For other items, there's no way for it to know.

  • #370

    i left wow for 3 months and when i came back my rarity tracker bar was gone, i removed it and reinstalled it and the bar is still not showing up but when i loot it says my attempts how do i get the bar back.

  • #371

    Click the icon.

  • #373

    The bar may somehow be offscreen. You'll need to delete and reinstall.

  • #372

    i tried that still nothing will try to completely delete and reinstall it hope that works ty for fast reply

     

    Last edited by pandora151 on 8/27/2014 6:54:21 PM
  • #363
    Custom tracking

    hey I have some issues with creating custom items to track i.e the stuff that is requiered for going to need a bigger bag i.e. Glinting Pile of Stone.

    I choose these settings:

    MoO: Drops from NPC

    Type of Item: Item / Item ID 104263

    NPCs 72809

    Kill Statistic IDs: 72809

    Track this and Announce checked

    1 in 117 Chance nothing else checked.

    So if I loot one of these Cliffdwellers it doesn't count towards the attempts. However sometimes out of nowhere one attempt gets added to all my custom items that I created.

    I'm not sure where the error is. I guess if the error is on my part it has something to do with the kill statistic but I compared it to other items that come by default and kill statistic is empty there. however it doesn't allow me to leave it empty. can you help me with this one?

  • #364

    Remove the Statistic ID. That's only used when WoW tracks a statistic, usually for boss kills in modern raid zones. That will probably fix your problem, but if it doesn't, triple check your NPC ID to make sure it's correct.

  • #369

    ahh that fixed it thank you!

  • #368

    Hrm, that's a bug. I'll have to issue a new build for that, but the code is currently targeting Warlords of Draenor and I don't want to release it just yet. If it's not too much trouble, the best approach is probably to delete the entire item and recreate it. Then just make sure you don't put anything in the Statistic ID field.

  • #367

    It says: " You must enter at least one Statistic ID."

    Last edited by Excip on 8/13/2014 1:53:13 PM
  • #366

    You should be able to just delete the statistic ID in the GUI, then click Okay.

  • #365

    thanks for the quick answer. I tried to find the line in the code for this particular item but couldn't find it.  Can you explain how to remove it? since there is no GUI option for that or do I miss it? It doesn't accept 0 either.

  • #359

    Allow you to edit your total found. This is useful if you trying to keep track of how many time you gotten the items.

    Example Skyshards - it tells me I have found 13 when I have only just got my 10th one. This is because while I am in a group (for my buddy to use DE while farming in another place) it popped up saying I found a skyshard, then when I click need and won it (only one around) it pop again saying I just found my 2nd with a 0 attemp. It really throws it off.  I would like to be able for either A) rairity to only count finding X item when it put into your bag from looting, or B) allow us to edit total found.

    A) would best when your doing raids for mounts, so you don't get false postive and told you got it, jus to lose it to the roll.

    B) works if you just want it to keep poping up so you know it did drops, but then can edit the total ammount found to be right one,

     

    Does each kill add up across account - I know rarity keep adding on to the last number, but does it really work that way. If blizz said your guarentee to get X by Y would that mean if a mount is guarentee to drop by 100th kill for you, is that 100 kills with that toon or 100 kills total acorss the count on that mob?

  • #360

    Rarity already lets you edit your attempts. Simply get into the Options screen and find the item you want to change, then edit the Attempts number.

    Skyshards are only detected if you yourself pull up a loot window with a Skyshard in it. This is working as intended. It is important that we do this detection when you first see the loot, not when you actually loot it, as many players make attempts very rapidly and might accidentally miss it, and fail to loot if they have full bags. This is particularly an issue with Skyshard, so the functionality will not be changing.

    When raiding, Rarity already tracks attempts via kills or statistics as appropriate. It will not detect that you've obtained the item unless you actually loot the item in raids. This is working as intended.

    Blizzard does not ever guarantee that you will receive anything after any number of attempts. Rarity's purpose is simply to track how many attempts you've made, and it gives you a "percent complete" based on probability calculations. You can read more about how that works here: http://www.iamcal.com/beating-the-rng/

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