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Rarity

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  • 34 Likes
  • World of Warcraft
  • 31,480 Monthly Downloads
  • Supports: 5.4.8
  • 1,065,002 Total Downloads
  • Updated 08/18/2014
  • Created 08/05/2011
  • 481 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: r250-release
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About Rarity

Inspired by Bunny Hunter, Rarity tracks how many chances you've had to obtain various rare items throughout the game, and tells you how lucky (or unlucky) you are. It will tell you how likely you are to obtain the item, track how long you've been farming for it, etc. This is primarily useful for farming companion/battle pets and mounts, but it also supports virtually any item including patterns and designs, archaeology projects, etc.

Rarity tracks an exhaustive list of every mount and companion/battle pet in the entire game (at least those that require significant farming to obtain). Items can be filtered by expansion and type. Rarity factors in the size of a typical group when determining probabilities, and can even tell you if you've killed certain world bosses!

Farming a huge collection of bones for the Bone-White Primal Raptor? Rarity will show you your progress.

Features

  • Provides an LDB feed, tooltips, and progress bar, allowing you to track items of your choice

Tracks every kind of item you can imagine:

  • Supports zone-wide drops (like Hyacinth Macaw)
  • Supports containers (like White Polar Bear)
  • Supports two-level loots (like Disgusting Oozeling)
  • Supports archaeology projects (like Scepter of Azj'Aqir)
  • Supports fishing (like Sea Turtle)
  • Supports item usage (like Mojo)
  • Supports items dropped from bosses that require a group to defeat
  • Supports items obtained from holiday boss bags (like Big Love Rocket)
  • Supports items looted from world containers (like Bonkers)
  • Supports collections of things (like Reins of the Bone-White Primal Raptor)
  • Supports some special cases (like Elementium Geode, Mysterious Camel Figurine)
  • Supports things other than pets and mounts (like Skyshard, Primal Egg, recipes, legendary components)
  • Supports bonus coin rolls (like Mogu Rune of Fate)

Other features:

  • Fully user configurable—you can add your own items to track
  • Adds to game tooltips, showing you when something you're looking at is the source of something that Rarity tracks
  • Lets you modify your kill count without having to edit saved variables
  • Shows an "achievement" alert when you obtain the item
  • Uses boss kill statistics whenever possible to keep track of attempts
  • Can report your progress to various channels or in whispers
  • Tracks how long you've been farming this session, day, week, and month
  • Supports tracking two items at the same time
  • Tells you if you've defeated world bosses this week
  • Automatically imports data from Bunny Hunter

You should also install

  • Rarity works best with an LDB display like Fortress, Button Bin, or Titan Panel. If you don't have a display, turn on Rarity's minimap icon. There are lots of displays available—if you don't like one, try another!
  • AddonLoader is highly recommended. This will let you keep the configuration UI unloaded until you need it.
  • Collectinator is a good companion add-on to Rarity. It will show you where to obtain everything that Rarity tracks.
  • Archy is recommended to replace the default Archaeology UI, which Rarity has been known to cause problems with.

Comments, bug reports, discussion

Help translate Rarity

Click here to help translate Rarity into your language.

Frequently Asked Questions

Click here to read the Frequently Asked Questions. Please read this before requesting support.

Known Issues and Limitations

Click here to view the known issues and limitations. Please read this before requesting support.

------------------------------------------------------------------------
r251 | allara | 2014-07-23 18:59:54 +0000 (Wed, 23 Jul 2014) | 1 line
Changed paths:
   A /tags/r250-release (from /trunk:250)

Tagging as r250-release
------------------------------------------------------------------------
r250 | allara | 2014-07-23 18:59:17 +0000 (Wed, 23 Jul 2014) | 1 line
Changed paths:
   M /trunk/Core.lua
   M /trunk/Options_Defaults.lua

- Dandelion Frolicker: Added NPC 71823 to the list of NPCs. Apparently when you leave combat, Scary Sprites have their ID changed from 71826 to 71823, which is the same ID as the Nice Sprites, although the corpses continue to carry the name Scary Sprite. Hopefully this fixes detection for Dandelion Frolicker.
------------------------------------------------------------------------

Comments

First Previous Page 1 of 24 Next Last
  • #363
    Custom tracking

    hey I have some issues with creating custom items to track i.e the stuff that is requiered for going to need a bigger bag i.e. Glinting Pile of Stone.

    I choose these settings:

    MoO: Drops from NPC

    Type of Item: Item / Item ID 104263

    NPCs 72809

    Kill Statistic IDs: 72809

    Track this and Announce checked

    1 in 117 Chance nothing else checked.

    So if I loot one of these Cliffdwellers it doesn't count towards the attempts. However sometimes out of nowhere one attempt gets added to all my custom items that I created.

    I'm not sure where the error is. I guess if the error is on my part it has something to do with the kill statistic but I compared it to other items that come by default and kill statistic is empty there. however it doesn't allow me to leave it empty. can you help me with this one?

  • #364

    Remove the Statistic ID. That's only used when WoW tracks a statistic, usually for boss kills in modern raid zones. That will probably fix your problem, but if it doesn't, triple check your NPC ID to make sure it's correct.

  • #369

    ahh that fixed it thank you!

  • #368

    Hrm, that's a bug. I'll have to issue a new build for that, but the code is currently targeting Warlords of Draenor and I don't want to release it just yet. If it's not too much trouble, the best approach is probably to delete the entire item and recreate it. Then just make sure you don't put anything in the Statistic ID field.

  • #367

    It says: " You must enter at least one Statistic ID."

    Last edited by Excip on 8/13/2014 1:53:13 PM
  • #366

    You should be able to just delete the statistic ID in the GUI, then click Okay.

  • #365

    thanks for the quick answer. I tried to find the line in the code for this particular item but couldn't find it.  Can you explain how to remove it? since there is no GUI option for that or do I miss it? It doesn't accept 0 either.

  • #359

    Allow you to edit your total found. This is useful if you trying to keep track of how many time you gotten the items.

    Example Skyshards - it tells me I have found 13 when I have only just got my 10th one. This is because while I am in a group (for my buddy to use DE while farming in another place) it popped up saying I found a skyshard, then when I click need and won it (only one around) it pop again saying I just found my 2nd with a 0 attemp. It really throws it off.  I would like to be able for either A) rairity to only count finding X item when it put into your bag from looting, or B) allow us to edit total found.

    A) would best when your doing raids for mounts, so you don't get false postive and told you got it, jus to lose it to the roll.

    B) works if you just want it to keep poping up so you know it did drops, but then can edit the total ammount found to be right one,

     

    Does each kill add up across account - I know rarity keep adding on to the last number, but does it really work that way. If blizz said your guarentee to get X by Y would that mean if a mount is guarentee to drop by 100th kill for you, is that 100 kills with that toon or 100 kills total acorss the count on that mob?

  • #360

    Rarity already lets you edit your attempts. Simply get into the Options screen and find the item you want to change, then edit the Attempts number.

    Skyshards are only detected if you yourself pull up a loot window with a Skyshard in it. This is working as intended. It is important that we do this detection when you first see the loot, not when you actually loot it, as many players make attempts very rapidly and might accidentally miss it, and fail to loot if they have full bags. This is particularly an issue with Skyshard, so the functionality will not be changing.

    When raiding, Rarity already tracks attempts via kills or statistics as appropriate. It will not detect that you've obtained the item unless you actually loot the item in raids. This is working as intended.

    Blizzard does not ever guarantee that you will receive anything after any number of attempts. Rarity's purpose is simply to track how many attempts you've made, and it gives you a "percent complete" based on probability calculations. You can read more about how that works here: http://www.iamcal.com/beating-the-rng/

  • #362

    Ah, yes, with Skyshards, if it thinks you obtained one but you didn't, you are stuck with that. Unfortunately the ability to edit repeatable items like that is very complex, and likely won't happen.

    Regarding Malygos, that boss is considered a soloed encounter at this time. When Rarity sees a soloed encounter, it gives you the achievement the second it sees the item in a loot window.

  • #361

    Las tpart makes sense, raid part not sure as I seen it pop up saying with fake achievement when I killed mally in group and one draked drop.

    For the first part, yes you can edit your attempts - so my current temp at my 12th skyshard is standing at 200, I coud edit it and say 500 if I wanted, that not what I asked to do. I wanted to edit the Total (Not attempt) but total I have found for that items.

    Other words I only found 11 skyshards, but since when in a group if I loot the mob with it, pop up fake achievement claiming I obtained it (thus counting it as 1), then when I loot it pop it again saying I gotten it (now counting it as 2 - expect the second one said I spent 00:00 sec to get it and had 0 kills). Now in the toal found column it now says I have found 13, as it done it twice. Only found 11 not 13. That what I am saying, addon gives a false postive while in group and double counts everything.

  • #357

    Currently not adding all of my alt's kills on my mount runs properly.

    Basically it took my mains amount of runs and just adds to it whenever I get a kill, but doesn't take into account the huge amounts of runs I have on my alts.

  • #358

    Yeah, unfortunately that's a limit of the way Rarity works. It wasn't originally built with either Statistics or account-wide tracking in mind. This means it can't retroactively apply statistics to your attempts across multiple characters, it can only apply the highest character's attempts automatically and add to it from there. I'm afraid the only solution in this case is for you to edit the attempt count yourself once to bring it up to the number you expect. You can do this from the Rarity Options screen. After that it should increase every time any character has another attempt.

  • #355

    Rarity doesn't seem to be tracking Blackfuse Bombling for me. Plenty of kills on Blackfuse and still nothing.

  • #356

    Thanks for pointing that out. I've got it fixed on my end, but the fix probably won't be available to the general public until WoD ships.

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