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  • World of Warcraft
  • 23,483 Monthly Downloads
  • Supports: 5.4.8
  • 1,050,102 Total Downloads
  • Updated 07/23/2014
  • Created 08/05/2011
  • 470 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: r250-release
Support development! **

About Rarity

Inspired by Bunny Hunter, Rarity tracks how many chances you've had to obtain various rare items throughout the game. It will tell you how likely you are to obtain the item, track how long you've been farming for it, etc. Primarily, this is useful for farming companion pets and mounts, but it also supports virtually any item including patterns and designs, archaeology projects, etc.


  • Provides an LDB feed, tooltips, and progress bar, allowing you to track items of your choice

Includes all the features of Bunny Hunter, plus:

  • Fully user configurable—you can add things to track on your own
  • Supports zone-wide drops (i.e. Hyacinth Macaw)
  • Supports containers (i.e. White Polar Bear)
  • Supports two-level loots (i.e. Disgusting Oozeling)
  • Supports archaeology projects (i.e. Scepter of Azj'Aqir)
  • Supports fishing (i.e. Sea Turtle)
  • Supports item usage (i.e. Mojo)
  • Supports items dropped from bosses that require a group to defeat
  • Supports items obtained from holiday boss bags (i.e. Big Love Rocket)
  • Supports items looted from world containers (i.e. Bonkers)
  • Supports some special cases (i.e. Elementium Geode, Mysterious Camel Figurine)
  • Supports things other than pets and mounts (i.e. Skyshard, Primal Egg, recipes, legendary components, etc.)
  • Supports bonus coin rolls (i.e. Mogu Rune of Fate)
  • Will properly ignore skinning
  • Lets you modify your kill count without having to edit saved vars, in case you started farming before you installed Rarity
  • Automatically imports data from Bunny Hunter
  • Shows an "achievement" alert when you finally obtain the item!
  • Automatically scans you to determine if you already have any companions or mounts
  • Automatically scans your boss kill statistics to keep track of attempts for many items
  • Shift-click to report your progress to chat
  • Sort items by name, difficulty, or percent complete
  • Tracks how long you've been farming this session, day, week, and month

You should also install

  • Rarity works best with an LDB display like Fortress, Button Bin, or Titan Panel. If you don't have a display, turn on Rarity's minimap icon. There are lots of displays available — if you don't like one, try another!
  • AddonLoader is highly recommended. This will let you keep the configuration UI unloaded until you need it.
  • Collectinator is a good companion add-on to Rarity. It will show you where to obtain everything that Rarity tracks.
  • Archy is recommended to replace the default Archaeology UI, which Rarity has been known to cause problems with.

Comments, bug reports, discussion

Help translate Rarity

Click here to help translate Rarity into your language.

Frequently Asked Questions

Click here to read the Frequently Asked Questions. Please read this before requesting support.

Known Issues and Limitations

Click here to view the known issues and limitations. Please read this before requesting support.

r251 | allara | 2014-07-23 18:59:54 +0000 (Wed, 23 Jul 2014) | 1 line
Changed paths:
   A /tags/r250-release (from /trunk:250)

Tagging as r250-release
r250 | allara | 2014-07-23 18:59:17 +0000 (Wed, 23 Jul 2014) | 1 line
Changed paths:
   M /trunk/Core.lua
   M /trunk/Options_Defaults.lua

- Dandelion Frolicker: Added NPC 71823 to the list of NPCs. Apparently when you leave combat, Scary Sprites have their ID changed from 71826 to 71823, which is the same ID as the Nice Sprites, although the corpses continue to carry the name Scary Sprite. Hopefully this fixes detection for Dandelion Frolicker.


First Previous Page 1 of 23 Next Last
  • #353

    Anyone else getting this error?  It started with this week's updates ...


    Date: 2014-07-27 23:12:29
    ID: 1
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\Rarity\Core.lua line 2149:
    attempt to index upvalue 'mount_journal' (a nil value)
    (tail call): ?
    Rarity\Core.lua:2149: ScanExistingItems()
    Rarity\Core.lua:452: DoEnable()
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[1]"]:9:
    [string "safecall Dispatcher[1]"]:5
    (tail call): ?
    Ace3\AceAddon-3.0\AceAddon-3.0.lua:558: EnableAddon()
    [C]: LoadAddOn()
    PitBull4\Main.lua:1207: LoadModules()
    PitBull4\Main.lua:1319: OnProfileChanged()
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[1]"]:9:
    [string "safecall Dispatcher[1]"]:5
    (tail call): ?
    Ace3\AceAddon-3.0\AceAddon-3.0.lua:558: EnableAddon()
    [C]: LoadAddOn()
    ..\FrameXML\UIParent.lua:306: UIParentLoadAddOn()
    ..\FrameXML\UIParent.lua:329: CombatLog_LoadUI()
    [C]: ?
    Swatter, v5.20.5455 (RidiculousRockrat)
    NPCScan, v5.4.8.3
    NPCScanOverlay, v5.4.8.2-1-gb065537
    Ace3, v
    AceGUI30SharedMediaWidgets, v
    AckisRecipeList, v3.0.4-3-g10c2a1e
    ACP, vr178
    afkquit, v2.5 (r18)
    Align, v
    AllPlayed, v50400-1 $Revision: 290 $
    AltTabber, v1.9.3
    ArkAutoLootBoP, v11200
    ArkInventory, v30336
    ArkInventoryRules, v
    AskMrRobot, v1.2.16.0
    AutoInstantSummon, v
    AutoSafariHat, v1.3.1
    BadBoy, v12.318
    BadBoyCCleaner, v3.70
    BadBoyGuilded, v2.95
    BadPet, vv1.0.0b1
    BankStack, vv33
    Bazooka, vv2.4.0
    BittensSpellFlashLibrary, v50400.4.2
    BittensUtils, v50400.1.1
    bosseskilled, v1.3.3
    BrokerEverything, v5.4.7.final2
    CallbackHandler10, v
    CancelFormForCrafting, v10
    CloakHelmToggle, v1.0.0.6
    CollectMe, v2.4.12
    Critline, vr92
    CritlineAuraMonitor, vr92
    DBMCore, v
    DBMDefaultSkin, v
    DBMSpellTimers, v
    DBMStatusBarTimers, v
    Dominos, v6.0.0
    DominosEncounter, v
    DominosPetBattles, v3
    DominosRoll, v
    DominosXP, v
    DroodFocus, v5.2.3
    EasyTradeSkills, vv5.4.0.0
    Fizzle, v50400-1
    FlightWarn, v1.2
    GatherMate2, v1.27
    GetNitroboosted, v2.0
    GoGoMount, v5.4.13
    GTFO, v4.32a
    HandyNotes, v1.2.0
    HandyNotesTimelessIsleRareElites, v2.31
    HandyNotesTimelessIsleChests, v1.10
    InlineAura, vv1.8.12
    InlineAuraDefaults, vv1.8.12
    LibBetterBlizzOptions10, v1.0
    LibExtraTip, v5.12.DEV.350(/embedded)
    LibSharedMedia30, v3.0-86
    LibStub, v
    LibTextDump10, v5.4.1.2
    LibTextTable11, v1.1
    LunarSphere, v1.09
    MacroToolkit, vv5.4.0.4
    MikScrollingBattleText, v5.7.131
    MillHelp, vr144
    MillHelpGlyphs, vr144
    norolecheckspam, vv1.2.3
    NPCScanEx, v1.2.4
    oqueue, v1.9.5
    outofdateminder, v4.3.0
    Outfitter, v5.9.3
    Overachiever, v0.73
    PeonQuestComplete, v2013.09.10
    PitBull4, vv4.0.0-beta48-103-g2bf7b23
    PitBull4Aggro, vv4.0.0-beta48-103-g2bf7b23
    PokemonTrainer, v5.4-r1
    Postal, v3.5.1
    Prat30, vr929
    Prat30HighCPUUsageModules, v
    Prat30Libraries, v
    ProfessionsVault, v7.1.9
    Quartz, v3.1.4
    RaidBuffStatus, v5.9.2
    RareCoordinator, v
    Rarefied, v0.2
    RareSpawnOverlay, v5.4.00000
    Rarity, v1.0
    RarityOptions, v
    Recount, v
    RSA, v2.900
    RSADruid, v
    SavedInstances, v5.8.2
    serverrestartsound, vv5
    SexyMap, v2.4.16
    SharedMedia, v3.0.5-184
    SharedMediaClassicalFonts, vRelease 1.0.4
    SharedMediaRenaitre, v5.4
    SharedMediaAdditionalFonts, v1.0.16
    SharedMediaAdditionalSounds, v1.1
    SimpleStats, v1.23
    Skinner, vb5.18414.3
    slashtreasure, v1.0.1
    SmartBuff, v5.4b
    SpellFlash, v6.10
    SpellFlashCore, v2.0.4
    SunnArt, v3.68
    tekticles, v5.4.0.17
    TidyPlates, v6.13.4
    TidyPlatesGraphite, v
    TidyPlatesGrey, v
    TidyPlatesNeon, v
    TidyPlatesQuatre, v
    TidyPlatesHub, v
    TidyPlatesWidgets, v
    TimelessAnswers, vv1.2.2
    TipTac, v14.05.24
    TipTacItemRef, v14.05.24
    TipTacTalents, v13.09.21
    TomTom, vv50400-1.0.0
    TradeSkillMaster, vv2.9
    TradeSkillMasterAccounting, vr330
    TradeSkillMasterAddAllItems, vv0.1
    TradeSkillMasterAdditions, vv2.1.1
    TradeSkillMasterAuctionDB, vv2.4
    TradeSkillMasterAuctioning, vr811
    TradeSkillMasterGuildSorter, vv1.0.7
    TradeSkillMasterItemTracker, vv2.0.8
    TradeSkillMasterShopping, vr559
    TradeSkillMasterTutorials, v0.1
    TradeSkillMasterWarehousing, vv2.0.10
    TradeSkillMasterWoWuction, vv2.1
    UndressButton, v5.4
    Unmuter, v0.12
    VEMCore, v
    VEMSoundDefault, v
    VuhDo, v3.53
    VuhDoOptions, v3.53
    BlizRuntimeLib_enUS v5.4.8.50400 <us>


  • #354

    Switch to the latest Release version. Alphas only work on WoD beta.

  • #350

    so i was trying to add reins of poseidus, since it's not showing up in the addon, but after much googling, looking here and on wowhead, I couldn't figure out where on wowhead to find the "kill stat id" to create it. Any help is appreciated.

  • #351

    Reins of Poseidus is a guaranteed drop once Poseidus spawns, so there's nothing Rarity can do to track it. I'm not sure what you mean by "kill stat id", if you can post the actual name of the option, I can help you out.

  • #340

    I was wondering what the "Likelyhood" is based on.

    According to The Law of Large Numbers, a roll has the same chance no matter how many times you roll; though over time, in theory a 1/100 roll should average to 1/100 with a very large sample of thousands or MILLIONS of rolls. I rolled 1% on an online dice roll generator, and the average amount of rolls to get a 1 out of 100 seems to be 1 to 300 rolls (I just rolled my 300th roll for Huolon). But one time I actually rolled over 600 times on the emulator before getting a one. Considering all this, I can't see how a "likelyhood" would even be logical, seeing you could just as well roll 1000 times and still never see a one.

    Last edited by TheRealJamesDevlin on 4/27/2014 4:29:43 AM
  • #341
    How are the percentages calculated?

    Take a look at this extensive article written by the creator of Bunny Hunter. Rarity uses the same calculations.

  • #343

    It sounds like you'd best be served by not using Rarity at all. There's no need for the theoretical discussion here. We're quite aware of how rolls work in WoW, yet many, many people find it helpful for tracking their attempts.

  • #342

    Thank you for the article. But I disagree with his (resulting) probility theories.

    If some people obtain a 1% item on the 1st roll, and others obtain it on the 1000th roll, then the probability being low for the person who got it on the 1st roll already disproved the theory, and the probability getting higher and higher for the person coming close to 1000 rolls... that's like looking for something you lost, finding it, and then saying "It's always in the last place you look." Of course it is, because once you found something, you don't keep looking for it. It becomes a "self fulfilling prophecy" -  after you find it, you look at the high probability, and exclaim "see, the high probability was right." But the probability was always wrong until you actually find the item.

    Probability theory is like the lotery. It's a penalty tax on people with poor math and reasoning skills. But thank you for the article, it was an interesting read. I was hoping there was something more to the "Likelyhood," based on real observation, and not theory and math, which is easily manipulated according to the theory.

    What I found after hours of rolling dice in an online simulator is that the "average" number of rolls is between 1 and 300 rolls. But nothing is stopping you from rolling over a thousand times and not getting a one. I think "Likelyhood" [looks] cool and promising in your program; but I don't feel it's logical or realistic. Just sayin'.

    Last edited by TheRealJamesDevlin on 4/27/2014 11:35:27 PM
  • #337

    Great addon! Keep up the good job!

    I have a question about the custom part of the addon. I was trying to customize some itens and one of the required fields is "Statistical ID", where the tooltip asks to look that on wowhead or other sites. E dig up on wowhead and couldn`t find this ID.

    What is this and how does it works?

  • #338

    Statistics are under the Achievemnets menu in Wowhead. They're not required, but if one is available for what you're trying to track, it's by far the best way to track it.

  • #339

    Got it! Thanks a lot!

  • #334

    I'm not sure why, but Rarity doesn't seem to recognize my attempts for the Dandelion Frolicker.  I looked at the underlying definition that is pre-populated and everything seems correct (NPC, item, etc.).  All other tracking seems just fine.  Although I have the battle pet, I want to catch it on a particular character for the 'Going to Need a Bigger Bag' achievement, so I checked the repeatable box.  Any ideas on what might cause this behavior?

    Last edited by Calesta on 3/6/2014 9:01:45 AM
  • #336

    Created a ticket.  I'll look there for more updates. Thanks.

    UPDATE:  As I was filling out the ticket, I found that I was running an older version.  I'm going to try the new version and see if it works.

    Last edited by Calesta on 3/12/2014 9:47:42 PM
  • #335

    It's probably related to the recent change I made in NPC detection. Can you turn on debug mode (from the options screen) and loot some Nice Sprites and post a screenshot of what Rarity prints to your chat window? Open a ticket for this issue here (this is where you can post screenshots):

  • #352

    Just got my first, last and only Dandilion Frolicker I won't be noticing or caring whether rarity tracks it or not anymore...altho I suppose others might   ;)

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