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Rarity

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  • 54 Likes
  • World of Warcraft
  • 258,294 Monthly Downloads
  • Supports: 6.0.3
  • 1,867,922 Total Downloads
  • Updated 12/17/2014
  • Created 08/05/2011
  • 684 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: r399-release
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About Rarity

Rarity tracks how many times you've tried to obtain various rare items like mounts, battle pets, and toys. It will tell you how likely you are to obtain the item, track how long you've been farming for it, and tell you how lucky you've been so far. Although it's mostly used for mounts, battle pets, and toys, it supports pretty much any item, including profession patterns, archaeology projects, and more.

Out of the box, Rarity includes support for every single mount, battle pet, and toy in the game which require some time to farm. It also includes support for some mount-related items like Skyshard, Primal Egg, and Giant Dinosaur Bone. It'll even notice if you mouseover a Mysterious Camel Figurine, plus lots of other stuff. Rarity factors in the size of a typical group when determining probabilities, and can also tell you if you've killed various bosses this week (or day). Holiday just started, and you didn't notice? Rarity will give you a helpful reminder to run those holiday dungeons or daily quests if you still need an item from them.

If Rarity doesn't track something you want to track, you can add it yourself! Just about everything is user configurable.

Curious what math is going on behind the scenes? The author of Bunny Hunter created the original algorithms. He wrote an article about it here. Your chance to obtain an item doesn't increase as you farm it; Rarity is just telling you how lucky you've been so far. It can be remarkably cathartic to see a progress bar move up as you spend hours upon hours trying for that Disgusting Oozeling.

Main features

  • Rarity is primarily an LDB feed with a large tooltip. It can function as either a mini-map icon (you have to turn this on in the options), or as a standard LDB feed (use a display like Fortress, Button Bin, Titan Panel, or Chocolate Bar).
  • Provides a progress bar, which you can toggle by clicking the icon or feed label.
  • Adds info to NPC and item tooltips, showing you if it drops or contains something that Rarity tracks. Rare mobs with a guaranteed drop show which item they drop and if you've defeated them yet.
  • Includes full source info, telling you how to obtain everything Rarity tracks.

Other features

  • Uses statistics whenever possible to keep track of attempts
  • Breaks your farming down by session, day, week, and month
  • Looks at your instance locks to see if you've defeated various bosses recently
  • Reminds you if you need to farm a holiday dungeon or daily quest, and hides holiday items that aren't available right now
  • Supports bonus coin rolls
  • Keeps track of rare achievements like Frostbitten and Glorious
  • You can add your own items to track
  • Lets you modify your attempt count without having to edit saved variables
  • Automatically imports data from Bunny Hunter if you're switching

Companion add-ons

  • PetTracker shows you on the map which battle pets you need to obtain and where they spawn
  • Archy is recommended because it fixes some issues Rarity has with the Archaeology UI

Comments, bug reports, discussion

Help translate Rarity

Click here to help translate Rarity into your language.

Frequently Asked Questions

Click here to read the Frequently Asked Questions. Please read this before requesting support.

Known Issues and Limitations

Click here to view the known issues and limitations. Please read this before requesting support.

------------------------------------------------------------------------
r400 | allara | 2014-12-17 18:17:38 +0000 (Wed, 17 Dec 2014) | 1 line
Changed paths:
   A /tags/r399-release (from /trunk:399)

Tagging as r399-release
------------------------------------------------------------------------
r399 | allara | 2014-12-17 18:16:15 +0000 (Wed, 17 Dec 2014) | 2 lines
Changed paths:
   M /trunk/Core.lua
   M /trunk/Options_Defaults.lua

- Lump of Goal, Rotten Helper Box: Fixed item ID, added defeat detection and holiday reminders
- I had apparently broken holiday reminders earlier; attempted to fix them now
------------------------------------------------------------------------
r397 | allara | 2014-12-04 22:15:34 +0000 (Thu, 04 Dec 2014) | 1 line
Changed paths:
   M /trunk/Core.lua

- Bonus roll notification will not appear if you don't have any of the currency required
------------------------------------------------------------------------
r396 | allara | 2014-12-04 19:55:41 +0000 (Thu, 04 Dec 2014) | 1 line
Changed paths:
   M /trunk/Core.lua
   M /trunk/Locales.lua

- Rarity will now notify you with an alert if a bonus roll pops up and you could obtain something Rarity tracks via the bonus roll
------------------------------------------------------------------------
r394 | allara | 2014-12-02 00:01:25 +0000 (Tue, 02 Dec 2014) | 1 line
Changed paths:
   M /trunk/Core.lua

- Moved the secondary tooltip 20 pixels further away to account for the possibility of a scrollbar
------------------------------------------------------------------------
r393 | allara | 2014-12-01 22:39:23 +0000 (Mon, 01 Dec 2014) | 1 line
Changed paths:
   M /trunk/Core.lua
   M /trunk/Options_Defaults.lua

- Lil' Bling and Sky Bo: Add defeat detection
------------------------------------------------------------------------
r391 | allara | 2014-11-26 17:12:34 +0000 (Wed, 26 Nov 2014) | 1 line
Changed paths:
   M /trunk/Core.lua
   M /trunk/Options_Defaults.lua

- Updated drop chance for the new Pilgrim's Bounty items
------------------------------------------------------------------------
r390 | allara | 2014-11-24 23:41:55 +0000 (Mon, 24 Nov 2014) | 1 line
Changed paths:
   M /trunk/Core.lua

- World tooltips will now take group size into account
------------------------------------------------------------------------
r388 | allara | 2014-11-24 23:04:36 +0000 (Mon, 24 Nov 2014) | 1 line
Changed paths:
   M /trunk/Core.lua
   M /trunk/Locales.lua
   M /trunk/Options_Defaults.lua

- Add new rewards from Pilgrim's Bounty: Frightened Bush Chicken and Silver-Plated Turkey Shooter
------------------------------------------------------------------------
r386 | allara | 2014-11-20 17:09:14 +0000 (Thu, 20 Nov 2014) | 1 line
Changed paths:
   M /trunk/Core.lua
   M /trunk/Options_Defaults.lua

- Rarity will no longer ever try to detect that the tooltip is visible in order to update it when things change. Players will have to hide/show the tooltip to see the changes. This was causing performance issues for a small percentage of players. The tooltip will also never allow updating during combat. (That last change was made in a prior build.)
------------------------------------------------------------------------
r384 | allara | 2014-11-19 17:00:40 +0000 (Wed, 19 Nov 2014) | 2 lines
Changed paths:
   M /trunk/Core.lua
   M /trunk/Options_Defaults.lua

- Bosses in MoP aren't very easily soloable yet with current gear, so I reverted all those items back to requiring a group

------------------------------------------------------------------------
r382 | allara | 2014-11-18 19:11:18 +0000 (Tue, 18 Nov 2014) | 1 line
Changed paths:
   M /trunk/Core.lua
   M /trunk/Locales.lua
   M /trunk/Options_Defaults.lua

- Add battle pets: Nightshade Sproutling, Red Goren Egg
------------------------------------------------------------------------
r380 | allara | 2014-11-18 17:52:21 +0000 (Tue, 18 Nov 2014) | 1 line
Changed paths:
   M /trunk/Core.lua
   M /trunk/Options_Defaults.lua

- WoD rare list updates
------------------------------------------------------------------------
r378 | allara | 2014-11-16 23:28:25 +0000 (Sun, 16 Nov 2014) | 2 lines
Changed paths:
   M /trunk/Core.lua
   M /trunk/Options_Defaults.lua

- Garn Nighthowl: Changed recommended group size to 25 (up from 5)
- Sea Turtle: Remove Draenor zones
------------------------------------------------------------------------

Comments

First Previous Page 1 of 34 Next Last
  • #522

    Just found this and it's great!

    Feature request: Possibility to filter out all the items that are Black Market only now.

  • #523

    I'm not aware of any items that Rarity tracks that are only available on the Black Market. Can you give me an example?

    Last edited by Allara on 12/16/2014 4:10:15 PM
  • #524

    That was a missunderstanding of the tooltip on my side. I thought "This was guaranteed drop players who defeated the encounter when it was current" on for example Invincible's Reins meant that it didn't drop at all now for some reason. So no option needed, I'm happy as is. :-)

  • #509

    Hey mate, great addon.

    I'm reporting a performance issue, though: each time I leave combat, Rarity makes my game stutter (fps lag) for ~10ms. I enabled debug mode and profiling to see what was happening and I'm lagging precisely when Rarity Scan/Build Statistics (http://i.imgur.com/9ZS4ISx.jpg). I'm 100% certain this lag is caused by Rarity. To understand where it was coming from I disabled all my addon one by one, then confirmed it by enabling ONLY Rarity.

    I'm running WoW on a decent PC (Core i5, SSD, GTX580, 8GB RAM), using the 32-bit client. If you have any question I'll do my best to answer asap. This is a fantastic addon but I didn't find any other solution than to disable it at the moment.

    Hope you can help me. Thank you in advance.

  • #511

    [edit] The issue amasokin posted above has been resolved in current builds of Rarity.

    Last edited by Allara on 11/27/2014 5:35:26 PM
  • #521

    Hello, just wanted to point out that I had the SAME issue that amasokin posted a few days ago.  Just wanted to confirm that the fix you made in alpha does indeed fix the issue for me, as well!  It was like a very small shutter after the end of each combat (5ms or so)... nothing huge but enough to notice.  Anyways, just want to commend you on your fast reply and quick fix - much appreciated ;)

  • #520

    It was trying to detect an open tooltip so it could update it. The actual line of code doesn't cause even one frame to drop on my machine, even with the tooltip open, and it also should have failed that if statement and not even run if the tooltip wasn't open. But for some reason, your system is having trouble with it. Basically since it only happened when you left combat, and we had already looked at the Statistics profiling, it narrowed it down to just that line.

    I just pushed out an alpha build that removes that line as well as similar lines throughout the code. I'll let that sit for a day to see if any alpha testers have issues with it, before promoting it to release.

    Thanks for your help tracking it down!

    Last edited by Allara on 11/20/2014 11:13:59 AM
  • #519

    Well, commenting this line absolutely fixed the stuttering! Could you explain to me what did this line do?

    Thank you very much and congrats on finding the issue so fast.

    Last edited by amasokin on 11/20/2014 6:55:54 AM
  • #518

    This must be related to your LDB display (or if you're not using one, that's why). Can you grab the alpha I just pushed, r384 (from here: http://www.wowace.com/addons/rarity/files/ ). Go into Core.lua and comment out line 1490. Change it to:

    -- if R:InTooltip() then Rarity:ShowTooltip() end

    Let me know if that helps.

  • #517

    - With only debug mode on, I get no message just before or just after the hang.
    - I'm not farming anything in particular, just levelling, and it does lag every time after leaving combat, without exception. Combat against critters included (as shown in my video).
    - No link with looting. Critters don't drop anything and leaving combat after killing them makes me lag. Not looting a mob which dropped something makes me lag too.
    - It happens only when I leave combat. If I fight several mobs, it won't lag as long as I'm still in combat.
    - It happens only once, precisely when I'm leaving combat, regardless of the number of mobs I killed.

    Thank you for your time.

  • #516

    Maybe we can get to the bottom of this with your help. Can you turn debug mode on (but not profiling) and see if you can figure out which chat messages from Rarity appear immediately before and after the hang? Also, what are you farming? Or does it happen for everything? Does it only happen when you farm something Rarity is tracking, or every time you kill anything and leave combat? Does it happen when you loot during combat? Does it happen just by leaving combat, or when you loot? Does it happen several times after combat, or just once?

    Answers to these might point me in the right direction. I would then need your help testing any possible fixes if I can't reproduce.

  • #515

    No problem. I do understand the difficulty of fixing this kind of bug, even more so if you can't reproduce it. It might be linked to my system, I don't know. I have another PC with similar specs, I might try to install WoW on it to check if I have the same issue. It's the only addon I had performance issues with though, and I use many of them.

    I'll still update Rarity regularly and check from time to time if my issue has been fixed. 

    Thanks for your patience and keep up the good work. 

  • #514

    Well I watched your video, and all I can say is, I'm not able to reproduce. Something very strange must be going on with your system. I've spent a long time working on this topic over the past few weeks. Until I have a reproducible case, this report is closed as Unable to Reproduce. I do apologize for the issues you are experiencing and I'll keep my eye out.

    Last edited by Allara on 11/18/2014 5:56:42 PM
  • #513

    Thank you for your answer.

    This is without Rarity, no addon: https://www.youtube.com/watch?v=3VU96N2dYs8

    This is with Rarity ON, no other addon: https://www.youtube.com/watch?v=5EKWQzaMxlY
    Those are 60 fps videos. The lag happens at the end, at the same time the debug info is printed into chat. It's definitely noticeable (and lasts way more than 5ms), and extremely annoying when it happens after every kill. It also makes it harder to loot corpses quickly because it often lags just as I'm going to loot the mob.

    My PC specs: http://i.imgur.com/8XnXv63.png (WoW is on a Crucial M4 SSD). WoW is running in High settings.

    Last edited by amasokin on 11/18/2014 5:47:48 PM
  • #507

    First, thank you for this - it's amazing. :)

    Second, have you thought about adding support for the pets dropped by Disturbed Podlings and Goren Protectors? The mobs spawn occasionally when looting herb or mining nodes - including those in the garrison, so they're not profession-restricted - and have small chances to drop pets. I'd love to see progress bars on those!

    Third, how are you calculating the percentages? I understand that it's not linear, and that the percentages displayed are "chance you should have seen it by now," not actual drop chance - but what's the formula? I tried Googling and couldn't find anything that was giving me the same numbers for any given examples of odds and attempts. I'm not even quite sure what to search, because it's not strictly an odds or probability calculation.

    Thanks in advance! :)

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